/dports/games/libretro-scummvm/scummvm-7b1e929/engines/drascula/ |
H A D | graphics.cpp | 222 int letterY = 0, letterX = 0, i; in print_abc() local 239 letterY = (_lang == kSpanish) ? 149 : 158; in print_abc() 242 letterY = (_lang == kSpanish) ? 160 : 169; in print_abc() 245 letterY = 180; in print_abc() 252 copyRect(letterX, letterY, screenX, screenY, in print_abc() 264 int signY, letterY, letterX = 0; in print_abc_opc() local 288 letterY = 6; in print_abc_opc() 291 letterY = 56; in print_abc_opc() 294 letterY = 31; in print_abc_opc() 316 letterY = signY; in print_abc_opc() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/drascula/ |
H A D | graphics.cpp | 222 int letterY = 0, letterX = 0, i; in print_abc() local 240 letterY = (_lang == kSpanish) ? 149 : 158; in print_abc() 243 letterY = (_lang == kSpanish) ? 160 : 169; in print_abc() 246 letterY = 180; in print_abc() 253 copyRect(letterX, letterY, screenX, screenY, in print_abc() 265 int signY, letterY, letterX = 0; in print_abc_opc() local 289 letterY = 6; in print_abc_opc() 292 letterY = 56; in print_abc_opc() 295 letterY = 31; in print_abc_opc() 317 letterY = signY; in print_abc_opc() [all …]
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/dports/games/xmball/xmball/ |
H A D | Mball.c | 1345 int letterX, letterY; in DrawSector() local 1355 &letterX, &letterY); in DrawSector() 1380 letterX, letterY, buf, i); in DrawSector() 1388 &letterX, &letterY); in DrawSector() 1396 &letterX, &letterY); in DrawSector() 1422 letterX, letterY, buf, i); in DrawSector() 1425 int letterX, letterY; in DrawSector() local 1431 &letterX, &letterY); in DrawSector() 1445 letterX, letterY, buf, i); in DrawSector() 1454 &letterX, &letterY); in DrawSector() [all …]
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/dports/games/xskewb/xskewb/ |
H A D | Skewb2d.c | 613 int letterX, letterY; in DrawDiamond2D() local 619 letterY = dy + letterList[MAXORIENT].y; in DrawDiamond2D() 626 letterX, letterY, buf, 1); in DrawDiamond2D() 636 int dx, dy, letterX, letterY, orient, newCorner; in DrawTriangle2D() local 656 letterY = dy + letterList[newCorner].y; in DrawTriangle2D() 685 letterX, letterY, buf, 1); in DrawTriangle2D() 689 letterX - w->skewb.letterOffset.x, letterY - w->skewb.letterOffset.y, in DrawTriangle2D()
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H A D | Skewb3d.c | 870 int letterX, letterY; in DrawDiamond3D() local 876 letterY = dy + letter3DList[face][MAXORIENT].y + w->skewb.letterOffset.y; in DrawDiamond3D() 883 letterX, letterY, buf, 1); in DrawDiamond3D() 902 int side, dx, dy, letterX, letterY; in DrawTriangle3D() local 907 letterY = dy + letter3DList[face][side].y; in DrawTriangle3D() 936 letterX + w->skewb.letterOffset.x, letterY + w->skewb.letterOffset.y, in DrawTriangle3D() 943 letterY + in DrawTriangle3D() 947 letterY + in DrawTriangle3D()
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/dports/games/xdino/xdino/ |
H A D | Dino2d.c | 555 int dx, dy, letterX, letterY, newSide, orient; in DrawTriangle2D() local 571 letterY = dy + letterList[newSide].y; in DrawTriangle2D() 600 letterX, letterY, buf, 1); in DrawTriangle2D() 604 letterX - w->dino.letterOffset.x, letterY - w->dino.letterOffset.y, in DrawTriangle2D()
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H A D | Dino3d.c | 860 int corner, dx, dy, letterX, letterY; in DrawTriangle3D() local 865 letterY = dy + letter3DList[face][corner].y; in DrawTriangle3D() 894 letterX + w->dino.letterOffset.x, letterY + w->dino.letterOffset.y, in DrawTriangle3D() 901 letterY + in DrawTriangle3D() 905 letterY + in DrawTriangle3D()
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/dports/games/xrubik/xrubik/ |
H A D | Rubik2d.c | 570 int letterX, letterY; in DrawSquare2D() local 576 letterY = dy + w->rubik2d.cubeLength / 2 + w->rubik.letterOffset.y; in DrawSquare2D() 583 letterX, letterY, buf, 1); in DrawSquare2D()
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H A D | Rubik3d.c | 984 int letterX, letterY; in DrawSquare3D() local 990 letterY = dy + letter3DList[face].y + w->rubik.letterOffset.y; in DrawSquare3D() 997 letterX, letterY, buf, 1); in DrawSquare3D()
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/dports/games/xoct/xoct/ |
H A D | Oct.c | 1907 int letterX, letterY; in DrawTriangle() local 1913 letterY = dy + letterList[side].y; in DrawTriangle() 1920 letterX, letterY, buf, 1); in DrawTriangle()
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/dports/games/xpyraminx/xpyraminx/ |
H A D | Pyraminx.c | 1907 int letterX, letterY; in DrawTriangle() local 1913 letterY = dy + letterList[!faceOnView].y; in DrawTriangle() 1920 letterX, letterY, buf, 1); in DrawTriangle()
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