/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/src/components/ |
H A D | Components.cpp | 83 moveComponentToIndex(mDisabledStartIndex, mNbComponents); in prepareAddComponent() 123 moveComponentToIndex(mNbComponents - 1, index); in removeComponent() 132 moveComponentToIndex(mDisabledStartIndex - 1, index); in removeComponent() 139 moveComponentToIndex(mNbComponents - 1, mDisabledStartIndex - 1); in removeComponent()
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H A D | TransformComponents.cpp | 98 void TransformComponents::moveComponentToIndex(uint32 srcIndex, uint32 destIndex) { in moveComponentToIndex() function in TransformComponents 127 moveComponentToIndex(index2, index1); in swapComponents()
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H A D | CollisionBodyComponents.cpp | 110 void CollisionBodyComponents::moveComponentToIndex(uint32 srcIndex, uint32 destIndex) { in moveComponentToIndex() function in CollisionBodyComponents 145 moveComponentToIndex(index2, index1); in swapComponents()
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H A D | JointComponents.cpp | 122 void JointComponents::moveComponentToIndex(uint32 srcIndex, uint32 destIndex) { in moveComponentToIndex() function in JointComponents 163 moveComponentToIndex(index2, index1); in swapComponents()
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H A D | BallAndSocketJointComponents.cpp | 136 void BallAndSocketJointComponents::moveComponentToIndex(uint32 srcIndex, uint32 destIndex) { in moveComponentToIndex() function in BallAndSocketJointComponents 183 moveComponentToIndex(index2, index1); in swapComponents()
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H A D | ColliderComponents.cpp | 142 void ColliderComponents::moveComponentToIndex(uint32 srcIndex, uint32 destIndex) { in moveComponentToIndex() function in ColliderComponents 191 moveComponentToIndex(index2, index1); in swapComponents()
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H A D | FixedJointComponents.cpp | 153 void FixedJointComponents::moveComponentToIndex(uint32 srcIndex, uint32 destIndex) { in moveComponentToIndex() function in FixedJointComponents 208 moveComponentToIndex(index2, index1); in swapComponents()
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H A D | RigidBodyComponents.cpp | 206 void RigidBodyComponents::moveComponentToIndex(uint32 srcIndex, uint32 destIndex) { in moveComponentToIndex() function in RigidBodyComponents 285 moveComponentToIndex(index2, index1); in swapComponents()
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H A D | HingeJointComponents.cpp | 238 void HingeJointComponents::moveComponentToIndex(uint32 srcIndex, uint32 destIndex) { in moveComponentToIndex() function in HingeJointComponents 333 moveComponentToIndex(index2, index1); in swapComponents()
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H A D | SliderJointComponents.cpp | 260 void SliderJointComponents::moveComponentToIndex(uint32 srcIndex, uint32 destIndex) { in moveComponentToIndex() function in SliderJointComponents 365 moveComponentToIndex(index2, index1); in swapComponents()
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/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/include/reactphysics3d/components/ |
H A D | TransformComponents.h | 69 virtual void moveComponentToIndex(uint32 srcIndex, uint32 destIndex) override;
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H A D | Components.h | 89 virtual void moveComponentToIndex(uint32 srcIndex, uint32 destIndex)=0;
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H A D | CollisionBodyComponents.h | 78 virtual void moveComponentToIndex(uint32 srcIndex, uint32 destIndex) override;
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H A D | JointComponents.h | 88 virtual void moveComponentToIndex(uint32 srcIndex, uint32 destIndex) override;
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H A D | BallAndSocketJointComponents.h | 97 virtual void moveComponentToIndex(uint32 srcIndex, uint32 destIndex) override;
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H A D | ColliderComponents.h | 112 virtual void moveComponentToIndex(uint32 srcIndex, uint32 destIndex) override;
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H A D | FixedJointComponents.h | 109 virtual void moveComponentToIndex(uint32 srcIndex, uint32 destIndex) override;
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H A D | RigidBodyComponents.h | 157 virtual void moveComponentToIndex(uint32 srcIndex, uint32 destIndex) override;
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H A D | HingeJointComponents.h | 170 virtual void moveComponentToIndex(uint32 srcIndex, uint32 destIndex) override;
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H A D | SliderJointComponents.h | 185 virtual void moveComponentToIndex(uint32 srcIndex, uint32 destIndex) override;
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