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Searched refs:light_specular (Results 1 – 25 of 151) sorted by relevance

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/dports/science/elmerfem/elmerfem-release-9.0/ElmerGUI/Application/src/
H A Dglcontrol.cpp99 GLfloat light_specular[4]; in okButtonClicked() local
152 light_specular[0] = specular; in okButtonClicked()
153 light_specular[1] = specular; in okButtonClicked()
154 light_specular[2] = specular; in okButtonClicked()
155 light_specular[3] = 1.0; in okButtonClicked()
185 glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); in okButtonClicked()
/dports/games/flightgear-data/fgdata/Shaders/
H A Dplanet.frag67 vec3 light_specular = vec3 (1.0, 1.0, 1.0);
78 intensity = length(light_specular);
79 light_specular = mix(dawn.rgb, light_specular, smoothstep(0.0, 0.4, NdotL));
104 * light_specular * (1.0-shadowTexel.a)
H A Dplanet-high.frag96 vec3 light_specular = vec3 (1.0, 1.0, 1.0);
109 intensity = length(light_specular);
110 light_specular = mix(dawn.rgb, light_specular, smoothstep(0.0, 0.4, NdotL));
135 * light_specular * (1.0-shadowTexel.a)
/dports/games/flightgear-data/fgdata/Compositor/Shaders/ALS/
H A Dplanet.frag67 vec3 light_specular = vec3 (1.0, 1.0, 1.0);
78 intensity = length(light_specular);
79 light_specular = mix(dawn.rgb, light_specular, smoothstep(0.0, 0.4, NdotL));
104 * light_specular * (1.0-shadowTexel.a)
H A Dplanet-high.frag95 vec3 light_specular = vec3 (1.0, 1.0, 1.0);
108 intensity = length(light_specular);
109 light_specular = mix(dawn.rgb, light_specular, smoothstep(0.0, 0.4, NdotL));
134 * light_specular * (1.0-shadowTexel.a)
/dports/x11/xlockmore/xlockmore-5.67/modes/glx/
H A Db_draw.c46 GLfloat light_specular[][4] = in glb_draw_init() local
117 glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular[0]); in glb_draw_init()
120 glLightfv(GL_LIGHT1, GL_SPECULAR, light_specular[1]); in glb_draw_init()
123 glLightfv(GL_LIGHT2, GL_SPECULAR, light_specular[2]); in glb_draw_init()
/dports/x11/xscreensaver/xscreensaver-5.44/hacks/glx/
H A Db_draw.c48 GLfloat light_specular[][4] = in glb_draw_init() local
91 glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular[0]); in glb_draw_init()
94 glLightfv(GL_LIGHT1, GL_SPECULAR, light_specular[1]); in glb_draw_init()
97 glLightfv(GL_LIGHT2, GL_SPECULAR, light_specular[2]); in glb_draw_init()
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/redbook/
H A Dscene.c55 GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 }; in myinit() local
61 glLightfv (GL_LIGHT0, GL_SPECULAR, light_specular); in myinit()
H A Dscenebamb.c54 GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 }; in myinit() local
60 glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); in myinit()
H A Dsceneflat.c53 GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 }; in myinit() local
59 glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); in myinit()
H A Dsccolorlight.c56 GLfloat light_specular[] = { 1.0, 0.0, 1.0, 1.0 }; in myinit() local
62 glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); in myinit()
H A Dteaambient.c57 GLfloat light_specular[] = in myinit() local
67 glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); in myinit()
H A Dplane.c60 GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 }; in myinit() local
69 glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); in myinit()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/redbook/
H A Dscene.c55 GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 }; in myinit() local
61 glLightfv (GL_LIGHT0, GL_SPECULAR, light_specular); in myinit()
H A Dsceneflat.c53 GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 }; in myinit() local
59 glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); in myinit()
H A Dsccolorlight.c56 GLfloat light_specular[] = { 1.0, 0.0, 1.0, 1.0 }; in myinit() local
62 glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); in myinit()
H A Dscenebamb.c54 GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 }; in myinit() local
60 glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); in myinit()
H A Dteaambient.c57 GLfloat light_specular[] = in myinit() local
67 glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); in myinit()
H A Dplane.c60 GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 }; in myinit() local
69 glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); in myinit()
/dports/graphics/libQGLViewer/libQGLViewer-2.7.2/examples/cameraLight/
H A DcameraLight.cpp71 const GLfloat light_specular[4] = {1.0, 1.0, 1.0, 1.0}; in init() local
80 glLightfv(GL_LIGHT1, GL_SPECULAR, light_specular); in init()
/dports/graphics/wings/wings-8d019ebe48/shaders/
H A Dinfinite_light.fs18 uniform vec4 light_specular;
40 specContrib *= light_specular.xyz;
H A Dpoint_light.fs18 uniform vec4 light_specular;
45 specContrib *= light_specular.xyz;
H A Dspot_light.fs18 uniform vec4 light_specular;
54 specContrib *= light_specular.xyz;
/dports/devel/codeblocks/codeblocks-20.03/src/plugins/scriptedwizard/resources/glut/files/
H A Dmain.cpp128 const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f }; variable
166 glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); in main()
/dports/devel/codeblocks/codeblocks-20.03/src/templates/common/
H A Dglut-main.cpp124 const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f }; variable
162 glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); in main()

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