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Searched refs:mat_ambient (Results 1 – 25 of 51) sorted by relevance

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/dports/science/elmerfem/elmerfem-release-9.0/ElmerGUI/Application/src/
H A Dglcontrol.cpp101 GLfloat mat_ambient[4]; in okButtonClicked() local
162 mat_ambient[0] = matAmbient; in okButtonClicked()
163 mat_ambient[1] = matAmbient; in okButtonClicked()
164 mat_ambient[2] = matAmbient; in okButtonClicked()
165 mat_ambient[3] = 1.0; in okButtonClicked()
189 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_ambient); in okButtonClicked()
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/redbook/
H A Dmaterial.c93 GLfloat mat_ambient[] = { 0.7, 0.7, 0.7, 1.0 }; in display() local
161 glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); in display()
174 glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); in display()
187 glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); in display()
200 glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); in display()
H A Dplane.c52 GLfloat mat_ambient[] = { 0.0, 0.0, 0.0, 1.0 }; in myinit() local
63 glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); in myinit()
H A Daccanti.c50 GLfloat mat_ambient[] = { 1.0, 1.0, 1.0, 1.0 }; in myinit() local
55 glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); in myinit()
H A Dnurbs.c94 GLfloat mat_ambient[] = { 1.0, 1.0, 1.0, 1.0 }; in myinit() local
104 glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); in myinit()
H A Dquadric.c64 GLfloat mat_ambient[] = { 0.5, 0.5, 0.5, 1.0 }; in init() local
72 glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); in init()
H A Daccpersp.c124 GLfloat mat_ambient[] = { 1.0, 1.0, 1.0, 1.0 }; in init() local
129 glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); in init()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/redbook/
H A Dmaterial.c93 GLfloat mat_ambient[] = { 0.7, 0.7, 0.7, 1.0 }; in display() local
161 glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); in display()
174 glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); in display()
187 glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); in display()
200 glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); in display()
H A Dplane.c52 GLfloat mat_ambient[] = { 0.0, 0.0, 0.0, 1.0 }; in myinit() local
63 glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); in myinit()
H A Daccanti.c50 GLfloat mat_ambient[] = { 1.0, 1.0, 1.0, 1.0 }; in myinit() local
55 glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); in myinit()
H A Dquadric.c64 GLfloat mat_ambient[] = { 0.5, 0.5, 0.5, 1.0 }; in init() local
72 glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); in init()
H A Dnurbs.c94 GLfloat mat_ambient[] = { 1.0, 1.0, 1.0, 1.0 }; in myinit() local
104 glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); in myinit()
H A Daccpersp.c124 GLfloat mat_ambient[] = { 1.0, 1.0, 1.0, 1.0 }; in init() local
129 glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); in init()
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/libigl/igl/opengl2/
H A Ddraw_skeleton_vector_graphics.cpp40 float mat_ambient[4] = {0.1,0.1,0.1,1.0}; in draw_skeleton_vector_graphics() local
43 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_ambient); in draw_skeleton_vector_graphics()
44 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_ambient); in draw_skeleton_vector_graphics()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/angle/samples/gles1/
H A DSimpleLighting.cpp45 GLfloat mat_ambient[] = {0.7f, 0.4f, 0.2f, 1.0f}; in draw() local
72 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_ambient); in draw()
/dports/games/billardgl/BillardGL-1.75/src/
H A DTischfunktionen.cpp131 GLfloat mat_ambient[]={0,0,0,1}; in MittelLochVerkleidung() local
135 glMaterialfv(GL_FRONT, GL_AMBIENT,mat_ambient); in MittelLochVerkleidung()
653 GLfloat mat_ambient[]={0,0,0,1}; in EckLochVerkleidung() local
657 glMaterialfv(GL_FRONT, GL_AMBIENT,mat_ambient); in EckLochVerkleidung()
765 GLfloat mat_ambient[]={0,0,0,1.0}; in MittelLochInnenverkleidung() local
770 glMaterialfv(GL_FRONT, GL_AMBIENT,mat_ambient); in MittelLochInnenverkleidung()
864 GLfloat mat_ambient[]={0,0,0,1.0}; in EckLochInnenverkleidung() local
870 glMaterialfv(GL_FRONT, GL_AMBIENT,mat_ambient); in EckLochInnenverkleidung()
1487 GLfloat mat_ambient[]={.1,.1,.1,1.0}; in MittelLochRand() local
1492 glMaterialfv(GL_FRONT, GL_AMBIENT,mat_ambient); in MittelLochRand()
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H A DTisch.cpp574 GLfloat mat_ambient[]={1.0,1.0,1.0,1.0}; in Initialisiere() local
578 glMaterialfv(GL_FRONT, GL_AMBIENT,mat_ambient); in Initialisiere()
644 GLfloat mat_ambient[]={0.1,0.45,0.2,1.0}; in Initialisiere() local
648 glMaterialfv(GL_FRONT, GL_AMBIENT,mat_ambient); in Initialisiere()
742 GLfloat mat_ambient[]={0.1,0.45,0.2,1.0}; in Initialisiere() local
746 glMaterialfv(GL_FRONT, GL_AMBIENT,mat_ambient); in Initialisiere()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/samples/gles1/
H A DSimpleLighting.cpp45 GLfloat mat_ambient[] = {0.7f, 0.4f, 0.2f, 1.0f}; in draw() local
72 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_ambient); in draw()
/dports/cad/meshlab/meshlab-Meshlab-2020.05/distrib/shaders/
H A Dphong.frag21 vec4 mat_ambient = vec4(1.0, 1.0, 1.0, 1.0);
26 vec4 ambient = mat_ambient * gl_LightSource[0].ambient;
H A DOren-Nayar.frag41 vec4 mat_ambient = vec4(1.0, 1.0, 1.0, 1.0);
54 vec4 ambient = mat_ambient * gl_LightModel.ambient;
H A DCook-Torrance.frag44 vec4 mat_ambient = vec4(1.0, 1.0, 1.0, 1.0);
80 vec4 ambient = mat_ambient * gl_LightSource[0].ambient;
/dports/devel/codeblocks/codeblocks-20.03/src/plugins/scriptedwizard/resources/glut/files/
H A Dmain.cpp131 const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f }; variable
169 glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); in main()
/dports/devel/codeblocks/codeblocks-20.03/src/templates/common/
H A Dglut-main.cpp127 const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f }; variable
165 glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); in main()
/dports/graphics/libvisual04-plugins/libvisual-plugins-0.4.0/plugins/actor/pseudotoad_flower/
H A Dmain.c112 GLfloat mat_ambient[]={0.48,0.45,0.4,0.0}; in lights() local
117 glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); in lights()
123 glMaterialfv(GL_BACK, GL_AMBIENT, mat_ambient); in lights()
/dports/science/apbs/apbs-pdb2pqr-apbs-1.5-102-g500c1473/apbs/externals/fetk/sg/tools/tests/glu/
H A Dmain.c91 GLfloat mat_ambient[] = { (float)0.0, (float)0.0, (float)0.0, (float)0.15 }; in myinit() local
95 glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); in myinit()

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