Searched refs:mask_tex_uv (Results 1 – 11 of 11) sorted by relevance
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/crt/shaders/crt-royale/src/ |
H A D | crt-royale-scanlines-horizontal-apply-mask.h | 175 const float2 mask_tex_uv = convert_phosphor_tile_uv_wrap_to_tex_uv( in main() local 189 mask_grille_texture_large, mask_tex_uv).rgb; in main() 194 mask_slot_texture_large, mask_tex_uv).rgb; in main() 199 mask_shadow_texture_large, mask_tex_uv).rgb; in main() 206 MASK_RESIZEtexture, mask_tex_uv).rgb; in main()
|
H A D | phosphor-mask-resizing.h | 660 const float2 mask_tex_uv = mask_tile_start_uv_and_size.xy + in convert_phosphor_tile_uv_wrap_to_tex_uv() local 662 return mask_tex_uv; in convert_phosphor_tile_uv_wrap_to_tex_uv()
|
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/crt/shaders/crt-royale/port-helpers/ |
H A D | phosphor-mask-resizing.h | 662 const float2 mask_tex_uv = mask_tile_start_uv_and_size.xy + in convert_phosphor_tile_uv_wrap_to_tex_uv() local 664 return mask_tex_uv; in convert_phosphor_tile_uv_wrap_to_tex_uv()
|
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/crt/shaders/crt-royale/src/ |
H A D | crt-royale-scanlines-horizontal-apply-mask-fake-bloom-intel.glsl | 6002 const float2 mask_tex_uv = mask_tile_start_uv_and_size.xy + 6004 return mask_tex_uv; 10896 const float2 mask_tex_uv = convert_phosphor_tile_uv_wrap_to_tex_uv( 10910 mask_grille_texture_large, mask_tex_uv).rgb; 10915 mask_slot_texture_large, mask_tex_uv).rgb; 10920 mask_shadow_texture_large, mask_tex_uv).rgb; 10927 MASK_RESIZEtexture, mask_tex_uv).rgb;
|
H A D | crt-royale-scanlines-horizontal-apply-mask-fake-bloom.glsl | 6001 const float2 mask_tex_uv = mask_tile_start_uv_and_size.xy + 6003 return mask_tex_uv; 10895 const float2 mask_tex_uv = convert_phosphor_tile_uv_wrap_to_tex_uv( 10909 mask_grille_texture_large, mask_tex_uv).rgb; 10914 mask_slot_texture_large, mask_tex_uv).rgb; 10919 mask_shadow_texture_large, mask_tex_uv).rgb; 10926 MASK_RESIZEtexture, mask_tex_uv).rgb;
|
H A D | crt-royale-scanlines-horizontal-apply-mask.glsl | 5999 const float2 mask_tex_uv = mask_tile_start_uv_and_size.xy + 6001 return mask_tex_uv; 10893 const float2 mask_tex_uv = convert_phosphor_tile_uv_wrap_to_tex_uv( 10907 mask_grille_texture_large, mask_tex_uv).rgb; 10912 mask_slot_texture_large, mask_tex_uv).rgb; 10917 mask_shadow_texture_large, mask_tex_uv).rgb; 10924 MASK_RESIZEtexture, mask_tex_uv).rgb;
|
H A D | crt-royale-mask-resize-horizontal.glsl | 3222 const float2 mask_tex_uv = mask_tile_start_uv_and_size.xy + 3224 return mask_tex_uv;
|
H A D | crt-royale-mask-resize-vertical.glsl | 3222 const float2 mask_tex_uv = mask_tile_start_uv_and_size.xy + 3224 return mask_tex_uv;
|
H A D | crt-royale-bloom-vertical.glsl | 3775 const float2 mask_tex_uv = mask_tile_start_uv_and_size.xy + 3777 return mask_tex_uv;
|
H A D | crt-royale-bloom-horizontal-reconstitute.glsl | 3785 const float2 mask_tex_uv = mask_tile_start_uv_and_size.xy + 3787 return mask_tex_uv;
|
H A D | crt-royale-brightpass.glsl | 3783 const float2 mask_tex_uv = mask_tile_start_uv_and_size.xy + 3785 return mask_tex_uv;
|