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Searched refs:mask_tex_uv (Results 1 – 11 of 11) sorted by relevance

/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/crt/shaders/crt-royale/src/
H A Dcrt-royale-scanlines-horizontal-apply-mask.h175 const float2 mask_tex_uv = convert_phosphor_tile_uv_wrap_to_tex_uv( in main() local
189 mask_grille_texture_large, mask_tex_uv).rgb; in main()
194 mask_slot_texture_large, mask_tex_uv).rgb; in main()
199 mask_shadow_texture_large, mask_tex_uv).rgb; in main()
206 MASK_RESIZEtexture, mask_tex_uv).rgb; in main()
H A Dphosphor-mask-resizing.h660 const float2 mask_tex_uv = mask_tile_start_uv_and_size.xy + in convert_phosphor_tile_uv_wrap_to_tex_uv() local
662 return mask_tex_uv; in convert_phosphor_tile_uv_wrap_to_tex_uv()
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/crt/shaders/crt-royale/port-helpers/
H A Dphosphor-mask-resizing.h662 const float2 mask_tex_uv = mask_tile_start_uv_and_size.xy + in convert_phosphor_tile_uv_wrap_to_tex_uv() local
664 return mask_tex_uv; in convert_phosphor_tile_uv_wrap_to_tex_uv()
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/crt/shaders/crt-royale/src/
H A Dcrt-royale-scanlines-horizontal-apply-mask-fake-bloom-intel.glsl6002 const float2 mask_tex_uv = mask_tile_start_uv_and_size.xy +
6004 return mask_tex_uv;
10896 const float2 mask_tex_uv = convert_phosphor_tile_uv_wrap_to_tex_uv(
10910 mask_grille_texture_large, mask_tex_uv).rgb;
10915 mask_slot_texture_large, mask_tex_uv).rgb;
10920 mask_shadow_texture_large, mask_tex_uv).rgb;
10927 MASK_RESIZEtexture, mask_tex_uv).rgb;
H A Dcrt-royale-scanlines-horizontal-apply-mask-fake-bloom.glsl6001 const float2 mask_tex_uv = mask_tile_start_uv_and_size.xy +
6003 return mask_tex_uv;
10895 const float2 mask_tex_uv = convert_phosphor_tile_uv_wrap_to_tex_uv(
10909 mask_grille_texture_large, mask_tex_uv).rgb;
10914 mask_slot_texture_large, mask_tex_uv).rgb;
10919 mask_shadow_texture_large, mask_tex_uv).rgb;
10926 MASK_RESIZEtexture, mask_tex_uv).rgb;
H A Dcrt-royale-scanlines-horizontal-apply-mask.glsl5999 const float2 mask_tex_uv = mask_tile_start_uv_and_size.xy +
6001 return mask_tex_uv;
10893 const float2 mask_tex_uv = convert_phosphor_tile_uv_wrap_to_tex_uv(
10907 mask_grille_texture_large, mask_tex_uv).rgb;
10912 mask_slot_texture_large, mask_tex_uv).rgb;
10917 mask_shadow_texture_large, mask_tex_uv).rgb;
10924 MASK_RESIZEtexture, mask_tex_uv).rgb;
H A Dcrt-royale-mask-resize-horizontal.glsl3222 const float2 mask_tex_uv = mask_tile_start_uv_and_size.xy +
3224 return mask_tex_uv;
H A Dcrt-royale-mask-resize-vertical.glsl3222 const float2 mask_tex_uv = mask_tile_start_uv_and_size.xy +
3224 return mask_tex_uv;
H A Dcrt-royale-bloom-vertical.glsl3775 const float2 mask_tex_uv = mask_tile_start_uv_and_size.xy +
3777 return mask_tex_uv;
H A Dcrt-royale-bloom-horizontal-reconstitute.glsl3785 const float2 mask_tex_uv = mask_tile_start_uv_and_size.xy +
3787 return mask_tex_uv;
H A Dcrt-royale-brightpass.glsl3783 const float2 mask_tex_uv = mask_tile_start_uv_and_size.xy +
3785 return mask_tex_uv;