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Searched refs:m_mobod_F (Results 1 – 6 of 6) sorted by relevance

/dports/science/simbody/simbody-Simbody-3.7/Simbody/src/
H A DConstraint_SphereOnSphereContactImpl.h203 const Vec3 p_ASf = findStationLocation(allX_AB, m_mobod_F, p_FSf); in calcPositionErrorsVirtual()
236 const SpatialVec& V_AF = allV_AB[m_mobod_F]; in calcPositionDotErrorsVirtual()
274 const Vec3 a_ASf = findStationInAAcceleration(s, allA_AB, m_mobod_F, in calcPositionDotDotErrorsVirtual()
311 subInStationInAForce(pc.p_FSf_A, force_A, bodyForcesInA[m_mobod_F]); in addInPositionConstraintForcesVirtual()
386 const SpatialVec& V_AF = allV_AB[m_mobod_F]; in calcVelocityErrorsVirtual()
429 const SpatialVec& A_AF = allA_AB[m_mobod_F]; in calcVelocityDotErrorsVirtual()
465 subInStationInAForce(pc.p_FCo_A, force_A, bodyForcesInA[m_mobod_F]); in addInVelocityConstraintForcesVirtual()
475 ConstrainedBodyIndex m_mobod_F; // F (B1) variable
H A DConstraint_LineOnLineContactImpl.h291 calcPositionInfo(state, allX_AB[m_mobod_F], allX_AB[m_mobod_B], tpc); in calcPositionErrorsVirtual()
333 const SpatialVec& V_AF = allV_AB[m_mobod_F]; in calcPositionDotErrorsVirtual()
376 const SpatialVec& A_AF = allA_AB[m_mobod_F]; in calcPositionDotDotErrorsVirtual()
389 const Vec3 a_APf = findStationInAAcceleration(state, allA_AB, m_mobod_F, in calcPositionDotDotErrorsVirtual()
430 subInStationInAForce(pc.p_FCo_A, force_A, bodyForcesInA[m_mobod_F]); in addInPositionConstraintForcesVirtual()
530 const SpatialVec& V_AF = allV_AB[m_mobod_F]; in calcVelocityErrorsVirtual()
579 const SpatialVec& A_AF = allA_AB[m_mobod_F]; in calcVelocityDotErrorsVirtual()
619 subInStationInAForce(pc.p_FCo_A, force_A, bodyForcesInA[m_mobod_F]); in addInVelocityConstraintForcesVirtual()
629 ConstrainedBodyIndex m_mobod_F; // F (B1) variable
H A DConstraint_Rod.cpp63 updImpl().m_mobod_F = updImpl().addConstrainedBody(mobod_F); in Rod()
90 updImpl().m_mobod_F = updImpl().addConstrainedBody(mobod_F); in Rod()
143 return impl.getMobilizedBodyFromConstrainedBody(impl.m_mobod_F); in getMobilizedBody1()
151 return impl.getMobilizedBodyIndexOfConstrainedBody(impl.m_mobod_F); in getBody1MobilizedBodyIndex()
223 impl.getMobilizedBodyFromConstrainedBody(impl.m_mobod_F); in findLengthViolation()
305 const Transform& X_AF = getBodyTransformFromState(s, m_mobod_F); in ensurePositionCacheRealized()
345 const SpatialVec& V_AF = getBodyVelocityFromState(s, m_mobod_F); in ensureVelocityCacheRealized()
388 getMobilizedBodyIndexOfConstrainedBody(m_mobod_F); in calcDecorativeGeometryAndAppendVirtual()
404 const Vec3 p_GP1 = getMobilizedBodyFromConstrainedBody(m_mobod_F) in calcDecorativeGeometryAndAppendVirtual()
H A DConstraint_RodImpl.h208 const Vec3 p_ASf = findStationLocation(allX_AB, m_mobod_F, p_FSf); in calcPositionErrorsVirtual()
239 const SpatialVec& V_AF = allV_AB[m_mobod_F]; in calcPositionDotErrorsVirtual()
276 const Vec3 a_ASf = findStationInAAcceleration(s, allA_AB, m_mobod_F, in calcPositionDotDotErrorsVirtual()
310 subInStationInAForce(pc.p_FSf_A, force_A, bodyForcesInA[m_mobod_F]); in addInPositionConstraintForcesVirtual()
319 ConstrainedBodyIndex m_mobod_F; // F (B1) variable
H A DConstraint_SphereOnSphereContact.cpp70 updImpl().m_mobod_F = updImpl().addConstrainedBody(mobod_F); in SphereOnSphereContact()
109 return impl.getMobilizedBodyFromConstrainedBody(impl.m_mobod_F); in getMobilizedBodyF()
270 impl.getMobilizedBodyFromConstrainedBody(impl.m_mobod_F); in findSeparation()
360 const Transform& X_AF = getBodyTransformFromState(s, m_mobod_F); in ensurePositionCacheRealized()
418 const SpatialVec& V_AF = getBodyVelocityFromState(s, m_mobod_F); in ensureVelocityCacheRealized()
496 getMobilizedBodyIndexOfConstrainedBody(m_mobod_F); in calcDecorativeGeometryAndAppendVirtual()
H A DConstraint_LineOnLineContact.cpp66 updImpl().m_mobod_F = updImpl().addConstrainedBody(mobod_F); in LineOnLineContact()
105 return impl.getMobilizedBodyFromConstrainedBody(impl.m_mobod_F); in getMobilizedBodyF()
420 const Transform& X_AF = getBodyTransformFromState(s, m_mobod_F); in ensurePositionCacheRealized()
508 const SpatialVec& V_AF = getBodyVelocityFromState(s, m_mobod_F); in ensureVelocityCacheRealized()
548 const MobilizedBody& bodyF = getMobilizedBodyFromConstrainedBody(m_mobod_F); in calcDecorativeGeometryAndAppendVirtual()