Searched refs:m_MovingObjectId (Results 1 – 6 of 6) sorted by relevance
27 m_MovingObjectId = -1; in CPlayer()37 if(m_MovingObjectId < 0) in setAutomaticGear()40 if(theWorld->getMovingObject(m_MovingObjectId)->getType() != CMessageBuffer::car) in setAutomaticGear()43 CCar *theCar = (CCar *)theWorld->getMovingObject(m_MovingObjectId); in setAutomaticGear()
35 if(m_MovingObjectId < 0) return false; //player not registered in update()37 CMovingObject *object = theWorld->getMovingObject(m_MovingObjectId); in update()46 printf("AI Player %d is setting input of object %d\n", m_PlayerId, m_MovingObjectId); in update()
37 int m_MovingObjectId; variable
133 p->m_MovingObjectId = id; in addPlayer()479 if(m_Players[i]->m_MovingObjectId == (int)ID) return true; in isLocalPlayer()494 unsigned int carID = m_Players[i]->m_MovingObjectId; in collectHiscoreData()
37 if(m_MovingObjectId >= 0) in update()46 CMessage *input = theWorld->getMovingObject(m_MovingObjectId)->m_InputData; in update()56 carin->m_Gear = ((CCar *)theWorld->getMovingObject(m_MovingObjectId))->m_Engine.m_Gear; in update()
1399 m_GameCore->addCamera(p->m_MovingObjectId); in load()