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Searched refs:mVertexShader (Results 1 – 25 of 85) sorted by relevance

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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/GLSL/src/
H A DOgreGLSLLinkProgram.cpp118 GpuProgram* progs[] = {mVertexShader, mGeometryProgram, mFragmentProgram}; in activate()
213 if (mVertexShader) in buildGLUniformReferences()
215 vertParams = &(mVertexShader->getConstantDefinitions().map); in buildGLUniformReferences()
243 …if ((fromProgType == GPT_FRAGMENT_PROGRAM && mVertexShader && (!mVertexShader->getColumnMajorMatri… in updateUniforms()
437 if (mVertexShader) in getCombinedName()
440 name += mVertexShader->getName(); in getCombinedName()
458 if (mVertexShader) in compileAndLink()
461 mVertexShader->attachToProgramObject(mGLProgramHandle); in compileAndLink()
462 setSkeletalAnimationIncluded(mVertexShader->isSkeletalAnimationIncluded()); in compileAndLink()
474 const String& vpSource = mVertexShader->getSource(); in compileAndLink()
[all …]
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/gl_tests/
H A DParallelShaderCompileTest.cpp194 mVertexShader = in compile()
198 return (mVertexShader != 0 && mFragmentShader != 0); in compile()
204 glGetShaderiv(mVertexShader, GL_COMPLETION_STATUS_KHR, &status); in isCompileCompleted()
216 if (checkShader(mVertexShader) && checkShader(mFragmentShader)) in link()
219 glAttachShader(mProgram, mVertexShader); in link()
223 glDeleteShader(mVertexShader); in link()
249 GLuint mVertexShader; member in __anon186f613f0111::ParallelShaderCompileTest::ClearColorWithDraw
/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/angle/src/tests/test_utils/
H A Dgl_raii.h55 : mHandle(0), mVertexShader(vertexShader), mFragmentShader(fragmentShader) in GLProgram()
73 mHandle = CompileProgram(mVertexShader, mFragmentShader); in get()
81 const std::string mVertexShader; variable
/dports/converters/wkhtmltopdf/qt-5db36ec/src/3rdparty/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
H A DProgram.cpp51 mVertexShader = NULL; in Program()
72 if (mVertexShader != NULL) in ~Program()
74 mVertexShader->release(); in ~Program()
87 if (mVertexShader) in attachShader()
93 mVertexShader->addRef(); in attachShader()
114 if (mVertexShader != shader) in detachShader()
119 mVertexShader->release(); in detachShader()
120 mVertexShader = NULL; in detachShader()
1482 if (!mVertexShader || !mVertexShader->isCompiled()) in link()
2410 if (mVertexShader) in unlink()
[all …]
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GLES2/src/GLSLES/include/
H A DOgreGLSLESProgramCommon.h68 … GLSLESProgram* getVertexProgram(void) const { return static_cast<GLSLESProgram*>(mVertexShader); } in getVertexProgram()
73 return mVertexShader == shader || (GLSLShaderCommon*)mFragmentProgram == shader; in isUsingShader()
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/Direct3D11/src/
H A DOgreD3D11GpuProgram.cpp73 , mVertexShader(NULL) in D3D11GpuVertexProgram()
94 &mVertexShader); in loadFromMicrocode()
114 SAFE_RELEASE(mVertexShader); in unloadImpl()
119 return mVertexShader; in getVertexShader()
H A DOgreD3D11HLSLProgram.cpp1191 SAFE_RELEASE(mVertexShader); in unloadHighLevelImpl()
1435 , mVertexShader(NULL), mConstantBufferSize(0) in D3D11HLSLProgram()
1609 &mVertexShader); in CreateVertexShader()
1611 assert(mVertexShader); in CreateVertexShader()
1954 assert(mVertexShader); in getVertexShader()
1955 return mVertexShader; in getVertexShader()
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL3Plus/src/GLSL/
H A DOgreGLSLProgram.cpp56 if (mVertexShader) in getCombinedName()
59 name += mVertexShader->getName(); in getCombinedName()
115 GpuProgram* progs[] = {mVertexShader, mFragmentShader, mGeometryShader, in getCombinedHash()
H A DOgreGLSLMonolithicProgram.cpp94 if (mVertexShader) in compileAndLink()
97 setSkeletalAnimationIncluded(mVertexShader->isSkeletalAnimationIncluded()); in compileAndLink()
183 …if ((fromProgType == GPT_FRAGMENT_PROGRAM && mVertexShader && (!getVertexShader()->getColumnMajorM… in updateUniforms()
H A DOgreGLSLSeparableProgram.cpp101 if (mVertexShader && getVertexShader()->isLinked()) in compileAndLink()
286 …if ((fromProgType == GPT_FRAGMENT_PROGRAM && mVertexShader && (!getVertexShader()->getColumnMajorM… in updateUniforms()
692 if (mVertexShader && currentUniform->mSourceProgType == GPT_VERTEX_PROGRAM) in updatePassIterationUniforms()
/dports/games/palomino/palomino/src/shader/
H A Dshader_factory.hh35 : mProgram(program), mVertexShader(vertexShader), mFragmentShader(fragmentShader) in ShaderProgram()
38 RefPtr<osg::Shader> mVertexShader; member
H A Dshader_factory.cc129 shaderProgram.mProgram->addShader( shaderProgram.mVertexShader.get() ); in CreateShader()
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GLSupport/src/GLSL/
H A DOgreGLSLProgramCommon.cpp27 : mVertexShader(vertexShader), in GLSLProgramCommon()
64 if (!mVertexShader) in extractLayoutQualifiers()
69 String shaderSource = mVertexShader->getSource(); in extractLayoutQualifiers()
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL3Plus/include/GLSL/
H A DOgreGLSLProgram.h71 GLSLShader* getVertexShader() const { return static_cast<GLSLShader*>(mVertexShader); } in getVertexShader()
80 return mVertexShader == shader || (GLSLShaderCommon*)mGeometryShader == shader || in isUsingShader()
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GLES2/src/GLSLES/src/
H A DOgreGLSLESLinkProgram.cpp79 GpuProgram* progs[] = {mVertexShader, mFragmentProgram}; in activate()
138 GpuProgram* progs[] = {mVertexShader, mFragmentProgram}; in compileAndLink()
226 GLUniformCache* uniformCache = mVertexShader->getUniformCache(); in updateUniforms()
/dports/graphics/instant-meshes/instant-meshes-0.0-42-g4a083f4/ext/nanogui/src/
H A Dglutil.cpp96 mVertexShader = in init()
103 if (!mVertexShader || !mFragmentShader) in init()
110 glAttachShader(mProgramShader, mVertexShader); in init()
293 glDeleteShader(mVertexShader); mVertexShader = 0; in free()
/dports/x11-toolkits/nanogui/nanogui-e9ec8a1a9861cf578d9c6e85a6420080aa715c03/src/
H A Dglutil.cpp104 mVertexShader = in init()
111 if (!mVertexShader || !mFragmentShader) in init()
118 glAttachShader(mProgramShader, mVertexShader); in init()
301 glDeleteShader(mVertexShader); mVertexShader = 0; in free()
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/GLSL/include/
H A DOgreGLSLLinkProgram.h95 return mVertexShader == shader || (GLSLShaderCommon*)mGeometryProgram == shader || in isUsingShader()
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GLSupport/include/GLSL/
H A DOgreGLSLProgramCommon.h121 GLSLShaderCommon* mVertexShader; variable
/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/angle/src/libANGLE/renderer/gl/egl/ozone/
H A DDisplayOzone.cpp346 mVertexShader(0), in DisplayOzone()
634 mVertexShader = makeShader(GL_VERTEX_SHADER, vertexSource); in drawWithTexture()
637 gl->attachShader(mProgram, mVertexShader); in drawWithTexture()
794 mFunctionsGL->deleteShader(mVertexShader); in terminate()
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/Direct3D11/include/
H A DOgreD3D11GpuProgram.h61 ID3D11VertexShader * mVertexShader;
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/angle/src/libANGLE/renderer/gl/egl/ozone/
H A DDisplayOzone.cpp366 mVertexShader(0), in DisplayOzone()
678 mVertexShader = makeShader(GL_VERTEX_SHADER, vertexSource); in drawWithTexture()
681 gl->attachShader(mProgram, mVertexShader); in drawWithTexture()
850 gl->deleteShader(mVertexShader); in terminate()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/libANGLE/renderer/gl/egl/gbm/
H A DDisplayGbm.cpp361 mVertexShader(0), in DisplayGbm()
673 mVertexShader = makeShader(GL_VERTEX_SHADER, vertexSource); in drawWithTexture()
676 gl->attachShader(mProgram, mVertexShader); in drawWithTexture()
845 gl->deleteShader(mVertexShader); in terminate()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/angle/src/libANGLE/renderer/metal/
H A Dmtl_state_cache.h359 id<MTLFunction> getVertexShader() { return mVertexShader.get(); }
368 AutoObjCPtr<id<MTLFunction>> mVertexShader = nil;
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/libANGLE/renderer/metal/
H A Dmtl_state_cache.h449 id<MTLFunction> getVertexShader() { return mVertexShader; }
459 AutoObjCPtr<id<MTLFunction>> mVertexShader;

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