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Searched refs:levitate (Results 1 – 25 of 218) sorted by relevance

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/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/
H A Denemy.h49 bool levitate = false; variable
74 && l.levitate == r.levitate
/dports/japanese/rogue_s/rogue_s/
H A Dmove.c24 extern short cur_room, halluc, blind, levitate;
113 if (levitate && pickup) {
116 if (pickup && !levitate) {
157 if ((!levitate) && (dungeon[row][col] & TRAP)) {
482 if (levitate) { in reg_move()
483 if (!(--levitate)) { in reg_move()
H A Dsave.c33 extern short levitate;
143 r_write(fp, (char *) &levitate, sizeof(levitate));
255 r_read(fp, (char *) &levitate, sizeof(levitate));
H A Duse.c20 short levitate = 0; variable
120 levitate += get_rand(15, 30); in quaff()
241 levitate += get_rand(15, 30); in quaff()
H A Dpack.c533 extern short levitate;
539 if (levitate) {
H A Dspechit.c19 extern short cur_level, max_level, blind, levitate, ring_exp;
35 if ((monster->m_flags & HOLDS) && !levitate) {
/dports/games/liblcf/liblcf-0.7.0/src/generated/
H A Dldb_enemy.cpp143 &rpg::Enemy::levitate,
144 LDB_Reader::ChunkEnemy::levitate,
H A Drpg_enemy.cpp37 os << ", levitate="<< obj.levitate; in operator <<()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/game/
H A DPlayer.cpp1901 && !player.levitate) in ARX_PLAYER_Manage_Visual()
2535 CollisionFlags levitate = 0; in PlayerMovementIterate() local
2537 levitate = CFLAG_LEVITATE; in PlayerMovementIterate()
2540 if(player.levitate) { in PlayerMovementIterate()
2557 levitate = CFLAG_LEVITATE; in PlayerMovementIterate()
2567 if(player.jumpphase != JumpAscending && !levitate) { in PlayerMovementIterate()
2618 if(player.jumpphase != NotJumping && player.levitate) { in PlayerMovementIterate()
2682 } else if(levitate && !player.climbing) { in PlayerMovementIterate()
2831 levitate = 0; in PlayerMovementIterate()
2879 levitate | CFLAG_EASY_SLIDING in PlayerMovementIterate()
[all …]
H A DPlayer.h146 short levitate; member
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/
H A Dspells.h117 void levitate();
/dports/games/scummvm/scummvm-2.5.1/engines/xeen/
H A Dspells.h117 void levitate();
/dports/games/nethack34-nox11/nethack-3.4.3/src/
H A Dmondata.c667 static const char *levitate[4] = { "float", "Float", "wobble", "Wobble" }; variable
683 is_floater(ptr) ? levitate[capitalize] :
703 is_floater(ptr) ? levitate[capitalize] :
/dports/games/nethack34/nethack-3.4.3/src/
H A Dmondata.c667 static const char *levitate[4] = { "float", "Float", "wobble", "Wobble" }; variable
683 is_floater(ptr) ? levitate[capitalize] :
703 is_floater(ptr) ? levitate[capitalize] :
/dports/games/vultures-eye/vulture-2.3.67/nethack/src/
H A Dmondata.c667 static const char *levitate[4] = { "float", "Float", "wobble", "Wobble" }; variable
683 is_floater(ptr) ? levitate[capitalize] :
703 is_floater(ptr) ? levitate[capitalize] :
/dports/games/vultures-eye/vulture-2.3.67/slashem/src/
H A Dmondata.c685 static const char *levitate[4] = { "float", "Float", "wobble", "Wobble" }; variable
701 is_floater(ptr) ? levitate[capitalize] :
721 is_floater(ptr) ? levitate[capitalize] :
/dports/games/unnethack/unnethack-5.1.0-20131208/src/
H A Dmondata.c657 static const char *levitate[4] = { "float", "Float", "wobble", "Wobble" }; variable
673 is_floater(ptr) ? levitate[capitalize] :
693 is_floater(ptr) ? levitate[capitalize] :
/dports/games/vultures-eye/vulture-2.3.67/unnethack/src/
H A Dmondata.c680 static const char *levitate[4] = { "float", "Float", "wobble", "Wobble" }; variable
696 is_floater(ptr) ? levitate[capitalize] :
716 is_floater(ptr) ? levitate[capitalize] :
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_enemy.h368 return enemy->levitate; in IsFlying()
/dports/games/nethack33-nox11/nethack-3.3.1/src/
H A Dmondata.c586 static const char *levitate[2] = { "float", "Float" }; variable
600 is_floater(ptr) ? levitate[capitalize] :
/dports/games/nethack33/nethack-3.3.1/src/
H A Dmondata.c586 static const char *levitate[2] = { "float", "Float" }; variable
600 is_floater(ptr) ? levitate[capitalize] :
/dports/games/falconseye/falconseye-1.9.3_11/src/
H A Dmondata.c586 static const char *levitate[2] = { "float", "Float" }; variable
600 is_floater(ptr) ? levitate[capitalize] :
/dports/games/nethack36-nox11/NetHack-NetHack-3.6.6_Released/src/
H A Dmondata.c1090 static const char *levitate[4] = { "float", "Float", "wobble", "Wobble" }; variable
1105 return (is_floater(ptr) ? levitate[capitalize]
1122 return (is_floater(ptr) ? levitate[capitalize]
/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/src/
H A Dmondata.c1090 static const char *levitate[4] = { "float", "Float", "wobble", "Wobble" }; variable
1105 return (is_floater(ptr) ? levitate[capitalize]
1122 return (is_floater(ptr) ? levitate[capitalize]
/dports/games/xnethack/xNetHack-xnh6.1/src/
H A Dmondata.c1199 static const char *levitate[4] = { "float", "Float", "wobble", "Wobble" }; variable
1212 return (is_floater(ptr) ? levitate[capitalize] in locomotion()
1227 return (is_floater(ptr) ? levitate[capitalize] in stagger()

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