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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/game/
H A DMissile.cpp103 switch (missiles[i].type) in ARX_MISSILES_Kill()
136 missiles[i].type = type; in ARX_MISSILES_Spawn()
137 missiles[i].lastpos = missiles[i].startpos = *startpos; in ARX_MISSILES_Spawn()
143 missiles[i].lastupdate = missiles[i].timecreation = (unsigned long)(arxtime); in ARX_MISSILES_Spawn()
150 missiles[i].tolive = 6000; in ARX_MISSILES_Spawn()
151 missiles[i].velocity *= 0.8f; in ARX_MISSILES_Spawn()
184 framediff = missiles[i].timecreation + missiles[i].tolive - tim; in ARX_MISSILES_Update()
194 switch (missiles[i].type) in ARX_MISSILES_Update()
200 pos = missiles[i].startpos + missiles[i].velocity * framediff3; in ARX_MISSILES_Update()
207 orgn = missiles[i].lastpos; in ARX_MISSILES_Update()
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/dports/games/miscom/miscom/
H A Dmain.c109 missiles[i].spc--; in missileframe()
112 missiles[i].spc=missiles[i].speed; in missileframe()
117 missiles[i].x, in missileframe()
118 missiles[i].y, in missileframe()
119 missiles[i].tx, in missileframe()
126 missiles[i].tx, in missileframe()
128 missiles[i].x, in missileframe()
132 missiles[i].y, in missileframe()
152 if (chkcoords(missiles[i].x,missiles[i].y)==-1) in missileframe()
157 if ((chkfire(missiles[i].x,missiles[i].y)==NUKE)&&(missiles[i].mis_type!=ABM) ) in missileframe()
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H A Dfire.c166 missiles[a].active=1; in addmis()
169 missiles[a].x=fromx; in addmis()
170 missiles[a].y=fromy; in addmis()
171 missiles[a].spc=1; in addmis()
173 missiles[a].tx=tx; in addmis()
174 missiles[a].ty=ty; in addmis()
276 if ( (missiles[i].active==1) &&(missiles[i].mis_type==ICBM) ) in spliticbm()
287 if ( (missiles[i].active==1)&&(missiles[i].mis_type==ICBM)) in spliticbm()
301 addmis(missiles[a].x, missiles[a].y, in spliticbm()
315 if ( (missiles[i].active==1) && (missiles[i].mis_type==ICBM) ) in makesmart()
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/dports/games/icbm3d/icbm3d/
H A Dicbm3d.c999 missiles[i].x = missiles[i].x + missiles[i].xm; in eventloop()
1000 missiles[i].y = missiles[i].y + missiles[i].ym; in eventloop()
1001 missiles[i].z = missiles[i].z + missiles[i].zm; in eventloop()
1007 addsmoke(missiles[i].x, missiles[i].y, missiles[i].z, in eventloop()
1050 if (missiles[i].x > missiles[i].destx) in eventloop()
1055 if (missiles[i].z > missiles[i].destz) in eventloop()
1814 drawline3d(missiles[i].x, missiles[i].y, missiles[i].z, in eventloop()
1815 missiles[i].x - missiles[i].xm, in eventloop()
1816 missiles[i].y - missiles[i].ym, in eventloop()
1817 missiles[i].z - missiles[i].zm, in eventloop()
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/dports/devel/aarch64-none-elf-gcc/gcc-8.4.0/gcc/testsuite/g++.dg/cpp1z/
H A Dnodiscard4.C5 struct [[nodiscard]] missiles {}; struct
7 missiles<void> make() { return {}; } in make()
8 missiles<void> (*fnptr)() = make;
/dports/lang/gcc12-devel/gcc-12-20211205/gcc/testsuite/g++.dg/cpp1z/
H A Dnodiscard4.C5 struct [[nodiscard]] missiles {}; struct
7 missiles<void> make() { return {}; } in make()
8 missiles<void> (*fnptr)() = make;
/dports/lang/gcc9/gcc-9.4.0/gcc/testsuite/g++.dg/cpp1z/
H A Dnodiscard4.C5 struct [[nodiscard]] missiles {}; struct
7 missiles<void> make() { return {}; } in make()
8 missiles<void> (*fnptr)() = make;
/dports/devel/avr-gcc/gcc-10.2.0/gcc/testsuite/g++.dg/cpp1z/
H A Dnodiscard4.C5 struct [[nodiscard]] missiles {}; struct
7 missiles<void> make() { return {}; } in make()
8 missiles<void> (*fnptr)() = make;
/dports/devel/riscv64-gcc/gcc-8.3.0/gcc/testsuite/g++.dg/cpp1z/
H A Dnodiscard4.C5 struct [[nodiscard]] missiles {}; struct
7 missiles<void> make() { return {}; } in make()
8 missiles<void> (*fnptr)() = make;
/dports/lang/gcc11-devel/gcc-11-20211009/gcc/testsuite/g++.dg/cpp1z/
H A Dnodiscard4.C5 struct [[nodiscard]] missiles {}; struct
7 missiles<void> make() { return {}; } in make()
8 missiles<void> (*fnptr)() = make;
/dports/lang/gcc11/gcc-11.2.0/gcc/testsuite/g++.dg/cpp1z/
H A Dnodiscard4.C5 struct [[nodiscard]] missiles {}; struct
7 missiles<void> make() { return {}; } in make()
8 missiles<void> (*fnptr)() = make;
/dports/devel/arm-none-eabi-gcc/gcc-8.4.0/gcc/testsuite/g++.dg/cpp1z/
H A Dnodiscard4.C5 struct [[nodiscard]] missiles {}; struct
7 missiles<void> make() { return {}; } in make()
8 missiles<void> (*fnptr)() = make;
/dports/devel/riscv64-none-elf-gcc/gcc-8.4.0/gcc/testsuite/g++.dg/cpp1z/
H A Dnodiscard4.C5 struct [[nodiscard]] missiles {}; struct
7 missiles<void> make() { return {}; } in make()
8 missiles<void> (*fnptr)() = make;
/dports/lang/gcc9-aux/gcc-9.1.0/gcc/testsuite/g++.dg/cpp1z/
H A Dnodiscard4.C5 struct [[nodiscard]] missiles {}; struct
7 missiles<void> make() { return {}; } in make()
8 missiles<void> (*fnptr)() = make;
/dports/misc/cxx_atomics_pic/gcc-11.2.0/gcc/testsuite/g++.dg/cpp1z/
H A Dnodiscard4.C5 struct [[nodiscard]] missiles {}; struct
7 missiles<void> make() { return {}; } in make()
8 missiles<void> (*fnptr)() = make;
/dports/lang/gcc10/gcc-10.3.0/gcc/testsuite/g++.dg/cpp1z/
H A Dnodiscard4.C5 struct [[nodiscard]] missiles {}; struct
7 missiles<void> make() { return {}; } in make()
8 missiles<void> (*fnptr)() = make;
/dports/devel/riscv32-unknown-elf-gcc/gcc-8.4.0/gcc/testsuite/g++.dg/cpp1z/
H A Dnodiscard4.C5 struct [[nodiscard]] missiles {}; struct
7 missiles<void> make() { return {}; } in make()
8 missiles<void> (*fnptr)() = make;
/dports/lang/gcc9-devel/gcc-9-20211007/gcc/testsuite/g++.dg/cpp1z/
H A Dnodiscard4.C5 struct [[nodiscard]] missiles {}; struct
7 missiles<void> make() { return {}; } in make()
8 missiles<void> (*fnptr)() = make;
/dports/lang/gcc8/gcc-8.5.0/gcc/testsuite/g++.dg/cpp1z/
H A Dnodiscard4.C5 struct [[nodiscard]] missiles {}; struct
7 missiles<void> make() { return {}; } in make()
8 missiles<void> (*fnptr)() = make;
/dports/lang/gcc10-devel/gcc-10-20211008/gcc/testsuite/g++.dg/cpp1z/
H A Dnodiscard4.C5 struct [[nodiscard]] missiles {}; struct
7 missiles<void> make() { return {}; } in make()
8 missiles<void> (*fnptr)() = make;
/dports/games/gl-117/gl-117-1.3.2-src/doc/src/
H A Dsquad.tex26 whereas the GL-22 can take more missiles at the cost of manoeverability.
47 Use FF missiles early when approaching the enemy.
51 IR missiles can only track the enemy by heat and must
55 AGMs are radar controlled missiles used to
58 DF missiles will only fly straight ahead like cannon shots,
/dports/devel/stack/stack-2.7.3/doc/
H A Dstack_yaml_vs_cabal_package_file.md79 - acme-missiles-0.3
83 the `acme-missiles` package, please use version `0.3`. You are _not_ saying
85 on `acme-missiles`." You are simply making it available should the need arise.
87 When you add `build-depends: acme-missiles` to your cabal file or
88 `dependencies: [acme-missiles]` to your `package.yaml` file, you're saying
89 "this package requires that `acme-missiles` be available." Since
90 `acme-missiles` doesn't appear in your snapshot, without also modifying your
96 grabbed `acme-missiles` for you without it being specified in the `stack.yaml`
107 When you specify `extra-deps: [acme-missiles-0.3]`, it doesn't specify which
114 `acme-missiles` to `build-depends` in your cabal file if you add it as an
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/dports/games/hedgewars-server/hedgewars-src-1.0.0/share/hedgewars/Data/Missions/Challenge/
H A DUser_Mission_-_RCPlane_Challenge.lua15 local missiles = 0
282 if crateStreak == 0 and missiles == 3 then
284 missiles = 4
300 missiles = 0
318 missiles = 0
336 missiles = missiles + 1
/dports/games/hedgewars/hedgewars-src-1.0.0/share/hedgewars/Data/Missions/Challenge/
H A DUser_Mission_-_RCPlane_Challenge.lua15 local missiles = 0
282 if crateStreak == 0 and missiles == 3 then
284 missiles = 4
300 missiles = 0
318 missiles = 0
336 missiles = missiles + 1
/dports/devel/stack/stack-2.7.3/test/integration/tests/sanity/files/
H A D.gitignore1 acme-missiles-0.2
2 acme-missiles-0.3

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