/dports/games/ultimatestunts/ultimatestunts-srcdata-0771/stunts3dedit/ |
H A D | lw.c | 248 lwObject *lw_object = NULL; in lw_object_read() local 279 lw_object->face = NULL; in lw_object_read() 280 lw_object->face_cnt = 0; in lw_object_read() 283 lw_object->vertex = 0; in lw_object_read() 284 lw_object->vertex_cnt = 0; in lw_object_read() 311 return lw_object; in lw_object_read() 325 if (lw_object->face) { in lw_object_free() 329 free(lw_object->face); in lw_object_free() 331 free(lw_object->material); in lw_object_free() 332 free(lw_object->vertex); in lw_object_free() [all …]
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H A D | lw.h | 61 void lw_object_free( lwObject *lw_object); 64 float lw_object_radius(const lwObject *lw_object); 65 void lw_object_scale (lwObject *lw_object, float scale);
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/dports/x11-toolkits/gtkada3/gtkada-1688bb8/testgtk/opengl/ |
H A D | lw.c | 233 lwObject *lw_object = NULL; in lw_object_read() local 271 read_pnts(f, nbytes, lw_object); in lw_object_read() 274 read_pols(f, nbytes, lw_object); in lw_object_read() 277 read_srfs(f, nbytes, lw_object); in lw_object_read() 280 read_surf(f, nbytes, lw_object); in lw_object_read() 288 return lw_object; in lw_object_read() 301 if (lw_object->face) { in lw_object_free() 305 g_free(lw_object->face); in lw_object_free() 307 g_free(lw_object->material); in lw_object_free() 308 g_free(lw_object->vertex); in lw_object_free() [all …]
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H A D | lw.h | 56 void lw_object_free( lwObject *lw_object); 57 void lw_object_show(const lwObject *lw_object); 59 GLfloat lw_object_radius(const lwObject *lw_object); 60 void lw_object_scale (lwObject *lw_object, GLfloat scale);
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/dports/x11-toolkits/gtkada/gtkada-2.24.4.0/testgtk/opengl/ |
H A D | lw.c | 233 lwObject *lw_object = NULL; in lw_object_read() local 271 read_pnts(f, nbytes, lw_object); in lw_object_read() 274 read_pols(f, nbytes, lw_object); in lw_object_read() 277 read_srfs(f, nbytes, lw_object); in lw_object_read() 280 read_surf(f, nbytes, lw_object); in lw_object_read() 288 return lw_object; in lw_object_read() 301 if (lw_object->face) { in lw_object_free() 305 g_free(lw_object->face); in lw_object_free() 307 g_free(lw_object->material); in lw_object_free() 308 g_free(lw_object->vertex); in lw_object_free() [all …]
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H A D | lw.h | 56 void lw_object_free( lwObject *lw_object); 57 void lw_object_show(const lwObject *lw_object); 59 GLfloat lw_object_radius(const lwObject *lw_object); 60 void lw_object_scale (lwObject *lw_object, GLfloat scale);
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/dports/x11-toolkits/gtkglext/gtkglext-1.2.0/examples/ |
H A D | lw.c | 232 lwObject *lw_object = NULL; in lw_object_read() local 270 read_pnts(f, nbytes, lw_object); in lw_object_read() 273 read_pols(f, nbytes, lw_object); in lw_object_read() 276 read_srfs(f, nbytes, lw_object); in lw_object_read() 279 read_surf(f, nbytes, lw_object); in lw_object_read() 287 return lw_object; in lw_object_read() 300 if (lw_object->face) { in lw_object_free() 304 g_free(lw_object->face); in lw_object_free() 306 g_free(lw_object->material); in lw_object_free() 307 g_free(lw_object->vertex); in lw_object_free() [all …]
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H A D | lw.h | 62 void lw_object_free( lwObject *lw_object); 63 void lw_object_show(const lwObject *lw_object); 65 GLfloat lw_object_radius(const lwObject *lw_object); 66 void lw_object_scale (lwObject *lw_object, GLfloat scale);
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/dports/x11-toolkits/gtkglarea2/gtkglarea-2.0.1/examples/ |
H A D | lw.c | 233 lwObject *lw_object = NULL; in lw_object_read() local 271 read_pnts(f, nbytes, lw_object); in lw_object_read() 274 read_pols(f, nbytes, lw_object); in lw_object_read() 277 read_srfs(f, nbytes, lw_object); in lw_object_read() 280 read_surf(f, nbytes, lw_object); in lw_object_read() 288 return lw_object; in lw_object_read() 301 if (lw_object->face) { in lw_object_free() 305 g_free(lw_object->face); in lw_object_free() 307 g_free(lw_object->material); in lw_object_free() 308 g_free(lw_object->vertex); in lw_object_free() [all …]
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H A D | lw.h | 57 void lw_object_free( lwObject *lw_object); 58 void lw_object_show(const lwObject *lw_object); 60 GLfloat lw_object_radius(const lwObject *lw_object); 61 void lw_object_scale (lwObject *lw_object, GLfloat scale);
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgPlugins/lwo/ |
H A D | old_lw.cpp | 352 lwObject *lw_object = NULL; in lw_object_read() local 381 lw_object->init(); in lw_object_read() 391 read_pnts(f, nbytes, lw_object); in lw_object_read() 394 read_pols(f, nbytes, lw_object); in lw_object_read() 397 read_srfs(f, nbytes, lw_object); in lw_object_read() 447 return lw_object; in lw_object_read() 460 if (lw_object->face) { in lw_object_free() 467 g_free(lw_object->face); in lw_object_free() 469 g_free(lw_object->material); in lw_object_free() 470 g_free(lw_object->vertex); in lw_object_free() [all …]
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H A D | old_lw.h | 128 void lw_object_free( lwObject *lw_object); 130 GLfloat lw_object_radius(const lwObject *lw_object); 131 void lw_object_scale (lwObject *lw_object, GLfloat scale);
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgPlugins/lwo/ |
H A D | old_lw.cpp | 350 lwObject *lw_object = NULL; in lw_object_read() local 379 lw_object->init(); in lw_object_read() 389 read_pnts(f, nbytes, lw_object); in lw_object_read() 392 read_pols(f, nbytes, lw_object); in lw_object_read() 395 read_srfs(f, nbytes, lw_object); in lw_object_read() 445 return lw_object; in lw_object_read() 458 if (lw_object->face) { in lw_object_free() 465 g_free(lw_object->face); in lw_object_free() 467 g_free(lw_object->material); in lw_object_free() 468 g_free(lw_object->vertex); in lw_object_free() [all …]
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H A D | old_lw.h | 128 void lw_object_free( lwObject *lw_object); 130 GLfloat lw_object_radius(const lwObject *lw_object); 131 void lw_object_scale (lwObject *lw_object, GLfloat scale);
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