/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/ |
H A D | box2drevolutejoint.cpp | 36 , m_lowerAngle(0.0f) in Box2DRevoluteJoint() 93 if (m_lowerAngle == lowerAngle) in setLowerAngle() 96 m_lowerAngle = lowerAngle; in setLowerAngle() 110 revoluteJoint()->SetLimits(toRadians(m_lowerAngle), in setUpperAngle() 176 jointDef.lowerAngle = toRadians(m_lowerAngle); in createJoint()
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H A D | box2drevolutejoint.h | 101 float m_lowerAngle; variable 128 return m_lowerAngle; in lowerAngle()
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/dports/misc/box2d/box2d-2.4.1/src/dynamics/ |
H A D | b2_revolute_joint.cpp | 63 m_lowerAngle = def->lowerAngle; in b2RevoluteJoint() 197 float C = m_angle - m_lowerAngle; in SolveVelocityConstraints() 265 if (b2Abs(m_upperAngle - m_lowerAngle) < 2.0f * b2_angularSlop) in SolvePositionConstraints() 268 C = b2Clamp(angle - m_lowerAngle, -b2_maxAngularCorrection, b2_maxAngularCorrection); in SolvePositionConstraints() 270 else if (angle <= m_lowerAngle) in SolvePositionConstraints() 273 C = b2Clamp(angle - m_lowerAngle + b2_angularSlop, -b2_maxAngularCorrection, 0.0f); in SolvePositionConstraints() 417 return m_lowerAngle; in GetLowerLimit() 429 if (lower != m_lowerAngle || upper != m_upperAngle) in SetLimits() 435 m_lowerAngle = lower; in SetLimits() 453 b2Dump(" jd.lowerAngle = %.9g;\n", m_lowerAngle); in Dump() [all …]
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/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/box2d/Dynamics/Joints/ |
H A D | b2RevoluteJoint.cpp | 55 m_lowerAngle = def->lowerAngle; in b2RevoluteJoint() 126 if (b2Abs(m_upperAngle - m_lowerAngle) < 2.0f * b2_angularSlop) in InitVelocityConstraints() 130 else if (jointAngle <= m_lowerAngle) in InitVelocityConstraints() 314 float32 C = b2Clamp(angle - m_lowerAngle, -b2_maxAngularCorrection, b2_maxAngularCorrection); in SolvePositionConstraints() 320 float32 C = angle - m_lowerAngle; in SolvePositionConstraints() 461 return m_lowerAngle; in GetLowerLimit() 473 if (lower != m_lowerAngle || upper != m_upperAngle) in SetLimits() 478 m_lowerAngle = lower; in SetLimits() 496 b2Log(" jd.lowerAngle = %.15lef;\n", m_lowerAngle); in Dump()
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H A D | b2RevoluteJoint.h | 180 float32 m_lowerAngle; variable
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/dports/devel/love/love-11.3/src/libraries/Box2D/Dynamics/Joints/ |
H A D | b2RevoluteJoint.cpp | 55 m_lowerAngle = def->lowerAngle; in b2RevoluteJoint() 126 if (b2Abs(m_upperAngle - m_lowerAngle) < 2.0f * b2_angularSlop) in InitVelocityConstraints() 130 else if (jointAngle <= m_lowerAngle) in InitVelocityConstraints() 314 float32 C = b2Clamp(angle - m_lowerAngle, -b2_maxAngularCorrection, b2_maxAngularCorrection); in SolvePositionConstraints() 320 float32 C = angle - m_lowerAngle; in SolvePositionConstraints() 461 return m_lowerAngle; in GetLowerLimit() 473 if (lower != m_lowerAngle || upper != m_upperAngle) in SetLimits() 478 m_lowerAngle = lower; in SetLimits() 496 b2Log(" jd.lowerAngle = %.15lef;\n", m_lowerAngle); in Dump()
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/dports/devel/love10/love-0.10.2/src/libraries/Box2D/Dynamics/Joints/ |
H A D | b2RevoluteJoint.cpp | 55 m_lowerAngle = def->lowerAngle; in b2RevoluteJoint() 126 if (b2Abs(m_upperAngle - m_lowerAngle) < 2.0f * b2_angularSlop) in InitVelocityConstraints() 130 else if (jointAngle <= m_lowerAngle) in InitVelocityConstraints() 314 float32 C = b2Clamp(angle - m_lowerAngle, -b2_maxAngularCorrection, b2_maxAngularCorrection); in SolvePositionConstraints() 320 float32 C = angle - m_lowerAngle; in SolvePositionConstraints() 461 return m_lowerAngle; in GetLowerLimit() 473 if (lower != m_lowerAngle || upper != m_upperAngle) in SetLimits() 478 m_lowerAngle = lower; in SetLimits() 496 b2Log(" jd.lowerAngle = %.15lef;\n", m_lowerAngle); in Dump()
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/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Dynamics/Joints/ |
H A D | b2RevoluteJoint.cpp | 55 m_lowerAngle = def->lowerAngle; in b2RevoluteJoint() 128 if (b2Abs(m_upperAngle - m_lowerAngle) < 2.0f * b2_angularSlop) in InitVelocityConstraints() 132 else if (jointAngle <= m_lowerAngle) in InitVelocityConstraints() 316 float32 C = b2Clamp(angle - m_lowerAngle, -b2_maxAngularCorrection, b2_maxAngularCorrection); in SolvePositionConstraints() 322 float32 C = angle - m_lowerAngle; in SolvePositionConstraints() 463 return m_lowerAngle; in GetLowerLimit() 475 if (lower != m_lowerAngle || upper != m_upperAngle) in SetLimits() 480 m_lowerAngle = lower; in SetLimits() 498 b2Log(" jd.lowerAngle = %.15lef;\n", m_lowerAngle); in Dump()
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/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/Box2D/Dynamics/Joints/ |
H A D | b2RevoluteJoint.cpp | 55 m_lowerAngle = def->lowerAngle; in b2RevoluteJoint() 126 if (b2Abs(m_upperAngle - m_lowerAngle) < 2.0f * b2_angularSlop) in InitVelocityConstraints() 130 else if (jointAngle <= m_lowerAngle) in InitVelocityConstraints() 314 float32 C = b2Clamp(angle - m_lowerAngle, -b2_maxAngularCorrection, b2_maxAngularCorrection); in SolvePositionConstraints() 320 float32 C = angle - m_lowerAngle; in SolvePositionConstraints() 461 return m_lowerAngle; in GetLowerLimit() 473 if (lower != m_lowerAngle || upper != m_upperAngle) in SetLimits() 478 m_lowerAngle = lower; in SetLimits() 496 b2Log(" jd.lowerAngle = %.15lef;\n", m_lowerAngle); in Dump()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Box2D/Box2D/Dynamics/Joints/ |
H A D | b2RevoluteJoint.cpp | 55 m_lowerAngle = def->lowerAngle; in b2RevoluteJoint() 126 if (b2Abs(m_upperAngle - m_lowerAngle) < 2.0f * b2_angularSlop) in InitVelocityConstraints() 130 else if (jointAngle <= m_lowerAngle) in InitVelocityConstraints() 314 float32 C = b2Clamp(angle - m_lowerAngle, -b2_maxAngularCorrection, b2_maxAngularCorrection); in SolvePositionConstraints() 320 float32 C = angle - m_lowerAngle; in SolvePositionConstraints() 461 return m_lowerAngle; in GetLowerLimit() 473 if (lower != m_lowerAngle || upper != m_upperAngle) in SetLimits() 478 m_lowerAngle = lower; in SetLimits() 496 b2Log(" jd.lowerAngle = %.15lef;\n", m_lowerAngle); in Dump()
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/dports/graphics/py-box2d-py/box2d-py-2.3.8/Box2D/Dynamics/Joints/ |
H A D | b2RevoluteJoint.cpp | 55 m_lowerAngle = def->lowerAngle; in b2RevoluteJoint() 126 if (b2Abs(m_upperAngle - m_lowerAngle) < 2.0f * b2_angularSlop) in InitVelocityConstraints() 130 else if (jointAngle <= m_lowerAngle) in InitVelocityConstraints() 314 float32 C = b2Clamp(angle - m_lowerAngle, -b2_maxAngularCorrection, b2_maxAngularCorrection); in SolvePositionConstraints() 320 float32 C = angle - m_lowerAngle; in SolvePositionConstraints() 461 return m_lowerAngle; in GetLowerLimit() 473 if (lower != m_lowerAngle || upper != m_upperAngle) in SetLimits() 478 m_lowerAngle = lower; in SetLimits() 496 b2Log(" jd.lowerAngle = %.15lef;\n", m_lowerAngle); in Dump()
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Dynamics/Joints/ |
H A D | b2RevoluteJoint.cpp | 55 m_lowerAngle = def->lowerAngle; in b2RevoluteJoint() 126 if (b2Abs(m_upperAngle - m_lowerAngle) < 2.0f * b2_angularSlop) in InitVelocityConstraints() 130 else if (jointAngle <= m_lowerAngle) in InitVelocityConstraints() 314 float32 C = b2Clamp(angle - m_lowerAngle, -b2_maxAngularCorrection, b2_maxAngularCorrection); in SolvePositionConstraints() 320 float32 C = angle - m_lowerAngle; in SolvePositionConstraints() 461 return m_lowerAngle; in GetLowerLimit() 473 if (lower != m_lowerAngle || upper != m_upperAngle) in SetLimits() 478 m_lowerAngle = lower; in SetLimits() 496 b2Log(" jd.lowerAngle = %.15lef;\n", m_lowerAngle); in Dump()
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/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/Box2D/Dynamics/Joints/ |
H A D | b2RevoluteJoint.cpp | 55 m_lowerAngle = def->lowerAngle; in b2RevoluteJoint() 126 if (b2Abs(m_upperAngle - m_lowerAngle) < 2.0f * b2_angularSlop) in InitVelocityConstraints() 130 else if (jointAngle <= m_lowerAngle) in InitVelocityConstraints() 314 float32 C = b2Clamp(angle - m_lowerAngle, -b2_maxAngularCorrection, b2_maxAngularCorrection); in SolvePositionConstraints() 320 float32 C = angle - m_lowerAngle; in SolvePositionConstraints() 461 return m_lowerAngle; in GetLowerLimit() 473 if (lower != m_lowerAngle || upper != m_upperAngle) in SetLimits() 478 m_lowerAngle = lower; in SetLimits() 496 b2Log(" jd.lowerAngle = %.15lef;\n", m_lowerAngle); in Dump()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Box2D/Dynamics/Joints/ |
H A D | b2RevoluteJoint.cpp | 55 m_lowerAngle = def->lowerAngle; in b2RevoluteJoint() 128 if (b2Abs(m_upperAngle - m_lowerAngle) < 2.0f * b2_angularSlop) in InitVelocityConstraints() 132 else if (jointAngle <= m_lowerAngle) in InitVelocityConstraints() 316 float32 C = b2Clamp(angle - m_lowerAngle, -b2_maxAngularCorrection, b2_maxAngularCorrection); in SolvePositionConstraints() 322 float32 C = angle - m_lowerAngle; in SolvePositionConstraints() 463 return m_lowerAngle; in GetLowerLimit() 475 if (lower != m_lowerAngle || upper != m_upperAngle) in SetLimits() 480 m_lowerAngle = lower; in SetLimits() 498 b2Log(" jd.lowerAngle = %.15lef;\n", m_lowerAngle); in Dump()
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/dports/games/kolf/kolf-21.12.3/external/Box2D/Dynamics/Joints/ |
H A D | b2RevoluteJoint.cpp | 55 m_lowerAngle = def->lowerAngle; in b2RevoluteJoint() 116 if (b2Abs(m_upperAngle - m_lowerAngle) < 2.0f * b2_angularSlop) in InitVelocityConstraints() 120 else if (jointAngle <= m_lowerAngle) in InitVelocityConstraints() 295 qreal C = b2Clamp(angle - m_lowerAngle, -b2_maxAngularCorrection, b2_maxAngularCorrection); in SolvePositionConstraints() 301 qreal C = angle - m_lowerAngle; in SolvePositionConstraints() 463 return m_lowerAngle; in GetLowerLimit() 476 m_lowerAngle = lower; in SetLimits()
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H A D | b2RevoluteJoint.h | 170 qreal m_lowerAngle; variable
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/dports/devel/upp/upp/uppsrc/plugin/box2d/ |
H A D | b2RevoluteJoint.cpp | 55 m_lowerAngle = def->lowerAngle; in b2RevoluteJoint() 116 if (b2Abs(m_upperAngle - m_lowerAngle) < 2.0f * b2_angularSlop) in InitVelocityConstraints() 120 else if (jointAngle <= m_lowerAngle) in InitVelocityConstraints() 295 float32 C = b2Clamp(angle - m_lowerAngle, -b2_maxAngularCorrection, b2_maxAngularCorrection); in SolvePositionConstraints() 301 float32 C = angle - m_lowerAngle; in SolvePositionConstraints() 463 return m_lowerAngle; in GetLowerLimit() 476 m_lowerAngle = lower; in SetLimits()
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H A D | b2RevoluteJoint.h | 164 float32 m_lowerAngle; variable
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/dports/devel/love5/love-0.5-0/src/box2d/Source/Dynamics/Joints/ |
H A D | b2RevoluteJoint.cpp | 59 m_lowerAngle = def->lowerAngle; in b2RevoluteJoint() 107 if (b2Abs(m_upperAngle - m_lowerAngle) < 2.0f * b2_angularSlop) in InitVelocityConstraints() 111 else if (jointAngle <= m_lowerAngle) in InitVelocityConstraints() 282 float32 limitC = angle - m_lowerAngle; in SolvePositionConstraints() 386 return m_lowerAngle; in GetLowerLimit() 397 m_lowerAngle = lower; in SetLimits()
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H A D | b2RevoluteJoint.h | 162 float32 m_lowerAngle; variable
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/dports/devel/love07/love-HEAD/src/modules/physics/box2d/Source/Dynamics/Joints/ |
H A D | b2RevoluteJoint.cpp | 59 m_lowerAngle = def->lowerAngle; in b2RevoluteJoint() 107 if (b2Abs(m_upperAngle - m_lowerAngle) < 2.0f * b2_angularSlop) in InitVelocityConstraints() 111 else if (jointAngle <= m_lowerAngle) in InitVelocityConstraints() 282 float32 limitC = angle - m_lowerAngle; in SolvePositionConstraints() 386 return m_lowerAngle; in GetLowerLimit() 397 m_lowerAngle = lower; in SetLimits()
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H A D | b2RevoluteJoint.h | 162 float32 m_lowerAngle; variable
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/dports/games/numptyphysics/numptyphysics/Box2D/Source/Dynamics/Joints/ |
H A D | b2RevoluteJoint.cpp | 59 m_lowerAngle = def->lowerAngle; in b2RevoluteJoint() 107 if (b2Abs(m_upperAngle - m_lowerAngle) < 2.0f * b2_angularSlop) in InitVelocityConstraints() 111 else if (jointAngle <= m_lowerAngle) in InitVelocityConstraints() 282 float32 limitC = angle - m_lowerAngle; in SolvePositionConstraints() 386 return m_lowerAngle; in GetLowerLimit() 397 m_lowerAngle = lower; in SetLimits()
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H A D | b2RevoluteJoint.h | 162 float32 m_lowerAngle; variable
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/dports/misc/box2d/box2d-2.4.1/include/box2d/ |
H A D | b2_revolute_joint.h | 187 float m_lowerAngle; variable
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