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Searched refs:maptime (Results 1 – 25 of 73) sorted by relevance

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/dports/games/zdoom/zdoom-2.8.1/src/
H A Ddecallib.cpp1174 else if (level.maptime >= TimeToEndDecay) in Tick()
1253 if (level.maptime < TimeToStart || bglobal.freeze) in Tick()
1257 if (level.maptime >= TimeToStop) in Tick()
1277 int distance = level.maptime - TimeToStart; in Tick()
1307 thinker->TimeToStart = level.maptime + SlideStart; in CreateThinker()
1322 if (level.maptime < TimeToStart || bglobal.freeze) in Tick()
1332 if (level.maptime >= TimeToStop) in Tick()
1340 int distance = level.maptime - TimeToStart; in Tick()
1392 else if (level.maptime >= TimeToEndDecay) in Tick()
1406 if (level.maptime & 0) in Tick()
[all …]
H A Dp_tick.cpp139 level.maptime++; in P_Ticker()
H A Dg_level.cpp470 level.maptime = 0; in G_InitNew()
835 level.maptime = 0; in G_DoCompleted()
969 level.maptime = 0; in G_DoLoadLevel()
1475 << level.maptime in G_SerializeLevel()
H A Dp_enemy.cpp1743 self->reactiontime = self->args[2] * TICRATE + level.maptime; in DEFINE_ACTION_FUNCTION()
1818 if (self->reactiontime > level.maptime) in DEFINE_ACTION_FUNCTION()
1871 self->reactiontime = self->args[2] * TICRATE + level.maptime; in DEFINE_ACTION_FUNCTION_PARAMS()
1997 if (self->reactiontime > level.maptime) in DEFINE_ACTION_FUNCTION_PARAMS()
2344 actor->reactiontime = delay * TICRATE + level.maptime; in A_DoChase()
/dports/games/zdoom/zdoom-2.8.1/src/g_doom/
H A Da_scriptedmarine.cpp115 int ticks = level.maptime - special1; in Tick()
138 if (level.maptime >= special1) in Tick()
404 self->special1 = level.maptime + 27; in DEFINE_ACTION_FUNCTION()
450 self->special1 = level.maptime; in DEFINE_ACTION_FUNCTION()
511 self->special1 = level.maptime + 50; in DEFINE_ACTION_FUNCTION()
527 self->special1 = level.maptime + 20; in DEFINE_ACTION_FUNCTION()
567 self->special1 = level.maptime + 30; in DEFINE_ACTION_FUNCTION()
H A Da_bossbrain.cpp150 spit->special2 += level.maptime; in DEFINE_ACTION_FUNCTION_PARAMS()
177 if (self->special2 > level.maptime) in SpawnFly()
/dports/games/sauerbraten/sauerbraten/src/rpggame/
H A Drpg.cpp11 int maptime = 0; variable
16 if(!maptime) { maptime = lastmillis; return; } in updateworld()
140 maptime = 0; in startmap()
/dports/games/redeclipse/base-2.0.0/src/game/
H A Dweapons.cpp103 client::addmsg(N_WEAPSELECT, "ri3", d->clientnum, lastmillis-game::maptime, weap); in weapselect()
119 client::addmsg(N_RELOAD, "ri3", d->clientnum, lastmillis-game::maptime, weap); in weapreload()
190 client::addmsg(N_WEAPDROP, "ri3", d->clientnum, lastmillis-game::maptime, weap); in weapdrop()
271 … client::addmsg(N_WEAPCOOK, "ri5", d->clientnum, lastmillis-game::maptime, weap, -1, 0); in doshot()
311 …client::addmsg(N_WEAPCOOK, "ri5", d->clientnum, lastmillis-game::maptime, weap, zooming ? 2 : (sec… in doshot()
380 …client::addmsg(N_SHOOT, "ri9i4v", d->clientnum, lastmillis-game::maptime, weap, secondary ? HIT(AL… in doshot()
/dports/games/bloodfrontier/bloodfrontier/src/game/
H A Dweapons.cpp21 if(local) client::addmsg(SV_WEAPSELECT, "ri3", d->clientnum, lastmillis-game::maptime, weap); in weapselect()
37 client::addmsg(SV_RELOAD, "ri3", d->clientnum, lastmillis-game::maptime, weap); in weapreload()
107 client::addmsg(SV_DROP, "ri3", d->clientnum, lastmillis-game::maptime, weap); in drop()
249 …client::addmsg(SV_SHOOT, "ri8iv", d->clientnum, lastmillis-game::maptime, d->weapselect, flags, po… in shoot()
H A Dprojs.cpp76 h.id = lastmillis-game::maptime; in hitpush()
834 …, proj.owner->clientnum, lastmillis-game::maptime, proj.weap, proj.flags, proj.id >= 0 ? proj.id-g… in destroy()
847 …lient::addmsg(SV_DESTROY, "ri7", proj.owner->clientnum, lastmillis-game::maptime, -1, 0, proj.id, … in destroy()
1141 …, proj.owner->clientnum, lastmillis-game::maptime, proj.weap, proj.flags, proj.id >= 0 ? proj.id-g… in update()
H A Dgame.cpp5 int nextmode = -1, nextmuts = -1, gamemode = -1, mutators = -1, maptime = 0, minremain = 0, variable
1022 maptime = 0; in startmap()
1495 if(!maptime) { maptime = -1; return; } // skip the first loop in updateworld()
1496 else if(maptime < 0) in updateworld()
1498 maptime = lastmillis; in updateworld()
/dports/math/vtk9/VTK-9.1.0/Rendering/OpenGL2/
H A DvtkValuePass.cxx420 vtkMTimeType maptime = pdm->GetInputDataObject(0, 0)->GetMTime(); in PopulateCellCellMap() local
421 if (this->ImplFloat->CCMapTime >= maptime) in PopulateCellCellMap()
427 this->ImplFloat->CCMapTime = maptime; in PopulateCellCellMap()
846 vtkMTimeType maptime = pdm->GetInputDataObject(0, 0)->GetMTime(); in RenderPieceStart() local
849 maptime > this->ImplFloat->DataUploadTime) in RenderPieceStart()
/dports/math/vtk8/VTK-8.2.0/Rendering/OpenGL2/
H A DvtkValuePass.cxx420 vtkMTimeType maptime = pdm->GetInputDataObject(0,0)->GetMTime(); in PopulateCellCellMap() local
421 if (this->ImplFloat->CCMapTime >= maptime) in PopulateCellCellMap()
427 this->ImplFloat->CCMapTime = maptime; in PopulateCellCellMap()
856 vtkMTimeType maptime = pdm->GetInputDataObject(0,0)->GetMTime(); in RenderPieceStart() local
860 maptime > this->ImplFloat->DataUploadTime in RenderPieceStart()
/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/
H A Da_summon.cpp65 mo->StartTime = level.maptime; in DEFINE_ACTION_FUNCTION()
/dports/games/zdoom/zdoom-2.8.1/src/g_raven/
H A Da_minotaur.cpp102 if (mo->StartTime >= 0 && (level.maptime - StartTime) >= MAULATORTICS) continue; in Die()
432 if (self1->StartTime >= 0 && (level.maptime - self1->StartTime) >= MAULATORTICS) in DEFINE_ACTION_FUNCTION()
549 if (self1->StartTime >= 0 && (level.maptime - self1->StartTime) >= MAULATORTICS) in DEFINE_ACTION_FUNCTION()
/dports/games/redeclipse16/base-1.6.0/src/game/
H A Dweapons.cpp105 client::addmsg(N_WSELECT, "ri3", d->clientnum, lastmillis-game::maptime, weap); in weapselect()
123 client::addmsg(N_RELOAD, "ri3", d->clientnum, lastmillis-game::maptime, weap); in weapreload()
216 client::addmsg(N_DROP, "ri3", d->clientnum, lastmillis-game::maptime, weap); in weapdrop()
377 …client::addmsg(N_SHOOT, "ri8iv", d->clientnum, lastmillis-game::maptime, weap, secondary ? HIT_ALT… in doshot()
/dports/games/tesseract-data/tesseract/src/game/
H A Dgame.cpp6 int maptime = 0, maprealtime = 0, maplimit = -1; variable
220 if(!maptime) { maptime = lastmillis; maprealtime = totalmillis; return; } in updateworld()
537 maptime = maprealtime = 0; in startgame()
H A Dweapon.cpp495 addmsg(N_EXPLODE, "rci3iv", p.owner, lastmillis-maptime, p.atk, p.id-maptime, in updateprojectiles()
686 addmsg(N_SHOOT, "rci2i6iv", d, lastmillis-maptime, atk, in shoot()
/dports/games/tesseract/tesseract/src/game/
H A Dgame.cpp6 int maptime = 0, maprealtime = 0, maplimit = -1; variable
220 if(!maptime) { maptime = lastmillis; maprealtime = totalmillis; return; } in updateworld()
537 maptime = maprealtime = 0; in startgame()
H A Dweapon.cpp495 addmsg(N_EXPLODE, "rci3iv", p.owner, lastmillis-maptime, p.atk, p.id-maptime, in updateprojectiles()
686 addmsg(N_SHOOT, "rci2i6iv", d, lastmillis-maptime, atk, in shoot()
/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dcollision_attack.c311 (*pretvar)->lVal = (LONG)handle->maptime; in openbor_get_attack_property()
638 handle->maptime = temp_int; in openbor_set_attack_property()
/dports/games/sauerbraten/sauerbraten/src/fpsgame/
H A Dmonster.cpp419maptime)*100)/game::scaletime(1000); score += pen; if(pen) conoutf(CON_GAMEINFO, "\f2time taken: %… in spsummary()
H A Dfps.cpp6 int maptime = 0, maprealtime = 0, maplimit = -1; variable
231 …if(player1->health<player1->maxhealth && lastmillis-max(maptime, lastslowmohealth)>player1->health… in checkslowmo()
240 if(!maptime) { maptime = lastmillis; maprealtime = totalmillis; return; } in updateworld()
629 maptime = maprealtime = 0; in startgame()
H A Dweapon.cpp263 … addmsg(N_EXPLODE, "rci3iv", bnc.owner, lastmillis-maptime, GUN_GL, bnc.id-maptime, in updatebouncers()
579 addmsg(N_EXPLODE, "rci3iv", p.owner, lastmillis-maptime, p.gun, p.id-maptime, in updateprojectiles()
819 addmsg(N_SHOOT, "rci2i6iv", d, lastmillis-maptime, d->gunselect, in shoot()
/dports/games/xonotic/Xonotic/source/qcsrc/client/
H A Dannouncer.qc34 announcer_5min = announcer_1min = false; // reset maptime announcers now as well

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