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Searched refs:modelViewProjection (Results 1 – 25 of 47) sorted by relevance

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/dports/games/warzone2100/warzone2100/lib/ivis_opengl/
H A Dpieblitfunc.h169 …tor2i size, const PIERECT& dest, PIELIGHT colour, const glm::mat4& modelViewProjection, Vector2i t…
176 modelViewProjection(modelViewProjection), in rendMode()
188 glm::mat4 modelViewProjection; member
197 …tor2i size, const PIERECT& dest, PIELIGHT colour, const glm::mat4& modelViewProjection, Vector2i t…
199 …w(PieDrawImageRequest(rendMode, imageFile, id, size, dest, colour, modelViewProjection, textureIns…
221 …age(IMAGEFILE *ImageFile, UWORD ID, int x, int y, const glm::mat4 &modelViewProjection = defaultPr…
223 …ge, Image imageTc, int x, int y, PIELIGHT colour, const glm::mat4 &modelViewProjection = defaultPr…
224 …LE *ImageFile, UWORD ID, int x, int y, int Width, const glm::mat4 &modelViewProjection = defaultPr…
225 …E *ImageFile, UWORD ID, int x, int y, int Height, const glm::mat4 &modelViewProjection = defaultPr…
H A Dpieblitfunc.cpp376 …glm::mat4 mvp = modelViewProjection * glm::translate(glm::vec3((float)dest->x, (float)dest->y, 0.f… in pie_DrawImage()
402 …glm::mat4 mvp = request.modelViewProjection * glm::translate(glm::vec3((float)request.dest.x, (flo… in pie_DrawMultipleImages()
478 pie_DrawImage(ImageFile, ID, pieImage, &dest, WZCOL_WHITE, modelViewProjection); in iV_DrawImage()
482 …ts->queuePieImageDraw(REND_ALPHA, ImageFile, ID, pieImage, dest, WZCOL_WHITE, modelViewProjection); in iV_DrawImage()
487 …Tc(Image image, Image imageTc, int x, int y, PIELIGHT colour, const glm::mat4 &modelViewProjection) in iV_DrawImageTc() argument
500 pie_DrawImage(image.images, image.id, pieImage, &dest, WZCOL_WHITE, modelViewProjection); in iV_DrawImageTc()
501 pie_DrawImage(imageTc.images, imageTc.id, pieImageTc, &dest, colour, modelViewProjection); in iV_DrawImageTc()
537 …ueuePieImageDraw(mode, ImageFile, ID, pieImage, dest, WZCOL_WHITE, modelViewProjection, Vector2i(i… in iV_DrawImageRepeatX()
546 …ueuePieImageDraw(mode, ImageFile, ID, pieImage, dest, WZCOL_WHITE, modelViewProjection, Vector2i(i… in iV_DrawImageRepeatX()
574 …Requests->queuePieImageDraw(mode, ImageFile, ID, pieImage, dest, WZCOL_WHITE, modelViewProjection); in iV_DrawImageRepeatY()
[all …]
/dports/graphics/krita/krita-4.4.8/krita/data/shaders/
H A Dcursor.vert1 uniform mat4 modelViewProjection;
7 gl_Position = modelViewProjection * a_vertexPosition;
H A Dcursor_legacy.vert1 uniform mat4 modelViewProjection;
7 gl_Position = modelViewProjection * a_vertexPosition;
H A Dmatrix_transform.vert5 uniform mat4 modelViewProjection;
15 gl_Position = modelViewProjection * a_vertexPosition;
H A Dmatrix_transform_legacy.vert5 uniform mat4 modelViewProjection;
15 gl_Position = modelViewProjection * a_vertexPosition;
/dports/devel/gammaray/GammaRay-2.11.3/plugins/qt3dinspector/geometryextension/es2/
H A Dwireframe.vert3 uniform mat4 modelViewProjection;
7 gl_Position = modelViewProjection * vec4( vertexPosition, 1.0 );
H A Dsurface.vert13 uniform mat4 modelViewProjection;
46 gl_Position = modelViewProjection * vec4( vertexPosition, 1.0 );
/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/imports/materiallib/designer/source/
H A Dcustom_material_default_shader.vert2 uniform mat4 modelViewProjection;
5 gl_Position = modelViewProjection * vec4(attr_pos, 1.0);
/dports/graphics/qgis/qgis-3.22.3/src/3d/shaders/
H A Dbillboards.vert3 uniform mat4 modelViewProjection;
9 gl_Position = modelViewProjection * vec4(vertexPosition, 1);
H A Dlines.vert3 uniform mat4 modelViewProjection;
16 gl_Position = modelViewProjection * vec4( vertexPosition, 1.0 );
H A Dpointcloud.vert3 uniform mat4 modelViewProjection;
23 gl_Position = modelViewProjection * vec4(vertexPosition, 1);
H A DphongDataDefined.vert24 uniform mat4 modelViewProjection;
41 gl_Position = modelViewProjection * vec4(vertexPosition, 1.0);
H A Dinstanced.vert12 uniform mat4 modelViewProjection;
27 gl_Position = modelViewProjection * offsetPos;
/dports/graphics/qgis-ltr/qgis-3.16.16/src/3d/shaders/
H A Dbillboards.vert3 uniform mat4 modelViewProjection;
9 gl_Position = modelViewProjection * vec4(vertexPosition, 1);
H A Dlines.vert3 uniform mat4 modelViewProjection;
16 gl_Position = modelViewProjection * vec4( vertexPosition, 1.0 );
H A Dinstanced.vert12 uniform mat4 modelViewProjection;
27 gl_Position = modelViewProjection * offsetPos;
/dports/x11-wm/plasma5-kwin/kwin-5.23.5/src/effects/blur/
H A Dblurshader.cpp185 QMatrix4x4 modelViewProjection; in BlurShader() local
187 modelViewProjection.ortho(0, screenSize.width(), screenSize.height(), 0, 0, 65535); in BlurShader()
191 m_shaderDownsample->setUniform(m_mvpMatrixLocationDownsample, modelViewProjection); in BlurShader()
198 m_shaderUpsample->setUniform(m_mvpMatrixLocationUpsample, modelViewProjection); in BlurShader()
205 m_shaderCopysample->setUniform(m_mvpMatrixLocationCopysample, modelViewProjection); in BlurShader()
211 m_shaderNoisesample->setUniform(m_mvpMatrixLocationNoisesample, modelViewProjection); in BlurShader()
/dports/devel/gammaray/GammaRay-2.11.3/plugins/qt3dinspector/geometryextension/gl3/
H A Dpassthrough.vert13 uniform mat4 modelViewProjection;
20 gl_Position = modelViewProjection * vec4( vertexPosition, 1.0 );
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/shaders/
H A Dstatic_mesh.vsh2 uniform mat4 modelViewProjection;
11 gl_Position = modelViewProjection * gl_Vertex;
H A Dentity.vsh3 uniform mat4 modelViewProjection;
24 gl_Position = modelViewProjection * gl_Vertex;
/dports/x11-wm/plasma5-kwin/kwin-5.23.5/src/effects/backgroundcontrast/
H A Dcontrastshader.cpp184 QMatrix4x4 modelViewProjection; in init() local
186 modelViewProjection.ortho(0, screenSize.width(), screenSize.height(), 0, 0, 65535); in init()
190 shader->setUniform(mvpMatrixLocation, modelViewProjection); in init()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/extras/shaders/es2/
H A Dmorphphong.vert11 uniform mat4 modelViewProjection;
31 gl_Position = modelViewProjection * vec4( morphPos, 1.0 );
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/extras/shaders/gl3/
H A Dmorphphong.vert13 uniform mat4 modelViewProjection;
33 gl_Position = modelViewProjection * vec4( morphPos, 1.0 );
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/extras/shaders/rhi/
H A Dmorphphong.vert17 mat4 modelViewProjection;
42 gl_Position = modelViewProjection * vec4( morphPos, 1.0 );

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