Searched refs:livesbonus (Results 1 – 4 of 4) sorted by relevance
/dports/games/xrally/xrally/ |
H A D | main.c | 505 if (level.livesbonus < 0 && (lives-level.lives) > 0) in levelWin() 506 add_score(&score, &level, (lives-level.lives)*(-1)*level.livesbonus); in levelWin() 507 else if (level.livesbonus > 0) in levelWin() 508 add_score(&score, &level, lives * level.livesbonus); in levelWin()
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H A D | menu.c | 702 if (lev.livesbonus < 0 && lev.lives >= 0) { in levelDescription() 703 sprintf(bonStr, "%d pts / lives\nbeyond %d at\nend of level", -lev.livesbonus, lev.lives); in levelDescription() 705 else if (lev.livesbonus >= 0) { in levelDescription() 706 sprintf(bonStr, "%d pts / live at\nend of level", lev.livesbonus); in levelDescription()
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H A D | level.c | 464 level->livesbonus = c; in levelOption() 472 ldbg("Lives: %d\tExtra: %d\tLives bonus: %d", level->lives, level->extra, level->livesbonus); in levelOption() 515 level->livesbonus = -1 * EXTRA_LIVE / NUM_LIVES; in initLevel()
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H A D | global.h | 91 int livesbonus; member
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