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Searched refs:mPostShaderSetting (Results 1 – 18 of 18) sorted by relevance

/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Common/
H A DPostShader.cpp186 …if (!setting.name.empty() && g_Config.mPostShaderSetting.find(section) == g_Config.mPostShaderSett… in LoadPostShaderInfo()
187 g_Config.mPostShaderSetting.insert(std::pair<std::string, float>(section, setting.value)); in LoadPostShaderInfo()
H A DPresentationCommon.cpp199 uniforms->setting[0] = g_Config.mPostShaderSetting[shaderInfo->section + "SettingValue1"];; in CalculatePostShaderUniforms()
200 uniforms->setting[1] = g_Config.mPostShaderSetting[shaderInfo->section + "SettingValue2"]; in CalculatePostShaderUniforms()
201 uniforms->setting[2] = g_Config.mPostShaderSetting[shaderInfo->section + "SettingValue3"]; in CalculatePostShaderUniforms()
202 uniforms->setting[3] = g_Config.mPostShaderSetting[shaderInfo->section + "SettingValue4"]; in CalculatePostShaderUniforms()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Common/
H A DPostShader.cpp186 …if (!setting.name.empty() && g_Config.mPostShaderSetting.find(section) == g_Config.mPostShaderSett… in LoadPostShaderInfo()
187 g_Config.mPostShaderSetting.insert(std::pair<std::string, float>(section, setting.value)); in LoadPostShaderInfo()
H A DPresentationCommon.cpp199 uniforms->setting[0] = g_Config.mPostShaderSetting[shaderInfo->section + "SettingValue1"];; in CalculatePostShaderUniforms()
200 uniforms->setting[1] = g_Config.mPostShaderSetting[shaderInfo->section + "SettingValue2"]; in CalculatePostShaderUniforms()
201 uniforms->setting[2] = g_Config.mPostShaderSetting[shaderInfo->section + "SettingValue3"]; in CalculatePostShaderUniforms()
202 uniforms->setting[3] = g_Config.mPostShaderSetting[shaderInfo->section + "SettingValue4"]; in CalculatePostShaderUniforms()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Common/
H A DPostShader.cpp186 …if (!setting.name.empty() && g_Config.mPostShaderSetting.find(section) == g_Config.mPostShaderSett… in LoadPostShaderInfo()
187 g_Config.mPostShaderSetting.insert(std::pair<std::string, float>(section, setting.value)); in LoadPostShaderInfo()
H A DPresentationCommon.cpp199 uniforms->setting[0] = g_Config.mPostShaderSetting[shaderInfo->section + "SettingValue1"];; in CalculatePostShaderUniforms()
200 uniforms->setting[1] = g_Config.mPostShaderSetting[shaderInfo->section + "SettingValue2"]; in CalculatePostShaderUniforms()
201 uniforms->setting[2] = g_Config.mPostShaderSetting[shaderInfo->section + "SettingValue3"]; in CalculatePostShaderUniforms()
202 uniforms->setting[3] = g_Config.mPostShaderSetting[shaderInfo->section + "SettingValue4"]; in CalculatePostShaderUniforms()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/Core/
H A DConfig.cpp1358 mPostShaderSetting.clear(); in Load()
1360 mPostShaderSetting[it.first] = std::stof(it.second); in Load()
1511 for (auto it = mPostShaderSetting.begin(), end = mPostShaderSetting.end(); it != end; ++it) { in Save()
1765 for (auto it = mPostShaderSetting.begin(), end = mPostShaderSetting.end(); it != end; ++it) { in saveGameConfig()
1796 mPostShaderSetting.clear(); in loadGameConfig()
1800 mPostShaderSetting[it.first] = value; in loadGameConfig()
1838 mPostShaderSetting.clear(); in unloadGameConfig()
1840 mPostShaderSetting[it.first] = std::stof(it.second); in unloadGameConfig()
H A DCwCheat.cpp965 …g_Config.mPostShaderSetting[StringFromFormat("%sSettingValue%d", shaderName.c_str(), op.PostShader… in ExecuteOp()
982 …g_Config.mPostShaderSetting[StringFromFormat("%sSettingValue%d", shaderName.c_str(), op.PostShader… in ExecuteOp()
985 …g_Config.mPostShaderSetting[StringFromFormat("%sSettingValue%d", shaderName.c_str(), op.PostShader… in ExecuteOp()
988 …g_Config.mPostShaderSetting[StringFromFormat("%sSettingValue%d", shaderName.c_str(), op.PostShader… in ExecuteOp()
991 …g_Config.mPostShaderSetting[StringFromFormat("%sSettingValue%d", shaderName.c_str(), op.PostShader… in ExecuteOp()
H A DConfig.h229 std::map<std::string, float> mPostShaderSetting; member
/dports/emulators/ppsspp/ppsspp-1.12.3/Core/
H A DConfig.cpp1358 mPostShaderSetting.clear(); in Load()
1360 mPostShaderSetting[it.first] = std::stof(it.second); in Load()
1511 for (auto it = mPostShaderSetting.begin(), end = mPostShaderSetting.end(); it != end; ++it) { in Save()
1765 for (auto it = mPostShaderSetting.begin(), end = mPostShaderSetting.end(); it != end; ++it) { in saveGameConfig()
1796 mPostShaderSetting.clear(); in loadGameConfig()
1800 mPostShaderSetting[it.first] = value; in loadGameConfig()
1838 mPostShaderSetting.clear(); in unloadGameConfig()
1840 mPostShaderSetting[it.first] = std::stof(it.second); in unloadGameConfig()
H A DCwCheat.cpp965 …g_Config.mPostShaderSetting[StringFromFormat("%sSettingValue%d", shaderName.c_str(), op.PostShader… in ExecuteOp()
982 …g_Config.mPostShaderSetting[StringFromFormat("%sSettingValue%d", shaderName.c_str(), op.PostShader… in ExecuteOp()
985 …g_Config.mPostShaderSetting[StringFromFormat("%sSettingValue%d", shaderName.c_str(), op.PostShader… in ExecuteOp()
988 …g_Config.mPostShaderSetting[StringFromFormat("%sSettingValue%d", shaderName.c_str(), op.PostShader… in ExecuteOp()
991 …g_Config.mPostShaderSetting[StringFromFormat("%sSettingValue%d", shaderName.c_str(), op.PostShader… in ExecuteOp()
H A DConfig.h229 std::map<std::string, float> mPostShaderSetting; member
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/Core/
H A DConfig.cpp1358 mPostShaderSetting.clear(); in Load()
1360 mPostShaderSetting[it.first] = std::stof(it.second); in Load()
1511 for (auto it = mPostShaderSetting.begin(), end = mPostShaderSetting.end(); it != end; ++it) { in Save()
1765 for (auto it = mPostShaderSetting.begin(), end = mPostShaderSetting.end(); it != end; ++it) { in saveGameConfig()
1796 mPostShaderSetting.clear(); in loadGameConfig()
1800 mPostShaderSetting[it.first] = value; in loadGameConfig()
1838 mPostShaderSetting.clear(); in unloadGameConfig()
1840 mPostShaderSetting[it.first] = std::stof(it.second); in unloadGameConfig()
H A DCwCheat.cpp965 …g_Config.mPostShaderSetting[StringFromFormat("%sSettingValue%d", shaderName.c_str(), op.PostShader… in ExecuteOp()
982 …g_Config.mPostShaderSetting[StringFromFormat("%sSettingValue%d", shaderName.c_str(), op.PostShader… in ExecuteOp()
985 …g_Config.mPostShaderSetting[StringFromFormat("%sSettingValue%d", shaderName.c_str(), op.PostShader… in ExecuteOp()
988 …g_Config.mPostShaderSetting[StringFromFormat("%sSettingValue%d", shaderName.c_str(), op.PostShader… in ExecuteOp()
991 …g_Config.mPostShaderSetting[StringFromFormat("%sSettingValue%d", shaderName.c_str(), op.PostShader… in ExecuteOp()
H A DConfig.h229 std::map<std::string, float> mPostShaderSetting; member
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/UI/
H A DGameSettingsScreen.cpp384 …auto &value = g_Config.mPostShaderSetting[StringFromFormat("%sSettingValue%d", shaderInfo->section… in CreateViews()
/dports/emulators/ppsspp/ppsspp-1.12.3/UI/
H A DGameSettingsScreen.cpp384 …auto &value = g_Config.mPostShaderSetting[StringFromFormat("%sSettingValue%d", shaderInfo->section… in CreateViews()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/UI/
H A DGameSettingsScreen.cpp384 …auto &value = g_Config.mPostShaderSetting[StringFromFormat("%sSettingValue%d", shaderInfo->section… in CreateViews()