Searched refs:m_stationB (Results 1 – 6 of 6) sorted by relevance
/dports/science/simbody/simbody-Simbody-3.7/Simbody/tests/adhoc/ |
H A D | TimsBoxBristle.cpp | 743 : m_bodyB(bodyB), m_stationB(stationB), m_forceG(forceG), in MyPushForceImpl() 756 m_bodyB.applyForceToBodyPoint(state, m_stationB, m_forceG, bodyForces); in calcForce() 773 const Vec3 stationG = m_bodyB.findStationLocationInGround(state, m_stationB); in calcDecorativeGeometryAndAppend() 780 const Vec3 m_stationB; member in MyPushForceImpl
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H A D | RigidContact1.cpp | 63 : m_bodyB(bodyB), m_stationB(stationB), m_forceG(forceG), in MyPushForceImpl() 76 m_bodyB.applyForceToBodyPoint(state, m_stationB, m_forceG, bodyForces); in calcForce() 90 const Vec3 stationG = m_bodyB.findStationLocationInGround(state, m_stationB); in calcDecorativeGeometryAndAppend() 97 const Vec3 m_stationB; member in MyPushForceImpl
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H A D | TimsBoxHybrid.cpp | 1028 : m_bodyB(bodyB), m_stationB(stationB), m_forceG(forceG), in MyPushForceImpl() 1041 m_bodyB.applyForceToBodyPoint(state, m_stationB, m_forceG, bodyForces); in calcForce() 1058 const Vec3 stationG = m_bodyB.findStationLocationInGround(state, m_stationB); in calcDecorativeGeometryAndAppend() 1065 const Vec3 m_stationB; member in MyPushForceImpl
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H A D | UnilateralPointContactWithFriction.cpp | 1423 : m_bodyB(bodyB), m_stationB(stationB), m_forceG(forceG), in MyPushForceImpl() 1436 m_bodyB.applyForceToBodyPoint(state, m_stationB, m_forceG, bodyForces); in calcForce() 1453 const Vec3 stationG = m_bodyB.findStationLocationInGround(state, m_stationB); in calcDecorativeGeometryAndAppend() 1460 const Vec3 m_stationB; member in MyPushForceImpl
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H A D | TimsBox.cpp | 1518 : m_bodyB(bodyB), m_stationB(stationB), m_forceG(forceG), in MyPushForceImpl() 1531 m_bodyB.applyForceToBodyPoint(state, m_stationB, m_forceG, bodyForces); in calcForce() 1548 const Vec3 stationG = m_bodyB.findStationLocationInGround(state, m_stationB); in calcDecorativeGeometryAndAppend() 1555 const Vec3 m_stationB; member in MyPushForceImpl
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H A D | TimsBoxPGS.cpp | 764 : m_bodyB(bodyB), m_stationB(stationB), m_forceG(forceG), in MyPushForceImpl() 777 m_bodyB.applyForceToBodyPoint(state, m_stationB, m_forceG, bodyForces); in calcForce() 791 const Vec3 stationG = m_bodyB.findStationLocationInGround(state, m_stationB); in calcDecorativeGeometryAndAppend() 798 const Vec3 m_stationB; member in __anon430c763f0211::MyPushForceImpl
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