/dports/devel/love07/love-HEAD/src/modules/event/ |
H A D | Event.cpp | 23 namespace love namespace 75 …StringMap<love::mouse::Mouse::Button, love::mouse::Mouse::BUTTON_MAX_ENUM>::Entry Event::buttonEnt… 77 {"l", love::mouse::Mouse::BUTTON_LEFT}, 79 {"r", love::mouse::Mouse::BUTTON_RIGHT}, 82 {"x1", love::mouse::Mouse::BUTTON_X1}, 83 {"x2", love::mouse::Mouse::BUTTON_X2}, 88 …StringMap<love::keyboard::Keyboard::Key, love::keyboard::Keyboard::KEY_MAX_ENUM>::Entry Event::key… 111 {"0", love::keyboard::Keyboard::KEY_0}, 112 {"1", love::keyboard::Keyboard::KEY_1}, 113 {"2", love::keyboard::Keyboard::KEY_2}, [all …]
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/dports/devel/love08/love-0.8.0/src/modules/event/ |
H A D | Event.cpp | 23 using love::thread::Mutex; 24 using love::thread::Lock; 26 namespace love namespace 132 …StringMap<love::mouse::Mouse::Button, love::mouse::Mouse::BUTTON_MAX_ENUM>::Entry Event::buttonEnt… 134 {"l", love::mouse::Mouse::BUTTON_LEFT}, 139 {"x1", love::mouse::Mouse::BUTTON_X1}, 140 {"x2", love::mouse::Mouse::BUTTON_X2}, 145 …StringMap<love::keyboard::Keyboard::Key, love::keyboard::Keyboard::KEY_MAX_ENUM>::Entry Event::key… 168 {"0", love::keyboard::Keyboard::KEY_0}, 169 {"1", love::keyboard::Keyboard::KEY_1}, [all …]
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/dports/devel/love10/love-0.10.2/src/scripts/ |
H A D | boot.lua | 26 love.arg = {} 218 if love.focus then return love.focus(f) end 224 if love.visible then return love.visible(v) end 242 if love.lowmemory then love.lowmemory() end 392 if (not love.conf) and love.filesystem and love.filesystem.isFile("conf.lua") then 516 if love.load then love.load(arg) end 519 if love.timer then love.timer.step() end 530 if not love.quit or not love.quit() then 550 if love.draw then love.draw() end 574 if not love.window or not love.graphics or not love.event then [all …]
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/dports/devel/love/love-11.3/src/scripts/ |
H A D | boot.lua | 26 love.arg = {} 247 if love.focus then return love.focus(f) end 271 if love.lowmemory then love.lowmemory() end 447 if (not love.conf) and love.filesystem and love.filesystem.getInfo("conf.lua") then 586 if love.load then love.load(love.arg.parseGameArguments(arg), arg) end 589 if love.timer then love.timer.step() end 600 if not love.quit or not love.quit() then 609 if love.timer then dt = love.timer.step() end 618 if love.draw then love.draw() end 645 if not love.window or not love.graphics or not love.event then [all …]
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H A D | nogame.lua | 22 local love = require("love") 24 function love.nogame() 3168 function love.load() 3215 function love.update(dt) 3232 function love.draw() 3241 love.graphics.print("FPS: " .. love.timer.getFPS(), 50, 50) 3255 love.event.quit() 3262 love.event.quit() 3266 function love.resize() 3270 function love.conf(t) [all …]
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/dports/devel/love08/love-0.8.0/src/modules/event/sdl/ |
H A D | Event.cpp | 26 namespace love namespace 80 love::event::Event::clear(); in clear() 86 love::keyboard::Keyboard::Key key; in convert() 87 love::mouse::Mouse::Button button; in convert() 149 …EnumMap<love::keyboard::Keyboard::Key, SDLKey, love::keyboard::Keyboard::KEY_MAX_ENUM>::Entry Even… 172 { love::keyboard::Keyboard::KEY_0, SDLK_0 }, 173 { love::keyboard::Keyboard::KEY_1, SDLK_1 }, 174 { love::keyboard::Keyboard::KEY_2, SDLK_2 }, 175 { love::keyboard::Keyboard::KEY_3, SDLK_3 }, 176 { love::keyboard::Keyboard::KEY_4, SDLK_4 }, [all …]
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/dports/devel/love07/love-HEAD/src/modules/event/sdl/ |
H A D | Event.cpp | 26 namespace love namespace 160 …EnumMap<love::keyboard::Keyboard::Key, SDLKey, love::keyboard::Keyboard::KEY_MAX_ENUM>::Entry Even… 183 { love::keyboard::Keyboard::KEY_0, SDLK_0 }, 184 { love::keyboard::Keyboard::KEY_1, SDLK_1 }, 185 { love::keyboard::Keyboard::KEY_2, SDLK_2 }, 186 { love::keyboard::Keyboard::KEY_3, SDLK_3 }, 187 { love::keyboard::Keyboard::KEY_4, SDLK_4 }, 188 { love::keyboard::Keyboard::KEY_5, SDLK_5 }, 189 { love::keyboard::Keyboard::KEY_6, SDLK_6 }, 190 { love::keyboard::Keyboard::KEY_7, SDLK_7 }, [all …]
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/dports/games/90secondportraits/90-Second-Portraits-1.01b/ |
H A D | main.lua | 22 function love.load() 46 function love.gui() 80 if love.math then 89 if love.load then love.load(arg) end 90 if love.timer then love.timer.step() end 98 if not love.quit or not love.quit() then 114 if love.update then love.update(dt) end 119 if love.window and love.graphics and love.window.isCreated() then 126 if love.draw then love.draw() end 127 if love.gui then love.gui() end [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/startrek/rooms/ |
H A D | love1.cpp | 49 if (_awayMission->love.freezerOpen) in love1Tick1() 107 if (_roomVar.love.walkingToDoor) { in love1OpenDoor3() 115 _roomVar.love.doorOpenCounter++; in love1ReachedDoor3() 127 if (_roomVar.love.walkingToDoor) { in love1OpenDoor1() 135 _roomVar.love.doorOpenCounter++; in love1ReachedDoor1() 147 if (_roomVar.love.walkingToDoor) { in love1OpenDoor2() 155 _roomVar.love.doorOpenCounter++; in love1ReachedDoor2() 358 _roomVar.love.itemInNozzle = 0; in love1KirkGotBottleFromNozzle() 549 _awayMission->love.freezerOpen = !_awayMission->love.freezerOpen; in love1CrewmanOpenedOrClosedFreezer() 551 …walkCrewman(_roomVar.love.crewmanUsingDevice, _roomVar.love.crewmanUsingFreezerRetX, _roomVar.love… in love1CrewmanOpenedOrClosedFreezer() [all …]
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H A D | love2.cpp | 66 if (_awayMission->love.canister1 >= 1 && _awayMission->love.canister1 <= 3) in love2Tick1() 83 if (_awayMission->love.canister2 >= 1 && _awayMission->love.canister2 <= 3) in love2Tick1() 86 if (_awayMission->love.gasFeedOn) in love2Tick1() 150 loadActorAnim2(_roomVar.love.chamberObject, _roomVar.love.chamberOutputAnim, 0x8a, 0x8b, 0); in love2Tick1() 152 loadActorAnim2(_roomVar.love.chamberObject, _roomVar.love.chamberInputAnim, 0x8a, 0x8b, 0); in love2Tick1() 192 _roomVar.love.doorOpenCounter++; in love2DoorReachedOrOpened() 341 _awayMission->love.cabinetOpen = !_awayMission->love.cabinetOpen; in love2CrewmanAccessedCabinet() 407 _awayMission->love.canister1 = _roomVar.love.canisterType; in love2PutCanisterInSlot1() 415 _awayMission->love.canister2 = _roomVar.love.canisterType; in love2PutCanisterInSlot2() 516 if (_roomVar.love.cb == 3) { in love2CrewmanUsedSynthesizer() [all …]
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H A D | love3.cpp | 41 if (!_awayMission->love.wrenchTaken) in love3Tick1() 44 if (_awayMission->love.grateRemoved) in love3Tick1() 55 if (_awayMission->love.servicePanelOpen) in love3Tick1() 66 _roomVar.love.cmnXPosToCureSpock = 0xb4; in love3Tick1() 67 _roomVar.love.cmnYPosToCureSpock = 0xb7; in love3Tick1() 170 if (_awayMission->love.knowAboutVirus) in love3UseMTricorderAnywhere() 221 _awayMission->love.servicePanelOpen = !_awayMission->love.servicePanelOpen; in love3OpenedOrClosedServicePanel() 332 if (_awayMission->love.grateRemoved) in love3ReachedGateWithWrench() 350 _awayMission->love.missionScore++; in love3OpenedOrClosedGrate() 370 if (!_awayMission->love.grateRemoved) in love3ReachedShaftUsingWater() [all …]
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H A D | love0.cpp | 54 _roomVar.love.cmnXPosToCureSpock = 0xf4; in love0Tick1() 63 _roomVar.love.walkingToDoor = 2; in love0WalkToDoor2() 69 if (_roomVar.love.walkingToDoor == 2) { in love0OpenDoor2() 76 _roomVar.love.doorOpenCounter++; in love0ReachedDoor2() 77 if (_roomVar.love.doorOpenCounter == 2) in love0ReachedDoor2() 83 _roomVar.love.walkingToDoor = 1; in love0WalkToDoor1() 88 if (_roomVar.love.walkingToDoor == 1) { in love0OpenDoor1() 95 _roomVar.love.doorOpenCounter++; in love0ReachedDoor1() 153 if (_awayMission->love.knowAboutVirus) in love0UseMTricorderAnywhere() 190 loadActorAnim2(_roomVar.love.consoleCrewman, _roomVar.love.consoleAnimation, -1, -1, 5); in love0SpockReachedConsole() [all …]
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H A D | lovea.cpp | 114 if (_awayMission->love.spockCured) in loveaUseMedkitOnSpock() 121 if (_awayMission->love.spockCured) { in loveaUseCureSampleOnSpock() 122 walkCrewman(OBJECT_SPOCK, _roomVar.love.cmnXPosToCureSpock, _roomVar.love.cmnYPosToCureSpock, 99); in loveaUseCureSampleOnSpock() 123 …walkCrewman(OBJECT_MCCOY, _roomVar.love.cmnXPosToCureSpock, _roomVar.love.cmnYPosToCureSpock + 10,… in loveaUseCureSampleOnSpock() 130 if (_awayMission->love.spockCured) in loveaUseCureOnSpock() 133 walkCrewman(OBJECT_SPOCK, _roomVar.love.cmnXPosToCureSpock, _roomVar.love.cmnYPosToCureSpock, 99); in loveaUseCureOnSpock() 134 …walkCrewman(OBJECT_MCCOY, _roomVar.love.cmnXPosToCureSpock, _roomVar.love.cmnYPosToCureSpock + 10,… in loveaUseCureOnSpock() 139 _roomVar.love.spockAndMccoyReadyToUseCure++; in loveaSpockOrMccoyInPositionToUseCure() 149 _awayMission->love.spockCured = true; in loveaFinishedCuringSpock() 156 if (!_awayMission->love.spockCured) { in loveaTimer2Expired() [all …]
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H A D | love4.cpp | 39 if (_awayMission->love.romulansCured) { in love4Tick1() 72 _roomVar.love.walkingToDoor = true; in love4WalkToDoor() 78 if (_roomVar.love.walkingToDoor) { in love4TouchedHotspot0() 85 _roomVar.love.doorOpenCounter++; in love4DoorOpenedOrReached() 86 if (_roomVar.love.doorOpenCounter == 2) in love4DoorOpenedOrReached() 136 if (!_awayMission->love.romulansCured) in love4LookAtRomulan() 149 if (_awayMission->love.romulansCured) in love4TalkToMccoy() 165 if (_awayMission->love.romulansCured) in love4TalkToRomulan() 170 if (_awayMission->love.romulansCured) in love4UseMTricorderOnRomulan() 177 if (_awayMission->love.romulansCured) in love4UseMTricorderAnywhere() [all …]
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H A D | love5.cpp | 48 if (_awayMission->love.preaxCured) in love5Tick1() 59 _roomVar.love.cmnXPosToCureSpock = 0x89; in love5Tick1() 60 _roomVar.love.cmnXPosToCureSpock = 0xb9; in love5Tick1() 149 if (_awayMission->love.preaxCured) in love5LookAtPreax() 156 if (_awayMission->love.preaxCured) { in love5TalkToPreax() 280 if (!_awayMission->love.preaxCured) in love5TalkToMccoy() 302 if (!_awayMission->love.preaxCured) { in love5UseMTricorderOnPreax() 311 if (_awayMission->love.preaxCured) in love5UseMedkitOnPreax() 318 if (_awayMission->love.preaxCured) { in love5UseWaterOnPreax() 324 _awayMission->love.missionScore++; in love5UseWaterOnPreax() [all …]
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/dports/devel/love5/love-0.5-0/src/system/ |
H A D | constants.h | 178 { "mouse_left", love::MOUSE_LEFT }, 179 { "mouse_middle", love::MOUSE_MIDDLE }, 180 { "mouse_right", love::MOUSE_RIGHT }, 206 { "line_smooth", love::LINE_SMOOTH }, 207 { "line_rough", love::LINE_ROUGH }, 208 { "point_smooth", love::POINT_SMOOTH }, 209 { "point_rough", love::POINT_ROUGH }, 241 { "shape_circle", love::SHAPE_CIRCLE }, 246 { "joint_mouse", love::JOINT_MOUSE }, 247 { "joint_pulley", love::JOINT_PULLEY }, [all …]
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/dports/games/mari0/ |
H A D | main.lua | 10 function love.load() 48 love.graphics.setIcon(iconimg) 64 love.graphics.clear() 71 love.graphics.present() 486 …quad = {{love.graphics.newQuad(0, 0, 9, 9, 18, 18), love.graphics.newQuad(9, 0, 9, 9, 18, 18)}, {l… 745 function love.update(dt) 806 function love.draw() 1154 love.audio.stop() 1226 love.mouse.setGrab(not love.mouse.isGrabbed()) 1457 function love.focus(f) [all …]
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H A D | menu.lua | 2 love.audio.stop() 301 love.graphics.setColor(0, 0, 0) 321 love.graphics.translate(tx, ty) 485 love.graphics.setScissor() 570 love.graphics.setScissor() 791 love.graphics.setScissor() 1504 love.graphics.clear() 1505 love.draw() 1506 love.graphics.present() 1619 love.event.quit() [all …]
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H A D | bighatconfigs.lua | 15 table.insert(bighat, {x = 0, y = 0, height = 4, graphic = love.graphics.newImage("graphics/SMB/bigh… 17 table.insert(bighat, {x = -2, y = -3, height = 5, graphic = love.graphics.newImage("graphics/SMB/bi… 19 table.insert(bighat, {x = -2, y = -2, height = 5, graphic = love.graphics.newImage("graphics/SMB/bi… 27 table.insert(bighat, {x = -3, y = -8, height = 8, graphic = love.graphics.newImage("graphics/SMB/bi… 29 table.insert(bighat, {x = -3, y = -2, height = 3, graphic = love.graphics.newImage("graphics/SMB/bi… 31 table.insert(bighat, {x = 1, y = -3, height = 3, graphic = love.graphics.newImage("graphics/SMB/big… 33 table.insert(bighat, {x = -1, y = -5, height = 8, graphic = love.graphics.newImage("graphics/SMB/bi… 35 table.insert(bighat, {x = -1, y = -4, height = 5, graphic = love.graphics.newImage("graphics/SMB/bi… 39 table.insert(bighat, {x = -2, y = -3, height = 7, graphic = love.graphics.newImage("graphics/SMB/bi… 43 table.insert(bighat, {x = -2, y = 1, height = 3, graphic = love.graphics.newImage("graphics/SMB/big… [all …]
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/dports/games/gunfudeadlands/ |
H A D | audio.lua | 24 love.audio.newSource("sounds/Revolver_shot1.ogg","static"), 25 love.audio.newSource("sounds/Revolver_shot2.ogg","static"), 54 love.audio.newSource("sounds/scream_blue1.ogg","static"), 64 love.audio.newSource("sounds/scream_red1.ogg","static"), 65 love.audio.newSource("sounds/scream_red2.ogg","static"), 82 love.audio.newSource("sounds/scream_green.ogg","static"), 101 love.audio.stop( sound ) 102 love.audio.rewind( sound ) 103 love.audio.play( sound ) 176 love.audio.pause( Music.maintheme ) [all …]
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H A D | sprites.lua | 38 love.graphics.setPoint(1,"rough") 59 love.graphics.clear() 60 love.graphics.draw( image, -x, -y) 64 love.graphics.setRenderTarget() 182 love.graphics.clear() 187 love.graphics.setRenderTarget() 381 love.graphics.print(text,x,y) 396 love.graphics.clear() 413 love.graphics.clear() 734 love.graphics.setLine(12,love.line_rough) [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/startrek/rooms/ |
H A D | love1.cpp | 350 if (_awayMission->love.freezerOpen) in love1Tick1() 409 if (_roomVar.love.walkingToDoor) { in love1OpenDoor3() 417 _roomVar.love.doorOpenCounter++; in love1ReachedDoor3() 429 if (_roomVar.love.walkingToDoor) { in love1OpenDoor1() 437 _roomVar.love.doorOpenCounter++; in love1ReachedDoor1() 449 if (_roomVar.love.walkingToDoor) { in love1OpenDoor2() 457 _roomVar.love.doorOpenCounter++; in love1ReachedDoor2() 660 _roomVar.love.itemInNozzle = 0; in love1KirkGotBottleFromNozzle() 851 _awayMission->love.freezerOpen = !_awayMission->love.freezerOpen; in love1CrewmanOpenedOrClosedFreezer() 853 …walkCrewman(_roomVar.love.crewmanUsingDevice, _roomVar.love.crewmanUsingFreezerRetX, _roomVar.love… in love1CrewmanOpenedOrClosedFreezer() [all …]
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H A D | love2.cpp | 407 if (_awayMission->love.canister1 >= 1 && _awayMission->love.canister1 <= 3) in love2Tick1() 424 if (_awayMission->love.canister2 >= 1 && _awayMission->love.canister2 <= 3) in love2Tick1() 427 if (_awayMission->love.gasFeedOn) in love2Tick1() 491 loadActorAnim2(_roomVar.love.chamberObject, _roomVar.love.chamberOutputAnim, 0x8a, 0x8b, 0); in love2Tick1() 493 loadActorAnim2(_roomVar.love.chamberObject, _roomVar.love.chamberInputAnim, 0x8a, 0x8b, 0); in love2Tick1() 533 _roomVar.love.doorOpenCounter++; in love2DoorReachedOrOpened() 680 _awayMission->love.cabinetOpen = !_awayMission->love.cabinetOpen; in love2CrewmanAccessedCabinet() 746 _awayMission->love.canister1 = _roomVar.love.canisterType; in love2PutCanisterInSlot1() 754 _awayMission->love.canister2 = _roomVar.love.canisterType; in love2PutCanisterInSlot2() 855 if (_roomVar.love.cb == 3) { in love2CrewmanUsedSynthesizer() [all …]
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H A D | lovea.cpp | 198 if (_awayMission->love.spockCured) in loveaUseMedkitOnSpock() 205 if (_awayMission->love.spockCured) { in loveaUseCureSampleOnSpock() 206 walkCrewman(OBJECT_SPOCK, _roomVar.love.cmnXPosToCureSpock, _roomVar.love.cmnYPosToCureSpock, 99); in loveaUseCureSampleOnSpock() 207 …walkCrewman(OBJECT_MCCOY, _roomVar.love.cmnXPosToCureSpock, _roomVar.love.cmnYPosToCureSpock + 10,… in loveaUseCureSampleOnSpock() 214 if (_awayMission->love.spockCured) in loveaUseCureOnSpock() 217 walkCrewman(OBJECT_SPOCK, _roomVar.love.cmnXPosToCureSpock, _roomVar.love.cmnYPosToCureSpock, 99); in loveaUseCureOnSpock() 218 …walkCrewman(OBJECT_MCCOY, _roomVar.love.cmnXPosToCureSpock, _roomVar.love.cmnYPosToCureSpock + 10,… in loveaUseCureOnSpock() 223 _roomVar.love.spockAndMccoyReadyToUseCure++; in loveaSpockOrMccoyInPositionToUseCure() 233 _awayMission->love.spockCured = true; in loveaFinishedCuringSpock() 240 if (!_awayMission->love.spockCured) { in loveaTimer2Expired() [all …]
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/dports/games/orthorobot/orthorobot-1.1.1-1-g48f0742/ |
H A D | levelbutton.lua | 74 love.graphics.setColor(r, g, b, 200*fadecolor) 77 love.graphics.setFont(levelselectfont) 79 love.graphics.setColor(r, g, b, 100*fadecolor) 81 love.graphics.setColor(0, 0, 0, 255*fadecolor) 87 love.graphics.setColor(r, g, b, 255*fadecolor) 102 love.graphics.setFont(winwindowfont) 161 love.graphics.setFont(coinsfont) 165 love.graphics.setColor(r, g, b, 255*fadecolor) 170 love.graphics.setFont(levelselectfont) 171 love.graphics.setColor(r, g, b, 100*fadecolor) [all …]
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