/dports/games/warzone2100/warzone2100/lib/ivis_opengl/ |
H A D | pieblitfunc.h | 169 …tor2i size, const PIERECT& dest, PIELIGHT colour, const glm::mat4& modelViewProjection, Vector2i t… 176 modelViewProjection(modelViewProjection), in rendMode() 188 glm::mat4 modelViewProjection; member 197 …tor2i size, const PIERECT& dest, PIELIGHT colour, const glm::mat4& modelViewProjection, Vector2i t… 199 …w(PieDrawImageRequest(rendMode, imageFile, id, size, dest, colour, modelViewProjection, textureIns… 221 …age(IMAGEFILE *ImageFile, UWORD ID, int x, int y, const glm::mat4 &modelViewProjection = defaultPr… 223 …ge, Image imageTc, int x, int y, PIELIGHT colour, const glm::mat4 &modelViewProjection = defaultPr… 224 …LE *ImageFile, UWORD ID, int x, int y, int Width, const glm::mat4 &modelViewProjection = defaultPr… 225 …E *ImageFile, UWORD ID, int x, int y, int Height, const glm::mat4 &modelViewProjection = defaultPr…
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H A D | pieblitfunc.cpp | 376 …glm::mat4 mvp = modelViewProjection * glm::translate(glm::vec3((float)dest->x, (float)dest->y, 0.f… in pie_DrawImage() 402 …glm::mat4 mvp = request.modelViewProjection * glm::translate(glm::vec3((float)request.dest.x, (flo… in pie_DrawMultipleImages() 478 pie_DrawImage(ImageFile, ID, pieImage, &dest, WZCOL_WHITE, modelViewProjection); in iV_DrawImage() 482 …ts->queuePieImageDraw(REND_ALPHA, ImageFile, ID, pieImage, dest, WZCOL_WHITE, modelViewProjection); in iV_DrawImage() 487 …Tc(Image image, Image imageTc, int x, int y, PIELIGHT colour, const glm::mat4 &modelViewProjection) in iV_DrawImageTc() argument 500 pie_DrawImage(image.images, image.id, pieImage, &dest, WZCOL_WHITE, modelViewProjection); in iV_DrawImageTc() 501 pie_DrawImage(imageTc.images, imageTc.id, pieImageTc, &dest, colour, modelViewProjection); in iV_DrawImageTc() 537 …ueuePieImageDraw(mode, ImageFile, ID, pieImage, dest, WZCOL_WHITE, modelViewProjection, Vector2i(i… in iV_DrawImageRepeatX() 546 …ueuePieImageDraw(mode, ImageFile, ID, pieImage, dest, WZCOL_WHITE, modelViewProjection, Vector2i(i… in iV_DrawImageRepeatX() 574 …Requests->queuePieImageDraw(mode, ImageFile, ID, pieImage, dest, WZCOL_WHITE, modelViewProjection); in iV_DrawImageRepeatY() [all …]
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/dports/graphics/krita/krita-4.4.8/krita/data/shaders/ |
H A D | cursor.vert | 1 uniform mat4 modelViewProjection; 7 gl_Position = modelViewProjection * a_vertexPosition;
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H A D | cursor_legacy.vert | 1 uniform mat4 modelViewProjection; 7 gl_Position = modelViewProjection * a_vertexPosition;
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H A D | matrix_transform.vert | 5 uniform mat4 modelViewProjection; 15 gl_Position = modelViewProjection * a_vertexPosition;
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H A D | matrix_transform_legacy.vert | 5 uniform mat4 modelViewProjection; 15 gl_Position = modelViewProjection * a_vertexPosition;
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/dports/devel/gammaray/GammaRay-2.11.3/plugins/qt3dinspector/geometryextension/es2/ |
H A D | wireframe.vert | 3 uniform mat4 modelViewProjection; 7 gl_Position = modelViewProjection * vec4( vertexPosition, 1.0 );
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H A D | surface.vert | 13 uniform mat4 modelViewProjection; 46 gl_Position = modelViewProjection * vec4( vertexPosition, 1.0 );
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/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/imports/materiallib/designer/source/ |
H A D | custom_material_default_shader.vert | 2 uniform mat4 modelViewProjection; 5 gl_Position = modelViewProjection * vec4(attr_pos, 1.0);
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/dports/graphics/qgis/qgis-3.22.3/src/3d/shaders/ |
H A D | billboards.vert | 3 uniform mat4 modelViewProjection; 9 gl_Position = modelViewProjection * vec4(vertexPosition, 1);
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H A D | lines.vert | 3 uniform mat4 modelViewProjection; 16 gl_Position = modelViewProjection * vec4( vertexPosition, 1.0 );
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H A D | pointcloud.vert | 3 uniform mat4 modelViewProjection; 23 gl_Position = modelViewProjection * vec4(vertexPosition, 1);
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H A D | phongDataDefined.vert | 24 uniform mat4 modelViewProjection; 41 gl_Position = modelViewProjection * vec4(vertexPosition, 1.0);
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H A D | instanced.vert | 12 uniform mat4 modelViewProjection; 27 gl_Position = modelViewProjection * offsetPos;
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/dports/graphics/qgis-ltr/qgis-3.16.16/src/3d/shaders/ |
H A D | billboards.vert | 3 uniform mat4 modelViewProjection; 9 gl_Position = modelViewProjection * vec4(vertexPosition, 1);
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H A D | lines.vert | 3 uniform mat4 modelViewProjection; 16 gl_Position = modelViewProjection * vec4( vertexPosition, 1.0 );
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H A D | instanced.vert | 12 uniform mat4 modelViewProjection; 27 gl_Position = modelViewProjection * offsetPos;
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/dports/x11-wm/plasma5-kwin/kwin-5.23.5/src/effects/blur/ |
H A D | blurshader.cpp | 185 QMatrix4x4 modelViewProjection; in BlurShader() local 187 modelViewProjection.ortho(0, screenSize.width(), screenSize.height(), 0, 0, 65535); in BlurShader() 191 m_shaderDownsample->setUniform(m_mvpMatrixLocationDownsample, modelViewProjection); in BlurShader() 198 m_shaderUpsample->setUniform(m_mvpMatrixLocationUpsample, modelViewProjection); in BlurShader() 205 m_shaderCopysample->setUniform(m_mvpMatrixLocationCopysample, modelViewProjection); in BlurShader() 211 m_shaderNoisesample->setUniform(m_mvpMatrixLocationNoisesample, modelViewProjection); in BlurShader()
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/dports/devel/gammaray/GammaRay-2.11.3/plugins/qt3dinspector/geometryextension/gl3/ |
H A D | passthrough.vert | 13 uniform mat4 modelViewProjection; 20 gl_Position = modelViewProjection * vec4( vertexPosition, 1.0 );
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/shaders/ |
H A D | static_mesh.vsh | 2 uniform mat4 modelViewProjection; 11 gl_Position = modelViewProjection * gl_Vertex;
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H A D | entity.vsh | 3 uniform mat4 modelViewProjection; 24 gl_Position = modelViewProjection * gl_Vertex;
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/dports/x11-wm/plasma5-kwin/kwin-5.23.5/src/effects/backgroundcontrast/ |
H A D | contrastshader.cpp | 184 QMatrix4x4 modelViewProjection; in init() local 186 modelViewProjection.ortho(0, screenSize.width(), screenSize.height(), 0, 0, 65535); in init() 190 shader->setUniform(mvpMatrixLocation, modelViewProjection); in init()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/extras/shaders/es2/ |
H A D | morphphong.vert | 11 uniform mat4 modelViewProjection; 31 gl_Position = modelViewProjection * vec4( morphPos, 1.0 );
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/extras/shaders/gl3/ |
H A D | morphphong.vert | 13 uniform mat4 modelViewProjection; 33 gl_Position = modelViewProjection * vec4( morphPos, 1.0 );
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/extras/shaders/rhi/ |
H A D | morphphong.vert | 17 mat4 modelViewProjection; 42 gl_Position = modelViewProjection * vec4( morphPos, 1.0 );
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