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Searched refs:module_buttons (Results 1 – 11 of 11) sorted by relevance

/dports/games/lincity/lincity-1.13.1/
H A DMakefile.in183 module_buttons.h \
279 lcx-module_buttons.lo lcx-dialbox.lo
936 lcsvga-module_buttons.o: module_buttons.c
938 @am__fastdepCC_TRUE@ -c -o lcsvga-module_buttons.o `test -f 'module_buttons.c' || echo '$(srcdir)…
947 lcsvga-module_buttons.obj: module_buttons.c
958 lcsvga-module_buttons.lo: module_buttons.c
1398 lcx-module_buttons.o: module_buttons.c
1400 @am__fastdepCC_TRUE@ -c -o lcx-module_buttons.o `test -f 'module_buttons.c' || echo '$(srcdir)/'`
1409 lcx-module_buttons.obj: module_buttons.c
1420 lcx-module_buttons.lo: module_buttons.c
[all …]
H A DMakefile.am28 module_buttons.h \
165 pixmap.c cliglobs.c geometry.c pbar.c module_buttons.c \
H A Dgeometry.c110 scr->module_buttons.x = SELECT_BUTTON_WIN_X; in initialize_geometry()
111 scr->module_buttons.y = SELECT_BUTTON_WIN_Y; in initialize_geometry()
112 scr->module_buttons.h = SELECT_BUTTON_WIN_H; in initialize_geometry()
113 scr->module_buttons.w = SELECT_BUTTON_WIN_W; in initialize_geometry()
H A Dmodule_buttons.c20 static Rect * mbw = &scr.module_buttons;
47 mhandle = mouse_register(&scr.module_buttons,&module_buttons_handler); in init_modules()
H A Dgeometry.h54 Rect module_buttons; member
/dports/games/lgeneral/lgeneral-1.3.2/src/themes/default/
H A DMakefile.am8 menu2_buttons.bmp menu3_buttons.bmp module_buttons.bmp \
H A DMakefile.in332 menu2_buttons.bmp menu3_buttons.bmp module_buttons.bmp \
/dports/games/lincity/lincity-1.13.1/po/
H A DPOTFILES.in17 module_buttons.c
H A Dca.po707 #: module_buttons.c:481
712 #: module_buttons.c:483
H A Dlincity.pot708 #: module_buttons.c:481
713 #: module_buttons.c:483
H A Dit.po715 #: module_buttons.c:481
720 #: module_buttons.c:483