/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | decallib.cpp | 1174 else if (level.maptime >= TimeToEndDecay) in Tick() 1253 if (level.maptime < TimeToStart || bglobal.freeze) in Tick() 1257 if (level.maptime >= TimeToStop) in Tick() 1277 int distance = level.maptime - TimeToStart; in Tick() 1307 thinker->TimeToStart = level.maptime + SlideStart; in CreateThinker() 1322 if (level.maptime < TimeToStart || bglobal.freeze) in Tick() 1332 if (level.maptime >= TimeToStop) in Tick() 1340 int distance = level.maptime - TimeToStart; in Tick() 1392 else if (level.maptime >= TimeToEndDecay) in Tick() 1406 if (level.maptime & 0) in Tick() [all …]
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H A D | p_tick.cpp | 139 level.maptime++; in P_Ticker()
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H A D | g_level.cpp | 470 level.maptime = 0; in G_InitNew() 835 level.maptime = 0; in G_DoCompleted() 969 level.maptime = 0; in G_DoLoadLevel() 1475 << level.maptime in G_SerializeLevel()
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H A D | p_enemy.cpp | 1743 self->reactiontime = self->args[2] * TICRATE + level.maptime; in DEFINE_ACTION_FUNCTION() 1818 if (self->reactiontime > level.maptime) in DEFINE_ACTION_FUNCTION() 1871 self->reactiontime = self->args[2] * TICRATE + level.maptime; in DEFINE_ACTION_FUNCTION_PARAMS() 1997 if (self->reactiontime > level.maptime) in DEFINE_ACTION_FUNCTION_PARAMS() 2344 actor->reactiontime = delay * TICRATE + level.maptime; in A_DoChase()
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/dports/games/zdoom/zdoom-2.8.1/src/g_doom/ |
H A D | a_scriptedmarine.cpp | 115 int ticks = level.maptime - special1; in Tick() 138 if (level.maptime >= special1) in Tick() 404 self->special1 = level.maptime + 27; in DEFINE_ACTION_FUNCTION() 450 self->special1 = level.maptime; in DEFINE_ACTION_FUNCTION() 511 self->special1 = level.maptime + 50; in DEFINE_ACTION_FUNCTION() 527 self->special1 = level.maptime + 20; in DEFINE_ACTION_FUNCTION() 567 self->special1 = level.maptime + 30; in DEFINE_ACTION_FUNCTION()
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H A D | a_bossbrain.cpp | 150 spit->special2 += level.maptime; in DEFINE_ACTION_FUNCTION_PARAMS() 177 if (self->special2 > level.maptime) in SpawnFly()
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/dports/games/sauerbraten/sauerbraten/src/rpggame/ |
H A D | rpg.cpp | 11 int maptime = 0; variable 16 if(!maptime) { maptime = lastmillis; return; } in updateworld() 140 maptime = 0; in startmap()
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/dports/games/redeclipse/base-2.0.0/src/game/ |
H A D | weapons.cpp | 103 client::addmsg(N_WEAPSELECT, "ri3", d->clientnum, lastmillis-game::maptime, weap); in weapselect() 119 client::addmsg(N_RELOAD, "ri3", d->clientnum, lastmillis-game::maptime, weap); in weapreload() 190 client::addmsg(N_WEAPDROP, "ri3", d->clientnum, lastmillis-game::maptime, weap); in weapdrop() 271 … client::addmsg(N_WEAPCOOK, "ri5", d->clientnum, lastmillis-game::maptime, weap, -1, 0); in doshot() 311 …client::addmsg(N_WEAPCOOK, "ri5", d->clientnum, lastmillis-game::maptime, weap, zooming ? 2 : (sec… in doshot() 380 …client::addmsg(N_SHOOT, "ri9i4v", d->clientnum, lastmillis-game::maptime, weap, secondary ? HIT(AL… in doshot()
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/dports/games/bloodfrontier/bloodfrontier/src/game/ |
H A D | weapons.cpp | 21 if(local) client::addmsg(SV_WEAPSELECT, "ri3", d->clientnum, lastmillis-game::maptime, weap); in weapselect() 37 client::addmsg(SV_RELOAD, "ri3", d->clientnum, lastmillis-game::maptime, weap); in weapreload() 107 client::addmsg(SV_DROP, "ri3", d->clientnum, lastmillis-game::maptime, weap); in drop() 249 …client::addmsg(SV_SHOOT, "ri8iv", d->clientnum, lastmillis-game::maptime, d->weapselect, flags, po… in shoot()
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H A D | projs.cpp | 76 h.id = lastmillis-game::maptime; in hitpush() 834 …, proj.owner->clientnum, lastmillis-game::maptime, proj.weap, proj.flags, proj.id >= 0 ? proj.id-g… in destroy() 847 …lient::addmsg(SV_DESTROY, "ri7", proj.owner->clientnum, lastmillis-game::maptime, -1, 0, proj.id, … in destroy() 1141 …, proj.owner->clientnum, lastmillis-game::maptime, proj.weap, proj.flags, proj.id >= 0 ? proj.id-g… in update()
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H A D | game.cpp | 5 int nextmode = -1, nextmuts = -1, gamemode = -1, mutators = -1, maptime = 0, minremain = 0, variable 1022 maptime = 0; in startmap() 1495 if(!maptime) { maptime = -1; return; } // skip the first loop in updateworld() 1496 else if(maptime < 0) in updateworld() 1498 maptime = lastmillis; in updateworld()
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/dports/math/vtk9/VTK-9.1.0/Rendering/OpenGL2/ |
H A D | vtkValuePass.cxx | 420 vtkMTimeType maptime = pdm->GetInputDataObject(0, 0)->GetMTime(); in PopulateCellCellMap() local 421 if (this->ImplFloat->CCMapTime >= maptime) in PopulateCellCellMap() 427 this->ImplFloat->CCMapTime = maptime; in PopulateCellCellMap() 846 vtkMTimeType maptime = pdm->GetInputDataObject(0, 0)->GetMTime(); in RenderPieceStart() local 849 maptime > this->ImplFloat->DataUploadTime) in RenderPieceStart()
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/dports/math/vtk8/VTK-8.2.0/Rendering/OpenGL2/ |
H A D | vtkValuePass.cxx | 420 vtkMTimeType maptime = pdm->GetInputDataObject(0,0)->GetMTime(); in PopulateCellCellMap() local 421 if (this->ImplFloat->CCMapTime >= maptime) in PopulateCellCellMap() 427 this->ImplFloat->CCMapTime = maptime; in PopulateCellCellMap() 856 vtkMTimeType maptime = pdm->GetInputDataObject(0,0)->GetMTime(); in RenderPieceStart() local 860 maptime > this->ImplFloat->DataUploadTime in RenderPieceStart()
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/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/ |
H A D | a_summon.cpp | 65 mo->StartTime = level.maptime; in DEFINE_ACTION_FUNCTION()
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/dports/games/zdoom/zdoom-2.8.1/src/g_raven/ |
H A D | a_minotaur.cpp | 102 if (mo->StartTime >= 0 && (level.maptime - StartTime) >= MAULATORTICS) continue; in Die() 432 if (self1->StartTime >= 0 && (level.maptime - self1->StartTime) >= MAULATORTICS) in DEFINE_ACTION_FUNCTION() 549 if (self1->StartTime >= 0 && (level.maptime - self1->StartTime) >= MAULATORTICS) in DEFINE_ACTION_FUNCTION()
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/dports/games/redeclipse16/base-1.6.0/src/game/ |
H A D | weapons.cpp | 105 client::addmsg(N_WSELECT, "ri3", d->clientnum, lastmillis-game::maptime, weap); in weapselect() 123 client::addmsg(N_RELOAD, "ri3", d->clientnum, lastmillis-game::maptime, weap); in weapreload() 216 client::addmsg(N_DROP, "ri3", d->clientnum, lastmillis-game::maptime, weap); in weapdrop() 377 …client::addmsg(N_SHOOT, "ri8iv", d->clientnum, lastmillis-game::maptime, weap, secondary ? HIT_ALT… in doshot()
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/dports/games/tesseract-data/tesseract/src/game/ |
H A D | game.cpp | 6 int maptime = 0, maprealtime = 0, maplimit = -1; variable 220 if(!maptime) { maptime = lastmillis; maprealtime = totalmillis; return; } in updateworld() 537 maptime = maprealtime = 0; in startgame()
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H A D | weapon.cpp | 495 addmsg(N_EXPLODE, "rci3iv", p.owner, lastmillis-maptime, p.atk, p.id-maptime, in updateprojectiles() 686 addmsg(N_SHOOT, "rci2i6iv", d, lastmillis-maptime, atk, in shoot()
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/dports/games/tesseract/tesseract/src/game/ |
H A D | game.cpp | 6 int maptime = 0, maprealtime = 0, maplimit = -1; variable 220 if(!maptime) { maptime = lastmillis; maprealtime = totalmillis; return; } in updateworld() 537 maptime = maprealtime = 0; in startgame()
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H A D | weapon.cpp | 495 addmsg(N_EXPLODE, "rci3iv", p.owner, lastmillis-maptime, p.atk, p.id-maptime, in updateprojectiles() 686 addmsg(N_SHOOT, "rci2i6iv", d, lastmillis-maptime, atk, in shoot()
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/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/ |
H A D | collision_attack.c | 311 (*pretvar)->lVal = (LONG)handle->maptime; in openbor_get_attack_property() 638 handle->maptime = temp_int; in openbor_set_attack_property()
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/dports/games/sauerbraten/sauerbraten/src/fpsgame/ |
H A D | monster.cpp | 419 …maptime)*100)/game::scaletime(1000); score += pen; if(pen) conoutf(CON_GAMEINFO, "\f2time taken: %… in spsummary()
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H A D | fps.cpp | 6 int maptime = 0, maprealtime = 0, maplimit = -1; variable 231 …if(player1->health<player1->maxhealth && lastmillis-max(maptime, lastslowmohealth)>player1->health… in checkslowmo() 240 if(!maptime) { maptime = lastmillis; maprealtime = totalmillis; return; } in updateworld() 629 maptime = maprealtime = 0; in startgame()
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H A D | weapon.cpp | 263 … addmsg(N_EXPLODE, "rci3iv", bnc.owner, lastmillis-maptime, GUN_GL, bnc.id-maptime, in updatebouncers() 579 addmsg(N_EXPLODE, "rci3iv", p.owner, lastmillis-maptime, p.gun, p.id-maptime, in updateprojectiles() 819 addmsg(N_SHOOT, "rci2i6iv", d, lastmillis-maptime, d->gunselect, in shoot()
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/dports/games/xonotic/Xonotic/source/qcsrc/client/ |
H A D | announcer.qc | 34 announcer_5min = announcer_1min = false; // reset maptime announcers now as well
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