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Searched refs:kSfxYELL1M2 (Results 1 – 20 of 20) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/
H A Dug19.cpp44 Ambient_Sounds_Add_Sound(kSfxYELL1M2, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); in InitializeScene()
H A Dug13.cpp52 Ambient_Sounds_Add_Sound(kSfxYELL1M2, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); in InitializeScene()
346 Ambient_Sounds_Remove_Sound(kSfxYELL1M2, false); in PlayerWalkedOut()
H A Dug09.cpp45 Ambient_Sounds_Add_Sound(kSfxYELL1M2, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); in InitializeScene()
H A Dug08.cpp48 Ambient_Sounds_Add_Sound(kSfxYELL1M2, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); in InitializeScene()
H A Dug06.cpp55 Ambient_Sounds_Add_Sound(kSfxYELL1M2, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); in InitializeScene()
H A Dug14.cpp45 Ambient_Sounds_Add_Sound(kSfxYELL1M2, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); in InitializeScene()
H A Dug15.cpp74 Ambient_Sounds_Add_Sound(kSfxYELL1M2, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); in InitializeScene()
H A Dug10.cpp53 Ambient_Sounds_Add_Sound(kSfxYELL1M2, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); in InitializeScene()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/
H A Dug19.cpp44 Ambient_Sounds_Add_Sound(kSfxYELL1M2, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); in InitializeScene()
H A Dug09.cpp45 Ambient_Sounds_Add_Sound(kSfxYELL1M2, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); in InitializeScene()
H A Dug06.cpp55 Ambient_Sounds_Add_Sound(kSfxYELL1M2, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); in InitializeScene()
H A Dug08.cpp48 Ambient_Sounds_Add_Sound(kSfxYELL1M2, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); in InitializeScene()
H A Dug13.cpp52 Ambient_Sounds_Add_Sound(kSfxYELL1M2, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); in InitializeScene()
350 Ambient_Sounds_Remove_Sound(kSfxYELL1M2, false); in PlayerWalkedOut()
H A Dug14.cpp45 Ambient_Sounds_Add_Sound(kSfxYELL1M2, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); in InitializeScene()
H A Dug15.cpp74 Ambient_Sounds_Add_Sound(kSfxYELL1M2, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); in InitializeScene()
H A Dug10.cpp53 Ambient_Sounds_Add_Sound(kSfxYELL1M2, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); in InitializeScene()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ai/
H A Dmutant2.cpp439 Sound_Play(kSfxYELL1M2, 100, 0, 0, 50); in UpdateAnimation()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/
H A Dmutant2.cpp482 Sound_Play(kSfxYELL1M2, 100, 0, 0, 50); in UpdateAnimation()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dgame_constants.h3185 kSfxYELL1M2 = 401, enumerator
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dgame_constants.h3979 kSfxYELL1M2 = 401, enumerator