Home
last modified time | relevance | path

Searched refs:letterY (Results 1 – 11 of 11) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/drascula/
H A Dgraphics.cpp222 int letterY = 0, letterX = 0, i; in print_abc() local
239 letterY = (_lang == kSpanish) ? 149 : 158; in print_abc()
242 letterY = (_lang == kSpanish) ? 160 : 169; in print_abc()
245 letterY = 180; in print_abc()
252 copyRect(letterX, letterY, screenX, screenY, in print_abc()
264 int signY, letterY, letterX = 0; in print_abc_opc() local
288 letterY = 6; in print_abc_opc()
291 letterY = 56; in print_abc_opc()
294 letterY = 31; in print_abc_opc()
316 letterY = signY; in print_abc_opc()
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/drascula/
H A Dgraphics.cpp222 int letterY = 0, letterX = 0, i; in print_abc() local
240 letterY = (_lang == kSpanish) ? 149 : 158; in print_abc()
243 letterY = (_lang == kSpanish) ? 160 : 169; in print_abc()
246 letterY = 180; in print_abc()
253 copyRect(letterX, letterY, screenX, screenY, in print_abc()
265 int signY, letterY, letterX = 0; in print_abc_opc() local
289 letterY = 6; in print_abc_opc()
292 letterY = 56; in print_abc_opc()
295 letterY = 31; in print_abc_opc()
317 letterY = signY; in print_abc_opc()
[all …]
/dports/games/xmball/xmball/
H A DMball.c1345 int letterX, letterY; in DrawSector() local
1355 &letterX, &letterY); in DrawSector()
1380 letterX, letterY, buf, i); in DrawSector()
1388 &letterX, &letterY); in DrawSector()
1396 &letterX, &letterY); in DrawSector()
1422 letterX, letterY, buf, i); in DrawSector()
1425 int letterX, letterY; in DrawSector() local
1431 &letterX, &letterY); in DrawSector()
1445 letterX, letterY, buf, i); in DrawSector()
1454 &letterX, &letterY); in DrawSector()
[all …]
/dports/games/xskewb/xskewb/
H A DSkewb2d.c613 int letterX, letterY; in DrawDiamond2D() local
619 letterY = dy + letterList[MAXORIENT].y; in DrawDiamond2D()
626 letterX, letterY, buf, 1); in DrawDiamond2D()
636 int dx, dy, letterX, letterY, orient, newCorner; in DrawTriangle2D() local
656 letterY = dy + letterList[newCorner].y; in DrawTriangle2D()
685 letterX, letterY, buf, 1); in DrawTriangle2D()
689 letterX - w->skewb.letterOffset.x, letterY - w->skewb.letterOffset.y, in DrawTriangle2D()
H A DSkewb3d.c870 int letterX, letterY; in DrawDiamond3D() local
876 letterY = dy + letter3DList[face][MAXORIENT].y + w->skewb.letterOffset.y; in DrawDiamond3D()
883 letterX, letterY, buf, 1); in DrawDiamond3D()
902 int side, dx, dy, letterX, letterY; in DrawTriangle3D() local
907 letterY = dy + letter3DList[face][side].y; in DrawTriangle3D()
936 letterX + w->skewb.letterOffset.x, letterY + w->skewb.letterOffset.y, in DrawTriangle3D()
943 letterY + in DrawTriangle3D()
947 letterY + in DrawTriangle3D()
/dports/games/xdino/xdino/
H A DDino2d.c555 int dx, dy, letterX, letterY, newSide, orient; in DrawTriangle2D() local
571 letterY = dy + letterList[newSide].y; in DrawTriangle2D()
600 letterX, letterY, buf, 1); in DrawTriangle2D()
604 letterX - w->dino.letterOffset.x, letterY - w->dino.letterOffset.y, in DrawTriangle2D()
H A DDino3d.c860 int corner, dx, dy, letterX, letterY; in DrawTriangle3D() local
865 letterY = dy + letter3DList[face][corner].y; in DrawTriangle3D()
894 letterX + w->dino.letterOffset.x, letterY + w->dino.letterOffset.y, in DrawTriangle3D()
901 letterY + in DrawTriangle3D()
905 letterY + in DrawTriangle3D()
/dports/games/xrubik/xrubik/
H A DRubik2d.c570 int letterX, letterY; in DrawSquare2D() local
576 letterY = dy + w->rubik2d.cubeLength / 2 + w->rubik.letterOffset.y; in DrawSquare2D()
583 letterX, letterY, buf, 1); in DrawSquare2D()
H A DRubik3d.c984 int letterX, letterY; in DrawSquare3D() local
990 letterY = dy + letter3DList[face].y + w->rubik.letterOffset.y; in DrawSquare3D()
997 letterX, letterY, buf, 1); in DrawSquare3D()
/dports/games/xoct/xoct/
H A DOct.c1907 int letterX, letterY; in DrawTriangle() local
1913 letterY = dy + letterList[side].y; in DrawTriangle()
1920 letterX, letterY, buf, 1); in DrawTriangle()
/dports/games/xpyraminx/xpyraminx/
H A DPyraminx.c1907 int letterX, letterY; in DrawTriangle() local
1913 letterY = dy + letterList[!faceOnView].y; in DrawTriangle()
1920 letterX, letterY, buf, 1); in DrawTriangle()