Searched refs:m_swappedRayWorldCF (Results 1 – 4 of 4) sorted by relevance
51 m_swappedRayWorldCF = new (mem) GodotRayWorldAlgorithm::SwappedCreateFunc(world); in GodotCollisionConfiguration()58 m_swappedRayWorldCF->~btCollisionAlgorithmCreateFunc(); in ~GodotCollisionConfiguration()59 btAlignedFree(m_swappedRayWorldCF); in ~GodotCollisionConfiguration()73 return m_swappedRayWorldCF; in getCollisionAlgorithmCreateFunc()91 return m_swappedRayWorldCF; in getClosestPointsAlgorithmCreateFunc()107 m_swappedRayWorldCF = new (mem) GodotRayWorldAlgorithm::SwappedCreateFunc(world); in GodotSoftCollisionConfiguration()114 m_swappedRayWorldCF->~btCollisionAlgorithmCreateFunc(); in ~GodotSoftCollisionConfiguration()115 btAlignedFree(m_swappedRayWorldCF); in ~GodotSoftCollisionConfiguration()129 return m_swappedRayWorldCF; in getCollisionAlgorithmCreateFunc()147 return m_swappedRayWorldCF; in getClosestPointsAlgorithmCreateFunc()
45 btCollisionAlgorithmCreateFunc *m_swappedRayWorldCF; variable57 btCollisionAlgorithmCreateFunc *m_swappedRayWorldCF; variable