1#version 150
2
3uniform mat4 modelViewProjection;
4
5in vec3 vertexPosition;
6//in vec3 ciColor;
7
8//out VertexData{
9//	vec3 mColor;
10//} VertexOut;
11
12
13void main(void)
14{
15    //VertexOut.mColor = ciColor;
16    gl_Position = modelViewProjection * vec4( vertexPosition, 1.0 );
17}
18