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Searched refs:moveComponentToIndex (Results 1 – 20 of 20) sorted by relevance

/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/src/components/
H A DComponents.cpp83 moveComponentToIndex(mDisabledStartIndex, mNbComponents); in prepareAddComponent()
123 moveComponentToIndex(mNbComponents - 1, index); in removeComponent()
132 moveComponentToIndex(mDisabledStartIndex - 1, index); in removeComponent()
139 moveComponentToIndex(mNbComponents - 1, mDisabledStartIndex - 1); in removeComponent()
H A DTransformComponents.cpp98 void TransformComponents::moveComponentToIndex(uint32 srcIndex, uint32 destIndex) { in moveComponentToIndex() function in TransformComponents
127 moveComponentToIndex(index2, index1); in swapComponents()
H A DCollisionBodyComponents.cpp110 void CollisionBodyComponents::moveComponentToIndex(uint32 srcIndex, uint32 destIndex) { in moveComponentToIndex() function in CollisionBodyComponents
145 moveComponentToIndex(index2, index1); in swapComponents()
H A DJointComponents.cpp122 void JointComponents::moveComponentToIndex(uint32 srcIndex, uint32 destIndex) { in moveComponentToIndex() function in JointComponents
163 moveComponentToIndex(index2, index1); in swapComponents()
H A DBallAndSocketJointComponents.cpp136 void BallAndSocketJointComponents::moveComponentToIndex(uint32 srcIndex, uint32 destIndex) { in moveComponentToIndex() function in BallAndSocketJointComponents
183 moveComponentToIndex(index2, index1); in swapComponents()
H A DColliderComponents.cpp142 void ColliderComponents::moveComponentToIndex(uint32 srcIndex, uint32 destIndex) { in moveComponentToIndex() function in ColliderComponents
191 moveComponentToIndex(index2, index1); in swapComponents()
H A DFixedJointComponents.cpp153 void FixedJointComponents::moveComponentToIndex(uint32 srcIndex, uint32 destIndex) { in moveComponentToIndex() function in FixedJointComponents
208 moveComponentToIndex(index2, index1); in swapComponents()
H A DRigidBodyComponents.cpp206 void RigidBodyComponents::moveComponentToIndex(uint32 srcIndex, uint32 destIndex) { in moveComponentToIndex() function in RigidBodyComponents
285 moveComponentToIndex(index2, index1); in swapComponents()
H A DHingeJointComponents.cpp238 void HingeJointComponents::moveComponentToIndex(uint32 srcIndex, uint32 destIndex) { in moveComponentToIndex() function in HingeJointComponents
333 moveComponentToIndex(index2, index1); in swapComponents()
H A DSliderJointComponents.cpp260 void SliderJointComponents::moveComponentToIndex(uint32 srcIndex, uint32 destIndex) { in moveComponentToIndex() function in SliderJointComponents
365 moveComponentToIndex(index2, index1); in swapComponents()
/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/include/reactphysics3d/components/
H A DTransformComponents.h69 virtual void moveComponentToIndex(uint32 srcIndex, uint32 destIndex) override;
H A DComponents.h89 virtual void moveComponentToIndex(uint32 srcIndex, uint32 destIndex)=0;
H A DCollisionBodyComponents.h78 virtual void moveComponentToIndex(uint32 srcIndex, uint32 destIndex) override;
H A DJointComponents.h88 virtual void moveComponentToIndex(uint32 srcIndex, uint32 destIndex) override;
H A DBallAndSocketJointComponents.h97 virtual void moveComponentToIndex(uint32 srcIndex, uint32 destIndex) override;
H A DColliderComponents.h112 virtual void moveComponentToIndex(uint32 srcIndex, uint32 destIndex) override;
H A DFixedJointComponents.h109 virtual void moveComponentToIndex(uint32 srcIndex, uint32 destIndex) override;
H A DRigidBodyComponents.h157 virtual void moveComponentToIndex(uint32 srcIndex, uint32 destIndex) override;
H A DHingeJointComponents.h170 virtual void moveComponentToIndex(uint32 srcIndex, uint32 destIndex) override;
H A DSliderJointComponents.h185 virtual void moveComponentToIndex(uint32 srcIndex, uint32 destIndex) override;