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Searched refs:monster_flash_offset (Results 1 – 25 of 323) sorted by relevance

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/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dm_boss2.c51 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_1], forward, right, start); in Boss2PredictiveRocket()
65 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_2], forward, right, start); in Boss2PredictiveRocket()
79 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_3], forward, right, start); in Boss2PredictiveRocket()
93 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_4], forward, right, start); in Boss2PredictiveRocket()
126 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_1], forward, right, start); in Boss2Rocket()
137 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_2], forward, right, start); in Boss2Rocket()
147 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_3], forward, right, start); in Boss2Rocket()
157 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_4], forward, right, start); in Boss2Rocket()
182 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_R1], forward, right, st… in boss2_firebullet_right()
200 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_L1], forward, right, st… in boss2_firebullet_left()
H A Dm_carrier.c203 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_CARRIER_GRENADE], forward, right, start); in CarrierGrenade()
232 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_CARRIER_ROCKET_1], forward, right, start… in CarrierPredictiveRocket()
237 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_CARRIER_ROCKET_2], forward, right, start… in CarrierPredictiveRocket()
242 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_CARRIER_ROCKET_3], forward, right, start… in CarrierPredictiveRocket()
247 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_CARRIER_ROCKET_4], forward, right, start… in CarrierPredictiveRocket()
273 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_CARRIER_ROCKET_1], forward, right, start… in CarrierRocket()
284 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_CARRIER_ROCKET_2], forward, right, start… in CarrierRocket()
294 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_CARRIER_ROCKET_3], forward, right, start… in CarrierRocket()
304 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_CARRIER_ROCKET_4], forward, right, start… in CarrierRocket()
336 G_ProjectSource (self->s.origin, monster_flash_offset[flashnum], forward, right, start); in carrier_firebullet_right()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dm_boss2.c51 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_1], forward, right, start); in Boss2PredictiveRocket()
65 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_2], forward, right, start); in Boss2PredictiveRocket()
79 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_3], forward, right, start); in Boss2PredictiveRocket()
93 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_4], forward, right, start); in Boss2PredictiveRocket()
126 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_1], forward, right, start); in Boss2Rocket()
137 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_2], forward, right, start); in Boss2Rocket()
147 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_3], forward, right, start); in Boss2Rocket()
157 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_4], forward, right, start); in Boss2Rocket()
182 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_R1], forward, right, st… in boss2_firebullet_right()
200 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_L1], forward, right, st… in boss2_firebullet_left()
H A Dm_carrier.c203 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_CARRIER_GRENADE], forward, right, start); in CarrierGrenade()
232 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_CARRIER_ROCKET_1], forward, right, start… in CarrierPredictiveRocket()
237 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_CARRIER_ROCKET_2], forward, right, start… in CarrierPredictiveRocket()
242 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_CARRIER_ROCKET_3], forward, right, start… in CarrierPredictiveRocket()
247 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_CARRIER_ROCKET_4], forward, right, start… in CarrierPredictiveRocket()
273 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_CARRIER_ROCKET_1], forward, right, start… in CarrierRocket()
284 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_CARRIER_ROCKET_2], forward, right, start… in CarrierRocket()
294 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_CARRIER_ROCKET_3], forward, right, start… in CarrierRocket()
304 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_CARRIER_ROCKET_4], forward, right, start… in CarrierRocket()
336 G_ProjectSource (self->s.origin, monster_flash_offset[flashnum], forward, right, start); in carrier_firebullet_right()
[all …]
/dports/games/q2p/Q2P-0.2-2006-12-31/client/
H A Dcl_flash.c314 forward[0] * monster_flash_offset[flash_number][0] + in CL_ParseMuzzleFlash2()
315 right[0] * monster_flash_offset[flash_number][1]; in CL_ParseMuzzleFlash2()
317 forward[1] * monster_flash_offset[flash_number][0] + in CL_ParseMuzzleFlash2()
318 right[1] * monster_flash_offset[flash_number][1]; in CL_ParseMuzzleFlash2()
320 forward[2] * monster_flash_offset[flash_number][0] + in CL_ParseMuzzleFlash2()
321 right[2] * monster_flash_offset[flash_number][1] + in CL_ParseMuzzleFlash2()
322 monster_flash_offset[flash_number][2]; in CL_ParseMuzzleFlash2()
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dm_boss2.c46 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_1], forward, right, start); in Boss2Rocket()
54 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_2], forward, right, start); in Boss2Rocket()
62 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_3], forward, right, start); in Boss2Rocket()
70 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_4], forward, right, start); in Boss2Rocket()
84 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_R1], forward, right, st… in boss2_firebullet_right()
100 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_L1], forward, right, st… in boss2_firebullet_left()
H A Dm_flash.c8 vec3_t monster_flash_offset [] = variable
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dm_boss2.c65 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_1], forward, right, start); in Boss2Rocket()
73 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_2], forward, right, start); in Boss2Rocket()
81 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_3], forward, right, start); in Boss2Rocket()
89 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_4], forward, right, start); in Boss2Rocket()
103 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_R1], forward, right, st… in boss2_firebullet_right()
119 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_L1], forward, right, st… in boss2_firebullet_left()
H A Dm_flash.c27 vec3_t monster_flash_offset [] = variable
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dm_boss2.c65 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_1], forward, right, start); in Boss2Rocket()
73 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_2], forward, right, start); in Boss2Rocket()
81 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_3], forward, right, start); in Boss2Rocket()
89 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_4], forward, right, start); in Boss2Rocket()
103 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_R1], forward, right, st… in boss2_firebullet_right()
119 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_L1], forward, right, st… in boss2_firebullet_left()
H A Dm_flash.c27 vec3_t monster_flash_offset [] = variable
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dm_boss2.c46 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_1], forward, right, start); in Boss2Rocket()
54 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_2], forward, right, start); in Boss2Rocket()
62 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_3], forward, right, start); in Boss2Rocket()
70 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_4], forward, right, start); in Boss2Rocket()
84 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_R1], forward, right, st… in boss2_firebullet_right()
100 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_L1], forward, right, st… in boss2_firebullet_left()
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dm_boss2.c65 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_1], forward, right, start); in Boss2Rocket()
73 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_2], forward, right, start); in Boss2Rocket()
81 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_3], forward, right, start); in Boss2Rocket()
89 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_4], forward, right, start); in Boss2Rocket()
103 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_R1], forward, right, st… in boss2_firebullet_right()
119 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_L1], forward, right, st… in boss2_firebullet_left()
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dm_boss2.c46 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_1], forward, right, start); in Boss2Rocket()
54 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_2], forward, right, start); in Boss2Rocket()
62 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_3], forward, right, start); in Boss2Rocket()
70 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_4], forward, right, start); in Boss2Rocket()
84 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_R1], forward, right, st… in boss2_firebullet_right()
100 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_L1], forward, right, st… in boss2_firebullet_left()
/dports/games/quake2-psychomod/psychomod/src/
H A Dm_boss2.c47 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_1], forward, right, start); in Boss2Rocket()
55 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_2], forward, right, start); in Boss2Rocket()
63 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_3], forward, right, start); in Boss2Rocket()
71 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_4], forward, right, start); in Boss2Rocket()
85 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_R1], forward, right, st… in boss2_firebullet_right()
101 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_L1], forward, right, st… in boss2_firebullet_left()
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dm_boss2.c65 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_1], forward, right, start); in Boss2Rocket()
73 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_2], forward, right, start); in Boss2Rocket()
81 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_3], forward, right, start); in Boss2Rocket()
89 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_4], forward, right, start); in Boss2Rocket()
103 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_R1], forward, right, st… in boss2_firebullet_right()
119 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_L1], forward, right, st… in boss2_firebullet_left()
H A Dm_flash.c27 vec3_t monster_flash_offset [] = variable
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dm_boss2.c46 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_1], forward, right, start); in Boss2Rocket()
54 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_2], forward, right, start); in Boss2Rocket()
62 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_3], forward, right, start); in Boss2Rocket()
70 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_4], forward, right, start); in Boss2Rocket()
84 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_R1], forward, right, st… in boss2_firebullet_right()
106 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_L1], forward, right, st… in boss2_firebullet_left()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dm_boss2.c46 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_1], forward, right, start); in Boss2Rocket()
54 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_2], forward, right, start); in Boss2Rocket()
62 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_3], forward, right, start); in Boss2Rocket()
70 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_4], forward, right, start); in Boss2Rocket()
84 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_R1], forward, right, st… in boss2_firebullet_right()
100 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_L1], forward, right, st… in boss2_firebullet_left()
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dm_boss2.c63 G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_1], forward, right, start); in Boss2Rocket()
71 G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_2], forward, right, start); in Boss2Rocket()
79 G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_3], forward, right, start); in Boss2Rocket()
87 G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_4], forward, right, start); in Boss2Rocket()
100 …G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_R1], forward, right, sta… in boss2_firebullet_right()
115 …G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_L1], forward, right, sta… in boss2_firebullet_left()
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dm_boss2.c71 G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_1], forward, right, start); in Boss2Rocket()
79 G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_2], forward, right, start); in Boss2Rocket()
87 G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_3], forward, right, start); in Boss2Rocket()
95 G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_4], forward, right, start); in Boss2Rocket()
110 …G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_R1], forward, right, sta… in boss2_firebullet_right()
127 …G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_L1], forward, right, sta… in boss2_firebullet_left()
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dm_boss2.c65 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_1], forward, right, start); in Boss2Rocket()
73 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_2], forward, right, start); in Boss2Rocket()
81 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_3], forward, right, start); in Boss2Rocket()
89 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_4], forward, right, start); in Boss2Rocket()
103 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_R1], forward, right, st… in boss2_firebullet_right()
119 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_L1], forward, right, st… in boss2_firebullet_left()
/dports/games/q2pro/q2pro/game/
H A Dm_boss2.c65 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_1], forward, right, start); in Boss2Rocket()
73 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_2], forward, right, start); in Boss2Rocket()
81 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_3], forward, right, start); in Boss2Rocket()
89 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_4], forward, right, start); in Boss2Rocket()
103 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_R1], forward, right, st… in boss2_firebullet_right()
119 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_L1], forward, right, st… in boss2_firebullet_left()
H A Dm_flash.c27 vec3_t monster_flash_offset [] = variable
/dports/games/r1q2/r1q2-8012_5/game/
H A Dm_boss2.c65 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_1], forward, right, start); in Boss2Rocket()
73 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_2], forward, right, start); in Boss2Rocket()
81 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_3], forward, right, start); in Boss2Rocket()
89 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_4], forward, right, start); in Boss2Rocket()
103 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_R1], forward, right, st… in boss2_firebullet_right()
119 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_L1], forward, right, st… in boss2_firebullet_left()

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