1 /* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 *
21 */
22
23 // BUGFIX: some of the audio filenames in the text were incorrect? (see text.h)
24
25 #include "startrek/room.h"
26
27 #define OBJECT_CABINET 8
28 #define OBJECT_SYNTHESIZER_DOOR 9
29 #define OBJECT_DOOR 10
30 #define OBJECT_GAS_FEED 11
31 #define OBJECT_CAN1 12
32 #define OBJECT_CAN2 13
33 #define OBJECT_ANTIGRAV 14
34 #define OBJECT_SYNTHESIZER_OUTPUT 15
35 #define OBJECT_POLYBERYLCARBONATE 16
36 #define OBJECT_VIRUSSAMPLE 17
37 #define OBJECT_CURESAMPLE 18
38 #define OBJECT_CURE 19
39
40 #define HOTSPOT_SYNTHESIZER 0x20
41 #define HOTSPOT_ARDAK 0x21
42 #define HOTSPOT_DOOR 0x22
43 #define HOTSPOT_CANISTER_SLOT 0x23
44
45 namespace StarTrek {
46
47 extern const RoomAction love2ActionList[] = {
48 { {ACTION_TICK, 1, 0, 0}, &Room::love2Tick1 },
49 { {ACTION_TOUCHED_WARP, 1, 0, 0}, &Room::love2TouchedWarp1 },
50 { {ACTION_TIMER_EXPIRED, 3, 0, 0}, &Room::love2Timer3Expired },
51 { {ACTION_WALK, 10, 0, 0}, &Room::love2WalkToDoor },
52 { {ACTION_WALK, 0x22, 0, 0}, &Room::love2WalkToDoor },
53 { {ACTION_TOUCHED_HOTSPOT, 0, 0, 0}, &Room::love2TouchedHotspot0 },
54 { {ACTION_FINISHED_WALKING, 14, 0, 0}, &Room::love2DoorReachedOrOpened },
55 { {ACTION_FINISHED_ANIMATION, 1, 0, 0}, &Room::love2DoorReachedOrOpened },
56 { {ACTION_LOOK, 8, 0, 0}, &Room::love2LookAtCabinet },
57 { {ACTION_LOOK, 10, 0, 0}, &Room::love2LookAtDoor },
58 { {ACTION_LOOK, 0x20, 0, 0}, &Room::love2LookAtSynthesizer },
59 { {ACTION_LOOK, 0xff, 0, 0}, &Room::love2LookAtAnywhere },
60 { {ACTION_LOOK, 14, 0, 0}, &Room::love2LookAtAntigrav },
61 { {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::love2LookAtMccoy },
62 { {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::love2LookAtSpock },
63 { {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::love2LookAtRedshirt },
64 { {ACTION_LOOK, OBJECT_KIRK, 0, 0}, &Room::love2LookAtKirk },
65 { {ACTION_LOOK, 0x21, 0, 0}, &Room::love2LookAtArdak },
66 { {ACTION_LOOK, 15, 0, 0}, &Room::love2LookAtChamber },
67 { {ACTION_LOOK, 16, 0, 0}, &Room::love2LookAtChamber },
68 { {ACTION_LOOK, 18, 0, 0}, &Room::love2LookAtChamber },
69 { {ACTION_LOOK, 19, 0, 0}, &Room::love2LookAtChamber },
70 { {ACTION_LOOK, 17, 0, 0}, &Room::love2LookAtChamber },
71 { {ACTION_LOOK, 9, 0, 0}, &Room::love2LookAtChamber },
72 { {ACTION_LOOK, 12, 0, 0}, &Room::love2LookAtCan1 },
73 { {ACTION_LOOK, 13, 0, 0}, &Room::love2LookAtCan2 },
74 { {ACTION_TALK, OBJECT_KIRK, 0, 0}, &Room::love2TalkToKirk },
75 { {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::love2TalkToSpock },
76 { {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::love2TalkToMccoy },
77 { {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::love2TalkToRedshirt },
78 { {ACTION_USE, OBJECT_IMTRICOR, 0xff, 0}, &Room::love2UseMTricorderAnywhere },
79 { {ACTION_USE, OBJECT_ISTRICOR, 0xff, 0}, &Room::love2UseSTricorderAnywhere },
80 { {ACTION_USE, OBJECT_KIRK, 8, 0}, &Room::love2UseKirkOnCabinet },
81 { {ACTION_USE, OBJECT_SPOCK, 8, 0}, &Room::love2UseSpockOnCabinet },
82 { {ACTION_USE, OBJECT_MCCOY, 8, 0}, &Room::love2UseMccoyOnCabinet },
83 { {ACTION_USE, OBJECT_REDSHIRT, 8, 0}, &Room::love2UseRedshirtOnCabinet },
84 { {ACTION_FINISHED_WALKING, 12, 0, 0}, &Room::love2CrewmanReachedCabinet },
85 { {ACTION_FINISHED_ANIMATION, 11, 0, 0}, &Room::love2CrewmanAccessedCabinet },
86 { {ACTION_FINISHED_ANIMATION, 2, 0, 0}, &Room::love2CrewmanOpenedOrClosedCabinet },
87 { {ACTION_USE, OBJECT_IWRENCH, 11, 0}, &Room::love2UseWrenchOnGasFeed },
88 { {ACTION_FINISHED_WALKING, 1, 0, 0}, &Room::love2ReachedGasFeed },
89 { {ACTION_FINISHED_ANIMATION, 12, 0, 0}, &Room::love2ChangedGasFeed },
90 { {ACTION_USE, OBJECT_IO2GAS, 0x23, 0}, &Room::love2UseO2GasOnCanisterSlot },
91 { {ACTION_USE, OBJECT_IH2GAS, 0x23, 0}, &Room::love2UseH2GasOnCanisterSlot },
92 { {ACTION_USE, OBJECT_IN2GAS, 0x23, 0}, &Room::love2UseN2GasOnCanisterSlot },
93 { {ACTION_FINISHED_WALKING, 3, 0, 0}, &Room::love2ReachedCanisterSlot },
94 { {ACTION_FINISHED_ANIMATION, 13, 0, 0}, &Room::love2PutCanisterInSlot1 },
95 { {ACTION_FINISHED_ANIMATION, 14, 0, 0}, &Room::love2PutCanisterInSlot2 },
96 { {ACTION_USE, OBJECT_IANTIGRA, 12, 0}, &Room::love2UseAntigravOnCanister1 },
97 { {ACTION_FINISHED_WALKING, 4, 0, 0}, &Room::love2ReachedCanisterSlot1ToGet },
98 { {ACTION_FINISHED_ANIMATION, 15, 0, 0}, &Room::love2TookCanister1 },
99 { {ACTION_USE, OBJECT_IANTIGRA, 13, 0}, &Room::love2UseAntigravOnCanister2 },
100 { {ACTION_FINISHED_WALKING, 5, 0, 0}, &Room::love2ReachedCanisterSlot2ToGet },
101 { {ACTION_FINISHED_ANIMATION, 16, 0, 0}, &Room::love2TookCanister2 },
102 { {ACTION_USE, OBJECT_KIRK, 0x20, 0}, &Room::love2UseKirkOnSynthesizer },
103 { {ACTION_USE, OBJECT_SPOCK, 0x20, 0}, &Room::love2UseSpockOnSynthesizer },
104 { {ACTION_USE, OBJECT_MCCOY, 0x20, 0}, &Room::love2UseMccoyOnSynthesizer },
105 { {ACTION_USE, OBJECT_REDSHIRT, 0x20, 0}, &Room::love2UseRedshirtOnSynthesizer },
106 { {ACTION_FINISHED_WALKING, 13, 0, 0}, &Room::love2CrewmanReachedSynthesizer },
107 { {ACTION_FINISHED_ANIMATION, 17, 0, 0}, &Room::love2CrewmanUsedSynthesizer },
108 { {ACTION_FINISHED_WALKING, 16, 0, 0}, &Room::love2SpockReachedGasFeeds },
109 { {ACTION_FINISHED_ANIMATION, 18, 0, 0}, &Room::love2SpockEnabledGasFeeds },
110 { {ACTION_FINISHED_ANIMATION, 3, 0, 0}, &Room::love2SynthesizerDoorClosed },
111 { {ACTION_FINISHED_ANIMATION, 4, 0, 0}, &Room::love2SynthesizerFinished },
112 { {ACTION_FINISHED_ANIMATION, 27, 0, 0}, &Room::love2ClosedSynthesizerDoorMakingRLG },
113 { {ACTION_FINISHED_ANIMATION, 8, 0, 0}, &Room::love2ClosedSynthesizerDoorMakingCure },
114 { {ACTION_FINISHED_ANIMATION, 9, 0, 0}, &Room::love2CureStartedSynthesizing },
115 { {ACTION_FINISHED_ANIMATION, 10, 0, 0}, &Room::love2CureSynthesized },
116 { {ACTION_USE, OBJECT_IPBC, 9, 0}, &Room::love2UsePolyberylcarbonateOnSynthesizerDoor },
117 { {ACTION_FINISHED_WALKING, 6, 0, 0}, &Room::love2KirkReachedSynthesizerWithPolyberylcarbonate },
118 { {ACTION_FINISHED_ANIMATION, 5, 0, 0}, &Room::love2SynthesizerDoorOpenedWithPolyberylcarbonate },
119 { {ACTION_FINISHED_ANIMATION, 19, 0, 0}, &Room::love2PutPolyberylcarbonateInSynthesizer },
120
121 { {ACTION_USE, OBJECT_IDISHES, 9, 0}, &Room::love2UseVirusSampleOnSynthesizerDoor },
122 { {ACTION_FINISHED_WALKING, 7, 0, 0}, &Room::love2KirkReachedSynthesizerWithVirusSample },
123 { {ACTION_FINISHED_ANIMATION, 6, 0, 0}, &Room::love2SynthesizerDoorOpenedWithVirusSample },
124 { {ACTION_FINISHED_ANIMATION, 20, 0, 0}, &Room::love2PutVirusSampleInSynthesizer },
125
126 { {ACTION_USE, OBJECT_ISAMPLE, 9, 0}, &Room::love2UseCureSampleOnSynthesizerDoor },
127 { {ACTION_FINISHED_WALKING, 8, 0, 0}, &Room::love2KirkReachedSynthesizerWithCureSample },
128 { {ACTION_FINISHED_ANIMATION, 7, 0, 0}, &Room::love2SynthesizerDoorOpenedWithCureSample },
129 { {ACTION_FINISHED_ANIMATION, 21, 0, 0}, &Room::love2PutCureSampleInSynthesizer },
130
131 { {ACTION_USE, 0xff, 9, 0}, &Room::love2UseAnythingOnSynthesizerDoor },
132 { {ACTION_USE, 0xff, 0x20, 0}, &Room::love2UseAnythingOnSynthesizer },
133 { {ACTION_GET, 13, 0, 0}, &Room::love2GetCanister },
134 { {ACTION_GET, 12, 0, 0}, &Room::love2GetCanister },
135
136 { {ACTION_GET, 14, 0, 0}, &Room::love2GetAntigrav },
137 { {ACTION_FINISHED_WALKING, 9, 0, 0}, &Room::love2ReachedAntigrav },
138 { {ACTION_FINISHED_ANIMATION, 22, 0, 0}, &Room::love2GotAntigrav },
139
140 { {ACTION_GET, 16, 0, 0}, &Room::love2GetPolyberylcarbonate },
141 { {ACTION_FINISHED_WALKING, 18, 0, 0}, &Room::love2ReachedPolyberylcarbonate },
142 { {ACTION_FINISHED_ANIMATION, 26, 0, 0}, &Room::love2GotPolyberylcarbonate },
143
144 { {ACTION_GET, 17, 0, 0}, &Room::love2GetDishes },
145 { {ACTION_FINISHED_WALKING, 17, 0, 0}, &Room::love2ReachedDishes },
146 { {ACTION_FINISHED_ANIMATION, 25, 0, 0}, &Room::love2GotDishes },
147
148 { {ACTION_GET, 18, 0, 0}, &Room::love2GetSample },
149 { {ACTION_FINISHED_WALKING, 19, 0, 0}, &Room::love2ReachedSample },
150 { {ACTION_FINISHED_ANIMATION, 28, 0, 0}, &Room::love2GotSample },
151
152 { {ACTION_GET, 15, 0, 0}, &Room::love2GetSynthesizerOutput },
153 { {ACTION_FINISHED_WALKING, 10, 0, 0}, &Room::love2ReachedSynthesizerOutput },
154 { {ACTION_FINISHED_ANIMATION, 23, 0, 0}, &Room::love2GotSynthesizerOutput },
155
156 { {ACTION_GET, 19, 0, 0}, &Room::love2GetCure },
157 { {ACTION_FINISHED_WALKING, 11, 0, 0}, &Room::love2ReachedCure },
158 { {ACTION_FINISHED_ANIMATION, 24, 0, 0}, &Room::love2GotCure },
159
160 // Common code
161 { {ACTION_TIMER_EXPIRED, 0, 0, 0}, &Room::loveaTimer0Expired },
162 { {ACTION_TIMER_EXPIRED, 1, 0, 0}, &Room::loveaTimer1Expired },
163 { {ACTION_USE, OBJECT_IMEDKIT, OBJECT_SPOCK, 0}, &Room::loveaUseMedkitOnSpock },
164 { {ACTION_USE, OBJECT_ISAMPLE, OBJECT_SPOCK, 0}, &Room::loveaUseCureSampleOnSpock },
165 { {ACTION_USE, OBJECT_ICURE, OBJECT_SPOCK, 0}, &Room::loveaUseCureOnSpock },
166 { {ACTION_FINISHED_WALKING, 99, 0, 0}, &Room::loveaSpockOrMccoyInPositionToUseCure },
167 { {ACTION_FINISHED_ANIMATION, 99, 0, 0}, &Room::loveaFinishedCuringSpock },
168 { {ACTION_TIMER_EXPIRED, 2, 0, 0}, &Room::loveaTimer2Expired },
169 { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_SPOCK, 0}, &Room::loveaUseMTricorderOnSpock },
170 { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_KIRK, 0}, &Room::loveaUseMTricorderOnHuman },
171 { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_MCCOY, 0}, &Room::loveaUseMTricorderOnHuman },
172 { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_REDSHIRT, 0}, &Room::loveaUseMTricorderOnHuman },
173 { {ACTION_USE, OBJECT_IRLG, 0xff, 0}, &Room::loveaUseRomulanLaughingGas },
174 { {ACTION_USE, OBJECT_IN2O, 0xff, 0}, &Room::loveaUseHumanLaughingGas },
175 { {ACTION_USE, OBJECT_INH3, 0xff, 0}, &Room::loveaUseAmmonia },
176 { {ACTION_USE, OBJECT_ICOMM, 0xff, 0}, &Room::loveaUseCommunicator },
177 { {ACTION_LIST_END, 0, 0, 0}, nullptr }
178 };
179
180 enum love2TextIds {
181 TX_SPEAKER_KIRK, TX_SPEAKER_MCCOY, TX_SPEAKER_SPOCK, TX_SPEAKER_FERRIS, TX_SPEAKER_COMPUTER,
182 TX_LOV0_011, TX_LOV0_012, TX_LOV0_013, TX_LOV0_014, TX_LOV0_015,
183 TX_LOV0_016, TX_LOV0_017, TX_LOV0_019, TX_LOV0_020, TX_LOV0_021,
184 TX_LOV0_022, TX_LOV0_025, TX_LOV0_026, TX_LOV0_029, TX_LOV0_033,
185 TX_LOV0_039, TX_LOV0_040, TX_LOV0_041, TX_LOV0_042, TX_LOV0_043,
186 TX_LOV0_045, TX_LOV0_046, TX_LOV0_047, TX_LOV0_048, TX_LOV0_049,
187 TX_LOV0_050, TX_LOV0_101, TX_LOV0_102, TX_LOV0_103, TX_LOV0_104,
188 TX_LOV0_105, TX_LOV0_106, TX_LOV0_107, TX_LOV0_124, TX_LOV2_001,
189 TX_LOV2_002, TX_LOV2_003, TX_LOV2_004, TX_LOV2_005, TX_LOV2_006,
190 TX_LOV2_007, TX_LOV2_008, TX_LOV2_009, TX_LOV2_010, TX_LOV2_011,
191 TX_LOV2_012, TX_LOV2_014, TX_LOV2_015, TX_LOV2_016, TX_LOV2_017,
192 TX_LOV2_018, TX_LOV2_019, TX_LOV2_020, TX_LOV2_021, TX_LOV2_022,
193 TX_LOV2_023, TX_LOV2_024, TX_LOV2_025, TX_LOV2_026, TX_LOV2_027,
194 TX_LOV2_028, TX_LOV2_029, TX_LOV2_030, TX_LOV2_031, TX_LOV2_032,
195 TX_LOV2_033, TX_LOV2_034, TX_LOV2_035, TX_LOV2_036, TX_LOV2_037,
196 TX_LOV2_038, TX_LOV2_039, TX_LOV2_040, TX_LOV2_041, TX_LOV2_043,
197 TX_LOV5_015, TX_LOV5_019, TX_LOV5_027, TX_LOV5_030, TX_LOV5_038,
198 TX_LOVA_100, TX_LOVA_F01, TX_LOVA_F02, TX_LOVA_F03, TX_LOVA_F04,
199 TX_LOVA_F07, TX_LOVA_F08, TX_LOVA_F10, TX_LOVA_F54, TX_LOVA_F55,
200 TX_LOV2N000, TX_LOV2N001, TX_LOV2N002, TX_LOV2N003, TX_LOV2N004,
201 TX_LOV2N005, TX_LOV2N006, TX_LOV2N007, TX_LOV2N008, TX_LOV2N009,
202 TX_LOV2N010, TX_LOV2N011, TX_LOV2N012, TX_LOV2N013, TX_LOV2N014,
203 TX_LOV2N015, TX_LOV2N016, TX_LOV2N017, TX_LOV2N018, TX_LOV2N019,
204 TX_LOV2N024, TX_LOV2N025, TX_LOV2N026, TX_LOV2N027, TX_LOV2N028,
205 TX_LOV2N029, TX_LOV2N030, TX_LOV2N031, TX_LOV2N033, TX_LOV2N034,
206 TX_LOV2N035, TX_LOV2N036, TX_LOV2N037, TX_LOV2N038, TX_LOV2N039,
207 TX_LOV2N040, TX_LOV2N041, TX_LOV2N042, TX_LOV2N043, TX_LOV2N044,
208 TX_LOV2N045, TX_LOV2N046, TX_LOV2N047, TX_LOV2N048, TX_LOV2N049,
209 TX_LOV2N050, TX_LOV2N051, TX_MUD2_040, TX_MUD4_018, TX_TUG2_010,
210 TX_VENA_F41, TX_BRIDU146, TX_GENER004
211 };
212
213 // TODO: Finish floppy offsets
214 extern const RoomTextOffsets love2TextOffsets[] = {
215 { TX_SPEAKER_KIRK, 14244, 0 },
216 { TX_SPEAKER_MCCOY, 14255, 0 },
217 { TX_SPEAKER_SPOCK, 14265, 0 },
218 { TX_SPEAKER_FERRIS, 14275, 0 },
219 { TX_SPEAKER_COMPUTER, 14287, 0 },
220 { TX_LOV0_011, 16471, 0 },
221 { TX_LOV0_012, 16598, 0 },
222 { TX_LOV0_013, 16894, 0 },
223 { TX_LOV0_014, 16658, 0 },
224 { TX_LOV0_015, 16762, 0 },
225 { TX_LOV0_016, 16565, 0 },
226 { TX_LOV0_017, 17028, 0 },
227 { TX_LOV0_019, 16948, 0 },
228 { TX_LOV0_020, 16505, 0 },
229 { TX_LOV0_021, 16816, 0 },
230 { TX_LOV0_022, 16706, 0 },
231 { TX_LOV0_025, 17954, 0 },
232 { TX_LOV0_026, 17827, 0 },
233 { TX_LOV0_029, 17707, 0 },
234 { TX_LOV0_033, 17767, 0 },
235 { TX_LOV0_039, 17089, 0 },
236 { TX_LOV0_040, 17216, 0 },
237 { TX_LOV0_041, 17512, 0 },
238 { TX_LOV0_042, 17276, 0 },
239 { TX_LOV0_043, 17380, 0 },
240 { TX_LOV0_045, 17183, 0 },
241 { TX_LOV0_046, 17646, 0 },
242 { TX_LOV0_047, 17566, 0 },
243 { TX_LOV0_048, 17123, 0 },
244 { TX_LOV0_049, 17434, 0 },
245 { TX_LOV0_050, 17324, 0 },
246 { TX_LOV0_101, 18035, 0 },
247 { TX_LOV0_102, 18099, 0 },
248 { TX_LOV0_103, 18169, 0 },
249 { TX_LOV0_104, 18219, 0 },
250 { TX_LOV0_105, 18276, 0 },
251 { TX_LOV0_106, 18388, 0 },
252 { TX_LOV0_107, 18456, 0 },
253 { TX_LOV0_124, 17904, 0 },
254 { TX_LOV2_001, 1734, 0 },
255 { TX_LOV2_002, 6690, 0 },
256 { TX_LOV2_003, 5722, 0 },
257 { TX_LOV2_004, 5885, 0 },
258 { TX_LOV2_005, 4110, 0 },
259 { TX_LOV2_006, 4025, 0 },
260 { TX_LOV2_007, 8933, 0 },
261 { TX_LOV2_008, 15998, 0 },
262 { TX_LOV2_009, 15764, 0 },
263 { TX_LOV2_010, 4710, 0 },
264 //{ TX_LOV2_010, 16437, 0 }, // ignore duplicate line
265 { TX_LOV2_011, 9129, 0 },
266 { TX_LOV2_012, 1916, 0 },
267 { TX_LOV2_014, 8848, 0 },
268 { TX_LOV2_015, 5377, 0 },
269 { TX_LOV2_016, 15386, 0 },
270 { TX_LOV2_017, 7699, 0 },
271 { TX_LOV2_018, 6248, 0 },
272 { TX_LOV2_019, 15259, 0 },
273 { TX_LOV2_020, 8083, 0 },
274 { TX_LOV2_021, 6856, 0 },
275 { TX_LOV2_022, 6402, 0 },
276 { TX_LOV2_023, 7371, 0 },
277 { TX_LOV2_024, 4468, 0 },
278 { TX_LOV2_025, 3226, 0 },
279 //{ TX_LOV2_025, 3540, 0 }, // ignore duplicate line
280 { TX_LOV2_026, 2639, 0 },
281 { TX_LOV2_027, 16081, 0 },
282 { TX_LOV2_028, 6936, 0 },
283 { TX_LOV2_029, 15832, 0 },
284 { TX_LOV2_030, 6312, 0 },
285 { TX_LOV2_031, 6088, 0 },
286 { TX_LOV2_032, 5224, 0 },
287 { TX_LOV2_033, 15321, 0 },
288 { TX_LOV2_034, 7288, 0 }, // NOTE: has typo (dash instead of underscore)
289 { TX_LOV2_035, 14978, 0 },
290 { TX_LOV2_036, 5447, 0 },
291 { TX_LOV2_037, 15561, 0 },
292 { TX_LOV2_038, 6472, 0 },
293 { TX_LOV2_039, 7111, 0 }, // NOTE: has typo (dash instead of underscore)
294 { TX_LOV2_040, 9058, 0 },
295 { TX_LOV2_041, 15889, 0 },
296 { TX_LOV2_043, 5634, 0 },
297 { TX_LOV5_015, 11567, 0 },
298 //{ TX_LOV5_015, 11388, 0 }, // ignore duplicate line
299 { TX_LOV5_019, 11310, 0 },
300 { TX_LOV5_027, 11823, 0 },
301 { TX_LOV5_030, 11727, 0 },
302 { TX_LOV5_038, 11778, 0 },
303 { TX_LOVA_100, 12932, 0 },
304 { TX_LOVA_F01, 12374, 0 },
305 { TX_LOVA_F02, 12446, 0 },
306 { TX_LOVA_F03, 12645, 0 },
307 { TX_LOVA_F04, 12560, 0 },
308 { TX_LOVA_F07, 13009, 0 },
309 { TX_LOVA_F08, 11998, 0 },
310 //{ TX_LOVA_F08, 12713, 0 }, // ignore duplicate line
311 { TX_LOVA_F10, 12880, 0 },
312 { TX_LOVA_F54, 12154, 0 },
313 { TX_LOVA_F55, 11455, 0 },
314 { TX_LOV2N000, 16147, 0 },
315 { TX_LOV2N001, 15741, 0 },
316 { TX_LOV2N002, 14608, 0 },
317 { TX_LOV2N003, 14647, 0 },
318 { TX_LOV2N004, 14569, 0 },
319 { TX_LOV2N005, 4653, 0 },
320 //{ TX_LOV2N005, 13294, 0 }, // ignore duplicate line
321 //{ TX_LOV2N005, 13148, 0 }, // ignore duplicate line
322 //{ TX_LOV2N005, 13068, 0 }, // ignore duplicate line
323 //{ TX_LOV2N005, 4410, 0 }, // ignore duplicate line
324 { TX_LOV2N006, 14300, 0 },
325 { TX_LOV2N007, 16217, 0 },
326 { TX_LOV2N008, 16186, 0 },
327 { TX_LOV2N009, 1467, 0 },
328 { TX_LOV2N010, 14780, 0 },
329 { TX_LOV2N011, 14686, 0 },
330 { TX_LOV2N012, 4334, 0 },
331 { TX_LOV2N013, 16249, 0 },
332 { TX_LOV2N014, 14728, 0 },
333 { TX_LOV2N015, 16281, 0 },
334 { TX_LOV2N016, 5555, 0 },
335 { TX_LOV2N017, 5147, 0 },
336 { TX_LOV2N018, 5812, 0 },
337 { TX_LOV2N019, 6013, 0 },
338 { TX_LOV2N024, 2955, 0 },
339 { TX_LOV2N025, 8231, 0 },
340 //{ TX_LOV2N025, 8454, 0 }, // ignore duplicate line
341 { TX_LOV2N026, 14840, 0 },
342 { TX_LOV2N027, 14878, 0 },
343 { TX_LOV2N028, 14425, 0 },
344 { TX_LOV2N029, 14920, 0 },
345 { TX_LOV2N030, 3356, 0 },
346 { TX_LOV2N031, 3696, 0 },
347 { TX_LOV2N033, 16366, 0 },
348 { TX_LOV2N034, 2843, 0 },
349 { TX_LOV2N035, 3081, 0 },
350 { TX_LOV2N036, 9618, 0 },
351 { TX_LOV2N037, 9803, 0 },
352 { TX_LOV2N038, 10228, 0 },
353 { TX_LOV2N039, 10072, 0 },
354 { TX_LOV2N040, 9986, 0 },
355 { TX_LOV2N041, 10152, 0 },
356 { TX_LOV2N042, 9298, 0 },
357 { TX_LOV2N043, 10484, 0 },
358 { TX_LOV2N044, 9430, 0 },
359 { TX_LOV2N045, 15417, 0 },
360 { TX_LOV2N046, 8005, 0 },
361 { TX_LOV2N047, 7616, 0 },
362 { TX_LOV2N048, 7209, 0 },
363 { TX_LOV2N049, 7033, 0 },
364 { TX_LOV2N050, 6778, 0 },
365 { TX_LOV2N051, 6612, 0 },
366 { TX_MUD2_040, 13205, 0 },
367 { TX_MUD4_018, 13414, 0 },
368 //{ TX_MUD4_018, 13911, 0 }, // ignore duplicate line
369 //{ TX_MUD4_018, 13747, 0 }, // ignore duplicate line
370 //{ TX_MUD4_018, 13578, 0 }, // ignore duplicate line
371 { TX_TUG2_010, 12810, 0 },
372 { TX_VENA_F41, 14034, 0 },
373 //{ TX_VENA_F41, 13537, 0 }, // ignore duplicate line
374 //{ TX_VENA_F41, 13870, 0 }, // ignore duplicate line
375 //{ TX_VENA_F41, 13701, 0 }, // ignore duplicate line
376 { TX_BRIDU146, 13647, 0 },
377 //{ TX_BRIDU146, 13980, 0 }, // ignore duplicate line
378 //{ TX_BRIDU146, 13816, 0 }, // ignore duplicate line
379 //{ TX_BRIDU146, 13483, 0 }, // ignore duplicate line
380 { TX_GENER004, 12303, 0 },
381 { -1, 0, 0 }
382 };
383
384 extern const RoomText love2Texts[] = {
385 { -1, Common::UNK_LANG, "" }
386 };
387
love2Tick1()388 void Room::love2Tick1() {
389 playVoc("LOV2LOOP");
390
391 char canName[10];
392
393 switch (_awayMission->love.canister1) {
394 case CANTYPE_O2:
395 strcpy(canName, "o2can");
396 break;
397 case CANTYPE_H2:
398 strcpy(canName, "h2can");
399 break;
400 case CANTYPE_N2:
401 strcpy(canName, "n2can");
402 break;
403 default:
404 break;
405 }
406
407 if (_awayMission->love.canister1 >= 1 && _awayMission->love.canister1 <= 3)
408 loadActorAnim(OBJECT_CAN1, canName, 0xa7, 0xae, 0);
409
410 switch (_awayMission->love.canister2) {
411 case CANTYPE_O2:
412 strcpy(canName, "o2can");
413 break;
414 case CANTYPE_H2:
415 strcpy(canName, "h2can");
416 break;
417 case CANTYPE_N2:
418 strcpy(canName, "n2can");
419 break;
420 default:
421 break;
422 }
423
424 if (_awayMission->love.canister2 >= 1 && _awayMission->love.canister2 <= 3)
425 loadActorAnim(OBJECT_CAN2, canName, 0xb1, 0xaf, 0);
426
427 if (_awayMission->love.gasFeedOn)
428 loadActorAnim(OBJECT_GAS_FEED, "s3r3vo", 0xac, 0x75, 0);
429 else
430 loadActorAnim(OBJECT_GAS_FEED, "s3r3vc", 0xac, 0x75, 0);
431
432 if (_awayMission->love.cabinetOpen)
433 loadActorAnim(OBJECT_CABINET, "s3r3d1o", 0x1e, 0xaf, 0);
434 else
435 loadActorAnim(OBJECT_CABINET, "s3r3d1c", 0x1e, 0xaf, 0);
436
437 if (_awayMission->love.cabinetOpen && !haveItem(OBJECT_IANTIGRA))
438 loadActorAnim(OBJECT_ANTIGRAV, "antigr", 0x1f, 0xa7, 0);
439
440 if (_awayMission->love.synthesizerContents != 0)
441 loadActorAnim(OBJECT_SYNTHESIZER_DOOR, "s3r3d2o", 0x8a, 0x8d, 0);
442 else
443 loadActorAnim(OBJECT_SYNTHESIZER_DOOR, "s3r3d2c", 0x8a, 0x8d, 0);
444
445 bool valid = true;
446
447 switch (_awayMission->love.synthesizerContents) {
448 case SYNTHITEM_PBC:
449 strcpy(_roomVar.love.chamberInputAnim, "pbcanm");
450 _roomVar.love.chamberObject = OBJECT_POLYBERYLCARBONATE;
451 break;
452 case SYNTHITEM_VIRUS_SAMPLE:
453 strcpy(_roomVar.love.chamberInputAnim, "dishes");
454 _roomVar.love.chamberObject = OBJECT_VIRUSSAMPLE;
455 break;
456 case SYNTHITEM_CURE_SAMPLE:
457 strcpy(_roomVar.love.chamberInputAnim, "dishes");
458 _roomVar.love.chamberObject = OBJECT_CURESAMPLE;
459 break;
460 case SYNTHITEM_BOTTLE:
461 switch (_awayMission->love.synthesizerBottleIndex) {
462 case 1:
463 strcpy(_roomVar.love.chamberOutputAnim, "btle1");
464 _roomVar.love.chamberObject = OBJECT_SYNTHESIZER_OUTPUT;
465 break;
466 case 2:
467 strcpy(_roomVar.love.chamberOutputAnim, "btle2");
468 _roomVar.love.chamberObject = OBJECT_SYNTHESIZER_OUTPUT;
469 break;
470 case 3:
471 strcpy(_roomVar.love.chamberOutputAnim, "btle3");
472 _roomVar.love.chamberObject = OBJECT_SYNTHESIZER_OUTPUT;
473 break;
474 case 4:
475 strcpy(_roomVar.love.chamberOutputAnim, "btle4");
476 _roomVar.love.chamberObject = OBJECT_SYNTHESIZER_OUTPUT;
477 break;
478 default:
479 strcpy(_roomVar.love.chamberOutputAnim, "cure");
480 _roomVar.love.chamberObject = OBJECT_CURE;
481 break;
482 }
483 break;
484 default:
485 valid = false;
486 break;
487 }
488
489 if (valid) {
490 if (_awayMission->love.synthesizerContents == 9)
491 loadActorAnim2(_roomVar.love.chamberObject, _roomVar.love.chamberOutputAnim, 0x8a, 0x8b, 0);
492 else
493 loadActorAnim2(_roomVar.love.chamberObject, _roomVar.love.chamberInputAnim, 0x8a, 0x8b, 0);
494 }
495
496 if (_awayMission->love.releasedHumanLaughingGas)
497 _awayMission->timers[0] = getRandomWordInRange(200, 400);
498 if (_awayMission->love.releasedRomulanLaughingGas)
499 _awayMission->timers[1] = getRandomWordInRange(200, 400);
500 _awayMission->timers[2] = 200;
501
502 loadActorAnim(OBJECT_DOOR, "s3r3d3a", 0x12a, 0xb5, 0);
503
504 _roomVar.love.cmnXPosToCureSpock = 0xc9;
505 _roomVar.love.cmnYPosToCureSpock = 0xb7;
506 }
507
love2TouchedWarp1()508 void Room::love2TouchedWarp1() {
509 _awayMission->disableInput = true;
510 playSoundEffectIndex(kSfxDoor);
511 _awayMission->timers[3] = 10;
512 }
513
love2Timer3Expired()514 void Room::love2Timer3Expired() {
515 loadRoomIndex(0, 0);
516 }
517
love2WalkToDoor()518 void Room::love2WalkToDoor() {
519 _awayMission->disableInput = true;
520 _roomVar.love.walkingToDoor = true;
521 walkCrewman(OBJECT_KIRK, 0x127, 0xba, 14);
522 }
523
524 // Triggers door opening
love2TouchedHotspot0()525 void Room::love2TouchedHotspot0() {
526 if (_roomVar.love.walkingToDoor) {
527 loadActorAnim(OBJECT_DOOR, "s3r3d3", 0x12a, 0xb5, 1);
528 playSoundEffectIndex(kSfxDoor);
529 }
530 }
531
love2DoorReachedOrOpened()532 void Room::love2DoorReachedOrOpened() {
533 _roomVar.love.doorOpenCounter++;
534 if (_roomVar.love.doorOpenCounter == 2)
535 loadRoomIndex(1, 1);
536 }
537
love2LookAtCabinet()538 void Room::love2LookAtCabinet() {
539 showDescription(TX_LOV2N027);
540 }
541
love2LookAtDoor()542 void Room::love2LookAtDoor() {
543 showDescription(TX_LOV2N001);
544 }
545
love2LookAtSynthesizer()546 void Room::love2LookAtSynthesizer() {
547 showDescription(TX_LOV2N028);
548 }
549
love2LookAtAnywhere()550 void Room::love2LookAtAnywhere() {
551 showDescription(TX_LOV2N026);
552 }
553
love2LookAtAntigrav()554 void Room::love2LookAtAntigrav() {
555 showDescription(TX_LOV2N006);
556 }
557
love2LookAtMccoy()558 void Room::love2LookAtMccoy() {
559 showDescription(TX_LOV2N011);
560 }
561
love2LookAtSpock()562 void Room::love2LookAtSpock() {
563 showDescription(TX_LOV2N014);
564 }
565
love2LookAtRedshirt()566 void Room::love2LookAtRedshirt() {
567 showDescription(TX_LOV2N010);
568 }
569
love2LookAtKirk()570 void Room::love2LookAtKirk() {
571 showDescription(TX_LOV2N009);
572 }
573
love2LookAtArdak()574 void Room::love2LookAtArdak() {
575 showDescription(TX_LOV2N045);
576 showText(TX_SPEAKER_SPOCK, TX_LOV2_037);
577 }
578
love2LookAtChamber()579 void Room::love2LookAtChamber() {
580 showDescription(TX_LOV2N029);
581 showText(TX_SPEAKER_SPOCK, TX_LOV2_035);
582 showText(TX_SPEAKER_MCCOY, TX_LOV2_019);
583 showText(TX_SPEAKER_SPOCK, TX_LOV2_033);
584 showText(TX_SPEAKER_MCCOY, TX_LOV2_016);
585 }
586
love2LookAtCan1()587 void Room::love2LookAtCan1() {
588 switch (_awayMission->love.canister1) {
589 case CANTYPE_O2:
590 showDescription(TX_LOV2N004);
591 break;
592 case CANTYPE_H2:
593 showDescription(TX_LOV2N002);
594 break;
595 case CANTYPE_N2:
596 default:
597 showDescription(TX_LOV2N003);
598 break;
599 }
600 }
601
love2LookAtCan2()602 void Room::love2LookAtCan2() {
603 switch (_awayMission->love.canister2) {
604 case CANTYPE_O2:
605 showDescription(TX_LOV2N004);
606 break;
607 case CANTYPE_H2:
608 showDescription(TX_LOV2N002);
609 break;
610 case CANTYPE_N2:
611 default:
612 showDescription(TX_LOV2N003);
613 break;
614 }
615 }
616
love2TalkToKirk()617 void Room::love2TalkToKirk() {
618 showText(TX_SPEAKER_KIRK, TX_LOV2_001);
619 }
620
love2TalkToSpock()621 void Room::love2TalkToSpock() {
622 showText(TX_SPEAKER_SPOCK, TX_LOV2_029);
623 }
624
love2TalkToMccoy()625 void Room::love2TalkToMccoy() {
626 showText(TX_SPEAKER_MCCOY, TX_LOV2_009);
627 }
628
love2TalkToRedshirt()629 void Room::love2TalkToRedshirt() {
630 showText(TX_SPEAKER_FERRIS, TX_LOV2_041);
631 }
632
love2UseMTricorderAnywhere()633 void Room::love2UseMTricorderAnywhere() {
634 if (_awayMission->love.knowAboutVirus)
635 mccoyScan(DIR_S, TX_SPEAKER_MCCOY, TX_LOV2_008, false);
636 else
637 mccoyScan(DIR_S, TX_SPEAKER_MCCOY, TX_LOV2_012, false);
638 }
639
love2UseSTricorderAnywhere()640 void Room::love2UseSTricorderAnywhere() {
641 spockScan(DIR_S, TX_SPEAKER_SPOCK, TX_LOV2_027, false);
642 }
643
love2UseKirkOnCabinet()644 void Room::love2UseKirkOnCabinet() {
645 _roomVar.love.chamberObject = OBJECT_KIRK;
646 walkCrewman(OBJECT_KIRK, 0x2b, 0xbb, 12);
647 }
648
love2UseSpockOnCabinet()649 void Room::love2UseSpockOnCabinet() {
650 _roomVar.love.chamberObject = OBJECT_SPOCK;
651 walkCrewman(OBJECT_SPOCK, 0x2b, 0xbb, 12);
652 }
653
love2UseMccoyOnCabinet()654 void Room::love2UseMccoyOnCabinet() {
655 _roomVar.love.chamberObject = OBJECT_MCCOY;
656 walkCrewman(OBJECT_MCCOY, 0x2b, 0xbb, 12);
657 }
658
love2UseRedshirtOnCabinet()659 void Room::love2UseRedshirtOnCabinet() {
660 _roomVar.love.chamberObject = OBJECT_REDSHIRT;
661 walkCrewman(OBJECT_REDSHIRT, 0x2b, 0xbb, 12);
662 }
663
love2CrewmanReachedCabinet()664 void Room::love2CrewmanReachedCabinet() {
665 Common::String anim = getCrewmanAnimFilename(_roomVar.love.chamberObject, "usehw");
666 loadActorAnim2(_roomVar.love.chamberObject, anim, -1, -1, 11);
667 }
668
love2CrewmanAccessedCabinet()669 void Room::love2CrewmanAccessedCabinet() {
670 if (_awayMission->love.cabinetOpen)
671 loadActorAnim2(OBJECT_CABINET, "s3r3d4", 0x1e, 0xaf, 2);
672 else
673 loadActorAnim2(OBJECT_CABINET, "s3r3d1", 0x1e, 0xaf, 2);
674
675 playSoundEffectIndex(kSfxDoor);
676
677 if (_awayMission->love.cabinetOpen)
678 loadActorStandAnim(OBJECT_ANTIGRAV);
679
680 _awayMission->love.cabinetOpen = !_awayMission->love.cabinetOpen;
681 }
682
love2CrewmanOpenedOrClosedCabinet()683 void Room::love2CrewmanOpenedOrClosedCabinet() {
684 if (_awayMission->love.cabinetOpen && !haveItem(OBJECT_IANTIGRA))
685 loadActorAnim(OBJECT_ANTIGRAV, "antigr", 0x1f, 0xa7, 0);
686 }
687
love2UseWrenchOnGasFeed()688 void Room::love2UseWrenchOnGasFeed() {
689 walkCrewman(OBJECT_KIRK, 0xa8, 0xb7, 1);
690 }
691
love2ReachedGasFeed()692 void Room::love2ReachedGasFeed() {
693 loadActorAnim2(OBJECT_KIRK, "kusehn", -1, -1, 12);
694 playVoc("MUR3E1S");
695 }
696
love2ChangedGasFeed()697 void Room::love2ChangedGasFeed() {
698 if (_awayMission->love.gasFeedOn) {
699 _awayMission->love.gasFeedOn = false;
700 loadActorAnim2(OBJECT_GAS_FEED, "s3r3v2", 0xac, 0x75, 0);
701 showDescription(TX_LOV2N007);
702 } else {
703 _awayMission->love.gasFeedOn = true;
704 loadActorAnim2(OBJECT_GAS_FEED, "s3r3v1", 0xac, 0x75, 0);
705 showDescription(TX_LOV2N008);
706 }
707 }
708
love2UseO2GasOnCanisterSlot()709 void Room::love2UseO2GasOnCanisterSlot() {
710 _roomVar.love.canisterType = CANTYPE_O2;
711 strcpy(_roomVar.love.canisterAnim, "o2can");
712 _roomVar.love.canisterItem = OBJECT_IO2GAS;
713 walkCrewman(OBJECT_KIRK, 0xa8, 0xb7, 3);
714 }
715
love2UseH2GasOnCanisterSlot()716 void Room::love2UseH2GasOnCanisterSlot() {
717 _roomVar.love.canisterType = CANTYPE_H2;
718 strcpy(_roomVar.love.canisterAnim, "h2can");
719 _roomVar.love.canisterItem = OBJECT_IH2GAS;
720 walkCrewman(OBJECT_KIRK, 0xa8, 0xb7, 3);
721 }
722
love2UseN2GasOnCanisterSlot()723 void Room::love2UseN2GasOnCanisterSlot() {
724 _roomVar.love.canisterType = CANTYPE_N2;
725 strcpy(_roomVar.love.canisterAnim, "n2can");
726 _roomVar.love.canisterItem = OBJECT_IN2GAS;
727 walkCrewman(OBJECT_KIRK, 0xa8, 0xb7, 3);
728 }
729
love2ReachedCanisterSlot()730 void Room::love2ReachedCanisterSlot() {
731 if (_awayMission->love.gasFeedOn)
732 showText(TX_SPEAKER_SPOCK, TX_LOV2_026);
733 else {
734 if (_awayMission->love.canister1 == CANTYPE_NONE)
735 loadActorAnim2(OBJECT_KIRK, "kusehn", -1, -1, 13);
736 else if (_awayMission->love.canister2 == CANTYPE_NONE)
737 loadActorAnim2(OBJECT_KIRK, "kusehn", -1, -1, 14);
738 else
739 showDescription(TX_LOV2N024);
740 }
741 }
742
love2PutCanisterInSlot1()743 void Room::love2PutCanisterInSlot1() {
744 playVoc("SE6FOOD");
745 loadActorAnim(OBJECT_CAN1, _roomVar.love.canisterAnim, 0xa7, 0xae, 0);
746 _awayMission->love.canister1 = _roomVar.love.canisterType;
747 showDescription(TX_LOV2N034);
748 loseItem(_roomVar.love.canisterItem);
749 }
750
love2PutCanisterInSlot2()751 void Room::love2PutCanisterInSlot2() {
752 playVoc("SE6FOOD");
753 loadActorAnim(OBJECT_CAN2, _roomVar.love.canisterAnim, 0xb1, 0xaf, 0);
754 _awayMission->love.canister2 = _roomVar.love.canisterType;
755 showDescription(TX_LOV2N035);
756 loseItem(_roomVar.love.canisterItem);
757 }
758
love2UseAntigravOnCanister1()759 void Room::love2UseAntigravOnCanister1() {
760 walkCrewman(OBJECT_KIRK, 0xa8, 0xb7, 4);
761 }
762
love2ReachedCanisterSlot1ToGet()763 void Room::love2ReachedCanisterSlot1ToGet() {
764 if (_awayMission->love.gasFeedOn)
765 showText(TX_SPEAKER_SPOCK, TX_LOV2_025);
766 else {
767 loadActorAnim2(OBJECT_KIRK, "kusehn", -1, -1, 15);
768 // BUGFIX: original game only played this for canister 2
769 playVoc("SE3PLBAT");
770 }
771 }
772
love2TookCanister1()773 void Room::love2TookCanister1() {
774 showDescription(TX_LOV2N030);
775 loadActorStandAnim(OBJECT_CAN1);
776
777 switch (_awayMission->love.canister1) {
778 case CANTYPE_O2:
779 giveItem(OBJECT_IO2GAS);
780 break;
781 case CANTYPE_H2:
782 giveItem(OBJECT_IH2GAS);
783 break;
784 case CANTYPE_N2:
785 default:
786 giveItem(OBJECT_IN2GAS);
787 break;
788 }
789
790 _awayMission->love.canister1 = CANTYPE_NONE;
791 }
792
love2UseAntigravOnCanister2()793 void Room::love2UseAntigravOnCanister2() {
794 walkCrewman(OBJECT_KIRK, 0xa8, 0xb7, 5);
795 }
796
love2ReachedCanisterSlot2ToGet()797 void Room::love2ReachedCanisterSlot2ToGet() {
798 if (_awayMission->love.gasFeedOn)
799 showText(TX_SPEAKER_SPOCK, TX_LOV2_025);
800 else {
801 loadActorAnim2(OBJECT_KIRK, "kusehn", -1, -1, 16);
802 playVoc("SE3PLBAT");
803 }
804 }
805
love2TookCanister2()806 void Room::love2TookCanister2() {
807 showDescription(TX_LOV2N031);
808 loadActorStandAnim(OBJECT_CAN2);
809
810 switch (_awayMission->love.canister2) {
811 case CANTYPE_O2:
812 giveItem(OBJECT_IO2GAS);
813 break;
814 case CANTYPE_H2:
815 giveItem(OBJECT_IH2GAS);
816 break;
817 case CANTYPE_N2:
818 default:
819 giveItem(OBJECT_IN2GAS);
820 break;
821 }
822
823 _awayMission->love.canister2 = CANTYPE_NONE;
824 }
825
love2UseKirkOnSynthesizer()826 void Room::love2UseKirkOnSynthesizer() {
827 _roomVar.love.chamberObject = OBJECT_KIRK;
828 walkCrewman(_roomVar.love.chamberObject, 0x46, 0xae, 13);
829 }
830
love2UseSpockOnSynthesizer()831 void Room::love2UseSpockOnSynthesizer() {
832 _roomVar.love.chamberObject = OBJECT_SPOCK;
833 walkCrewman(_roomVar.love.chamberObject, 0x46, 0xae, 13);
834 }
835
love2UseMccoyOnSynthesizer()836 void Room::love2UseMccoyOnSynthesizer() {
837 _roomVar.love.chamberObject = OBJECT_MCCOY;
838 walkCrewman(_roomVar.love.chamberObject, 0x46, 0xae, 13);
839 }
840
love2UseRedshirtOnSynthesizer()841 void Room::love2UseRedshirtOnSynthesizer() {
842 _roomVar.love.chamberObject = OBJECT_REDSHIRT;
843 walkCrewman(_roomVar.love.chamberObject, 0x46, 0xae, 13);
844 }
845
love2CrewmanReachedSynthesizer()846 void Room::love2CrewmanReachedSynthesizer() {
847 Common::String anim = getCrewmanAnimFilename(_roomVar.love.chamberObject, "usemn");
848 loadActorAnim2(_roomVar.love.chamberObject, anim, -1, -1, 17);
849 }
850
love2CrewmanUsedSynthesizer()851 void Room::love2CrewmanUsedSynthesizer() {
852 if (_awayMission->love.gasFeedOn) {
853 love2UseSynthesizer();
854 } else {
855 if (_roomVar.love.cb == 3) {
856 if (haveItem(OBJECT_IWRENCH)) {
857 showText(TX_SPEAKER_SPOCK, TX_LOV2_005);
858 walkCrewman(OBJECT_SPOCK, 0xa8, 0xb7, 16);
859 } else
860 showText(TX_SPEAKER_SPOCK, TX_LOV2_006);
861 } else {
862 _roomVar.love.cb++;
863 showDescription(TX_LOV2N012);
864 }
865 }
866 }
867
868
love2SpockReachedGasFeeds()869 void Room::love2SpockReachedGasFeeds() {
870 loadActorAnim2(OBJECT_SPOCK, "susehn", -1, -1, 18);
871 }
872
love2SpockEnabledGasFeeds()873 void Room::love2SpockEnabledGasFeeds() {
874 _awayMission->love.gasFeedOn = true;
875
876 loadActorAnim2(OBJECT_GAS_FEED, "s3r3v1", 0xac, 0x75, 0);
877 showDescription(TX_LOV2N008);
878 walkCrewman(OBJECT_SPOCK, 0xc6, 0xbb, 0);
879
880 love2UseSynthesizer();
881 }
882
883 // Synthesizer takes the input and produces some output
love2UseSynthesizer()884 void Room::love2UseSynthesizer() {
885 if (_awayMission->love.canister1 != 0) {
886 if (_awayMission->love.canister2 != 0) {
887 int c1 = _awayMission->love.canister1;
888 int c2 = _awayMission->love.canister2;
889 if (c1 > c2) {
890 int tmp = c1;
891 c1 = c2;
892 c2 = tmp;
893 }
894
895 if (c1 == CANTYPE_O2 && c2 == CANTYPE_H2) {
896 switch (_awayMission->love.synthesizerContents) {
897 case SYNTHITEM_PBC: // Romulan Laughing Gas
898 loadActorAnim(OBJECT_SYNTHESIZER_DOOR, "s3r3d5", -1, -1, 27); // -> love2ClosedSynthesizerDoorMakingRLG
899 playSoundEffectIndex(kSfxDoor);
900 loadActorStandAnim(OBJECT_POLYBERYLCARBONATE);
901 break;
902
903 case SYNTHITEM_VIRUS_SAMPLE: // Wet goo
904 showDescription(TX_LOV2N051);
905 showText(TX_SPEAKER_KIRK, TX_LOV2_002);
906 loadActorStandAnim(OBJECT_VIRUSSAMPLE);
907 // Close synthesizer door
908 loadActorAnim(OBJECT_SYNTHESIZER_DOOR, "s3r3d5", 0x8a, 0x8d, 0);
909 playSoundEffectIndex(kSfxDoor);
910 _awayMission->love.synthesizerContents = 0;
911 break;
912
913 case SYNTHITEM_CURE_SAMPLE: // Wet goo
914 showDescription(TX_LOV2N050);
915 showText(TX_SPEAKER_MCCOY, TX_LOV2_021);
916 loadActorStandAnim(OBJECT_CURESAMPLE);
917 // Close synthesizer door
918 loadActorAnim(OBJECT_SYNTHESIZER_DOOR, "s3r3d5", 0x8a, 0x8d, 0);
919 playSoundEffectIndex(kSfxDoor);
920 _awayMission->love.synthesizerContents = 0;
921 break;
922
923 case SYNTHITEM_BOTTLE: // Nothing happens
924 showText(TX_SPEAKER_SPOCK, TX_LOV2_028);
925 break;
926
927 case SYNTHITEM_NONE: // Water
928 default:
929 _awayMission->love.synthesizerBottleIndex = BOTTLETYPE_H2O;
930 strcpy(_roomVar.love.chamberOutputAnim, "btle3");
931 // Produce bottle
932 loadActorAnim(OBJECT_SYNTHESIZER_DOOR, "s3r3d2", 0x8a, 0x8d, 3); // -> love2SynthesizerDoorClosed
933 playSoundEffectIndex(kSfxDoor);
934 break;
935 }
936 } else if (c1 == CANTYPE_H2 && c2 == CANTYPE_N2) {
937 switch (_awayMission->love.synthesizerContents) {
938 case SYNTHITEM_PBC: // Inert matter
939 showDescription(TX_LOV2N049);
940 showText(TX_SPEAKER_SPOCK, TX_LOV2_039); // BUGFIX: original didn't play audio
941 loadActorStandAnim(OBJECT_POLYBERYLCARBONATE);
942 // Close synthesizer door
943 loadActorAnim(OBJECT_SYNTHESIZER_DOOR, "s3r3d5", 0x8a, 0x8d, 0);
944 playSoundEffectIndex(kSfxDoor);
945 _awayMission->love.synthesizerContents = 0;
946 break;
947
948 case SYNTHITEM_VIRUS_SAMPLE: // Colorless goo (with useful information about virus in ammonia)
949 showDescription(TX_LOV2N048);
950 showText(TX_SPEAKER_SPOCK, TX_LOV2_034); // BUGFIX: original didn't play audio
951 showText(TX_SPEAKER_MCCOY, TX_LOV2_023);
952 loadActorStandAnim(OBJECT_VIRUSSAMPLE);
953 // Close synthesizer door
954 loadActorAnim(OBJECT_SYNTHESIZER_DOOR, "s3r3d5", 0x8a, 0x8d, 0);
955 playSoundEffectIndex(kSfxDoor);
956 _awayMission->love.synthesizerContents = 0;
957 break;
958
959 case SYNTHITEM_CURE_SAMPLE: // Cure
960 loadActorStandAnim(OBJECT_CURESAMPLE);
961 loadActorAnim2(OBJECT_SYNTHESIZER_DOOR, "s3r3d5", 0x8a, 0x8d, 8); // -> love2ClosedSynthesizerDoorMakingCure
962 playSoundEffectIndex(kSfxDoor);
963 break;
964
965 case SYNTHITEM_BOTTLE: // Nothing happens
966 showText(TX_SPEAKER_SPOCK, 28);
967 break;
968
969 case SYNTHITEM_NONE: // Ammonia
970 default:
971 _awayMission->love.synthesizerBottleIndex = BOTTLETYPE_NH3;
972 strcpy(_roomVar.love.chamberOutputAnim, "btle2");
973 // Produce bottle
974 loadActorAnim(OBJECT_SYNTHESIZER_DOOR, "s3r3d2", 0x8a, 0x8d, 3); // -> love2SynthesizerDoorClosed
975 playSoundEffectIndex(kSfxDoor);
976 break;
977 }
978 } else if (c1 == CANTYPE_O2 && c2 == CANTYPE_N2) {
979 switch (_awayMission->love.synthesizerContents) {
980 case SYNTHITEM_PBC: // Inert matter
981 showDescription(TX_LOV2N049);
982 showText(TX_SPEAKER_SPOCK, TX_LOV2_039); // BUGFIX: original didn't play audio
983 loadActorStandAnim(OBJECT_POLYBERYLCARBONATE);
984 // Close synthesizer door
985 loadActorAnim(OBJECT_SYNTHESIZER_DOOR, "s3r3d5", 0x8a, 0x8d, 0);
986 playSoundEffectIndex(kSfxDoor);
987 _awayMission->love.synthesizerContents = 0;
988 break;
989
990 case SYNTHITEM_VIRUS_SAMPLE: // Wet goo
991 showDescription(TX_LOV2N047);
992 showText(TX_SPEAKER_MCCOY, TX_LOV2_017);
993 loadActorStandAnim(OBJECT_VIRUSSAMPLE);
994 // Close synthesizer door
995 loadActorAnim(OBJECT_SYNTHESIZER_DOOR, "s3r3d5", 0x8a, 0x8d, 0);
996 playSoundEffectIndex(kSfxDoor);
997 _awayMission->love.synthesizerContents = 0;
998 break;
999
1000 case SYNTHITEM_CURE_SAMPLE: // Wet goo
1001 showDescription(TX_LOV2N050);
1002 showText(TX_SPEAKER_MCCOY, TX_LOV2_021);
1003 loadActorStandAnim(OBJECT_CURESAMPLE);
1004 // Close synthesizer door
1005 loadActorAnim(OBJECT_SYNTHESIZER_DOOR, "s3r3d5", 0x8a, 0x8d, 0);
1006 playSoundEffectIndex(kSfxDoor);
1007 _awayMission->love.synthesizerContents = 0;
1008 break;
1009
1010 case SYNTHITEM_BOTTLE: // Nothing happens
1011 showText(TX_SPEAKER_SPOCK, 28);
1012 break;
1013
1014 case SYNTHITEM_NONE: // Laughing gas
1015 default:
1016 _awayMission->love.synthesizerBottleIndex = BOTTLETYPE_N2O;
1017 strcpy(_roomVar.love.chamberOutputAnim, "btle1");
1018 // Produce bottle
1019 loadActorAnim(OBJECT_SYNTHESIZER_DOOR, "s3r3d2", 0x8a, 0x8d, 3); // -> love2SynthesizerDoorClosed
1020 playSoundEffectIndex(kSfxDoor);
1021 break;
1022 }
1023 }
1024 } else {
1025 playVoc("EFX24");
1026 showDescription(TX_LOV2N005);
1027 showText(TX_SPEAKER_MCCOY, TX_LOV2_010);
1028 }
1029 } else {
1030 playVoc("EFX24");
1031 showDescription(TX_LOV2N005);
1032 showText(TX_SPEAKER_SPOCK, TX_LOV2_024);
1033 }
1034 }
1035
love2SynthesizerDoorClosed()1036 void Room::love2SynthesizerDoorClosed() {
1037 playVoc("LD1SCAN");
1038 loadActorAnim(OBJECT_SYNTHESIZER_OUTPUT, _roomVar.love.chamberOutputAnim, 0x8a, 0x8d, 4); // -> love2SynthesizerFinished
1039 _awayMission->love.synthesizerContents = SYNTHITEM_BOTTLE;
1040 }
1041
1042 // Final product of synthesizer is produced
love2SynthesizerFinished()1043 void Room::love2SynthesizerFinished() {
1044 switch (_awayMission->love.synthesizerBottleIndex) {
1045 case BOTTLETYPE_N2O:
1046 showDescription(TX_LOV2N017);
1047 showText(TX_SPEAKER_SPOCK, TX_LOV2_032);
1048 showText(TX_SPEAKER_MCCOY, TX_LOV2_015);
1049 showText(TX_SPEAKER_SPOCK, TX_LOV2_036);
1050 break;
1051
1052 case BOTTLETYPE_NH3:
1053 showDescription(TX_LOV2N016);
1054 if (!_awayMission->redshirtDead) {
1055 showText(TX_SPEAKER_FERRIS, TX_LOV2_043);
1056 showText(TX_SPEAKER_KIRK, TX_LOV2_003);
1057 }
1058 break;
1059
1060 case BOTTLETYPE_H2O:
1061 showDescription(TX_LOV2N018);
1062 showText(TX_SPEAKER_SPOCK, TX_LOV2_004);
1063 break;
1064
1065 case BOTTLETYPE_RLG:
1066 default:
1067 showDescription(TX_LOV2N019);
1068 showText(TX_SPEAKER_SPOCK, TX_LOV2_031);
1069 showText(TX_SPEAKER_MCCOY, TX_LOV2_018);
1070 showText(TX_SPEAKER_SPOCK, TX_LOV2_030);
1071 showText(TX_SPEAKER_MCCOY, TX_LOV2_022);
1072 showText(TX_SPEAKER_SPOCK, TX_LOV2_038);
1073 break;
1074 }
1075 }
1076
love2ClosedSynthesizerDoorMakingRLG()1077 void Room::love2ClosedSynthesizerDoorMakingRLG() {
1078 _awayMission->love.synthesizerBottleIndex = BOTTLETYPE_RLG;
1079 strcpy(_roomVar.love.chamberOutputAnim, "btle4");
1080 loadActorAnim(OBJECT_SYNTHESIZER_DOOR, "s3r3d2", 0x8a, 0x8d, 3); // -> love2SynthesizerDoorClosed
1081 playSoundEffectIndex(kSfxDoor);
1082 }
1083
1084 // Synthesizer door closed, using N2 + O2 on cure sample
love2ClosedSynthesizerDoorMakingCure()1085 void Room::love2ClosedSynthesizerDoorMakingCure() {
1086 loadActorAnim2(OBJECT_SYNTHESIZER_DOOR, "s3r3d2", 0x8a, 0x8d, 9); // -> love2CureStartedSynthesizing
1087 }
1088
love2CureStartedSynthesizing()1089 void Room::love2CureStartedSynthesizing() {
1090 loadActorAnim(OBJECT_CURE, "cure", 0x8a, 0x8b, 10); // -> love2CureSynthesized
1091 }
1092
love2CureSynthesized()1093 void Room::love2CureSynthesized() {
1094 showDescription(TX_LOV2N046);
1095 showText(TX_SPEAKER_MCCOY, TX_LOV2_020);
1096 }
1097
1098
1099 // Put polycarbonate in synthesizer
love2UsePolyberylcarbonateOnSynthesizerDoor()1100 void Room::love2UsePolyberylcarbonateOnSynthesizerDoor() {
1101 walkCrewman(OBJECT_KIRK, 0x85, 0xad, 6);
1102 _awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_N;
1103 }
1104
love2KirkReachedSynthesizerWithPolyberylcarbonate()1105 void Room::love2KirkReachedSynthesizerWithPolyberylcarbonate() {
1106 if (_awayMission->love.synthesizerContents != 0)
1107 showDescription(TX_LOV2N025);
1108 else {
1109 loadActorAnim(OBJECT_SYNTHESIZER_DOOR, "s3r3d2", 0x8a, 0x8d, 5);
1110 playSoundEffectIndex(kSfxDoor);
1111 }
1112 }
1113
love2SynthesizerDoorOpenedWithPolyberylcarbonate()1114 void Room::love2SynthesizerDoorOpenedWithPolyberylcarbonate() {
1115 loadActorAnim2(OBJECT_KIRK, "kusemn", -1, -1, 19);
1116 }
1117
love2PutPolyberylcarbonateInSynthesizer()1118 void Room::love2PutPolyberylcarbonateInSynthesizer() {
1119 loadActorAnim(OBJECT_POLYBERYLCARBONATE, "pbcanm", 0x8a, 0x8b, 0);
1120 loseItem(OBJECT_IPBC);
1121 _awayMission->love.synthesizerContents = SYNTHITEM_PBC;
1122 }
1123
1124
1125 // Put dish (virus sample) in synthesizer
love2UseVirusSampleOnSynthesizerDoor()1126 void Room::love2UseVirusSampleOnSynthesizerDoor() {
1127 walkCrewman(OBJECT_KIRK, 0x85, 0xad, 7);
1128 _awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_N;
1129 }
1130
love2KirkReachedSynthesizerWithVirusSample()1131 void Room::love2KirkReachedSynthesizerWithVirusSample() {
1132 if (_awayMission->love.synthesizerContents != 0)
1133 showDescription(TX_LOV2N025);
1134 else {
1135 loadActorAnim(OBJECT_SYNTHESIZER_DOOR, "s3r3d2", 0x8a, 0x8d, 6);
1136 playSoundEffectIndex(kSfxDoor);
1137 }
1138 }
1139
love2SynthesizerDoorOpenedWithVirusSample()1140 void Room::love2SynthesizerDoorOpenedWithVirusSample() {
1141 loadActorAnim2(OBJECT_KIRK, "kusemn", -1, -1, 20);
1142 }
1143
love2PutVirusSampleInSynthesizer()1144 void Room::love2PutVirusSampleInSynthesizer() {
1145 loadActorAnim(OBJECT_VIRUSSAMPLE, "dishes", 0x8a, 0x8b, 0);
1146 loseItem(OBJECT_IDISHES);
1147 _awayMission->love.synthesizerContents = SYNTHITEM_VIRUS_SAMPLE;
1148 }
1149
1150
1151 // Put cure sample in synthesizer
love2UseCureSampleOnSynthesizerDoor()1152 void Room::love2UseCureSampleOnSynthesizerDoor() {
1153 walkCrewman(OBJECT_KIRK, 0x85, 0xad, 8);
1154 _awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_N;
1155 }
1156
love2KirkReachedSynthesizerWithCureSample()1157 void Room::love2KirkReachedSynthesizerWithCureSample() {
1158 if (_awayMission->love.synthesizerContents != 0)
1159 showDescription(TX_LOV2N025); // BUGFIX: original didn't play audio
1160 else {
1161 loadActorAnim(OBJECT_SYNTHESIZER_DOOR, "s3r3d2", 0x8a, 0x8d, 7);
1162 playSoundEffectIndex(kSfxDoor);
1163 }
1164 }
1165
love2SynthesizerDoorOpenedWithCureSample()1166 void Room::love2SynthesizerDoorOpenedWithCureSample() {
1167 loadActorAnim2(OBJECT_KIRK, "kusemn", -1, -1, 21);
1168 }
1169
love2PutCureSampleInSynthesizer()1170 void Room::love2PutCureSampleInSynthesizer() {
1171 loadActorAnim(OBJECT_CURESAMPLE, "dishes", 0x8a, 0x8b, 0);
1172 loseItem(OBJECT_ISAMPLE);
1173 _awayMission->love.synthesizerContents = SYNTHITEM_CURE_SAMPLE;
1174 }
1175
1176
1177
love2UseAnythingOnSynthesizerDoor()1178 void Room::love2UseAnythingOnSynthesizerDoor() {
1179 showText(TX_SPEAKER_MCCOY, TX_LOV2_014);
1180 }
1181
love2UseAnythingOnSynthesizer()1182 void Room::love2UseAnythingOnSynthesizer() {
1183 showText(TX_SPEAKER_SPOCK, TX_LOV2_007);
1184 }
1185
love2GetCanister()1186 void Room::love2GetCanister() {
1187 if (_awayMission->redshirtDead)
1188 showText(TX_SPEAKER_MCCOY, TX_LOV2_011);
1189 else
1190 showText(TX_SPEAKER_FERRIS, TX_LOV2_040);
1191 }
1192
1193
1194 // Get antigrav from cabinet
love2GetAntigrav()1195 void Room::love2GetAntigrav() {
1196 walkCrewman(OBJECT_KIRK, 0x37, 0xb4, 9);
1197 }
1198
love2ReachedAntigrav()1199 void Room::love2ReachedAntigrav() {
1200 loadActorAnim2(OBJECT_KIRK, "kusehw", -1, -1, 22);
1201 }
1202
love2GotAntigrav()1203 void Room::love2GotAntigrav() {
1204 loadActorStandAnim(OBJECT_ANTIGRAV);
1205 giveItem(OBJECT_IANTIGRA);
1206 showDescription(TX_LOV2N042);
1207 }
1208
1209
1210 // Get polyberylcarbonate from synthesizer
love2GetPolyberylcarbonate()1211 void Room::love2GetPolyberylcarbonate() {
1212 walkCrewman(OBJECT_KIRK, 0x85, 0xad, 18);
1213 _awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_N;
1214 }
1215
love2ReachedPolyberylcarbonate()1216 void Room::love2ReachedPolyberylcarbonate() {
1217 loadActorAnim2(OBJECT_KIRK, "kusemn", -1, -1, 26);
1218 }
1219
love2GotPolyberylcarbonate()1220 void Room::love2GotPolyberylcarbonate() {
1221 loadActorStandAnim(OBJECT_POLYBERYLCARBONATE);
1222 showDescription(TX_LOV2N044);
1223 giveItem(OBJECT_IPBC);
1224 _awayMission->love.synthesizerContents = 0;
1225 loadActorAnim(OBJECT_SYNTHESIZER_DOOR, "s3r3d5", 0x8a, 0x8d, 0);
1226 playSoundEffectIndex(kSfxDoor);
1227 }
1228
1229
1230 // Get virus sample from synthesizer
love2GetDishes()1231 void Room::love2GetDishes() {
1232 walkCrewman(OBJECT_KIRK, 0x85, 0xad, 17);
1233 _awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_N;
1234 }
1235
love2ReachedDishes()1236 void Room::love2ReachedDishes() {
1237 loadActorAnim2(OBJECT_KIRK, "kusemn", -1, -1, 25);
1238 }
1239
love2GotDishes()1240 void Room::love2GotDishes() {
1241 loadActorStandAnim(OBJECT_VIRUSSAMPLE);
1242 showDescription(TX_LOV2N036); // FIXME: text doesn't match audio
1243 giveItem(OBJECT_IDISHES);
1244 _awayMission->love.synthesizerContents = 0;
1245 loadActorAnim(OBJECT_SYNTHESIZER_DOOR, "s3r3d5", 0x8a, 0x8d, 0);
1246 playSoundEffectIndex(kSfxDoor);
1247 }
1248
1249
1250 // Get cure sample from synthesizer
love2GetSample()1251 void Room::love2GetSample() {
1252 walkCrewman(OBJECT_KIRK, 0x85, 0xad, 19);
1253 _awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_N;
1254 }
1255
love2ReachedSample()1256 void Room::love2ReachedSample() {
1257 loadActorAnim2(OBJECT_KIRK, "kusemn", -1, -1, 28);
1258 }
1259
love2GotSample()1260 void Room::love2GotSample() {
1261 loadActorStandAnim(OBJECT_CURESAMPLE);
1262 showDescription(TX_LOV2N037);
1263 giveItem(OBJECT_ISAMPLE);
1264 _awayMission->love.synthesizerContents = 0;
1265 loadActorAnim(OBJECT_SYNTHESIZER_DOOR, "s3r3d5", 0x8a, 0x8d, 0);
1266 playSoundEffectIndex(kSfxDoor);
1267 }
1268
1269
1270 // Get synthesizer output
love2GetSynthesizerOutput()1271 void Room::love2GetSynthesizerOutput() {
1272 walkCrewman(OBJECT_KIRK, 0x85, 0xad, 10);
1273 _awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_N;
1274 }
1275
love2ReachedSynthesizerOutput()1276 void Room::love2ReachedSynthesizerOutput() {
1277 loadActorAnim2(OBJECT_KIRK, "kusemn", -1, -1, 23);
1278 }
1279
love2GotSynthesizerOutput()1280 void Room::love2GotSynthesizerOutput() {
1281 switch (_awayMission->love.synthesizerBottleIndex) {
1282 case BOTTLETYPE_N2O:
1283 showDescription(TX_LOV2N040);
1284 giveItem(OBJECT_IN2O);
1285 break;
1286
1287 case BOTTLETYPE_NH3:
1288 showDescription(TX_LOV2N039);
1289 giveItem(OBJECT_INH3);
1290 break;
1291
1292 case BOTTLETYPE_H2O:
1293 showDescription(TX_LOV2N041);
1294 giveItem(OBJECT_IH2O);
1295 break;
1296
1297 case BOTTLETYPE_RLG:
1298 default:
1299 showDescription(TX_LOV2N038);
1300 if (!_awayMission->love.gotTLDH) {
1301 _awayMission->love.gotTLDH = true;
1302 _awayMission->love.missionScore += 4;
1303 }
1304 giveItem(OBJECT_IRLG);
1305 break;
1306 }
1307
1308 loadActorStandAnim(OBJECT_SYNTHESIZER_OUTPUT);
1309 loadActorAnim(OBJECT_SYNTHESIZER_DOOR, "s3r3d5", 0x8a, 0x8d, 0);
1310 playSoundEffectIndex(kSfxDoor);
1311
1312 _awayMission->love.synthesizerContents = 0;
1313 _awayMission->love.synthesizerBottleIndex = 0;
1314 }
1315
1316 // Get the cure
love2GetCure()1317 void Room::love2GetCure() {
1318 walkCrewman(OBJECT_KIRK, 0x85, 0xad, 11);
1319 _awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_N;
1320 }
1321
love2ReachedCure()1322 void Room::love2ReachedCure() {
1323 loadActorAnim2(OBJECT_KIRK, "kusemn", -1, -1, 24);
1324 }
1325
love2GotCure()1326 void Room::love2GotCure() {
1327 if (!_awayMission->love.gotCure) {
1328 _awayMission->love.gotCure = true;
1329 _awayMission->love.missionScore += 5;
1330 }
1331
1332 giveItem(OBJECT_ICURE);
1333 loadActorStandAnim(OBJECT_CURE);
1334 showDescription(TX_LOV2N043);
1335
1336 loadActorAnim(OBJECT_SYNTHESIZER_DOOR, "s3r3d5", 0x8a, 0x8d, 0);
1337 playSoundEffectIndex(kSfxDoor);
1338 _awayMission->love.synthesizerContents = 0;
1339 }
1340
1341 }
1342