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Searched refs:mask_texture (Results 1 – 25 of 48) sorted by relevance

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/dports/x11-wm/muffin/muffin-4.8.0/src/compositor/
H A Dmeta-shaped-texture.c97 CoglTexture *mask_texture; member
151 priv->mask_texture = NULL; in meta_shaped_texture_init()
270 g_clear_pointer (&priv->mask_texture, cogl_object_unref); in meta_shaped_texture_dirty_mask()
345 if (priv->mask_texture != NULL && priv->mask_needs_update) in meta_shaped_texture_ensure_mask()
352 if (priv->mask_texture == NULL) in meta_shaped_texture_ensure_mask()
611 if (priv->mask_texture == NULL) in meta_shaped_texture_paint()
1002 CoglTexture *texture, *mask_texture; in meta_shaped_texture_get_image() local
1044 mask_texture = stex->priv->mask_texture; in meta_shaped_texture_get_image()
1045 if (mask_texture != NULL) in meta_shaped_texture_get_image()
1051 mask_texture = cogl_texture_new_from_sub_texture (mask_texture, in meta_shaped_texture_get_image()
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/dports/converters/wkhtmltopdf/qt-5db36ec/src/opengl/util/
H A Dfast_painter.glsl3 uniform sampler2D mask_texture;
10 …return dot(mask_channel, texture2D(mask_texture, (gl_FragCoord.xy + mask_offset) * inv_mask_size));
H A Dpainter.glsl2 uniform sampler2D mask_texture;
10 …return dot(mask_channel, texture2D(mask_texture, (gl_FragCoord.xy + mask_offset) * inv_mask_size));
/dports/graphics/blender/blender-2.91.0/source/blender/modifiers/intern/
H A DMOD_weightvgedit.c119 if (wmd->mask_texture) { in dependsOnTime()
120 return BKE_texture_dependsOnTime(wmd->mask_texture); in dependsOnTime()
129 walk(userData, ob, (ID **)&wmd->mask_texture, IDWALK_CB_USER); in foreachIDLink()
143 if (wmd->mask_texture != NULL) { in updateDepsgraph()
144 DEG_add_generic_id_relation(ctx->node, &wmd->mask_texture->id, "WeightVGEdit Modifier"); in updateDepsgraph()
272 wmd->mask_texture, in modifyMesh()
H A DMOD_weightvgmix.c161 if (wmd->mask_texture) { in dependsOnTime()
162 return BKE_texture_dependsOnTime(wmd->mask_texture); in dependsOnTime()
171 walk(userData, ob, (ID **)&wmd->mask_texture, IDWALK_CB_USER); in foreachIDLink()
185 if (wmd->mask_texture != NULL) { in updateDepsgraph()
186 DEG_add_generic_id_relation(ctx->node, &wmd->mask_texture->id, "WeightVGMix Modifier"); in updateDepsgraph()
419 wmd->mask_texture, in modifyMesh()
H A DMOD_weightvgproximity.c346 if (wmd->mask_texture) { in dependsOnTime()
347 return BKE_texture_dependsOnTime(wmd->mask_texture); in dependsOnTime()
356 walk(userData, ob, (ID **)&wmd->mask_texture, IDWALK_CB_USER); in foreachIDLink()
382 if (wmd->mask_texture != NULL) { in updateDepsgraph()
383 DEG_add_generic_id_relation(ctx->node, &wmd->mask_texture->id, "WeightVGProximity Modifier"); in updateDepsgraph()
604 wmd->mask_texture, in modifyMesh()
/dports/games/openage/openage-0.3.0-1262-ga554ab49/assets/shaders/
H A Dalphamask.frag.glsl8 uniform sampler2D mask_texture;
21 vec4 mask_pixel = texture2D(mask_texture, mask_tex_position);
/dports/x11-wm/mutter/mutter-41.1/src/compositor/
H A Dmeta-shaped-texture.c88 CoglTexture *mask_texture; member
157 stex->mask_texture = NULL; in meta_shaped_texture_init()
750 if (stex->mask_texture == NULL) in do_paint_content()
757 cogl_pipeline_set_layer_texture (blended_pipeline, 1, stex->mask_texture); in do_paint_content()
954 CoglTexture *mask_texture) in meta_shaped_texture_set_mask_texture() argument
958 g_clear_pointer (&stex->mask_texture, cogl_object_unref); in meta_shaped_texture_set_mask_texture()
960 if (mask_texture != NULL) in meta_shaped_texture_set_mask_texture()
962 stex->mask_texture = mask_texture; in meta_shaped_texture_set_mask_texture()
963 cogl_object_ref (stex->mask_texture); in meta_shaped_texture_set_mask_texture()
1349 if (stex->mask_texture != NULL) in meta_shaped_texture_should_get_via_offscreen()
/dports/x11-wm/mutter/mutter-41.1/src/meta/
H A Dmeta-shaped-texture.h52 CoglTexture *mask_texture);
/dports/games/openage/openage-0.3.0-1262-ga554ab49/libopenage/
H A Dgame_renderer.cpp152 alphamask_shader::mask_texture = alphamask_shader::program->get_uniform_id("mask_texture");
155 glUniform1i(alphamask_shader::mask_texture, 1);
H A Dtexture.h41 extern GLint base_texture, mask_texture, base_coord, mask_coord, show_mask;
/dports/graphics/blender/blender-2.91.0/source/blender/makesdna/
H A DDNA_modifier_defaults.h757 .mask_texture = NULL, \
775 .mask_texture = NULL, \
792 .mask_texture = NULL, \
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/crt/
H A Dcrt-royale-fake-bloom.slangp2 # Shader passes need to know details about the image in the mask_texture LUT
155 #srgb_framebuffer5 = "false" # mask_texture is already assumed linear
166 #srgb_framebuffer6 = "false" # mask_texture is already assumed linear
H A Dcrt-royale.slangp2 # Shader passes need to know details about the image in the mask_texture LUT
154 #srgb_framebuffer5 = "false" # mask_texture is already assumed linear
165 #srgb_framebuffer6 = "false" # mask_texture is already assumed linear
H A Dcrt-royale-ntsc-svideo.slangp2 # Shader passes need to know details about the image in the mask_texture LUT
173 #srgb_framebuffer7 = "false" # mask_texture is already assumed linear
184 #srgb_framebuffer8 = "false" # mask_texture is already assumed linear
H A Dcrt-royale-ntsc-composite.slangp2 # Shader passes need to know details about the image in the mask_texture LUT
173 #srgb_framebuffer7 = "false" # mask_texture is already assumed linear
184 #srgb_framebuffer8 = "false" # mask_texture is already assumed linear
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/crt/
H A Dcrt-royale-fake-bloom.glslp2 # Shader passes need to know details about the image in the mask_texture LUT
155 #srgb_framebuffer5 = "false" # mask_texture is already assumed linear
166 #srgb_framebuffer6 = "false" # mask_texture is already assumed linear
H A Dcrt-royale.glslp2 # Shader passes need to know details about the image in the mask_texture LUT
154 #srgb_framebuffer5 = "false" # mask_texture is already assumed linear
165 #srgb_framebuffer6 = "false" # mask_texture is already assumed linear
H A Dcrt-royale-ntsc-256px-composite.glslp2 # Shader passes need to know details about the image in the mask_texture LUT
173 #srgb_framebuffer7 = "false" # mask_texture is already assumed linear
184 #srgb_framebuffer8 = "false" # mask_texture is already assumed linear
H A Dcrt-royale-pal-r57shell.glslp2 # Shader passes need to know details about the image in the mask_texture LUT
169 #srgb_framebuffer6 = "false" # mask_texture is already assumed linear
180 #srgb_framebuffer7 = "false" # mask_texture is already assumed linear
H A Dcrt-royale-ntsc-320px-composite.glslp2 # Shader passes need to know details about the image in the mask_texture LUT
173 #srgb_framebuffer7 = "false" # mask_texture is already assumed linear
184 #srgb_framebuffer8 = "false" # mask_texture is already assumed linear
H A Dcrt-royale-ntsc-320px-svideo.glslp2 # Shader passes need to know details about the image in the mask_texture LUT
173 #srgb_framebuffer7 = "false" # mask_texture is already assumed linear
184 #srgb_framebuffer8 = "false" # mask_texture is already assumed linear
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/border/gameboy-player/
H A Dgameboy-player-crt-royale.slangp4 # Shader passes need to know details about the image in the mask_texture LUT
164 #srgb_framebuffer6 = "false" # mask_texture is already assumed linear
175 #srgb_framebuffer7 = "false" # mask_texture is already assumed linear
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/borders/gameboy-player/
H A Dgameboy-player-crt-royale.glslp4 # Shader passes need to know details about the image in the mask_texture LUT
164 #srgb_framebuffer6 = "false" # mask_texture is already assumed linear
175 #srgb_framebuffer7 = "false" # mask_texture is already assumed linear
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/presets/
H A Dcrt-royale-xm29plus.slangp2 # Shader passes need to know details about the image in the mask_texture LUT
158 #srgb_framebuffer6 = "false" # mask_texture is already assumed linear
169 #srgb_framebuffer7 = "false" # mask_texture is already assumed linear

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