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Searched refs:livesbonus (Results 1 – 4 of 4) sorted by relevance

/dports/games/xrally/xrally/
H A Dmain.c505 if (level.livesbonus < 0 && (lives-level.lives) > 0) in levelWin()
506 add_score(&score, &level, (lives-level.lives)*(-1)*level.livesbonus); in levelWin()
507 else if (level.livesbonus > 0) in levelWin()
508 add_score(&score, &level, lives * level.livesbonus); in levelWin()
H A Dmenu.c702 if (lev.livesbonus < 0 && lev.lives >= 0) { in levelDescription()
703 sprintf(bonStr, "%d pts / lives\nbeyond %d at\nend of level", -lev.livesbonus, lev.lives); in levelDescription()
705 else if (lev.livesbonus >= 0) { in levelDescription()
706 sprintf(bonStr, "%d pts / live at\nend of level", lev.livesbonus); in levelDescription()
H A Dlevel.c464 level->livesbonus = c; in levelOption()
472 ldbg("Lives: %d\tExtra: %d\tLives bonus: %d", level->lives, level->extra, level->livesbonus); in levelOption()
515 level->livesbonus = -1 * EXTRA_LIVE / NUM_LIVES; in initLevel()
H A Dglobal.h91 int livesbonus; member