/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/ |
H A D | enemy.h | 49 bool levitate = false; variable 74 && l.levitate == r.levitate
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/dports/japanese/rogue_s/rogue_s/ |
H A D | move.c | 24 extern short cur_room, halluc, blind, levitate; 113 if (levitate && pickup) { 116 if (pickup && !levitate) { 157 if ((!levitate) && (dungeon[row][col] & TRAP)) { 482 if (levitate) { in reg_move() 483 if (!(--levitate)) { in reg_move()
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H A D | save.c | 33 extern short levitate; 143 r_write(fp, (char *) &levitate, sizeof(levitate)); 255 r_read(fp, (char *) &levitate, sizeof(levitate));
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H A D | use.c | 20 short levitate = 0; variable 120 levitate += get_rand(15, 30); in quaff() 241 levitate += get_rand(15, 30); in quaff()
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H A D | pack.c | 533 extern short levitate; 539 if (levitate) {
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H A D | spechit.c | 19 extern short cur_level, max_level, blind, levitate, ring_exp; 35 if ((monster->m_flags & HOLDS) && !levitate) {
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/dports/games/liblcf/liblcf-0.7.0/src/generated/ |
H A D | ldb_enemy.cpp | 143 &rpg::Enemy::levitate, 144 LDB_Reader::ChunkEnemy::levitate,
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H A D | rpg_enemy.cpp | 37 os << ", levitate="<< obj.levitate; in operator <<()
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/game/ |
H A D | Player.cpp | 1901 && !player.levitate) in ARX_PLAYER_Manage_Visual() 2535 CollisionFlags levitate = 0; in PlayerMovementIterate() local 2537 levitate = CFLAG_LEVITATE; in PlayerMovementIterate() 2540 if(player.levitate) { in PlayerMovementIterate() 2557 levitate = CFLAG_LEVITATE; in PlayerMovementIterate() 2567 if(player.jumpphase != JumpAscending && !levitate) { in PlayerMovementIterate() 2618 if(player.jumpphase != NotJumping && player.levitate) { in PlayerMovementIterate() 2682 } else if(levitate && !player.climbing) { in PlayerMovementIterate() 2831 levitate = 0; in PlayerMovementIterate() 2879 levitate | CFLAG_EASY_SLIDING in PlayerMovementIterate() [all …]
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H A D | Player.h | 146 short levitate; member
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/ |
H A D | spells.h | 117 void levitate();
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/dports/games/scummvm/scummvm-2.5.1/engines/xeen/ |
H A D | spells.h | 117 void levitate();
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/dports/games/nethack34-nox11/nethack-3.4.3/src/ |
H A D | mondata.c | 667 static const char *levitate[4] = { "float", "Float", "wobble", "Wobble" }; variable 683 is_floater(ptr) ? levitate[capitalize] : 703 is_floater(ptr) ? levitate[capitalize] :
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/dports/games/nethack34/nethack-3.4.3/src/ |
H A D | mondata.c | 667 static const char *levitate[4] = { "float", "Float", "wobble", "Wobble" }; variable 683 is_floater(ptr) ? levitate[capitalize] : 703 is_floater(ptr) ? levitate[capitalize] :
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/dports/games/vultures-eye/vulture-2.3.67/nethack/src/ |
H A D | mondata.c | 667 static const char *levitate[4] = { "float", "Float", "wobble", "Wobble" }; variable 683 is_floater(ptr) ? levitate[capitalize] : 703 is_floater(ptr) ? levitate[capitalize] :
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/dports/games/vultures-eye/vulture-2.3.67/slashem/src/ |
H A D | mondata.c | 685 static const char *levitate[4] = { "float", "Float", "wobble", "Wobble" }; variable 701 is_floater(ptr) ? levitate[capitalize] : 721 is_floater(ptr) ? levitate[capitalize] :
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/dports/games/unnethack/unnethack-5.1.0-20131208/src/ |
H A D | mondata.c | 657 static const char *levitate[4] = { "float", "Float", "wobble", "Wobble" }; variable 673 is_floater(ptr) ? levitate[capitalize] : 693 is_floater(ptr) ? levitate[capitalize] :
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/dports/games/vultures-eye/vulture-2.3.67/unnethack/src/ |
H A D | mondata.c | 680 static const char *levitate[4] = { "float", "Float", "wobble", "Wobble" }; variable 696 is_floater(ptr) ? levitate[capitalize] : 716 is_floater(ptr) ? levitate[capitalize] :
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/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | game_enemy.h | 368 return enemy->levitate; in IsFlying()
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/dports/games/nethack33-nox11/nethack-3.3.1/src/ |
H A D | mondata.c | 586 static const char *levitate[2] = { "float", "Float" }; variable 600 is_floater(ptr) ? levitate[capitalize] :
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/dports/games/nethack33/nethack-3.3.1/src/ |
H A D | mondata.c | 586 static const char *levitate[2] = { "float", "Float" }; variable 600 is_floater(ptr) ? levitate[capitalize] :
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/dports/games/falconseye/falconseye-1.9.3_11/src/ |
H A D | mondata.c | 586 static const char *levitate[2] = { "float", "Float" }; variable 600 is_floater(ptr) ? levitate[capitalize] :
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/dports/games/nethack36-nox11/NetHack-NetHack-3.6.6_Released/src/ |
H A D | mondata.c | 1090 static const char *levitate[4] = { "float", "Float", "wobble", "Wobble" }; variable 1105 return (is_floater(ptr) ? levitate[capitalize] 1122 return (is_floater(ptr) ? levitate[capitalize]
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/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/src/ |
H A D | mondata.c | 1090 static const char *levitate[4] = { "float", "Float", "wobble", "Wobble" }; variable 1105 return (is_floater(ptr) ? levitate[capitalize] 1122 return (is_floater(ptr) ? levitate[capitalize]
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/dports/games/xnethack/xNetHack-xnh6.1/src/ |
H A D | mondata.c | 1199 static const char *levitate[4] = { "float", "Float", "wobble", "Wobble" }; variable 1212 return (is_floater(ptr) ? levitate[capitalize] in locomotion() 1227 return (is_floater(ptr) ? levitate[capitalize] in stagger()
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