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Searched refs:lw_object (Results 1 – 14 of 14) sorted by relevance

/dports/games/ultimatestunts/ultimatestunts-srcdata-0771/stunts3dedit/
H A Dlw.c248 lwObject *lw_object = NULL; in lw_object_read() local
279 lw_object->face = NULL; in lw_object_read()
280 lw_object->face_cnt = 0; in lw_object_read()
283 lw_object->vertex = 0; in lw_object_read()
284 lw_object->vertex_cnt = 0; in lw_object_read()
311 return lw_object; in lw_object_read()
325 if (lw_object->face) { in lw_object_free()
329 free(lw_object->face); in lw_object_free()
331 free(lw_object->material); in lw_object_free()
332 free(lw_object->vertex); in lw_object_free()
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H A Dlw.h61 void lw_object_free( lwObject *lw_object);
64 float lw_object_radius(const lwObject *lw_object);
65 void lw_object_scale (lwObject *lw_object, float scale);
/dports/x11-toolkits/gtkada3/gtkada-1688bb8/testgtk/opengl/
H A Dlw.c233 lwObject *lw_object = NULL; in lw_object_read() local
271 read_pnts(f, nbytes, lw_object); in lw_object_read()
274 read_pols(f, nbytes, lw_object); in lw_object_read()
277 read_srfs(f, nbytes, lw_object); in lw_object_read()
280 read_surf(f, nbytes, lw_object); in lw_object_read()
288 return lw_object; in lw_object_read()
301 if (lw_object->face) { in lw_object_free()
305 g_free(lw_object->face); in lw_object_free()
307 g_free(lw_object->material); in lw_object_free()
308 g_free(lw_object->vertex); in lw_object_free()
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H A Dlw.h56 void lw_object_free( lwObject *lw_object);
57 void lw_object_show(const lwObject *lw_object);
59 GLfloat lw_object_radius(const lwObject *lw_object);
60 void lw_object_scale (lwObject *lw_object, GLfloat scale);
/dports/x11-toolkits/gtkada/gtkada-2.24.4.0/testgtk/opengl/
H A Dlw.c233 lwObject *lw_object = NULL; in lw_object_read() local
271 read_pnts(f, nbytes, lw_object); in lw_object_read()
274 read_pols(f, nbytes, lw_object); in lw_object_read()
277 read_srfs(f, nbytes, lw_object); in lw_object_read()
280 read_surf(f, nbytes, lw_object); in lw_object_read()
288 return lw_object; in lw_object_read()
301 if (lw_object->face) { in lw_object_free()
305 g_free(lw_object->face); in lw_object_free()
307 g_free(lw_object->material); in lw_object_free()
308 g_free(lw_object->vertex); in lw_object_free()
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H A Dlw.h56 void lw_object_free( lwObject *lw_object);
57 void lw_object_show(const lwObject *lw_object);
59 GLfloat lw_object_radius(const lwObject *lw_object);
60 void lw_object_scale (lwObject *lw_object, GLfloat scale);
/dports/x11-toolkits/gtkglext/gtkglext-1.2.0/examples/
H A Dlw.c232 lwObject *lw_object = NULL; in lw_object_read() local
270 read_pnts(f, nbytes, lw_object); in lw_object_read()
273 read_pols(f, nbytes, lw_object); in lw_object_read()
276 read_srfs(f, nbytes, lw_object); in lw_object_read()
279 read_surf(f, nbytes, lw_object); in lw_object_read()
287 return lw_object; in lw_object_read()
300 if (lw_object->face) { in lw_object_free()
304 g_free(lw_object->face); in lw_object_free()
306 g_free(lw_object->material); in lw_object_free()
307 g_free(lw_object->vertex); in lw_object_free()
[all …]
H A Dlw.h62 void lw_object_free( lwObject *lw_object);
63 void lw_object_show(const lwObject *lw_object);
65 GLfloat lw_object_radius(const lwObject *lw_object);
66 void lw_object_scale (lwObject *lw_object, GLfloat scale);
/dports/x11-toolkits/gtkglarea2/gtkglarea-2.0.1/examples/
H A Dlw.c233 lwObject *lw_object = NULL; in lw_object_read() local
271 read_pnts(f, nbytes, lw_object); in lw_object_read()
274 read_pols(f, nbytes, lw_object); in lw_object_read()
277 read_srfs(f, nbytes, lw_object); in lw_object_read()
280 read_surf(f, nbytes, lw_object); in lw_object_read()
288 return lw_object; in lw_object_read()
301 if (lw_object->face) { in lw_object_free()
305 g_free(lw_object->face); in lw_object_free()
307 g_free(lw_object->material); in lw_object_free()
308 g_free(lw_object->vertex); in lw_object_free()
[all …]
H A Dlw.h57 void lw_object_free( lwObject *lw_object);
58 void lw_object_show(const lwObject *lw_object);
60 GLfloat lw_object_radius(const lwObject *lw_object);
61 void lw_object_scale (lwObject *lw_object, GLfloat scale);
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgPlugins/lwo/
H A Dold_lw.cpp352 lwObject *lw_object = NULL; in lw_object_read() local
381 lw_object->init(); in lw_object_read()
391 read_pnts(f, nbytes, lw_object); in lw_object_read()
394 read_pols(f, nbytes, lw_object); in lw_object_read()
397 read_srfs(f, nbytes, lw_object); in lw_object_read()
447 return lw_object; in lw_object_read()
460 if (lw_object->face) { in lw_object_free()
467 g_free(lw_object->face); in lw_object_free()
469 g_free(lw_object->material); in lw_object_free()
470 g_free(lw_object->vertex); in lw_object_free()
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H A Dold_lw.h128 void lw_object_free( lwObject *lw_object);
130 GLfloat lw_object_radius(const lwObject *lw_object);
131 void lw_object_scale (lwObject *lw_object, GLfloat scale);
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgPlugins/lwo/
H A Dold_lw.cpp350 lwObject *lw_object = NULL; in lw_object_read() local
379 lw_object->init(); in lw_object_read()
389 read_pnts(f, nbytes, lw_object); in lw_object_read()
392 read_pols(f, nbytes, lw_object); in lw_object_read()
395 read_srfs(f, nbytes, lw_object); in lw_object_read()
445 return lw_object; in lw_object_read()
458 if (lw_object->face) { in lw_object_free()
465 g_free(lw_object->face); in lw_object_free()
467 g_free(lw_object->material); in lw_object_free()
468 g_free(lw_object->vertex); in lw_object_free()
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H A Dold_lw.h128 void lw_object_free( lwObject *lw_object);
130 GLfloat lw_object_radius(const lwObject *lw_object);
131 void lw_object_scale (lwObject *lw_object, GLfloat scale);