/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/ |
H A D | ug19.cpp | 44 Ambient_Sounds_Add_Sound(kSfxYELL1M2, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); in InitializeScene()
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H A D | ug13.cpp | 52 Ambient_Sounds_Add_Sound(kSfxYELL1M2, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); in InitializeScene() 346 Ambient_Sounds_Remove_Sound(kSfxYELL1M2, false); in PlayerWalkedOut()
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H A D | ug09.cpp | 45 Ambient_Sounds_Add_Sound(kSfxYELL1M2, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); in InitializeScene()
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H A D | ug08.cpp | 48 Ambient_Sounds_Add_Sound(kSfxYELL1M2, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); in InitializeScene()
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H A D | ug06.cpp | 55 Ambient_Sounds_Add_Sound(kSfxYELL1M2, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); in InitializeScene()
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H A D | ug14.cpp | 45 Ambient_Sounds_Add_Sound(kSfxYELL1M2, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); in InitializeScene()
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H A D | ug15.cpp | 74 Ambient_Sounds_Add_Sound(kSfxYELL1M2, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); in InitializeScene()
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H A D | ug10.cpp | 53 Ambient_Sounds_Add_Sound(kSfxYELL1M2, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); in InitializeScene()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/ |
H A D | ug19.cpp | 44 Ambient_Sounds_Add_Sound(kSfxYELL1M2, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); in InitializeScene()
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H A D | ug09.cpp | 45 Ambient_Sounds_Add_Sound(kSfxYELL1M2, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); in InitializeScene()
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H A D | ug06.cpp | 55 Ambient_Sounds_Add_Sound(kSfxYELL1M2, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); in InitializeScene()
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H A D | ug08.cpp | 48 Ambient_Sounds_Add_Sound(kSfxYELL1M2, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); in InitializeScene()
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H A D | ug13.cpp | 52 Ambient_Sounds_Add_Sound(kSfxYELL1M2, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); in InitializeScene() 350 Ambient_Sounds_Remove_Sound(kSfxYELL1M2, false); in PlayerWalkedOut()
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H A D | ug14.cpp | 45 Ambient_Sounds_Add_Sound(kSfxYELL1M2, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); in InitializeScene()
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H A D | ug15.cpp | 74 Ambient_Sounds_Add_Sound(kSfxYELL1M2, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); in InitializeScene()
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H A D | ug10.cpp | 53 Ambient_Sounds_Add_Sound(kSfxYELL1M2, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); in InitializeScene()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ai/ |
H A D | mutant2.cpp | 439 Sound_Play(kSfxYELL1M2, 100, 0, 0, 50); in UpdateAnimation()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/ |
H A D | mutant2.cpp | 482 Sound_Play(kSfxYELL1M2, 100, 0, 0, 50); in UpdateAnimation()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | game_constants.h | 3185 kSfxYELL1M2 = 401, enumerator
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | game_constants.h | 3979 kSfxYELL1M2 = 401, enumerator
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