Searched refs:mouseSprite (Results 1 – 6 of 6) sorted by relevance
16 sf::Sprite mouseSprite; in render() local17 textureManager.setTexture(mouseSprite, "mouse.png"); in render()18 mouseSprite.setPosition(mouse); in render()19 window.draw(mouseSprite); in render()
101 var mouseSprite: sfml.PCircleShape600 mouseSprite.setPosition(coords)639 window.draw(mouseSprite)681 mouseSprite = sfml.newCircleShape(14)682 mouseSprite.setFillColor Transparent683 mouseSprite.setOutlineColor RoyalBlue684 mouseSprite.setOutlineThickness 1.4685 mouseSprite.setOrigin vec2f(14, 14)
227 void setMousePointerFromSpriteData(byte *mouseSprite);
1104 void EventManager::setMousePointerFromSpriteData(byte *mouseSprite) { in setMousePointerFromSpriteData() argument1108 for (byte *line = mouseSprite + 72 * imgPart, *pixel = bitmap; in setMousePointerFromSpriteData()1109 line < mouseSprite + 72 * (imgPart + 1); in setMousePointerFromSpriteData()
1101 void EventManager::setMousePointerFromSpriteData(byte *mouseSprite) { in setMousePointerFromSpriteData() argument1105 for (byte *line = mouseSprite + 72 * imgPart, *pixel = bitmap; in setMousePointerFromSpriteData()1106 line < mouseSprite + 72 * (imgPart + 1); in setMousePointerFromSpriteData()