Searched refs:m_vbuffer (Results 1 – 13 of 13) sorted by relevance
/dports/games/pioneer/pioneer-20210723/src/scenegraph/ |
H A D | Label3D.cpp | 72 m_vbuffer.reset(m_renderer->CreateVertexBuffer(vbd)); in SetText() 73 m_vbuffer->Populate(*m_geometry); in SetText() 80 if (m_vbuffer.get()) { in Render() 83 r->DrawBuffer(m_vbuffer.get(), m_renderState, m_material.Get()); in Render()
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H A D | Label3D.h | 35 std::unique_ptr<Graphics::VertexBuffer> m_vbuffer; variable
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/dports/games/pioneer/pioneer-20210723/src/gui/ |
H A D | GuiTextLayout.cpp | 104 m_font->RenderBuffer(m_vbuffer.Get(), color); in Render() 112 m_vbuffer.Reset(); in Update() 208 if (!m_vbuffer.Valid() || m_vbuffer->GetCapacity() < va.GetNumVerts()) { in Update() 219 m_vbuffer.Reset(r->CreateVertexBuffer(vbd)); in Update() 222 m_vbuffer->Populate(va); in Update() 224 m_vbuffer.Reset(); in Update()
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H A D | GuiTextLayout.h | 46 RefCountedPtr<Graphics::VertexBuffer> m_vbuffer; variable
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/dports/emulators/mess/mame-mame0226/src/mame/drivers/ |
H A D | pasha2.cpp | 121 int m_vbuffer; member in pasha2_state 187 m_vbuffer = 1; in vbuffer_set_w() 192 m_vbuffer = 0; in vbuffer_clear_w() 197 COMBINE_DATA(&m_bitmap0[m_vbuffer][offset]); in bitmap_0_w() 206 COMBINE_DATA(&m_bitmap1[m_vbuffer][offset]); in bitmap_1_w() 366 bitmap.pix(y, x) = m_bitmap0[(m_vbuffer ^ 1)][count++] | 0x100; in screen_update_pasha2() 375 int color = m_bitmap1[(m_vbuffer ^ 1)][count++]; in screen_update_pasha2() 390 save_item(NAME(m_vbuffer)); in machine_start() 395 m_vbuffer = 0; in machine_reset()
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H A D | vegaeo.cpp | 48 int m_vbuffer; member in vegaeo_state 86 COMBINE_DATA(&m_vram[offset + m_vbuffer * 0x14000]); in vram_w() 91 return m_vram[offset + 0x14000 * m_vbuffer]; in vram_r() 98 m_vbuffer = data & 1; in vega_misc_w() 161 save_item(NAME(m_vbuffer)); in PORT_READ_LINE_MEMBER() 170 bitmap.pix(y, x) = m_vram[0x14000 * (m_vbuffer ^ 1) + (y * 320) + x] & 0xff; in screen_update_vega()
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H A D | dgpix.cpp | 196 int m_vbuffer; member in dgpix_state 325 COMBINE_DATA(&m_vram[offset + (0x40000 / 2) * m_vbuffer]); in vram_w() 330 return m_vram[offset + (0x40000 / 2) * m_vbuffer]; in vram_r() 337 m_vbuffer ^= 1; in vbuffer_w() 422 u16 const *src = &m_vram[(m_vbuffer ? 0 : 0x20000) | (y << 9) | x]; in screen_update() 436 save_item(NAME(m_vbuffer)); in machine_start() 444 m_vbuffer = 0; in machine_reset()
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/dports/emulators/mame/mame-mame0226/src/mame/drivers/ |
H A D | pasha2.cpp | 121 int m_vbuffer; member in pasha2_state 187 m_vbuffer = 1; in vbuffer_set_w() 192 m_vbuffer = 0; in vbuffer_clear_w() 197 COMBINE_DATA(&m_bitmap0[m_vbuffer][offset]); in bitmap_0_w() 206 COMBINE_DATA(&m_bitmap1[m_vbuffer][offset]); in bitmap_1_w() 366 bitmap.pix(y, x) = m_bitmap0[(m_vbuffer ^ 1)][count++] | 0x100; in screen_update_pasha2() 375 int color = m_bitmap1[(m_vbuffer ^ 1)][count++]; in screen_update_pasha2() 390 save_item(NAME(m_vbuffer)); in machine_start() 395 m_vbuffer = 0; in machine_reset()
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H A D | vegaeo.cpp | 48 int m_vbuffer; member in vegaeo_state 86 COMBINE_DATA(&m_vram[offset + m_vbuffer * 0x14000]); in vram_w() 91 return m_vram[offset + 0x14000 * m_vbuffer]; in vram_r() 98 m_vbuffer = data & 1; in vega_misc_w() 161 save_item(NAME(m_vbuffer)); in PORT_READ_LINE_MEMBER() 170 bitmap.pix(y, x) = m_vram[0x14000 * (m_vbuffer ^ 1) + (y * 320) + x] & 0xff; in screen_update_vega()
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H A D | dgpix.cpp | 196 int m_vbuffer; member in dgpix_state 325 COMBINE_DATA(&m_vram[offset + (0x40000 / 2) * m_vbuffer]); in vram_w() 330 return m_vram[offset + (0x40000 / 2) * m_vbuffer]; in vram_r() 337 m_vbuffer ^= 1; in vbuffer_w() 422 u16 const *src = &m_vram[(m_vbuffer ? 0 : 0x20000) | (y << 9) | x]; in screen_update() 436 save_item(NAME(m_vbuffer)); in machine_start() 444 m_vbuffer = 0; in machine_reset()
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/dports/games/pioneer/pioneer-20210723/src/ |
H A D | SpeedLines.cpp | 131 m_vbuffer->Populate(*m_varray); in Render() 134 r->DrawBuffer(m_vbuffer.get(), m_renderState, m_material.Get(), Graphics::LINE_SINGLE); in Render() 151 m_vbuffer.reset(r->CreateVertexBuffer(vbd)); in CreateVertexBuffer()
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H A D | SpeedLines.h | 48 std::unique_ptr<Graphics::VertexBuffer> m_vbuffer; variable
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H A D | WorldView.h | 156 std::unique_ptr<Graphics::VertexBuffer> m_vbuffer; variable
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