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Searched refs:m_stationB (Results 1 – 6 of 6) sorted by relevance

/dports/science/simbody/simbody-Simbody-3.7/Simbody/tests/adhoc/
H A DTimsBoxBristle.cpp743 : m_bodyB(bodyB), m_stationB(stationB), m_forceG(forceG), in MyPushForceImpl()
756 m_bodyB.applyForceToBodyPoint(state, m_stationB, m_forceG, bodyForces); in calcForce()
773 const Vec3 stationG = m_bodyB.findStationLocationInGround(state, m_stationB); in calcDecorativeGeometryAndAppend()
780 const Vec3 m_stationB; member in MyPushForceImpl
H A DRigidContact1.cpp63 : m_bodyB(bodyB), m_stationB(stationB), m_forceG(forceG), in MyPushForceImpl()
76 m_bodyB.applyForceToBodyPoint(state, m_stationB, m_forceG, bodyForces); in calcForce()
90 const Vec3 stationG = m_bodyB.findStationLocationInGround(state, m_stationB); in calcDecorativeGeometryAndAppend()
97 const Vec3 m_stationB; member in MyPushForceImpl
H A DTimsBoxHybrid.cpp1028 : m_bodyB(bodyB), m_stationB(stationB), m_forceG(forceG), in MyPushForceImpl()
1041 m_bodyB.applyForceToBodyPoint(state, m_stationB, m_forceG, bodyForces); in calcForce()
1058 const Vec3 stationG = m_bodyB.findStationLocationInGround(state, m_stationB); in calcDecorativeGeometryAndAppend()
1065 const Vec3 m_stationB; member in MyPushForceImpl
H A DUnilateralPointContactWithFriction.cpp1423 : m_bodyB(bodyB), m_stationB(stationB), m_forceG(forceG), in MyPushForceImpl()
1436 m_bodyB.applyForceToBodyPoint(state, m_stationB, m_forceG, bodyForces); in calcForce()
1453 const Vec3 stationG = m_bodyB.findStationLocationInGround(state, m_stationB); in calcDecorativeGeometryAndAppend()
1460 const Vec3 m_stationB; member in MyPushForceImpl
H A DTimsBox.cpp1518 : m_bodyB(bodyB), m_stationB(stationB), m_forceG(forceG), in MyPushForceImpl()
1531 m_bodyB.applyForceToBodyPoint(state, m_stationB, m_forceG, bodyForces); in calcForce()
1548 const Vec3 stationG = m_bodyB.findStationLocationInGround(state, m_stationB); in calcDecorativeGeometryAndAppend()
1555 const Vec3 m_stationB; member in MyPushForceImpl
H A DTimsBoxPGS.cpp764 : m_bodyB(bodyB), m_stationB(stationB), m_forceG(forceG), in MyPushForceImpl()
777 m_bodyB.applyForceToBodyPoint(state, m_stationB, m_forceG, bodyForces); in calcForce()
791 const Vec3 stationG = m_bodyB.findStationLocationInGround(state, m_stationB); in calcDecorativeGeometryAndAppend()
798 const Vec3 m_stationB; member in __anon430c763f0211::MyPushForceImpl