/dports/science/elmerfem/elmerfem-release-9.0/ElmerGUI/Application/src/ |
H A D | glcontrol.cpp | 101 GLfloat mat_ambient[4]; in okButtonClicked() local 162 mat_ambient[0] = matAmbient; in okButtonClicked() 163 mat_ambient[1] = matAmbient; in okButtonClicked() 164 mat_ambient[2] = matAmbient; in okButtonClicked() 165 mat_ambient[3] = 1.0; in okButtonClicked() 189 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_ambient); in okButtonClicked()
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/redbook/ |
H A D | material.c | 93 GLfloat mat_ambient[] = { 0.7, 0.7, 0.7, 1.0 }; in display() local 161 glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); in display() 174 glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); in display() 187 glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); in display() 200 glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); in display()
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H A D | plane.c | 52 GLfloat mat_ambient[] = { 0.0, 0.0, 0.0, 1.0 }; in myinit() local 63 glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); in myinit()
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H A D | accanti.c | 50 GLfloat mat_ambient[] = { 1.0, 1.0, 1.0, 1.0 }; in myinit() local 55 glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); in myinit()
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H A D | nurbs.c | 94 GLfloat mat_ambient[] = { 1.0, 1.0, 1.0, 1.0 }; in myinit() local 104 glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); in myinit()
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H A D | quadric.c | 64 GLfloat mat_ambient[] = { 0.5, 0.5, 0.5, 1.0 }; in init() local 72 glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); in init()
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H A D | accpersp.c | 124 GLfloat mat_ambient[] = { 1.0, 1.0, 1.0, 1.0 }; in init() local 129 glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); in init()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/redbook/ |
H A D | material.c | 93 GLfloat mat_ambient[] = { 0.7, 0.7, 0.7, 1.0 }; in display() local 161 glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); in display() 174 glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); in display() 187 glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); in display() 200 glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); in display()
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H A D | plane.c | 52 GLfloat mat_ambient[] = { 0.0, 0.0, 0.0, 1.0 }; in myinit() local 63 glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); in myinit()
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H A D | accanti.c | 50 GLfloat mat_ambient[] = { 1.0, 1.0, 1.0, 1.0 }; in myinit() local 55 glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); in myinit()
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H A D | quadric.c | 64 GLfloat mat_ambient[] = { 0.5, 0.5, 0.5, 1.0 }; in init() local 72 glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); in init()
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H A D | nurbs.c | 94 GLfloat mat_ambient[] = { 1.0, 1.0, 1.0, 1.0 }; in myinit() local 104 glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); in myinit()
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H A D | accpersp.c | 124 GLfloat mat_ambient[] = { 1.0, 1.0, 1.0, 1.0 }; in init() local 129 glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); in init()
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/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/libigl/igl/opengl2/ |
H A D | draw_skeleton_vector_graphics.cpp | 40 float mat_ambient[4] = {0.1,0.1,0.1,1.0}; in draw_skeleton_vector_graphics() local 43 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_ambient); in draw_skeleton_vector_graphics() 44 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_ambient); in draw_skeleton_vector_graphics()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/angle/samples/gles1/ |
H A D | SimpleLighting.cpp | 45 GLfloat mat_ambient[] = {0.7f, 0.4f, 0.2f, 1.0f}; in draw() local 72 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_ambient); in draw()
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/dports/games/billardgl/BillardGL-1.75/src/ |
H A D | Tischfunktionen.cpp | 131 GLfloat mat_ambient[]={0,0,0,1}; in MittelLochVerkleidung() local 135 glMaterialfv(GL_FRONT, GL_AMBIENT,mat_ambient); in MittelLochVerkleidung() 653 GLfloat mat_ambient[]={0,0,0,1}; in EckLochVerkleidung() local 657 glMaterialfv(GL_FRONT, GL_AMBIENT,mat_ambient); in EckLochVerkleidung() 765 GLfloat mat_ambient[]={0,0,0,1.0}; in MittelLochInnenverkleidung() local 770 glMaterialfv(GL_FRONT, GL_AMBIENT,mat_ambient); in MittelLochInnenverkleidung() 864 GLfloat mat_ambient[]={0,0,0,1.0}; in EckLochInnenverkleidung() local 870 glMaterialfv(GL_FRONT, GL_AMBIENT,mat_ambient); in EckLochInnenverkleidung() 1487 GLfloat mat_ambient[]={.1,.1,.1,1.0}; in MittelLochRand() local 1492 glMaterialfv(GL_FRONT, GL_AMBIENT,mat_ambient); in MittelLochRand() [all …]
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H A D | Tisch.cpp | 574 GLfloat mat_ambient[]={1.0,1.0,1.0,1.0}; in Initialisiere() local 578 glMaterialfv(GL_FRONT, GL_AMBIENT,mat_ambient); in Initialisiere() 644 GLfloat mat_ambient[]={0.1,0.45,0.2,1.0}; in Initialisiere() local 648 glMaterialfv(GL_FRONT, GL_AMBIENT,mat_ambient); in Initialisiere() 742 GLfloat mat_ambient[]={0.1,0.45,0.2,1.0}; in Initialisiere() local 746 glMaterialfv(GL_FRONT, GL_AMBIENT,mat_ambient); in Initialisiere()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/samples/gles1/ |
H A D | SimpleLighting.cpp | 45 GLfloat mat_ambient[] = {0.7f, 0.4f, 0.2f, 1.0f}; in draw() local 72 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_ambient); in draw()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/distrib/shaders/ |
H A D | phong.frag | 21 vec4 mat_ambient = vec4(1.0, 1.0, 1.0, 1.0); 26 vec4 ambient = mat_ambient * gl_LightSource[0].ambient;
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H A D | Oren-Nayar.frag | 41 vec4 mat_ambient = vec4(1.0, 1.0, 1.0, 1.0); 54 vec4 ambient = mat_ambient * gl_LightModel.ambient;
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H A D | Cook-Torrance.frag | 44 vec4 mat_ambient = vec4(1.0, 1.0, 1.0, 1.0); 80 vec4 ambient = mat_ambient * gl_LightSource[0].ambient;
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/dports/devel/codeblocks/codeblocks-20.03/src/plugins/scriptedwizard/resources/glut/files/ |
H A D | main.cpp | 131 const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f }; variable 169 glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); in main()
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/dports/devel/codeblocks/codeblocks-20.03/src/templates/common/ |
H A D | glut-main.cpp | 127 const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f }; variable 165 glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); in main()
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/dports/graphics/libvisual04-plugins/libvisual-plugins-0.4.0/plugins/actor/pseudotoad_flower/ |
H A D | main.c | 112 GLfloat mat_ambient[]={0.48,0.45,0.4,0.0}; in lights() local 117 glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); in lights() 123 glMaterialfv(GL_BACK, GL_AMBIENT, mat_ambient); in lights()
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/dports/science/apbs/apbs-pdb2pqr-apbs-1.5-102-g500c1473/apbs/externals/fetk/sg/tools/tests/glu/ |
H A D | main.c | 91 GLfloat mat_ambient[] = { (float)0.0, (float)0.0, (float)0.0, (float)0.15 }; in myinit() local 95 glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); in myinit()
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