Searched refs:monster_move (Results 1 – 12 of 12) sorted by relevance
181 data->monster_move.firstframe = 0; in anim_data_create()182 data->monster_move.lastframe = 0; in anim_data_create()183 data->monster_move.frame = data->monster_frames; in anim_data_create()184 data->monster_move.endfunc = NULL; in anim_data_create()213 monster->monsterinfo.currentmove = &(data->monster_move); in anim_player_create()325 data->monster_move.firstframe = data->actual_frame; in update_frame_buffer()326 data->monster_move.lastframe = data->actual_frame; in update_frame_buffer()
21 mmove_t monster_move; //replacement currentmove for monster member
2 EXTRA_DIST = boulder_fall.wav gameover.wav monster_move.wav wood_smash.wav \
142 EXTRA_DIST = boulder_fall.wav gameover.wav monster_move.wav wood_smash.wav \
211 void monster_move(gpointer *oid, monster *m, struct game *g);
47 monster_move(m);375 void monster_move(m) in monster_move() function
546 monster_move(m);602 monster_move(m);
659 void monster_move ARGS((struct monster *));
409 g_hash_table_foreach(g->monsters, (GHFunc)monster_move, g); in game_spin_the_wheel()
1551 void monster_move(gpointer *oid __attribute__((unused)), monster *m, game *g) in monster_move() function
57 static void monster_move(struct monsters *monster);3660 monster_move(monster); in handle_monsters()4032 static void monster_move(struct monsters *monster) in monster_move() function
2110 == 307. monster_move(monster);