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Searched refs:m_lowerAngle (Results 1 – 25 of 36) sorted by relevance

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/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/
H A Dbox2drevolutejoint.cpp36 , m_lowerAngle(0.0f) in Box2DRevoluteJoint()
93 if (m_lowerAngle == lowerAngle) in setLowerAngle()
96 m_lowerAngle = lowerAngle; in setLowerAngle()
110 revoluteJoint()->SetLimits(toRadians(m_lowerAngle), in setUpperAngle()
176 jointDef.lowerAngle = toRadians(m_lowerAngle); in createJoint()
H A Dbox2drevolutejoint.h101 float m_lowerAngle; variable
128 return m_lowerAngle; in lowerAngle()
/dports/misc/box2d/box2d-2.4.1/src/dynamics/
H A Db2_revolute_joint.cpp63 m_lowerAngle = def->lowerAngle; in b2RevoluteJoint()
197 float C = m_angle - m_lowerAngle; in SolveVelocityConstraints()
265 if (b2Abs(m_upperAngle - m_lowerAngle) < 2.0f * b2_angularSlop) in SolvePositionConstraints()
268 C = b2Clamp(angle - m_lowerAngle, -b2_maxAngularCorrection, b2_maxAngularCorrection); in SolvePositionConstraints()
270 else if (angle <= m_lowerAngle) in SolvePositionConstraints()
273 C = b2Clamp(angle - m_lowerAngle + b2_angularSlop, -b2_maxAngularCorrection, 0.0f); in SolvePositionConstraints()
417 return m_lowerAngle; in GetLowerLimit()
429 if (lower != m_lowerAngle || upper != m_upperAngle) in SetLimits()
435 m_lowerAngle = lower; in SetLimits()
453 b2Dump(" jd.lowerAngle = %.9g;\n", m_lowerAngle); in Dump()
[all …]
/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/box2d/Dynamics/Joints/
H A Db2RevoluteJoint.cpp55 m_lowerAngle = def->lowerAngle; in b2RevoluteJoint()
126 if (b2Abs(m_upperAngle - m_lowerAngle) < 2.0f * b2_angularSlop) in InitVelocityConstraints()
130 else if (jointAngle <= m_lowerAngle) in InitVelocityConstraints()
314 float32 C = b2Clamp(angle - m_lowerAngle, -b2_maxAngularCorrection, b2_maxAngularCorrection); in SolvePositionConstraints()
320 float32 C = angle - m_lowerAngle; in SolvePositionConstraints()
461 return m_lowerAngle; in GetLowerLimit()
473 if (lower != m_lowerAngle || upper != m_upperAngle) in SetLimits()
478 m_lowerAngle = lower; in SetLimits()
496 b2Log(" jd.lowerAngle = %.15lef;\n", m_lowerAngle); in Dump()
H A Db2RevoluteJoint.h180 float32 m_lowerAngle; variable
/dports/devel/love/love-11.3/src/libraries/Box2D/Dynamics/Joints/
H A Db2RevoluteJoint.cpp55 m_lowerAngle = def->lowerAngle; in b2RevoluteJoint()
126 if (b2Abs(m_upperAngle - m_lowerAngle) < 2.0f * b2_angularSlop) in InitVelocityConstraints()
130 else if (jointAngle <= m_lowerAngle) in InitVelocityConstraints()
314 float32 C = b2Clamp(angle - m_lowerAngle, -b2_maxAngularCorrection, b2_maxAngularCorrection); in SolvePositionConstraints()
320 float32 C = angle - m_lowerAngle; in SolvePositionConstraints()
461 return m_lowerAngle; in GetLowerLimit()
473 if (lower != m_lowerAngle || upper != m_upperAngle) in SetLimits()
478 m_lowerAngle = lower; in SetLimits()
496 b2Log(" jd.lowerAngle = %.15lef;\n", m_lowerAngle); in Dump()
/dports/devel/love10/love-0.10.2/src/libraries/Box2D/Dynamics/Joints/
H A Db2RevoluteJoint.cpp55 m_lowerAngle = def->lowerAngle; in b2RevoluteJoint()
126 if (b2Abs(m_upperAngle - m_lowerAngle) < 2.0f * b2_angularSlop) in InitVelocityConstraints()
130 else if (jointAngle <= m_lowerAngle) in InitVelocityConstraints()
314 float32 C = b2Clamp(angle - m_lowerAngle, -b2_maxAngularCorrection, b2_maxAngularCorrection); in SolvePositionConstraints()
320 float32 C = angle - m_lowerAngle; in SolvePositionConstraints()
461 return m_lowerAngle; in GetLowerLimit()
473 if (lower != m_lowerAngle || upper != m_upperAngle) in SetLimits()
478 m_lowerAngle = lower; in SetLimits()
496 b2Log(" jd.lowerAngle = %.15lef;\n", m_lowerAngle); in Dump()
/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Dynamics/Joints/
H A Db2RevoluteJoint.cpp55 m_lowerAngle = def->lowerAngle; in b2RevoluteJoint()
128 if (b2Abs(m_upperAngle - m_lowerAngle) < 2.0f * b2_angularSlop) in InitVelocityConstraints()
132 else if (jointAngle <= m_lowerAngle) in InitVelocityConstraints()
316 float32 C = b2Clamp(angle - m_lowerAngle, -b2_maxAngularCorrection, b2_maxAngularCorrection); in SolvePositionConstraints()
322 float32 C = angle - m_lowerAngle; in SolvePositionConstraints()
463 return m_lowerAngle; in GetLowerLimit()
475 if (lower != m_lowerAngle || upper != m_upperAngle) in SetLimits()
480 m_lowerAngle = lower; in SetLimits()
498 b2Log(" jd.lowerAngle = %.15lef;\n", m_lowerAngle); in Dump()
/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/Box2D/Dynamics/Joints/
H A Db2RevoluteJoint.cpp55 m_lowerAngle = def->lowerAngle; in b2RevoluteJoint()
126 if (b2Abs(m_upperAngle - m_lowerAngle) < 2.0f * b2_angularSlop) in InitVelocityConstraints()
130 else if (jointAngle <= m_lowerAngle) in InitVelocityConstraints()
314 float32 C = b2Clamp(angle - m_lowerAngle, -b2_maxAngularCorrection, b2_maxAngularCorrection); in SolvePositionConstraints()
320 float32 C = angle - m_lowerAngle; in SolvePositionConstraints()
461 return m_lowerAngle; in GetLowerLimit()
473 if (lower != m_lowerAngle || upper != m_upperAngle) in SetLimits()
478 m_lowerAngle = lower; in SetLimits()
496 b2Log(" jd.lowerAngle = %.15lef;\n", m_lowerAngle); in Dump()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Box2D/Box2D/Dynamics/Joints/
H A Db2RevoluteJoint.cpp55 m_lowerAngle = def->lowerAngle; in b2RevoluteJoint()
126 if (b2Abs(m_upperAngle - m_lowerAngle) < 2.0f * b2_angularSlop) in InitVelocityConstraints()
130 else if (jointAngle <= m_lowerAngle) in InitVelocityConstraints()
314 float32 C = b2Clamp(angle - m_lowerAngle, -b2_maxAngularCorrection, b2_maxAngularCorrection); in SolvePositionConstraints()
320 float32 C = angle - m_lowerAngle; in SolvePositionConstraints()
461 return m_lowerAngle; in GetLowerLimit()
473 if (lower != m_lowerAngle || upper != m_upperAngle) in SetLimits()
478 m_lowerAngle = lower; in SetLimits()
496 b2Log(" jd.lowerAngle = %.15lef;\n", m_lowerAngle); in Dump()
/dports/graphics/py-box2d-py/box2d-py-2.3.8/Box2D/Dynamics/Joints/
H A Db2RevoluteJoint.cpp55 m_lowerAngle = def->lowerAngle; in b2RevoluteJoint()
126 if (b2Abs(m_upperAngle - m_lowerAngle) < 2.0f * b2_angularSlop) in InitVelocityConstraints()
130 else if (jointAngle <= m_lowerAngle) in InitVelocityConstraints()
314 float32 C = b2Clamp(angle - m_lowerAngle, -b2_maxAngularCorrection, b2_maxAngularCorrection); in SolvePositionConstraints()
320 float32 C = angle - m_lowerAngle; in SolvePositionConstraints()
461 return m_lowerAngle; in GetLowerLimit()
473 if (lower != m_lowerAngle || upper != m_upperAngle) in SetLimits()
478 m_lowerAngle = lower; in SetLimits()
496 b2Log(" jd.lowerAngle = %.15lef;\n", m_lowerAngle); in Dump()
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Dynamics/Joints/
H A Db2RevoluteJoint.cpp55 m_lowerAngle = def->lowerAngle; in b2RevoluteJoint()
126 if (b2Abs(m_upperAngle - m_lowerAngle) < 2.0f * b2_angularSlop) in InitVelocityConstraints()
130 else if (jointAngle <= m_lowerAngle) in InitVelocityConstraints()
314 float32 C = b2Clamp(angle - m_lowerAngle, -b2_maxAngularCorrection, b2_maxAngularCorrection); in SolvePositionConstraints()
320 float32 C = angle - m_lowerAngle; in SolvePositionConstraints()
461 return m_lowerAngle; in GetLowerLimit()
473 if (lower != m_lowerAngle || upper != m_upperAngle) in SetLimits()
478 m_lowerAngle = lower; in SetLimits()
496 b2Log(" jd.lowerAngle = %.15lef;\n", m_lowerAngle); in Dump()
/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/Box2D/Dynamics/Joints/
H A Db2RevoluteJoint.cpp55 m_lowerAngle = def->lowerAngle; in b2RevoluteJoint()
126 if (b2Abs(m_upperAngle - m_lowerAngle) < 2.0f * b2_angularSlop) in InitVelocityConstraints()
130 else if (jointAngle <= m_lowerAngle) in InitVelocityConstraints()
314 float32 C = b2Clamp(angle - m_lowerAngle, -b2_maxAngularCorrection, b2_maxAngularCorrection); in SolvePositionConstraints()
320 float32 C = angle - m_lowerAngle; in SolvePositionConstraints()
461 return m_lowerAngle; in GetLowerLimit()
473 if (lower != m_lowerAngle || upper != m_upperAngle) in SetLimits()
478 m_lowerAngle = lower; in SetLimits()
496 b2Log(" jd.lowerAngle = %.15lef;\n", m_lowerAngle); in Dump()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Box2D/Dynamics/Joints/
H A Db2RevoluteJoint.cpp55 m_lowerAngle = def->lowerAngle; in b2RevoluteJoint()
128 if (b2Abs(m_upperAngle - m_lowerAngle) < 2.0f * b2_angularSlop) in InitVelocityConstraints()
132 else if (jointAngle <= m_lowerAngle) in InitVelocityConstraints()
316 float32 C = b2Clamp(angle - m_lowerAngle, -b2_maxAngularCorrection, b2_maxAngularCorrection); in SolvePositionConstraints()
322 float32 C = angle - m_lowerAngle; in SolvePositionConstraints()
463 return m_lowerAngle; in GetLowerLimit()
475 if (lower != m_lowerAngle || upper != m_upperAngle) in SetLimits()
480 m_lowerAngle = lower; in SetLimits()
498 b2Log(" jd.lowerAngle = %.15lef;\n", m_lowerAngle); in Dump()
/dports/games/kolf/kolf-21.12.3/external/Box2D/Dynamics/Joints/
H A Db2RevoluteJoint.cpp55 m_lowerAngle = def->lowerAngle; in b2RevoluteJoint()
116 if (b2Abs(m_upperAngle - m_lowerAngle) < 2.0f * b2_angularSlop) in InitVelocityConstraints()
120 else if (jointAngle <= m_lowerAngle) in InitVelocityConstraints()
295 qreal C = b2Clamp(angle - m_lowerAngle, -b2_maxAngularCorrection, b2_maxAngularCorrection); in SolvePositionConstraints()
301 qreal C = angle - m_lowerAngle; in SolvePositionConstraints()
463 return m_lowerAngle; in GetLowerLimit()
476 m_lowerAngle = lower; in SetLimits()
H A Db2RevoluteJoint.h170 qreal m_lowerAngle; variable
/dports/devel/upp/upp/uppsrc/plugin/box2d/
H A Db2RevoluteJoint.cpp55 m_lowerAngle = def->lowerAngle; in b2RevoluteJoint()
116 if (b2Abs(m_upperAngle - m_lowerAngle) < 2.0f * b2_angularSlop) in InitVelocityConstraints()
120 else if (jointAngle <= m_lowerAngle) in InitVelocityConstraints()
295 float32 C = b2Clamp(angle - m_lowerAngle, -b2_maxAngularCorrection, b2_maxAngularCorrection); in SolvePositionConstraints()
301 float32 C = angle - m_lowerAngle; in SolvePositionConstraints()
463 return m_lowerAngle; in GetLowerLimit()
476 m_lowerAngle = lower; in SetLimits()
H A Db2RevoluteJoint.h164 float32 m_lowerAngle; variable
/dports/devel/love5/love-0.5-0/src/box2d/Source/Dynamics/Joints/
H A Db2RevoluteJoint.cpp59 m_lowerAngle = def->lowerAngle; in b2RevoluteJoint()
107 if (b2Abs(m_upperAngle - m_lowerAngle) < 2.0f * b2_angularSlop) in InitVelocityConstraints()
111 else if (jointAngle <= m_lowerAngle) in InitVelocityConstraints()
282 float32 limitC = angle - m_lowerAngle; in SolvePositionConstraints()
386 return m_lowerAngle; in GetLowerLimit()
397 m_lowerAngle = lower; in SetLimits()
H A Db2RevoluteJoint.h162 float32 m_lowerAngle; variable
/dports/devel/love07/love-HEAD/src/modules/physics/box2d/Source/Dynamics/Joints/
H A Db2RevoluteJoint.cpp59 m_lowerAngle = def->lowerAngle; in b2RevoluteJoint()
107 if (b2Abs(m_upperAngle - m_lowerAngle) < 2.0f * b2_angularSlop) in InitVelocityConstraints()
111 else if (jointAngle <= m_lowerAngle) in InitVelocityConstraints()
282 float32 limitC = angle - m_lowerAngle; in SolvePositionConstraints()
386 return m_lowerAngle; in GetLowerLimit()
397 m_lowerAngle = lower; in SetLimits()
H A Db2RevoluteJoint.h162 float32 m_lowerAngle; variable
/dports/games/numptyphysics/numptyphysics/Box2D/Source/Dynamics/Joints/
H A Db2RevoluteJoint.cpp59 m_lowerAngle = def->lowerAngle; in b2RevoluteJoint()
107 if (b2Abs(m_upperAngle - m_lowerAngle) < 2.0f * b2_angularSlop) in InitVelocityConstraints()
111 else if (jointAngle <= m_lowerAngle) in InitVelocityConstraints()
282 float32 limitC = angle - m_lowerAngle; in SolvePositionConstraints()
386 return m_lowerAngle; in GetLowerLimit()
397 m_lowerAngle = lower; in SetLimits()
H A Db2RevoluteJoint.h162 float32 m_lowerAngle; variable
/dports/misc/box2d/box2d-2.4.1/include/box2d/
H A Db2_revolute_joint.h187 float m_lowerAngle; variable

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