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Searched refs:m_vbuffer (Results 1 – 13 of 13) sorted by relevance

/dports/games/pioneer/pioneer-20210723/src/scenegraph/
H A DLabel3D.cpp72 m_vbuffer.reset(m_renderer->CreateVertexBuffer(vbd)); in SetText()
73 m_vbuffer->Populate(*m_geometry); in SetText()
80 if (m_vbuffer.get()) { in Render()
83 r->DrawBuffer(m_vbuffer.get(), m_renderState, m_material.Get()); in Render()
H A DLabel3D.h35 std::unique_ptr<Graphics::VertexBuffer> m_vbuffer; variable
/dports/games/pioneer/pioneer-20210723/src/gui/
H A DGuiTextLayout.cpp104 m_font->RenderBuffer(m_vbuffer.Get(), color); in Render()
112 m_vbuffer.Reset(); in Update()
208 if (!m_vbuffer.Valid() || m_vbuffer->GetCapacity() < va.GetNumVerts()) { in Update()
219 m_vbuffer.Reset(r->CreateVertexBuffer(vbd)); in Update()
222 m_vbuffer->Populate(va); in Update()
224 m_vbuffer.Reset(); in Update()
H A DGuiTextLayout.h46 RefCountedPtr<Graphics::VertexBuffer> m_vbuffer; variable
/dports/emulators/mess/mame-mame0226/src/mame/drivers/
H A Dpasha2.cpp121 int m_vbuffer; member in pasha2_state
187 m_vbuffer = 1; in vbuffer_set_w()
192 m_vbuffer = 0; in vbuffer_clear_w()
197 COMBINE_DATA(&m_bitmap0[m_vbuffer][offset]); in bitmap_0_w()
206 COMBINE_DATA(&m_bitmap1[m_vbuffer][offset]); in bitmap_1_w()
366 bitmap.pix(y, x) = m_bitmap0[(m_vbuffer ^ 1)][count++] | 0x100; in screen_update_pasha2()
375 int color = m_bitmap1[(m_vbuffer ^ 1)][count++]; in screen_update_pasha2()
390 save_item(NAME(m_vbuffer)); in machine_start()
395 m_vbuffer = 0; in machine_reset()
H A Dvegaeo.cpp48 int m_vbuffer; member in vegaeo_state
86 COMBINE_DATA(&m_vram[offset + m_vbuffer * 0x14000]); in vram_w()
91 return m_vram[offset + 0x14000 * m_vbuffer]; in vram_r()
98 m_vbuffer = data & 1; in vega_misc_w()
161 save_item(NAME(m_vbuffer)); in PORT_READ_LINE_MEMBER()
170 bitmap.pix(y, x) = m_vram[0x14000 * (m_vbuffer ^ 1) + (y * 320) + x] & 0xff; in screen_update_vega()
H A Ddgpix.cpp196 int m_vbuffer; member in dgpix_state
325 COMBINE_DATA(&m_vram[offset + (0x40000 / 2) * m_vbuffer]); in vram_w()
330 return m_vram[offset + (0x40000 / 2) * m_vbuffer]; in vram_r()
337 m_vbuffer ^= 1; in vbuffer_w()
422 u16 const *src = &m_vram[(m_vbuffer ? 0 : 0x20000) | (y << 9) | x]; in screen_update()
436 save_item(NAME(m_vbuffer)); in machine_start()
444 m_vbuffer = 0; in machine_reset()
/dports/emulators/mame/mame-mame0226/src/mame/drivers/
H A Dpasha2.cpp121 int m_vbuffer; member in pasha2_state
187 m_vbuffer = 1; in vbuffer_set_w()
192 m_vbuffer = 0; in vbuffer_clear_w()
197 COMBINE_DATA(&m_bitmap0[m_vbuffer][offset]); in bitmap_0_w()
206 COMBINE_DATA(&m_bitmap1[m_vbuffer][offset]); in bitmap_1_w()
366 bitmap.pix(y, x) = m_bitmap0[(m_vbuffer ^ 1)][count++] | 0x100; in screen_update_pasha2()
375 int color = m_bitmap1[(m_vbuffer ^ 1)][count++]; in screen_update_pasha2()
390 save_item(NAME(m_vbuffer)); in machine_start()
395 m_vbuffer = 0; in machine_reset()
H A Dvegaeo.cpp48 int m_vbuffer; member in vegaeo_state
86 COMBINE_DATA(&m_vram[offset + m_vbuffer * 0x14000]); in vram_w()
91 return m_vram[offset + 0x14000 * m_vbuffer]; in vram_r()
98 m_vbuffer = data & 1; in vega_misc_w()
161 save_item(NAME(m_vbuffer)); in PORT_READ_LINE_MEMBER()
170 bitmap.pix(y, x) = m_vram[0x14000 * (m_vbuffer ^ 1) + (y * 320) + x] & 0xff; in screen_update_vega()
H A Ddgpix.cpp196 int m_vbuffer; member in dgpix_state
325 COMBINE_DATA(&m_vram[offset + (0x40000 / 2) * m_vbuffer]); in vram_w()
330 return m_vram[offset + (0x40000 / 2) * m_vbuffer]; in vram_r()
337 m_vbuffer ^= 1; in vbuffer_w()
422 u16 const *src = &m_vram[(m_vbuffer ? 0 : 0x20000) | (y << 9) | x]; in screen_update()
436 save_item(NAME(m_vbuffer)); in machine_start()
444 m_vbuffer = 0; in machine_reset()
/dports/games/pioneer/pioneer-20210723/src/
H A DSpeedLines.cpp131 m_vbuffer->Populate(*m_varray); in Render()
134 r->DrawBuffer(m_vbuffer.get(), m_renderState, m_material.Get(), Graphics::LINE_SINGLE); in Render()
151 m_vbuffer.reset(r->CreateVertexBuffer(vbd)); in CreateVertexBuffer()
H A DSpeedLines.h48 std::unique_ptr<Graphics::VertexBuffer> m_vbuffer; variable
H A DWorldView.h156 std::unique_ptr<Graphics::VertexBuffer> m_vbuffer; variable