1 #include "mouseRenderer.h"
2 #include "main.h"
3 
MouseRenderer()4 MouseRenderer::MouseRenderer()
5 : Renderable(mouseLayer)
6 {
7     visible = true;
8 }
9 
render(sf::RenderTarget & window)10 void MouseRenderer::render(sf::RenderTarget& window)
11 {
12     if (!visible) return;
13 
14     sf::Vector2f mouse = InputHandler::getMousePos();
15 
16     sf::Sprite mouseSprite;
17     textureManager.setTexture(mouseSprite, "mouse.png");
18     mouseSprite.setPosition(mouse);
19     window.draw(mouseSprite);
20 }
21