/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | m_boss2.c | 51 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_1], forward, right, start); in Boss2PredictiveRocket() 65 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_2], forward, right, start); in Boss2PredictiveRocket() 79 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_3], forward, right, start); in Boss2PredictiveRocket() 93 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_4], forward, right, start); in Boss2PredictiveRocket() 126 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_1], forward, right, start); in Boss2Rocket() 137 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_2], forward, right, start); in Boss2Rocket() 147 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_3], forward, right, start); in Boss2Rocket() 157 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_4], forward, right, start); in Boss2Rocket() 182 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_R1], forward, right, st… in boss2_firebullet_right() 200 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_L1], forward, right, st… in boss2_firebullet_left()
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H A D | m_carrier.c | 203 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_CARRIER_GRENADE], forward, right, start); in CarrierGrenade() 232 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_CARRIER_ROCKET_1], forward, right, start… in CarrierPredictiveRocket() 237 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_CARRIER_ROCKET_2], forward, right, start… in CarrierPredictiveRocket() 242 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_CARRIER_ROCKET_3], forward, right, start… in CarrierPredictiveRocket() 247 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_CARRIER_ROCKET_4], forward, right, start… in CarrierPredictiveRocket() 273 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_CARRIER_ROCKET_1], forward, right, start… in CarrierRocket() 284 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_CARRIER_ROCKET_2], forward, right, start… in CarrierRocket() 294 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_CARRIER_ROCKET_3], forward, right, start… in CarrierRocket() 304 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_CARRIER_ROCKET_4], forward, right, start… in CarrierRocket() 336 G_ProjectSource (self->s.origin, monster_flash_offset[flashnum], forward, right, start); in carrier_firebullet_right() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ |
H A D | m_boss2.c | 51 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_1], forward, right, start); in Boss2PredictiveRocket() 65 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_2], forward, right, start); in Boss2PredictiveRocket() 79 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_3], forward, right, start); in Boss2PredictiveRocket() 93 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_4], forward, right, start); in Boss2PredictiveRocket() 126 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_1], forward, right, start); in Boss2Rocket() 137 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_2], forward, right, start); in Boss2Rocket() 147 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_3], forward, right, start); in Boss2Rocket() 157 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_4], forward, right, start); in Boss2Rocket() 182 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_R1], forward, right, st… in boss2_firebullet_right() 200 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_L1], forward, right, st… in boss2_firebullet_left()
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H A D | m_carrier.c | 203 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_CARRIER_GRENADE], forward, right, start); in CarrierGrenade() 232 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_CARRIER_ROCKET_1], forward, right, start… in CarrierPredictiveRocket() 237 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_CARRIER_ROCKET_2], forward, right, start… in CarrierPredictiveRocket() 242 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_CARRIER_ROCKET_3], forward, right, start… in CarrierPredictiveRocket() 247 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_CARRIER_ROCKET_4], forward, right, start… in CarrierPredictiveRocket() 273 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_CARRIER_ROCKET_1], forward, right, start… in CarrierRocket() 284 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_CARRIER_ROCKET_2], forward, right, start… in CarrierRocket() 294 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_CARRIER_ROCKET_3], forward, right, start… in CarrierRocket() 304 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_CARRIER_ROCKET_4], forward, right, start… in CarrierRocket() 336 G_ProjectSource (self->s.origin, monster_flash_offset[flashnum], forward, right, start); in carrier_firebullet_right() [all …]
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/dports/games/q2p/Q2P-0.2-2006-12-31/client/ |
H A D | cl_flash.c | 314 forward[0] * monster_flash_offset[flash_number][0] + in CL_ParseMuzzleFlash2() 315 right[0] * monster_flash_offset[flash_number][1]; in CL_ParseMuzzleFlash2() 317 forward[1] * monster_flash_offset[flash_number][0] + in CL_ParseMuzzleFlash2() 318 right[1] * monster_flash_offset[flash_number][1]; in CL_ParseMuzzleFlash2() 320 forward[2] * monster_flash_offset[flash_number][0] + in CL_ParseMuzzleFlash2() 321 right[2] * monster_flash_offset[flash_number][1] + in CL_ParseMuzzleFlash2() 322 monster_flash_offset[flash_number][2]; in CL_ParseMuzzleFlash2()
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | m_boss2.c | 46 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_1], forward, right, start); in Boss2Rocket() 54 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_2], forward, right, start); in Boss2Rocket() 62 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_3], forward, right, start); in Boss2Rocket() 70 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_4], forward, right, start); in Boss2Rocket() 84 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_R1], forward, right, st… in boss2_firebullet_right() 100 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_L1], forward, right, st… in boss2_firebullet_left()
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H A D | m_flash.c | 8 vec3_t monster_flash_offset [] = variable
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | m_boss2.c | 65 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_1], forward, right, start); in Boss2Rocket() 73 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_2], forward, right, start); in Boss2Rocket() 81 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_3], forward, right, start); in Boss2Rocket() 89 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_4], forward, right, start); in Boss2Rocket() 103 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_R1], forward, right, st… in boss2_firebullet_right() 119 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_L1], forward, right, st… in boss2_firebullet_left()
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H A D | m_flash.c | 27 vec3_t monster_flash_offset [] = variable
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | m_boss2.c | 65 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_1], forward, right, start); in Boss2Rocket() 73 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_2], forward, right, start); in Boss2Rocket() 81 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_3], forward, right, start); in Boss2Rocket() 89 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_4], forward, right, start); in Boss2Rocket() 103 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_R1], forward, right, st… in boss2_firebullet_right() 119 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_L1], forward, right, st… in boss2_firebullet_left()
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H A D | m_flash.c | 27 vec3_t monster_flash_offset [] = variable
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | m_boss2.c | 46 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_1], forward, right, start); in Boss2Rocket() 54 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_2], forward, right, start); in Boss2Rocket() 62 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_3], forward, right, start); in Boss2Rocket() 70 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_4], forward, right, start); in Boss2Rocket() 84 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_R1], forward, right, st… in boss2_firebullet_right() 100 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_L1], forward, right, st… in boss2_firebullet_left()
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | m_boss2.c | 65 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_1], forward, right, start); in Boss2Rocket() 73 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_2], forward, right, start); in Boss2Rocket() 81 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_3], forward, right, start); in Boss2Rocket() 89 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_4], forward, right, start); in Boss2Rocket() 103 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_R1], forward, right, st… in boss2_firebullet_right() 119 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_L1], forward, right, st… in boss2_firebullet_left()
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | m_boss2.c | 46 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_1], forward, right, start); in Boss2Rocket() 54 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_2], forward, right, start); in Boss2Rocket() 62 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_3], forward, right, start); in Boss2Rocket() 70 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_4], forward, right, start); in Boss2Rocket() 84 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_R1], forward, right, st… in boss2_firebullet_right() 100 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_L1], forward, right, st… in boss2_firebullet_left()
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/dports/games/quake2-psychomod/psychomod/src/ |
H A D | m_boss2.c | 47 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_1], forward, right, start); in Boss2Rocket() 55 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_2], forward, right, start); in Boss2Rocket() 63 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_3], forward, right, start); in Boss2Rocket() 71 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_4], forward, right, start); in Boss2Rocket() 85 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_R1], forward, right, st… in boss2_firebullet_right() 101 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_L1], forward, right, st… in boss2_firebullet_left()
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | m_boss2.c | 65 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_1], forward, right, start); in Boss2Rocket() 73 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_2], forward, right, start); in Boss2Rocket() 81 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_3], forward, right, start); in Boss2Rocket() 89 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_4], forward, right, start); in Boss2Rocket() 103 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_R1], forward, right, st… in boss2_firebullet_right() 119 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_L1], forward, right, st… in boss2_firebullet_left()
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H A D | m_flash.c | 27 vec3_t monster_flash_offset [] = variable
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | m_boss2.c | 46 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_1], forward, right, start); in Boss2Rocket() 54 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_2], forward, right, start); in Boss2Rocket() 62 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_3], forward, right, start); in Boss2Rocket() 70 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_4], forward, right, start); in Boss2Rocket() 84 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_R1], forward, right, st… in boss2_firebullet_right() 106 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_L1], forward, right, st… in boss2_firebullet_left()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/ |
H A D | m_boss2.c | 46 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_1], forward, right, start); in Boss2Rocket() 54 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_2], forward, right, start); in Boss2Rocket() 62 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_3], forward, right, start); in Boss2Rocket() 70 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_4], forward, right, start); in Boss2Rocket() 84 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_R1], forward, right, st… in boss2_firebullet_right() 100 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_L1], forward, right, st… in boss2_firebullet_left()
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | m_boss2.c | 63 G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_1], forward, right, start); in Boss2Rocket() 71 G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_2], forward, right, start); in Boss2Rocket() 79 G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_3], forward, right, start); in Boss2Rocket() 87 G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_4], forward, right, start); in Boss2Rocket() 100 …G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_R1], forward, right, sta… in boss2_firebullet_right() 115 …G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_L1], forward, right, sta… in boss2_firebullet_left()
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/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | m_boss2.c | 71 G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_1], forward, right, start); in Boss2Rocket() 79 G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_2], forward, right, start); in Boss2Rocket() 87 G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_3], forward, right, start); in Boss2Rocket() 95 G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_4], forward, right, start); in Boss2Rocket() 110 …G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_R1], forward, right, sta… in boss2_firebullet_right() 127 …G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_L1], forward, right, sta… in boss2_firebullet_left()
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | m_boss2.c | 65 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_1], forward, right, start); in Boss2Rocket() 73 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_2], forward, right, start); in Boss2Rocket() 81 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_3], forward, right, start); in Boss2Rocket() 89 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_4], forward, right, start); in Boss2Rocket() 103 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_R1], forward, right, st… in boss2_firebullet_right() 119 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_L1], forward, right, st… in boss2_firebullet_left()
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/dports/games/q2pro/q2pro/game/ |
H A D | m_boss2.c | 65 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_1], forward, right, start); in Boss2Rocket() 73 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_2], forward, right, start); in Boss2Rocket() 81 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_3], forward, right, start); in Boss2Rocket() 89 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_4], forward, right, start); in Boss2Rocket() 103 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_R1], forward, right, st… in boss2_firebullet_right() 119 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_L1], forward, right, st… in boss2_firebullet_left()
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H A D | m_flash.c | 27 vec3_t monster_flash_offset [] = variable
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | m_boss2.c | 65 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_1], forward, right, start); in Boss2Rocket() 73 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_2], forward, right, start); in Boss2Rocket() 81 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_3], forward, right, start); in Boss2Rocket() 89 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_4], forward, right, start); in Boss2Rocket() 103 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_R1], forward, right, st… in boss2_firebullet_right() 119 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_L1], forward, right, st… in boss2_firebullet_left()
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