/dports/x11-wm/muffin/muffin-4.8.0/src/compositor/ |
H A D | meta-shaped-texture.c | 97 CoglTexture *mask_texture; member 151 priv->mask_texture = NULL; in meta_shaped_texture_init() 270 g_clear_pointer (&priv->mask_texture, cogl_object_unref); in meta_shaped_texture_dirty_mask() 345 if (priv->mask_texture != NULL && priv->mask_needs_update) in meta_shaped_texture_ensure_mask() 352 if (priv->mask_texture == NULL) in meta_shaped_texture_ensure_mask() 611 if (priv->mask_texture == NULL) in meta_shaped_texture_paint() 1002 CoglTexture *texture, *mask_texture; in meta_shaped_texture_get_image() local 1044 mask_texture = stex->priv->mask_texture; in meta_shaped_texture_get_image() 1045 if (mask_texture != NULL) in meta_shaped_texture_get_image() 1051 mask_texture = cogl_texture_new_from_sub_texture (mask_texture, in meta_shaped_texture_get_image() [all …]
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/dports/converters/wkhtmltopdf/qt-5db36ec/src/opengl/util/ |
H A D | fast_painter.glsl | 3 uniform sampler2D mask_texture; 10 …return dot(mask_channel, texture2D(mask_texture, (gl_FragCoord.xy + mask_offset) * inv_mask_size));
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H A D | painter.glsl | 2 uniform sampler2D mask_texture; 10 …return dot(mask_channel, texture2D(mask_texture, (gl_FragCoord.xy + mask_offset) * inv_mask_size));
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/dports/graphics/blender/blender-2.91.0/source/blender/modifiers/intern/ |
H A D | MOD_weightvgedit.c | 119 if (wmd->mask_texture) { in dependsOnTime() 120 return BKE_texture_dependsOnTime(wmd->mask_texture); in dependsOnTime() 129 walk(userData, ob, (ID **)&wmd->mask_texture, IDWALK_CB_USER); in foreachIDLink() 143 if (wmd->mask_texture != NULL) { in updateDepsgraph() 144 DEG_add_generic_id_relation(ctx->node, &wmd->mask_texture->id, "WeightVGEdit Modifier"); in updateDepsgraph() 272 wmd->mask_texture, in modifyMesh()
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H A D | MOD_weightvgmix.c | 161 if (wmd->mask_texture) { in dependsOnTime() 162 return BKE_texture_dependsOnTime(wmd->mask_texture); in dependsOnTime() 171 walk(userData, ob, (ID **)&wmd->mask_texture, IDWALK_CB_USER); in foreachIDLink() 185 if (wmd->mask_texture != NULL) { in updateDepsgraph() 186 DEG_add_generic_id_relation(ctx->node, &wmd->mask_texture->id, "WeightVGMix Modifier"); in updateDepsgraph() 419 wmd->mask_texture, in modifyMesh()
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H A D | MOD_weightvgproximity.c | 346 if (wmd->mask_texture) { in dependsOnTime() 347 return BKE_texture_dependsOnTime(wmd->mask_texture); in dependsOnTime() 356 walk(userData, ob, (ID **)&wmd->mask_texture, IDWALK_CB_USER); in foreachIDLink() 382 if (wmd->mask_texture != NULL) { in updateDepsgraph() 383 DEG_add_generic_id_relation(ctx->node, &wmd->mask_texture->id, "WeightVGProximity Modifier"); in updateDepsgraph() 604 wmd->mask_texture, in modifyMesh()
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/dports/games/openage/openage-0.3.0-1262-ga554ab49/assets/shaders/ |
H A D | alphamask.frag.glsl | 8 uniform sampler2D mask_texture; 21 vec4 mask_pixel = texture2D(mask_texture, mask_tex_position);
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/dports/x11-wm/mutter/mutter-41.1/src/compositor/ |
H A D | meta-shaped-texture.c | 88 CoglTexture *mask_texture; member 157 stex->mask_texture = NULL; in meta_shaped_texture_init() 750 if (stex->mask_texture == NULL) in do_paint_content() 757 cogl_pipeline_set_layer_texture (blended_pipeline, 1, stex->mask_texture); in do_paint_content() 954 CoglTexture *mask_texture) in meta_shaped_texture_set_mask_texture() argument 958 g_clear_pointer (&stex->mask_texture, cogl_object_unref); in meta_shaped_texture_set_mask_texture() 960 if (mask_texture != NULL) in meta_shaped_texture_set_mask_texture() 962 stex->mask_texture = mask_texture; in meta_shaped_texture_set_mask_texture() 963 cogl_object_ref (stex->mask_texture); in meta_shaped_texture_set_mask_texture() 1349 if (stex->mask_texture != NULL) in meta_shaped_texture_should_get_via_offscreen()
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/dports/x11-wm/mutter/mutter-41.1/src/meta/ |
H A D | meta-shaped-texture.h | 52 CoglTexture *mask_texture);
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/dports/games/openage/openage-0.3.0-1262-ga554ab49/libopenage/ |
H A D | game_renderer.cpp | 152 alphamask_shader::mask_texture = alphamask_shader::program->get_uniform_id("mask_texture"); 155 glUniform1i(alphamask_shader::mask_texture, 1);
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H A D | texture.h | 41 extern GLint base_texture, mask_texture, base_coord, mask_coord, show_mask;
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/dports/graphics/blender/blender-2.91.0/source/blender/makesdna/ |
H A D | DNA_modifier_defaults.h | 757 .mask_texture = NULL, \ 775 .mask_texture = NULL, \ 792 .mask_texture = NULL, \
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/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/crt/ |
H A D | crt-royale-fake-bloom.slangp | 2 # Shader passes need to know details about the image in the mask_texture LUT 155 #srgb_framebuffer5 = "false" # mask_texture is already assumed linear 166 #srgb_framebuffer6 = "false" # mask_texture is already assumed linear
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H A D | crt-royale.slangp | 2 # Shader passes need to know details about the image in the mask_texture LUT 154 #srgb_framebuffer5 = "false" # mask_texture is already assumed linear 165 #srgb_framebuffer6 = "false" # mask_texture is already assumed linear
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H A D | crt-royale-ntsc-svideo.slangp | 2 # Shader passes need to know details about the image in the mask_texture LUT 173 #srgb_framebuffer7 = "false" # mask_texture is already assumed linear 184 #srgb_framebuffer8 = "false" # mask_texture is already assumed linear
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H A D | crt-royale-ntsc-composite.slangp | 2 # Shader passes need to know details about the image in the mask_texture LUT 173 #srgb_framebuffer7 = "false" # mask_texture is already assumed linear 184 #srgb_framebuffer8 = "false" # mask_texture is already assumed linear
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/crt/ |
H A D | crt-royale-fake-bloom.glslp | 2 # Shader passes need to know details about the image in the mask_texture LUT 155 #srgb_framebuffer5 = "false" # mask_texture is already assumed linear 166 #srgb_framebuffer6 = "false" # mask_texture is already assumed linear
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H A D | crt-royale.glslp | 2 # Shader passes need to know details about the image in the mask_texture LUT 154 #srgb_framebuffer5 = "false" # mask_texture is already assumed linear 165 #srgb_framebuffer6 = "false" # mask_texture is already assumed linear
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H A D | crt-royale-ntsc-256px-composite.glslp | 2 # Shader passes need to know details about the image in the mask_texture LUT 173 #srgb_framebuffer7 = "false" # mask_texture is already assumed linear 184 #srgb_framebuffer8 = "false" # mask_texture is already assumed linear
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H A D | crt-royale-pal-r57shell.glslp | 2 # Shader passes need to know details about the image in the mask_texture LUT 169 #srgb_framebuffer6 = "false" # mask_texture is already assumed linear 180 #srgb_framebuffer7 = "false" # mask_texture is already assumed linear
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H A D | crt-royale-ntsc-320px-composite.glslp | 2 # Shader passes need to know details about the image in the mask_texture LUT 173 #srgb_framebuffer7 = "false" # mask_texture is already assumed linear 184 #srgb_framebuffer8 = "false" # mask_texture is already assumed linear
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H A D | crt-royale-ntsc-320px-svideo.glslp | 2 # Shader passes need to know details about the image in the mask_texture LUT 173 #srgb_framebuffer7 = "false" # mask_texture is already assumed linear 184 #srgb_framebuffer8 = "false" # mask_texture is already assumed linear
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/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/border/gameboy-player/ |
H A D | gameboy-player-crt-royale.slangp | 4 # Shader passes need to know details about the image in the mask_texture LUT 164 #srgb_framebuffer6 = "false" # mask_texture is already assumed linear 175 #srgb_framebuffer7 = "false" # mask_texture is already assumed linear
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/borders/gameboy-player/ |
H A D | gameboy-player-crt-royale.glslp | 4 # Shader passes need to know details about the image in the mask_texture LUT 164 #srgb_framebuffer6 = "false" # mask_texture is already assumed linear 175 #srgb_framebuffer7 = "false" # mask_texture is already assumed linear
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/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/presets/ |
H A D | crt-royale-xm29plus.slangp | 2 # Shader passes need to know details about the image in the mask_texture LUT 158 #srgb_framebuffer6 = "false" # mask_texture is already assumed linear 169 #srgb_framebuffer7 = "false" # mask_texture is already assumed linear
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