1 /*	SCCS Id: @(#)mondata.h	3.4	2003/01/08	*/
2 /* Copyright (c) 1989 Mike Threepoint				  */
3 /* NetHack may be freely redistributed.  See license for details. */
4 
5 #ifndef MONDATA_H
6 #define MONDATA_H
7 
8 #define verysmall(ptr)		((ptr)->msize < MZ_SMALL)
9 #define bigmonst(ptr)		((ptr)->msize >= MZ_LARGE)
10 
11 #define pm_resistance(ptr,typ)	(((ptr)->mresists & (typ)) != 0)
12 
13 #define resists_fire(mon)	(((mon)->mintrinsics & MR_FIRE) != 0)
14 #define resists_cold(mon)	(((mon)->mintrinsics & MR_COLD) != 0)
15 #define resists_sleep(mon)	(((mon)->mintrinsics & MR_SLEEP) != 0)
16 #define resists_disint(mon)	(((mon)->mintrinsics & MR_DISINT) != 0)
17 #define resists_elec(mon)	(((mon)->mintrinsics & MR_ELEC) != 0)
18 #define resists_poison(mon)	(((mon)->mintrinsics & MR_POISON) != 0)
19 #define resists_acid(mon)	(((mon)->mintrinsics & MR_ACID) != 0)
20 #define resists_ston(mon)	(((mon)->mintrinsics & MR_STONE) != 0)
21 
22 #define resists_drain(mon)      (((mon)->mintrinsics & MR_DRAIN) != 0)
23 #define resists_death(mon)      (((mon)->mintrinsics & MR_DEATH) != 0)
24 
25 #define need_one(mon)           (((mon)->mintrinsics & MR_PLUSONE) != 0)
26 #define need_two(mon)           (((mon)->mintrinsics & MR_PLUSTWO) != 0)
27 #define need_three(mon)         (((mon)->mintrinsics & MR_PLUSTHREE) != 0)
28 #define need_four(mon)          (((mon)->mintrinsics & MR_PLUSFOUR) != 0)
29 #define hit_as_one(mon)         (((mon)->mintrinsics & MR_HITASONE) != 0)
30 #define hit_as_two(mon)         (((mon)->mintrinsics & MR_HITASTWO) != 0)
31 #define hit_as_three(mon)       (((mon)->mintrinsics & MR_HITASTHREE) != 0)
32 #define hit_as_four(mon)        (((mon)->mintrinsics & MR_HITASFOUR) != 0)
33 
34 #define is_lminion(mon)		(is_minion((mon)->data) && \
35 				 (mon)->data->maligntyp >= A_COALIGNED && \
36 				 ((mon)->data != &mons[PM_ANGEL] || \
37 				  EPRI(mon)->shralign > 0))
38 
39 #define is_flyer(ptr)		(((ptr)->mflags1 & M1_FLY) != 0L)
40 #define is_floater(ptr)		((ptr)->mlet == S_EYE)
41 #define is_clinger(ptr)		(((ptr)->mflags1 & M1_CLING) != 0L)
42 #define is_swimmer(ptr)		(((ptr)->mflags1 & M1_SWIM) != 0L)
43 #define breathless(ptr)		(((ptr)->mflags1 & M1_BREATHLESS) != 0L)
44 #define amphibious(ptr)		(((ptr)->mflags1 & (M1_AMPHIBIOUS | M1_BREATHLESS)) != 0L)
45 #define passes_walls(ptr)	(((ptr)->mflags1 & M1_WALLWALK) != 0L)
46 #define amorphous(ptr)		(((ptr)->mflags1 & M1_AMORPHOUS) != 0L)
47 #define noncorporeal(ptr)	((ptr)->mlet == S_GHOST)
48 #define tunnels(ptr)		(((ptr)->mflags1 & M1_TUNNEL) != 0L)
49 #define needspick(ptr)		(((ptr)->mflags1 & M1_NEEDPICK) != 0L)
50 #define hides_under(ptr)	(((ptr)->mflags1 & M1_CONCEAL) != 0L)
51 #define is_hider(ptr)		(((ptr)->mflags1 & M1_HIDE) != 0L)
52 #define haseyes(ptr)		(((ptr)->mflags1 & M1_NOEYES) == 0L)
53 #define eyecount(ptr)		(!haseyes(ptr) ? 0 : \
54 				 ((ptr) == &mons[PM_CYCLOPS] || \
55 				  (ptr) == &mons[PM_FLOATING_EYE]) ? 1 : 2)
56 #define nohands(ptr)		(((ptr)->mflags1 & M1_NOHANDS) != 0L)
57 #define nolimbs(ptr)		(((ptr)->mflags1 & M1_NOLIMBS) == M1_NOLIMBS)
58 #define notake(ptr)		(((ptr)->mflags1 & M1_NOTAKE) != 0L)
59 #define has_head(ptr)		(((ptr)->mflags1 & M1_NOHEAD) == 0L)
60 #define has_horns(ptr)		(num_horns(ptr) > 0)
61 #define is_whirly(ptr)		((ptr)->mlet == S_VORTEX || \
62 				 (ptr) == &mons[PM_AIR_ELEMENTAL])
63 #define is_fire(ptr)		((ptr) == &mons[PM_FIRE_VORTEX] || \
64 				 (ptr) == &mons[PM_FIRE_ELEMENTAL])
65 #define flaming(ptr)		((ptr) == &mons[PM_FIRE_VORTEX] || \
66 				 (ptr) == &mons[PM_FLAMING_SPHERE] || \
67 				 (ptr) == &mons[PM_FIRE_ELEMENTAL] || \
68 				 (ptr) == &mons[PM_SALAMANDER])
69 #define is_silent(ptr)		((ptr)->msound == MS_SILENT)
70 #define unsolid(ptr)		(((ptr)->mflags1 & M1_UNSOLID) != 0L)
71 #define mindless(ptr)		(((ptr)->mflags1 & M1_MINDLESS) != 0L)
72 #define humanoid(ptr)		(((ptr)->mflags1 & M1_HUMANOID) != 0L)
73 #define is_animal(ptr)		(((ptr)->mflags1 & M1_ANIMAL) != 0L)
74 #define slithy(ptr)		(((ptr)->mflags1 & M1_SLITHY) != 0L)
75 #define is_wooden(ptr)		((ptr) == &mons[PM_WOOD_GOLEM])
76 #define thick_skinned(ptr)	(((ptr)->mflags1 & M1_THICK_HIDE) != 0L)
77 #define lays_eggs(ptr)		(((ptr)->mflags1 & M1_OVIPAROUS) != 0L)
78 #define regenerates(ptr)	(((ptr)->mflags1 & M1_REGEN) != 0L)
79 #define perceives(ptr)		(((ptr)->mflags1 & M1_SEE_INVIS) != 0L)
80 #define can_teleport(ptr)	(((ptr)->mflags1 & M1_TPORT) != 0L)
81 #define control_teleport(ptr)	(((ptr)->mflags1 & M1_TPORT_CNTRL) != 0L)
82 #define telepathic(ptr)		((ptr) == &mons[PM_FLOATING_EYE] || \
83 				 is_mind_flayer(ptr))
84 #define is_armed(ptr)		attacktype(ptr, AT_WEAP)
85 #define acidic(ptr)		(((ptr)->mflags1 & M1_ACID) != 0L)
86 #define poisonous(ptr)		(((ptr)->mflags1 & M1_POIS) != 0L)
87 #define carnivorous(ptr)	(((ptr)->mflags1 & M1_CARNIVORE) != 0L)
88 #define herbivorous(ptr)	(((ptr)->mflags1 & M1_HERBIVORE) != 0L)
89 #define metallivorous(ptr)	(((ptr)->mflags1 & M1_METALLIVORE) != 0L)
90 #define polyok(ptr)		(((ptr)->mflags2 & M2_NOPOLY) == 0L)
91 #define is_undead(ptr)		(((ptr)->mflags2 & M2_UNDEAD) != 0L)
92 #define is_were(ptr)		(((ptr)->mflags2 & M2_WERE) != 0L)
93 #define is_vampire(ptr)		(((ptr)->mflags2 & M2_VAMPIRE) != 0L)
94 #define is_elf(ptr)		(((ptr)->mflags2 & M2_ELF) != 0L)
95 #define is_dwarf(ptr)		(((ptr)->mflags2 & M2_DWARF) != 0L)
96 #define is_gnome(ptr)		(((ptr)->mflags2 & M2_GNOME) != 0L)
97 #define is_orc(ptr)		(((ptr)->mflags2 & M2_ORC) != 0L)
98 #define is_human(ptr)		(((ptr)->mflags2 & M2_HUMAN) != 0L)
99 #define is_hobbit(ptr)		(((ptr)->mflags2 & M2_HOBBIT) != 0L)
100 #define your_race(ptr)		(((ptr)->mflags2 & urace.selfmask) != 0L)
101 #define is_bat(ptr)		((ptr) == &mons[PM_BAT] || \
102 				 (ptr) == &mons[PM_GIANT_BAT] || \
103 				 (ptr) == &mons[PM_VAMPIRE_BAT])
104 #define is_bird(ptr)		((ptr)->mlet == S_BAT && !is_bat(ptr))
105 #define is_giant(ptr)		(((ptr)->mflags2 & M2_GIANT) != 0L)
106 #define is_golem(ptr)		((ptr)->mlet == S_GOLEM)
107 #define is_domestic(ptr)	(((ptr)->mflags2 & M2_DOMESTIC) != 0L)
108 #define is_demon(ptr)		(((ptr)->mflags2 & M2_DEMON) != 0L)
109 #define is_mercenary(ptr)	(((ptr)->mflags2 & M2_MERC) != 0L)
110 #define is_male(ptr)		(((ptr)->mflags2 & M2_MALE) != 0L)
111 #define is_female(ptr)		(((ptr)->mflags2 & M2_FEMALE) != 0L)
112 #define is_neuter(ptr)		(((ptr)->mflags2 & M2_NEUTER) != 0L)
113 #define is_wanderer(ptr)	(((ptr)->mflags2 & M2_WANDER) != 0L)
114 #define always_hostile(ptr)	(((ptr)->mflags2 & M2_HOSTILE) != 0L)
115 #define always_peaceful(ptr)	(((ptr)->mflags2 & M2_PEACEFUL) != 0L)
116 #define race_hostile(ptr)	(((ptr)->mflags2 & urace.hatemask) != 0L)
117 #define race_peaceful(ptr)	(((ptr)->mflags2 & urace.lovemask) != 0L)
118 #define extra_nasty(ptr)	(((ptr)->mflags2 & M2_NASTY) != 0L)
119 #define strongmonst(ptr)	(((ptr)->mflags2 & M2_STRONG) != 0L)
120 #define can_breathe(ptr)	attacktype(ptr, AT_BREA)
121 #define cantwield(ptr)		(nohands(ptr) || verysmall(ptr) || \
122 				 (ptr)->mlet == S_ANT)
123 #define could_twoweap(ptr)	((ptr)->mattk[1].aatyp == AT_WEAP && \
124 			((ptr) != youmonst.data || \
125 			P_MAX_SKILL(P_TWO_WEAPON_COMBAT) >= P_SKILLED || \
126 			P_MAX_SKILL(P_TWO_WEAPON_COMBAT) >= P_BASIC && \
127 			(Race_if(PM_DWARF) || Race_if(PM_HUMAN))))
128 #define cantweararm(ptr)	(breakarm(ptr) || sliparm(ptr))
129 #define throws_rocks(ptr)	(((ptr)->mflags2 & M2_ROCKTHROW) != 0L)
130 #define type_is_pname(ptr)	(((ptr)->mflags2 & M2_PNAME) != 0L)
131 #define is_lord(ptr)		(((ptr)->mflags2 & M2_LORD) != 0L)
132 #define is_prince(ptr)		(((ptr)->mflags2 & M2_PRINCE) != 0L)
133 #define is_ndemon(ptr)		(is_demon(ptr) && \
134 				 (((ptr)->mflags2 & (M2_LORD|M2_PRINCE)) == 0L))
135 #define is_dlord(ptr)		(is_demon(ptr) && is_lord(ptr))
136 #define is_dprince(ptr)		(is_demon(ptr) && is_prince(ptr))
137 #define is_minion(ptr)		((ptr)->mflags2 & M2_MINION)
138 #define likes_gold(ptr)		(((ptr)->mflags2 & M2_GREEDY) != 0L)
139 #define likes_gems(ptr)		(((ptr)->mflags2 & M2_JEWELS) != 0L)
140 #define likes_objs(ptr)		(((ptr)->mflags2 & M2_COLLECT) != 0L || \
141 				 is_armed(ptr))
142 #define likes_magic(ptr)	(((ptr)->mflags2 & M2_MAGIC) != 0L)
143 #define webmaker(ptr)		((ptr) == &mons[PM_CAVE_SPIDER] || \
144 				 (ptr) == &mons[PM_RECLUSE_SPIDER] || \
145 				 (ptr) == &mons[PM_PHASE_SPIDER] || \
146 				 (ptr) == &mons[PM_WERESPIDER] || \
147 				 (ptr) == &mons[PM_BARKING_SPIDER] || \
148 				 (ptr) == &mons[PM_GIANT_SPIDER])
149 #define is_unicorn(ptr)		((ptr)->mlet == S_UNICORN && likes_gems(ptr))	/* KMH */
150 #define is_longworm(ptr)	(((ptr) == &mons[PM_BABY_LONG_WORM]) || \
151 				 ((ptr) == &mons[PM_LONG_WORM]) || \
152 				 ((ptr) == &mons[PM_LONG_WORM_TAIL]))
153 #define is_covetous(ptr)	((ptr)->mflags3 & M3_COVETOUS)
154 #define infravision(ptr)	((ptr->mflags3 & M3_INFRAVISION))
155 #define infravisible(ptr)	((ptr->mflags3 & M3_INFRAVISIBLE))
156 #define can_betray(ptr)		((ptr->mflags3 & M3_TRAITOR))
157 #define cannot_be_tamed(ptr)	((ptr->mflags3 & M3_NOTAME))
158 #define is_mplayer(ptr)		(((ptr) >= &mons[PM_ARCHEOLOGIST]) && \
159 				 ((ptr) <= &mons[PM_WIZARD]))
160 #define is_rider(ptr)		((ptr) == &mons[PM_DEATH] || \
161 				 (ptr) == &mons[PM_FAMINE] || \
162 				 (ptr) == &mons[PM_PESTILENCE])
163 #define is_placeholder(ptr)	((ptr) == &mons[PM_ORC] || \
164 				 (ptr) == &mons[PM_GIANT] || \
165 				 (ptr) == &mons[PM_ELF] || \
166 				 (ptr) == &mons[PM_HUMAN])
167 /* return TRUE if the monster tends to revive */
168 #define is_reviver(ptr)		(is_rider(ptr) || (ptr)->mlet == S_FUNGUS && \
169 				 (ptr) != &mons[PM_LICHEN] || \
170 				 (ptr)->mlet == S_TROLL)
171 
172 /* this returns the light's range, or 0 if none; if we add more light emitting
173    monsters, we'll likely have to add a new light range field to mons[] */
174 #define emits_light(ptr)	(((ptr)->mlet == S_LIGHT || \
175 				  (ptr) == &mons[PM_FIRE_VORTEX]) ? 3 : \
176 				 ((ptr) == &mons[PM_FIRE_ELEMENTAL]) ? 2 : \
177 				 ((ptr) == &mons[PM_FIRE_VAMPIRE])? 2 : \
178 				 ((ptr) == &mons[PM_FLAMING_SPHERE]) ? 1 : \
179 				 ((ptr) == &mons[PM_SHOCKING_SPHERE]) ? 1 : \
180 				 ((ptr) == &mons[PM_WAX_GOLEM]) ? 1 : 0)
181 /*	[note: the light ranges above were reduced to 1 for performance...] */
182 /*  WAC increased to 3 and 2?*/
183 #define likes_lava(ptr)		(ptr == &mons[PM_FIRE_ELEMENTAL] || \
184 				 ptr == &mons[PM_SALAMANDER])
185 #define pm_invisible(ptr)	((ptr) == &mons[PM_STALKER] || \
186 				 (ptr) == &mons[PM_BLACK_LIGHT] || \
187 				 (ptr) == &mons[PM_STAR_VAMPIRE])
188 
189 /* could probably add more */
190 #define likes_fire(ptr)		((ptr) == &mons[PM_FIRE_VORTEX] || \
191 				  (ptr) == &mons[PM_FLAMING_SPHERE] || \
192 				  (ptr) == &mons[PM_FIRE_VAMPIRE] || \
193 				 likes_lava(ptr))
194 
195 #define nonliving(ptr)		(is_golem(ptr) || is_undead(ptr) || \
196 				 (ptr)->mlet == S_VORTEX || \
197 				 (ptr) == &mons[PM_MANES])
198 
199 #define touch_petrifies(ptr)	(ptr == &mons[PM_COCKATRICE] || \
200 				 ptr == &mons[PM_BASILISK] || \
201 				 ptr == &mons[PM_CHICKATRICE] || \
202 				 ptr == &mons[PM_ASPHYNX])
203 
204 #define is_mind_flayer(ptr)	((ptr) == &mons[PM_MIND_FLAYER] || \
205 				 (ptr) == &mons[PM_MASTER_MIND_FLAYER])
206 
207 #define made_of_rock(ptr)	((passes_walls(ptr) && thick_skinned(ptr)) || \
208 				 (ptr) == &mons[PM_STONE_GOLEM] || \
209 				 (ptr) == &mons[PM_STATUE_GARGOYLE])
210 #define hates_silver(ptr)	(is_were(ptr) || is_vampire(ptr) || \
211 				 is_demon(ptr) || (ptr) == &mons[PM_SHADE] || \
212 				 ((ptr)->mlet==S_IMP && (ptr) != &mons[PM_TENGU]))
213 /* Used for conduct with corpses, tins, and digestion attacks */
214 /* G_NOCORPSE monsters might still be swallowed as a purple worm */
215 /* Maybe someday this could be in mflags... */
216 #define vegan(ptr)		((ptr)->mlet == S_BLOB || \
217 				 (ptr)->mlet == S_JELLY ||            \
218 				 (ptr)->mlet == S_FUNGUS ||           \
219 				 (ptr)->mlet == S_VORTEX ||           \
220 				 (ptr)->mlet == S_LIGHT ||            \
221 				((ptr)->mlet == S_ELEMENTAL &&        \
222 				 (ptr) != &mons[PM_STALKER]) ||       \
223 				((ptr)->mlet == S_GOLEM &&            \
224 				 (ptr) != &mons[PM_FLESH_GOLEM] &&    \
225 				 (ptr) != &mons[PM_FRANKENSTEIN_S_MONSTER] && \
226 				 (ptr) != &mons[PM_LEATHER_GOLEM]) || \
227 				 noncorporeal(ptr))
228 #define vegetarian(ptr)		(vegan(ptr) || \
229 				((ptr)->mlet == S_PUDDING &&         \
230 				 (ptr) != &mons[PM_BLACK_PUDDING]))
231 /* For vampires */
232 #define has_blood(ptr)		(!vegetarian(ptr) && \
233 				   (ptr)->mlet != S_GOLEM && \
234 				  ((ptr)->mlet != S_BAD_FOOD || \
235 				   (ptr) == &mons[PM_KILLER_TRIPE_RATION]) && \
236 				   (!is_undead(ptr) || is_vampire(ptr)))
237 
238 #define befriend_with_obj(ptr, obj) ((obj)->oclass == FOOD_CLASS && ( \
239 		is_domestic(ptr) || \
240 		/* [Tom] Dorothy wants more pets... */ \
241 		(obj)->otyp == CHEESE && ((ptr) == &mons[PM_GIANT_RAT] || \
242 		    (ptr) == &mons[PM_SEWER_RAT] || \
243 		    (ptr) == &mons[PM_BLACK_RAT] || \
244 		    (ptr) == &mons[PM_PACK_RAT]) || \
245 		(obj)->otyp == CARROT && ((ptr) == &mons[PM_RABBIT] || \
246 		    (ptr) == &mons[PM_RABID_RABBIT]) || \
247 		(obj)->otyp == BANANA && (ptr)->mlet == S_YETI))
248 
249 #endif /* MONDATA_H */
250