/dports/science/elmerfem/elmerfem-release-9.0/ElmerGUI/Application/src/ |
H A D | glcontrol.cpp | 99 GLfloat light_specular[4]; in okButtonClicked() local 152 light_specular[0] = specular; in okButtonClicked() 153 light_specular[1] = specular; in okButtonClicked() 154 light_specular[2] = specular; in okButtonClicked() 155 light_specular[3] = 1.0; in okButtonClicked() 185 glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); in okButtonClicked()
|
/dports/games/flightgear-data/fgdata/Shaders/ |
H A D | planet.frag | 67 vec3 light_specular = vec3 (1.0, 1.0, 1.0); 78 intensity = length(light_specular); 79 light_specular = mix(dawn.rgb, light_specular, smoothstep(0.0, 0.4, NdotL)); 104 * light_specular * (1.0-shadowTexel.a)
|
H A D | planet-high.frag | 96 vec3 light_specular = vec3 (1.0, 1.0, 1.0); 109 intensity = length(light_specular); 110 light_specular = mix(dawn.rgb, light_specular, smoothstep(0.0, 0.4, NdotL)); 135 * light_specular * (1.0-shadowTexel.a)
|
/dports/games/flightgear-data/fgdata/Compositor/Shaders/ALS/ |
H A D | planet.frag | 67 vec3 light_specular = vec3 (1.0, 1.0, 1.0); 78 intensity = length(light_specular); 79 light_specular = mix(dawn.rgb, light_specular, smoothstep(0.0, 0.4, NdotL)); 104 * light_specular * (1.0-shadowTexel.a)
|
H A D | planet-high.frag | 95 vec3 light_specular = vec3 (1.0, 1.0, 1.0); 108 intensity = length(light_specular); 109 light_specular = mix(dawn.rgb, light_specular, smoothstep(0.0, 0.4, NdotL)); 134 * light_specular * (1.0-shadowTexel.a)
|
/dports/x11/xlockmore/xlockmore-5.67/modes/glx/ |
H A D | b_draw.c | 46 GLfloat light_specular[][4] = in glb_draw_init() local 117 glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular[0]); in glb_draw_init() 120 glLightfv(GL_LIGHT1, GL_SPECULAR, light_specular[1]); in glb_draw_init() 123 glLightfv(GL_LIGHT2, GL_SPECULAR, light_specular[2]); in glb_draw_init()
|
/dports/x11/xscreensaver/xscreensaver-5.44/hacks/glx/ |
H A D | b_draw.c | 48 GLfloat light_specular[][4] = in glb_draw_init() local 91 glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular[0]); in glb_draw_init() 94 glLightfv(GL_LIGHT1, GL_SPECULAR, light_specular[1]); in glb_draw_init() 97 glLightfv(GL_LIGHT2, GL_SPECULAR, light_specular[2]); in glb_draw_init()
|
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/redbook/ |
H A D | scene.c | 55 GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 }; in myinit() local 61 glLightfv (GL_LIGHT0, GL_SPECULAR, light_specular); in myinit()
|
H A D | scenebamb.c | 54 GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 }; in myinit() local 60 glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); in myinit()
|
H A D | sceneflat.c | 53 GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 }; in myinit() local 59 glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); in myinit()
|
H A D | sccolorlight.c | 56 GLfloat light_specular[] = { 1.0, 0.0, 1.0, 1.0 }; in myinit() local 62 glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); in myinit()
|
H A D | teaambient.c | 57 GLfloat light_specular[] = in myinit() local 67 glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); in myinit()
|
H A D | plane.c | 60 GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 }; in myinit() local 69 glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); in myinit()
|
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/redbook/ |
H A D | scene.c | 55 GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 }; in myinit() local 61 glLightfv (GL_LIGHT0, GL_SPECULAR, light_specular); in myinit()
|
H A D | sceneflat.c | 53 GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 }; in myinit() local 59 glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); in myinit()
|
H A D | sccolorlight.c | 56 GLfloat light_specular[] = { 1.0, 0.0, 1.0, 1.0 }; in myinit() local 62 glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); in myinit()
|
H A D | scenebamb.c | 54 GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 }; in myinit() local 60 glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); in myinit()
|
H A D | teaambient.c | 57 GLfloat light_specular[] = in myinit() local 67 glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); in myinit()
|
H A D | plane.c | 60 GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 }; in myinit() local 69 glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); in myinit()
|
/dports/graphics/libQGLViewer/libQGLViewer-2.7.2/examples/cameraLight/ |
H A D | cameraLight.cpp | 71 const GLfloat light_specular[4] = {1.0, 1.0, 1.0, 1.0}; in init() local 80 glLightfv(GL_LIGHT1, GL_SPECULAR, light_specular); in init()
|
/dports/graphics/wings/wings-8d019ebe48/shaders/ |
H A D | infinite_light.fs | 18 uniform vec4 light_specular; 40 specContrib *= light_specular.xyz;
|
H A D | point_light.fs | 18 uniform vec4 light_specular; 45 specContrib *= light_specular.xyz;
|
H A D | spot_light.fs | 18 uniform vec4 light_specular; 54 specContrib *= light_specular.xyz;
|
/dports/devel/codeblocks/codeblocks-20.03/src/plugins/scriptedwizard/resources/glut/files/ |
H A D | main.cpp | 128 const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f }; variable 166 glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); in main()
|
/dports/devel/codeblocks/codeblocks-20.03/src/templates/common/ |
H A D | glut-main.cpp | 124 const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f }; variable 162 glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); in main()
|