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/dports/devel/love07/love-HEAD/src/modules/event/
H A DEvent.cpp23 namespace love namespace
75 …StringMap<love::mouse::Mouse::Button, love::mouse::Mouse::BUTTON_MAX_ENUM>::Entry Event::buttonEnt…
77 {"l", love::mouse::Mouse::BUTTON_LEFT},
79 {"r", love::mouse::Mouse::BUTTON_RIGHT},
82 {"x1", love::mouse::Mouse::BUTTON_X1},
83 {"x2", love::mouse::Mouse::BUTTON_X2},
88 …StringMap<love::keyboard::Keyboard::Key, love::keyboard::Keyboard::KEY_MAX_ENUM>::Entry Event::key…
111 {"0", love::keyboard::Keyboard::KEY_0},
112 {"1", love::keyboard::Keyboard::KEY_1},
113 {"2", love::keyboard::Keyboard::KEY_2},
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/dports/devel/love08/love-0.8.0/src/modules/event/
H A DEvent.cpp23 using love::thread::Mutex;
24 using love::thread::Lock;
26 namespace love namespace
132 …StringMap<love::mouse::Mouse::Button, love::mouse::Mouse::BUTTON_MAX_ENUM>::Entry Event::buttonEnt…
134 {"l", love::mouse::Mouse::BUTTON_LEFT},
139 {"x1", love::mouse::Mouse::BUTTON_X1},
140 {"x2", love::mouse::Mouse::BUTTON_X2},
145 …StringMap<love::keyboard::Keyboard::Key, love::keyboard::Keyboard::KEY_MAX_ENUM>::Entry Event::key…
168 {"0", love::keyboard::Keyboard::KEY_0},
169 {"1", love::keyboard::Keyboard::KEY_1},
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/dports/devel/love10/love-0.10.2/src/scripts/
H A Dboot.lua26 love.arg = {}
218 if love.focus then return love.focus(f) end
224 if love.visible then return love.visible(v) end
242 if love.lowmemory then love.lowmemory() end
392 if (not love.conf) and love.filesystem and love.filesystem.isFile("conf.lua") then
516 if love.load then love.load(arg) end
519 if love.timer then love.timer.step() end
530 if not love.quit or not love.quit() then
550 if love.draw then love.draw() end
574 if not love.window or not love.graphics or not love.event then
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/dports/devel/love/love-11.3/src/scripts/
H A Dboot.lua26 love.arg = {}
247 if love.focus then return love.focus(f) end
271 if love.lowmemory then love.lowmemory() end
447 if (not love.conf) and love.filesystem and love.filesystem.getInfo("conf.lua") then
586 if love.load then love.load(love.arg.parseGameArguments(arg), arg) end
589 if love.timer then love.timer.step() end
600 if not love.quit or not love.quit() then
609 if love.timer then dt = love.timer.step() end
618 if love.draw then love.draw() end
645 if not love.window or not love.graphics or not love.event then
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H A Dnogame.lua22 local love = require("love")
24 function love.nogame()
3168 function love.load()
3215 function love.update(dt)
3232 function love.draw()
3241 love.graphics.print("FPS: " .. love.timer.getFPS(), 50, 50)
3255 love.event.quit()
3262 love.event.quit()
3266 function love.resize()
3270 function love.conf(t)
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/dports/devel/love08/love-0.8.0/src/modules/event/sdl/
H A DEvent.cpp26 namespace love namespace
80 love::event::Event::clear(); in clear()
86 love::keyboard::Keyboard::Key key; in convert()
87 love::mouse::Mouse::Button button; in convert()
149 …EnumMap<love::keyboard::Keyboard::Key, SDLKey, love::keyboard::Keyboard::KEY_MAX_ENUM>::Entry Even…
172 { love::keyboard::Keyboard::KEY_0, SDLK_0 },
173 { love::keyboard::Keyboard::KEY_1, SDLK_1 },
174 { love::keyboard::Keyboard::KEY_2, SDLK_2 },
175 { love::keyboard::Keyboard::KEY_3, SDLK_3 },
176 { love::keyboard::Keyboard::KEY_4, SDLK_4 },
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/dports/devel/love07/love-HEAD/src/modules/event/sdl/
H A DEvent.cpp26 namespace love namespace
160 …EnumMap<love::keyboard::Keyboard::Key, SDLKey, love::keyboard::Keyboard::KEY_MAX_ENUM>::Entry Even…
183 { love::keyboard::Keyboard::KEY_0, SDLK_0 },
184 { love::keyboard::Keyboard::KEY_1, SDLK_1 },
185 { love::keyboard::Keyboard::KEY_2, SDLK_2 },
186 { love::keyboard::Keyboard::KEY_3, SDLK_3 },
187 { love::keyboard::Keyboard::KEY_4, SDLK_4 },
188 { love::keyboard::Keyboard::KEY_5, SDLK_5 },
189 { love::keyboard::Keyboard::KEY_6, SDLK_6 },
190 { love::keyboard::Keyboard::KEY_7, SDLK_7 },
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/dports/games/90secondportraits/90-Second-Portraits-1.01b/
H A Dmain.lua22 function love.load()
46 function love.gui()
80 if love.math then
89 if love.load then love.load(arg) end
90 if love.timer then love.timer.step() end
98 if not love.quit or not love.quit() then
114 if love.update then love.update(dt) end
119 if love.window and love.graphics and love.window.isCreated() then
126 if love.draw then love.draw() end
127 if love.gui then love.gui() end
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/startrek/rooms/
H A Dlove1.cpp49 if (_awayMission->love.freezerOpen) in love1Tick1()
107 if (_roomVar.love.walkingToDoor) { in love1OpenDoor3()
115 _roomVar.love.doorOpenCounter++; in love1ReachedDoor3()
127 if (_roomVar.love.walkingToDoor) { in love1OpenDoor1()
135 _roomVar.love.doorOpenCounter++; in love1ReachedDoor1()
147 if (_roomVar.love.walkingToDoor) { in love1OpenDoor2()
155 _roomVar.love.doorOpenCounter++; in love1ReachedDoor2()
358 _roomVar.love.itemInNozzle = 0; in love1KirkGotBottleFromNozzle()
549 _awayMission->love.freezerOpen = !_awayMission->love.freezerOpen; in love1CrewmanOpenedOrClosedFreezer()
551 …walkCrewman(_roomVar.love.crewmanUsingDevice, _roomVar.love.crewmanUsingFreezerRetX, _roomVar.love in love1CrewmanOpenedOrClosedFreezer()
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H A Dlove2.cpp66 if (_awayMission->love.canister1 >= 1 && _awayMission->love.canister1 <= 3) in love2Tick1()
83 if (_awayMission->love.canister2 >= 1 && _awayMission->love.canister2 <= 3) in love2Tick1()
86 if (_awayMission->love.gasFeedOn) in love2Tick1()
150 loadActorAnim2(_roomVar.love.chamberObject, _roomVar.love.chamberOutputAnim, 0x8a, 0x8b, 0); in love2Tick1()
152 loadActorAnim2(_roomVar.love.chamberObject, _roomVar.love.chamberInputAnim, 0x8a, 0x8b, 0); in love2Tick1()
192 _roomVar.love.doorOpenCounter++; in love2DoorReachedOrOpened()
341 _awayMission->love.cabinetOpen = !_awayMission->love.cabinetOpen; in love2CrewmanAccessedCabinet()
407 _awayMission->love.canister1 = _roomVar.love.canisterType; in love2PutCanisterInSlot1()
415 _awayMission->love.canister2 = _roomVar.love.canisterType; in love2PutCanisterInSlot2()
516 if (_roomVar.love.cb == 3) { in love2CrewmanUsedSynthesizer()
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H A Dlove3.cpp41 if (!_awayMission->love.wrenchTaken) in love3Tick1()
44 if (_awayMission->love.grateRemoved) in love3Tick1()
55 if (_awayMission->love.servicePanelOpen) in love3Tick1()
66 _roomVar.love.cmnXPosToCureSpock = 0xb4; in love3Tick1()
67 _roomVar.love.cmnYPosToCureSpock = 0xb7; in love3Tick1()
170 if (_awayMission->love.knowAboutVirus) in love3UseMTricorderAnywhere()
221 _awayMission->love.servicePanelOpen = !_awayMission->love.servicePanelOpen; in love3OpenedOrClosedServicePanel()
332 if (_awayMission->love.grateRemoved) in love3ReachedGateWithWrench()
350 _awayMission->love.missionScore++; in love3OpenedOrClosedGrate()
370 if (!_awayMission->love.grateRemoved) in love3ReachedShaftUsingWater()
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H A Dlove0.cpp54 _roomVar.love.cmnXPosToCureSpock = 0xf4; in love0Tick1()
63 _roomVar.love.walkingToDoor = 2; in love0WalkToDoor2()
69 if (_roomVar.love.walkingToDoor == 2) { in love0OpenDoor2()
76 _roomVar.love.doorOpenCounter++; in love0ReachedDoor2()
77 if (_roomVar.love.doorOpenCounter == 2) in love0ReachedDoor2()
83 _roomVar.love.walkingToDoor = 1; in love0WalkToDoor1()
88 if (_roomVar.love.walkingToDoor == 1) { in love0OpenDoor1()
95 _roomVar.love.doorOpenCounter++; in love0ReachedDoor1()
153 if (_awayMission->love.knowAboutVirus) in love0UseMTricorderAnywhere()
190 loadActorAnim2(_roomVar.love.consoleCrewman, _roomVar.love.consoleAnimation, -1, -1, 5); in love0SpockReachedConsole()
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H A Dlovea.cpp114 if (_awayMission->love.spockCured) in loveaUseMedkitOnSpock()
121 if (_awayMission->love.spockCured) { in loveaUseCureSampleOnSpock()
122 walkCrewman(OBJECT_SPOCK, _roomVar.love.cmnXPosToCureSpock, _roomVar.love.cmnYPosToCureSpock, 99); in loveaUseCureSampleOnSpock()
123 …walkCrewman(OBJECT_MCCOY, _roomVar.love.cmnXPosToCureSpock, _roomVar.love.cmnYPosToCureSpock + 10,… in loveaUseCureSampleOnSpock()
130 if (_awayMission->love.spockCured) in loveaUseCureOnSpock()
133 walkCrewman(OBJECT_SPOCK, _roomVar.love.cmnXPosToCureSpock, _roomVar.love.cmnYPosToCureSpock, 99); in loveaUseCureOnSpock()
134 …walkCrewman(OBJECT_MCCOY, _roomVar.love.cmnXPosToCureSpock, _roomVar.love.cmnYPosToCureSpock + 10,… in loveaUseCureOnSpock()
139 _roomVar.love.spockAndMccoyReadyToUseCure++; in loveaSpockOrMccoyInPositionToUseCure()
149 _awayMission->love.spockCured = true; in loveaFinishedCuringSpock()
156 if (!_awayMission->love.spockCured) { in loveaTimer2Expired()
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H A Dlove4.cpp39 if (_awayMission->love.romulansCured) { in love4Tick1()
72 _roomVar.love.walkingToDoor = true; in love4WalkToDoor()
78 if (_roomVar.love.walkingToDoor) { in love4TouchedHotspot0()
85 _roomVar.love.doorOpenCounter++; in love4DoorOpenedOrReached()
86 if (_roomVar.love.doorOpenCounter == 2) in love4DoorOpenedOrReached()
136 if (!_awayMission->love.romulansCured) in love4LookAtRomulan()
149 if (_awayMission->love.romulansCured) in love4TalkToMccoy()
165 if (_awayMission->love.romulansCured) in love4TalkToRomulan()
170 if (_awayMission->love.romulansCured) in love4UseMTricorderOnRomulan()
177 if (_awayMission->love.romulansCured) in love4UseMTricorderAnywhere()
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H A Dlove5.cpp48 if (_awayMission->love.preaxCured) in love5Tick1()
59 _roomVar.love.cmnXPosToCureSpock = 0x89; in love5Tick1()
60 _roomVar.love.cmnXPosToCureSpock = 0xb9; in love5Tick1()
149 if (_awayMission->love.preaxCured) in love5LookAtPreax()
156 if (_awayMission->love.preaxCured) { in love5TalkToPreax()
280 if (!_awayMission->love.preaxCured) in love5TalkToMccoy()
302 if (!_awayMission->love.preaxCured) { in love5UseMTricorderOnPreax()
311 if (_awayMission->love.preaxCured) in love5UseMedkitOnPreax()
318 if (_awayMission->love.preaxCured) { in love5UseWaterOnPreax()
324 _awayMission->love.missionScore++; in love5UseWaterOnPreax()
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/dports/devel/love5/love-0.5-0/src/system/
H A Dconstants.h178 { "mouse_left", love::MOUSE_LEFT },
179 { "mouse_middle", love::MOUSE_MIDDLE },
180 { "mouse_right", love::MOUSE_RIGHT },
206 { "line_smooth", love::LINE_SMOOTH },
207 { "line_rough", love::LINE_ROUGH },
208 { "point_smooth", love::POINT_SMOOTH },
209 { "point_rough", love::POINT_ROUGH },
241 { "shape_circle", love::SHAPE_CIRCLE },
246 { "joint_mouse", love::JOINT_MOUSE },
247 { "joint_pulley", love::JOINT_PULLEY },
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/dports/games/mari0/
H A Dmain.lua10 function love.load()
48 love.graphics.setIcon(iconimg)
64 love.graphics.clear()
71 love.graphics.present()
486 …quad = {{love.graphics.newQuad(0, 0, 9, 9, 18, 18), love.graphics.newQuad(9, 0, 9, 9, 18, 18)}, {l…
745 function love.update(dt)
806 function love.draw()
1154 love.audio.stop()
1226 love.mouse.setGrab(not love.mouse.isGrabbed())
1457 function love.focus(f)
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H A Dmenu.lua2 love.audio.stop()
301 love.graphics.setColor(0, 0, 0)
321 love.graphics.translate(tx, ty)
485 love.graphics.setScissor()
570 love.graphics.setScissor()
791 love.graphics.setScissor()
1504 love.graphics.clear()
1505 love.draw()
1506 love.graphics.present()
1619 love.event.quit()
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H A Dbighatconfigs.lua15 table.insert(bighat, {x = 0, y = 0, height = 4, graphic = love.graphics.newImage("graphics/SMB/bigh…
17 table.insert(bighat, {x = -2, y = -3, height = 5, graphic = love.graphics.newImage("graphics/SMB/bi…
19 table.insert(bighat, {x = -2, y = -2, height = 5, graphic = love.graphics.newImage("graphics/SMB/bi…
27 table.insert(bighat, {x = -3, y = -8, height = 8, graphic = love.graphics.newImage("graphics/SMB/bi…
29 table.insert(bighat, {x = -3, y = -2, height = 3, graphic = love.graphics.newImage("graphics/SMB/bi…
31 table.insert(bighat, {x = 1, y = -3, height = 3, graphic = love.graphics.newImage("graphics/SMB/big…
33 table.insert(bighat, {x = -1, y = -5, height = 8, graphic = love.graphics.newImage("graphics/SMB/bi…
35 table.insert(bighat, {x = -1, y = -4, height = 5, graphic = love.graphics.newImage("graphics/SMB/bi…
39 table.insert(bighat, {x = -2, y = -3, height = 7, graphic = love.graphics.newImage("graphics/SMB/bi…
43 table.insert(bighat, {x = -2, y = 1, height = 3, graphic = love.graphics.newImage("graphics/SMB/big…
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/dports/games/gunfudeadlands/
H A Daudio.lua24 love.audio.newSource("sounds/Revolver_shot1.ogg","static"),
25 love.audio.newSource("sounds/Revolver_shot2.ogg","static"),
54 love.audio.newSource("sounds/scream_blue1.ogg","static"),
64 love.audio.newSource("sounds/scream_red1.ogg","static"),
65 love.audio.newSource("sounds/scream_red2.ogg","static"),
82 love.audio.newSource("sounds/scream_green.ogg","static"),
101 love.audio.stop( sound )
102 love.audio.rewind( sound )
103 love.audio.play( sound )
176 love.audio.pause( Music.maintheme )
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H A Dsprites.lua38 love.graphics.setPoint(1,"rough")
59 love.graphics.clear()
60 love.graphics.draw( image, -x, -y)
64 love.graphics.setRenderTarget()
182 love.graphics.clear()
187 love.graphics.setRenderTarget()
381 love.graphics.print(text,x,y)
396 love.graphics.clear()
413 love.graphics.clear()
734 love.graphics.setLine(12,love.line_rough)
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/dports/games/scummvm/scummvm-2.5.1/engines/startrek/rooms/
H A Dlove1.cpp350 if (_awayMission->love.freezerOpen) in love1Tick1()
409 if (_roomVar.love.walkingToDoor) { in love1OpenDoor3()
417 _roomVar.love.doorOpenCounter++; in love1ReachedDoor3()
429 if (_roomVar.love.walkingToDoor) { in love1OpenDoor1()
437 _roomVar.love.doorOpenCounter++; in love1ReachedDoor1()
449 if (_roomVar.love.walkingToDoor) { in love1OpenDoor2()
457 _roomVar.love.doorOpenCounter++; in love1ReachedDoor2()
660 _roomVar.love.itemInNozzle = 0; in love1KirkGotBottleFromNozzle()
851 _awayMission->love.freezerOpen = !_awayMission->love.freezerOpen; in love1CrewmanOpenedOrClosedFreezer()
853 …walkCrewman(_roomVar.love.crewmanUsingDevice, _roomVar.love.crewmanUsingFreezerRetX, _roomVar.love in love1CrewmanOpenedOrClosedFreezer()
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H A Dlove2.cpp407 if (_awayMission->love.canister1 >= 1 && _awayMission->love.canister1 <= 3) in love2Tick1()
424 if (_awayMission->love.canister2 >= 1 && _awayMission->love.canister2 <= 3) in love2Tick1()
427 if (_awayMission->love.gasFeedOn) in love2Tick1()
491 loadActorAnim2(_roomVar.love.chamberObject, _roomVar.love.chamberOutputAnim, 0x8a, 0x8b, 0); in love2Tick1()
493 loadActorAnim2(_roomVar.love.chamberObject, _roomVar.love.chamberInputAnim, 0x8a, 0x8b, 0); in love2Tick1()
533 _roomVar.love.doorOpenCounter++; in love2DoorReachedOrOpened()
680 _awayMission->love.cabinetOpen = !_awayMission->love.cabinetOpen; in love2CrewmanAccessedCabinet()
746 _awayMission->love.canister1 = _roomVar.love.canisterType; in love2PutCanisterInSlot1()
754 _awayMission->love.canister2 = _roomVar.love.canisterType; in love2PutCanisterInSlot2()
855 if (_roomVar.love.cb == 3) { in love2CrewmanUsedSynthesizer()
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H A Dlovea.cpp198 if (_awayMission->love.spockCured) in loveaUseMedkitOnSpock()
205 if (_awayMission->love.spockCured) { in loveaUseCureSampleOnSpock()
206 walkCrewman(OBJECT_SPOCK, _roomVar.love.cmnXPosToCureSpock, _roomVar.love.cmnYPosToCureSpock, 99); in loveaUseCureSampleOnSpock()
207 …walkCrewman(OBJECT_MCCOY, _roomVar.love.cmnXPosToCureSpock, _roomVar.love.cmnYPosToCureSpock + 10,… in loveaUseCureSampleOnSpock()
214 if (_awayMission->love.spockCured) in loveaUseCureOnSpock()
217 walkCrewman(OBJECT_SPOCK, _roomVar.love.cmnXPosToCureSpock, _roomVar.love.cmnYPosToCureSpock, 99); in loveaUseCureOnSpock()
218 …walkCrewman(OBJECT_MCCOY, _roomVar.love.cmnXPosToCureSpock, _roomVar.love.cmnYPosToCureSpock + 10,… in loveaUseCureOnSpock()
223 _roomVar.love.spockAndMccoyReadyToUseCure++; in loveaSpockOrMccoyInPositionToUseCure()
233 _awayMission->love.spockCured = true; in loveaFinishedCuringSpock()
240 if (!_awayMission->love.spockCured) { in loveaTimer2Expired()
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/dports/games/orthorobot/orthorobot-1.1.1-1-g48f0742/
H A Dlevelbutton.lua74 love.graphics.setColor(r, g, b, 200*fadecolor)
77 love.graphics.setFont(levelselectfont)
79 love.graphics.setColor(r, g, b, 100*fadecolor)
81 love.graphics.setColor(0, 0, 0, 255*fadecolor)
87 love.graphics.setColor(r, g, b, 255*fadecolor)
102 love.graphics.setFont(winwindowfont)
161 love.graphics.setFont(coinsfont)
165 love.graphics.setColor(r, g, b, 255*fadecolor)
170 love.graphics.setFont(levelselectfont)
171 love.graphics.setColor(r, g, b, 100*fadecolor)
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