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Searched refs:need_four (Results 1 – 5 of 5) sorted by relevance

/dports/games/vultures-eye/vulture-2.3.67/slashem/include/
H A Dmondata.h28 #define need_four(mon) (((mon)->mintrinsics & MR_PLUSFOUR) != 0) macro
/dports/games/vultures-eye/vulture-2.3.67/slashem/src/
H A Dtech.c2126 if (need_four(mtmp)) canhitmon = 4; in blitz_g_slam()
2136 else if (need_four(&youmonst)) objenchant = 4; in blitz_g_slam()
H A Duhitm.c745 if (need_four(mon)) canhitmon = 4;
757 if (need_four(&youmonst)) objenchant = 4;
1834 if (need_four(mdef) && enchantlvl < 4) noeffect = TRUE;
H A Dmhitm.c988 if (need_four(mdef)) canhitmon = 4;
1006 if (need_four(magr)) objenchant = 4;
H A Ddokick.c189 if (need_four(mon)) canhitmon = 4;