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/dports/games/wesnoth/wesnoth-1.14.17/src/
H A Dmovetype.cpp75 movetype::mvj_params_{1, movetype::UNREACHABLE};
483 void movetype::terrain_info::swap_data(movetype::terrain_info & that) in swap_data()
496 void swap(movetype::terrain_defense & a, movetype::terrain_defense & b) in swap()
509 void swap(movetype & a, movetype & b) in swap()
519 movetype & movetype::operator=(const movetype & that) in operator =()
521 movetype m(that); in operator =()
526 movetype & movetype::operator=(movetype && that) in operator =()
793 movetype::movetype() : in movetype() function in movetype
807 movetype::movetype(const config & cfg) : in movetype() function in movetype
822 movetype::movetype(const movetype & that) : in movetype() function in movetype
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H A Dmovetype.hpp41 class movetype class
187 friend void swap(movetype::terrain_defense & a, movetype::terrain_defense & b);
222 movetype();
223 explicit movetype(const config & cfg);
224 movetype(const movetype & that);
225 movetype(movetype && that);
226 movetype &operator=(const movetype & that);
227 movetype &operator=(movetype && that);
232 ~movetype() = default;
234 friend void swap(movetype & a, movetype & b);
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/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_linkedsectors.cpp248 if (movetype & LINK_FLOORBITS) in AddSingleSector()
253 if (movetype & LINK_CEILINGBITS) in AddSingleSector()
300 int param = movetype; in P_AddSectorLinks()
307 movetype &= LINK_FLAGMASK; in P_AddSectorLinks()
308 if ((movetype & LINK_FLOORMIRROR) == LINK_FLOORMIRRORFLAG) movetype &= ~LINK_FLOORMIRRORFLAG; in P_AddSectorLinks()
309 if ((movetype & LINK_CEILINGMIRROR) == LINK_CEILINGMIRRORFLAG) movetype &= ~LINK_CEILINGMIRRORFLAG; in P_AddSectorLinks()
317 if (movetype > 0) in P_AddSectorLinks()
359 int movetype = ld->args[3]; in P_AddSectorLinksByID() local
368 else movetype &= ~LINK_FLOOR; in P_AddSectorLinksByID()
372 movetype &= LINK_FLAGMASK; in P_AddSectorLinksByID()
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/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Under_the_Burning_Suns/units/
H A Dunits.cfg3 [movetype]
40 [/movetype]
42 [movetype]
86 [/movetype]
88 [movetype]
128 [/movetype]
130 [movetype]
171 [/movetype]
/dports/games/r1q2/r1q2-8012_5/client/
H A Dle_physics.c71 …ClipVelocity (ent->velocity, tr.plane.normal, ent->velocity, ent->movetype == MOVETYPE_BOUNCE ? 1.… in LE_Physics_Toss()
73 …normal[2] > 0.7f && ent->movetype == MOVETYPE_TOSS) || ((ent->velocity[2] < 0.01f && ent->velocity… in LE_Physics_Toss()
74 ent->movetype = MOVETYPE_NONE; in LE_Physics_Toss()
105 switch (ent->movetype) in LE_RunEntity()
117 Com_Printf ("LE_RunEntity: bad movetype %i", LOG_CLIENT, ent->movetype); in LE_RunEntity()
/dports/games/tenebrae/tenebrae_0/
H A Dsv_phys.c72 if (check->v.movetype == MOVETYPE_PUSH in SV_CheckAllEnts()
73 || check->v.movetype == MOVETYPE_NONE in SV_CheckAllEnts()
75 || check->v.movetype == MOVETYPE_FOLLOW in SV_CheckAllEnts()
77 || check->v.movetype == MOVETYPE_NOCLIP) in SV_CheckAllEnts()
489 || check->v.movetype == MOVETYPE_NONE in SV_PushMove()
668 || check->v.movetype == MOVETYPE_NONE in SV_PushRotate()
1088 if (ent->v.movetype != MOVETYPE_WALK) in SV_WalkMove()
1183 switch ((int)ent->v.movetype) in SV_Physics_Client()
1382 && ent->v.movetype != MOVETYPE_FLY in SV_Physics_Toss()
1395 if (ent->v.movetype != MOVETYPE_FLY in SV_Physics_Toss()
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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dsv_phys.c72 if (check->v.movetype == MOVETYPE_PUSH in SV_CheckAllEnts()
73 || check->v.movetype == MOVETYPE_NONE in SV_CheckAllEnts()
74 || check->v.movetype == MOVETYPE_FOLLOW in SV_CheckAllEnts()
75 || check->v.movetype == MOVETYPE_NOCLIP) in SV_CheckAllEnts()
519 || check->v.movetype == MOVETYPE_NONE in SV_PushMove()
638 || check->v.movetype == MOVETYPE_NONE in SV_PushRotate()
1015 if (ent->v.movetype != MOVETYPE_WALK) in SV_WalkMove()
1110 switch ((int)ent->v.movetype) in SV_Physics_Client()
1334 && ent->v.movetype != MOVETYPE_FLY in SV_Physics_Toss()
1347 if (ent->v.movetype != MOVETYPE_FLY in SV_Physics_Toss()
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/
H A Dsv_phys.c79 if (check->v.movetype == MOVETYPE_PUSH
80 || check->v.movetype == MOVETYPE_NONE
82 || check->v.movetype == MOVETYPE_FOLLOW
479 if (ent->v.movetype == MOVETYPE_FLYMISSILE || ent->v.movetype == MOVETYPE_BOUNCEMISSILE) in SV_PushEntity()
583 if (check->v.movetype == MOVETYPE_PUSH in SV_PushMove()
749 if (check->v.movetype == MOVETYPE_PUSH
1589 if (ent->v.movetype != MOVETYPE_WALK) in SV_WalkMove()
1684 switch ((int)ent->v.movetype) in SV_Physics_Client()
1890 && ent->v.movetype != MOVETYPE_FLY in SV_Physics_Toss()
1903 if (ent->v.movetype != MOVETYPE_FLY in SV_Physics_Toss()
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/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dsv_phys.c76 if (check->v.movetype == MOVETYPE_PUSH in SV_CheckAllEnts()
77 || check->v.movetype == MOVETYPE_NONE in SV_CheckAllEnts()
451 if (ent->v.movetype == MOVETYPE_FLYMISSILE) in SV_PushEntity()
522 if (check->v.movetype == MOVETYPE_PUSH in SV_PushMove()
545 if (check->v.movetype != MOVETYPE_WALK) in SV_PushMove()
890 if (ent->v.movetype != MOVETYPE_WALK) in SV_WalkMove()
980 switch ((int)ent->v.movetype) in SV_Physics_Client()
1144 if ( ent->v.movetype != MOVETYPE_FLY in SV_Physics_Toss()
1148 && ent->v.movetype != MOVETYPE_SWIM in SV_Physics_Toss()
1164 if (ent->v.movetype == MOVETYPE_BOUNCE) in SV_Physics_Toss()
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/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dsv_phys.c72 if (check->v.movetype == MOVETYPE_PUSH in SV_CheckAllEnts()
73 || check->v.movetype == MOVETYPE_NONE in SV_CheckAllEnts()
74 || check->v.movetype == MOVETYPE_NOCLIP) in SV_CheckAllEnts()
492 if (check->v.movetype == MOVETYPE_PUSH in SV_PushMove()
493 || check->v.movetype == MOVETYPE_NONE in SV_PushMove()
856 if (ent->v.movetype != MOVETYPE_WALK) in SV_WalkMove()
951 switch ((int)ent->v.movetype) in SV_Physics_Client()
1104 if (ent->v.movetype != MOVETYPE_FLY in SV_Physics_Toss()
1272 || ent->v.movetype == MOVETYPE_GIB in SV_Physics()
1273 || ent->v.movetype == MOVETYPE_BOUNCE in SV_Physics()
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/dports/science/apbs/apbs-pdb2pqr-apbs-1.5-102-g500c1473/apbs/externals/pb_s_am/pbam/src/
H A DSystemAM.cpp15 :BaseMolecule(type, typeIdx, movetype, qs, pos, vdwr, cen, a, drot, dtrans), in MoleculeAM()
18 set_Dtr_Drot(movetype); in MoleculeAM()
23 MoleculeAM::MoleculeAM(string movetype, double a, vector<double> qs, in MoleculeAM() argument
26 :BaseMolecule(type, typeIdx, movetype, qs, pos, vdwr, drot, dtrans) in MoleculeAM()
28 set_Dtr_Drot(movetype); in MoleculeAM()
37 MoleculeAM::MoleculeAM(string movetype, vector<double> qs, vector<Pt> pos, in MoleculeAM() argument
40 :BaseMolecule(type, typeIdx, movetype, qs, pos, vdwr, drot, dtrans) in MoleculeAM()
42 set_Dtr_Drot(movetype); in MoleculeAM()
50 MoleculeAM::MoleculeAM(string movetype, vector<double> qs, vector<Pt> pos, in MoleculeAM() argument
53 :BaseMolecule(type, typeIdx, movetype, qs, pos, vdwr, drot, dtrans) in MoleculeAM()
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/BlinkenLUA/LuaBindings/source/
H A Dbl_lua_obj_player.cpp169 Uint32 movetype = 0; in luaObjPlayerGFX() local
175 movetype = (Uint32)lua_tonumber(L, 1); in luaObjPlayerGFX()
177 if(movetype > PLAYERSPRITE_MAX) { in luaObjPlayerGFX()
186 setSpriteGFX((PLAYERSPRITETYPE)movetype, gfxid); in luaObjPlayerGFX()
190 gfxid = getSpriteGFX((PLAYERSPRITETYPE)movetype); in luaObjPlayerGFX()
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/server/
H A Dsv_phys.c85 if (check->v.movetype == MOVETYPE_PUSH
86 || check->v.movetype == MOVETYPE_NONE
87 || check->v.movetype == MOVETYPE_FOLLOW
471 if (ent->v.movetype == MOVETYPE_FLYMISSILE || ent->v.movetype == MOVETYPE_BOUNCEMISSILE) in SV_PushEntity()
565 if (check->v.movetype == MOVETYPE_PUSH in SV_Push()
772 if (check->v.movetype == MOVETYPE_PUSH
1634 if (ent->v.movetype != MOVETYPE_WALK)
1732 switch ((int)ent->v.movetype)
1933 if (ent->v.movetype != MOVETYPE_FLY in SV_Physics_Toss()
1936 && ent->v.movetype != MOVETYPE_SWIM) in SV_Physics_Toss()
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dg_misc.c176 gib->movetype = MOVETYPE_TOSS; in ThrowGib()
182 gib->movetype = MOVETYPE_BOUNCE; in ThrowGib()
224 self->movetype = MOVETYPE_TOSS; in ThrowHead()
280 gib->movetype = MOVETYPE_TOSS; in ThrowGibACID()
334 self->movetype = MOVETYPE_TOSS; in ThrowHeadACID()
633 ent->movetype = MOVETYPE_NONE; in SP_viewthing()
1175 ent->movetype = MOVETYPE_NONE; in SP_misc_blackhole()
1203 ent->movetype = MOVETYPE_NONE; in SP_misc_eastertank()
1231 ent->movetype = MOVETYPE_NONE; in SP_misc_easterchick()
1259 ent->movetype = MOVETYPE_NONE; in SP_misc_easterchick2()
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H A Dg_phys.c435 if (check->movetype == MOVETYPE_PUSH in SV_Push()
436 || check->movetype == MOVETYPE_STOP in SV_Push()
437 || check->movetype == MOVETYPE_NONE in SV_Push()
438 || check->movetype == MOVETYPE_NOCLIP) in SV_Push()
685 if (ent->movetype != MOVETYPE_FLY in SV_Physics_Toss()
686 && ent->movetype != MOVETYPE_FLYMISSILE in SV_Physics_Toss()
689 && ent->movetype != MOVETYPE_WALLBOUNCE) in SV_Physics_Toss()
704 if (ent->movetype == MOVETYPE_WALLBOUNCE) in SV_Physics_Toss()
707 else if (ent->movetype == MOVETYPE_BOUNCE) in SV_Physics_Toss()
715 if (ent->movetype == MOVETYPE_WALLBOUNCE) in SV_Physics_Toss()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dg_misc.c176 gib->movetype = MOVETYPE_TOSS; in ThrowGib()
182 gib->movetype = MOVETYPE_BOUNCE; in ThrowGib()
224 self->movetype = MOVETYPE_TOSS; in ThrowHead()
280 gib->movetype = MOVETYPE_TOSS; in ThrowGibACID()
334 self->movetype = MOVETYPE_TOSS; in ThrowHeadACID()
637 ent->movetype = MOVETYPE_NONE; in SP_viewthing()
1179 ent->movetype = MOVETYPE_NONE; in SP_misc_blackhole()
1207 ent->movetype = MOVETYPE_NONE; in SP_misc_eastertank()
1235 ent->movetype = MOVETYPE_NONE; in SP_misc_easterchick()
1263 ent->movetype = MOVETYPE_NONE; in SP_misc_easterchick2()
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H A Dg_phys.c435 if (check->movetype == MOVETYPE_PUSH in SV_Push()
436 || check->movetype == MOVETYPE_STOP in SV_Push()
437 || check->movetype == MOVETYPE_NONE in SV_Push()
438 || check->movetype == MOVETYPE_NOCLIP) in SV_Push()
685 if (ent->movetype != MOVETYPE_FLY in SV_Physics_Toss()
686 && ent->movetype != MOVETYPE_FLYMISSILE in SV_Physics_Toss()
689 && ent->movetype != MOVETYPE_WALLBOUNCE) in SV_Physics_Toss()
704 if (ent->movetype == MOVETYPE_WALLBOUNCE) in SV_Physics_Toss()
707 else if (ent->movetype == MOVETYPE_BOUNCE) in SV_Physics_Toss()
715 if (ent->movetype == MOVETYPE_WALLBOUNCE) in SV_Physics_Toss()
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/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dg_phys.c455 if (check->movetype == MOVETYPE_PUSH in SV_Push()
456 || check->movetype == MOVETYPE_STOP in SV_Push()
457 || check->movetype == MOVETYPE_NONE in SV_Push()
458 || check->movetype == MOVETYPE_NOCLIP) in SV_Push()
734 if (ent->movetype != MOVETYPE_FLY in SV_Physics_Toss()
735 && ent->movetype != MOVETYPE_FLYMISSILE in SV_Physics_Toss()
736 && ent->movetype != MOVETYPE_FLYRICOCHET) // STEVE in SV_Physics_Toss()
750 if (ent->movetype == MOVETYPE_FLYRICOCHET) in SV_Physics_Toss()
752 else if (ent->movetype == MOVETYPE_BOUNCE) in SV_Physics_Toss()
760 if (ent->movetype == MOVETYPE_FLYRICOCHET) in SV_Physics_Toss()
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/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dg_phys.c462 if (check->movetype == MOVETYPE_PUSH in SV_Push()
463 || check->movetype == MOVETYPE_STOP in SV_Push()
464 || check->movetype == MOVETYPE_NONE in SV_Push()
465 || check->movetype == MOVETYPE_NOCLIP) in SV_Push()
718 if (ent->movetype != MOVETYPE_FLY in SV_Physics_Toss()
719 && ent->movetype != MOVETYPE_FLYMISSILE in SV_Physics_Toss()
722 && ent->movetype != MOVETYPE_WALLBOUNCE) in SV_Physics_Toss()
750 if (ent->movetype == MOVETYPE_WALLBOUNCE) in SV_Physics_Toss()
753 else if (ent->movetype == MOVETYPE_BOUNCE) in SV_Physics_Toss()
761 if (ent->movetype == MOVETYPE_WALLBOUNCE) in SV_Physics_Toss()
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H A Dg_misc.c141 gib->movetype = MOVETYPE_TOSS; in ThrowGib()
147 gib->movetype = MOVETYPE_BOUNCE; in ThrowGib()
187 self->movetype = MOVETYPE_TOSS; in ThrowHead()
234 self->movetype = MOVETYPE_TOSS; in ThrowHead2()
560 ent->movetype = MOVETYPE_NONE; in SP_viewthing()
671 self->movetype = MOVETYPE_PUSH; in SP_func_wall()
1102 ent->movetype = MOVETYPE_NONE; in SP_misc_blackhole()
1130 ent->movetype = MOVETYPE_NONE; in SP_misc_eastertank()
1158 ent->movetype = MOVETYPE_NONE; in SP_misc_easterchick()
1186 ent->movetype = MOVETYPE_NONE; in SP_misc_easterchick2()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/
H A Dg_phys.c462 if (check->movetype == MOVETYPE_PUSH in SV_Push()
463 || check->movetype == MOVETYPE_STOP in SV_Push()
464 || check->movetype == MOVETYPE_NONE in SV_Push()
465 || check->movetype == MOVETYPE_NOCLIP) in SV_Push()
718 if (ent->movetype != MOVETYPE_FLY in SV_Physics_Toss()
719 && ent->movetype != MOVETYPE_FLYMISSILE in SV_Physics_Toss()
722 && ent->movetype != MOVETYPE_WALLBOUNCE) in SV_Physics_Toss()
750 if (ent->movetype == MOVETYPE_WALLBOUNCE) in SV_Physics_Toss()
753 else if (ent->movetype == MOVETYPE_BOUNCE) in SV_Physics_Toss()
761 if (ent->movetype == MOVETYPE_WALLBOUNCE) in SV_Physics_Toss()
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H A Dg_misc.c141 gib->movetype = MOVETYPE_TOSS; in ThrowGib()
147 gib->movetype = MOVETYPE_BOUNCE; in ThrowGib()
187 self->movetype = MOVETYPE_TOSS; in ThrowHead()
234 self->movetype = MOVETYPE_TOSS; in ThrowHead2()
560 ent->movetype = MOVETYPE_NONE; in SP_viewthing()
671 self->movetype = MOVETYPE_PUSH; in SP_func_wall()
1102 ent->movetype = MOVETYPE_NONE; in SP_misc_blackhole()
1130 ent->movetype = MOVETYPE_NONE; in SP_misc_eastertank()
1158 ent->movetype = MOVETYPE_NONE; in SP_misc_easterchick()
1186 ent->movetype = MOVETYPE_NONE; in SP_misc_easterchick2()
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/dports/science/apbs/apbs-pdb2pqr-apbs-1.5-102-g500c1473/apbs/externals/pb_s_am/pb_shared/src/
H A DBaseSys.cpp13 BaseMolecule::BaseMolecule(int type, int type_idx, string movetype, in BaseMolecule() argument
17 :moveType_(movetype), drot_(drot), dtrans_(dtrans), in BaseMolecule()
24 BaseMolecule::BaseMolecule(int type, int type_idx, string movetype, in BaseMolecule() argument
28 :BaseMolecule(type, type_idx, movetype, qs, pos, vdwr, drot, dtrans) in BaseMolecule()
37 BaseMolecule::BaseMolecule(int type, int type_idx, string movetype, in BaseMolecule() argument
41 :BaseMolecule(type, type_idx, movetype, qs, pos, vdwr, drot, dtrans) in BaseMolecule()
/dports/games/quake2-psychomod/psychomod/src/
H A Dg_misc.c145 gib->movetype = MOVETYPE_TOSS; in ThrowGib()
151 gib->movetype = MOVETYPE_BOUNCE; in ThrowGib()
208 gib->movetype = MOVETYPE_TOSS; in ThrowGibHead()
214 gib->movetype = MOVETYPE_BOUNCE; in ThrowGibHead()
267 self->movetype = MOVETYPE_TOSS; in ThrowHead()
454 flare->movetype = MOVETYPE_NONE; in SP_LensFlare()
1069 ent->movetype = MOVETYPE_NONE; in SP_viewthing()
1611 ent->movetype = MOVETYPE_NONE; in SP_misc_blackhole()
1639 ent->movetype = MOVETYPE_NONE; in SP_misc_eastertank()
1667 ent->movetype = MOVETYPE_NONE; in SP_misc_easterchick()
[all …]
/dports/games/wesnoth/wesnoth-1.14.17/data/core/
H A Dunits.cfg422 [movetype]
466 [movetype]
510 [movetype]
554 [movetype]
596 [movetype]
640 [movetype]
692 [movetype]
727 [movetype]
765 [movetype]
849 [movetype]
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