/dports/devel/godot/godot-3.2.3-stable/modules/bullet/ |
H A D | godot_result_callbacks.h | 74 virtual bool needsCollision(btBroadphaseProxy *proxy0) const; 99 virtual bool needsCollision(btBroadphaseProxy *proxy0) const; 114 virtual bool needsCollision(btBroadphaseProxy *proxy0) const; 132 virtual bool needsCollision(btBroadphaseProxy *proxy0) const; 157 virtual bool needsCollision(btBroadphaseProxy *proxy0) const; 183 virtual bool needsCollision(btBroadphaseProxy *proxy0) const; 209 virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
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H A D | godot_result_callbacks.cpp | 58 bool GodotClosestRayResultCallback::needsCollision(btBroadphaseProxy *proxy0) const { in needsCollision() function in GodotClosestRayResultCallback 86 bool GodotAllConvexResultCallback::needsCollision(btBroadphaseProxy *proxy0) const { in needsCollision() function in GodotAllConvexResultCallback 121 bool GodotKinClosestConvexResultCallback::needsCollision(btBroadphaseProxy *proxy0) const { in needsCollision() function in GodotKinClosestConvexResultCallback 146 bool GodotClosestConvexResultCallback::needsCollision(btBroadphaseProxy *proxy0) const { in needsCollision() function in GodotClosestConvexResultCallback 177 bool GodotAllContactResultCallback::needsCollision(btBroadphaseProxy *proxy0) const { in needsCollision() function in GodotAllContactResultCallback 231 bool GodotContactPairContactResultCallback::needsCollision(btBroadphaseProxy *proxy0) const { in needsCollision() function in GodotContactPairContactResultCallback 274 bool GodotRestInfoContactResultCallback::needsCollision(btBroadphaseProxy *proxy0) const { in needsCollision() function in GodotRestInfoContactResultCallback
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H A D | godot_collision_dispatcher.cpp | 44 bool GodotCollisionDispatcher::needsCollision(const btCollisionObject *body0, const btCollisionObje… in needsCollision() function in GodotCollisionDispatcher 49 return btCollisionDispatcher::needsCollision(body0, body1); in needsCollision()
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/dports/devel/godot-tools/godot-3.2.3-stable/modules/bullet/ |
H A D | godot_result_callbacks.h | 74 virtual bool needsCollision(btBroadphaseProxy *proxy0) const; 99 virtual bool needsCollision(btBroadphaseProxy *proxy0) const; 114 virtual bool needsCollision(btBroadphaseProxy *proxy0) const; 132 virtual bool needsCollision(btBroadphaseProxy *proxy0) const; 157 virtual bool needsCollision(btBroadphaseProxy *proxy0) const; 183 virtual bool needsCollision(btBroadphaseProxy *proxy0) const; 209 virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
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H A D | godot_result_callbacks.cpp | 58 bool GodotClosestRayResultCallback::needsCollision(btBroadphaseProxy *proxy0) const { in needsCollision() function in GodotClosestRayResultCallback 86 bool GodotAllConvexResultCallback::needsCollision(btBroadphaseProxy *proxy0) const { in needsCollision() function in GodotAllConvexResultCallback 121 bool GodotKinClosestConvexResultCallback::needsCollision(btBroadphaseProxy *proxy0) const { in needsCollision() function in GodotKinClosestConvexResultCallback 146 bool GodotClosestConvexResultCallback::needsCollision(btBroadphaseProxy *proxy0) const { in needsCollision() function in GodotClosestConvexResultCallback 177 bool GodotAllContactResultCallback::needsCollision(btBroadphaseProxy *proxy0) const { in needsCollision() function in GodotAllContactResultCallback 231 bool GodotContactPairContactResultCallback::needsCollision(btBroadphaseProxy *proxy0) const { in needsCollision() function in GodotContactPairContactResultCallback 274 bool GodotRestInfoContactResultCallback::needsCollision(btBroadphaseProxy *proxy0) const { in needsCollision() function in GodotRestInfoContactResultCallback
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H A D | godot_collision_dispatcher.cpp | 44 bool GodotCollisionDispatcher::needsCollision(const btCollisionObject *body0, const btCollisionObje… in needsCollision() function in GodotCollisionDispatcher 49 return btCollisionDispatcher::needsCollision(body0, body1); in needsCollision()
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletCollision/CollisionDispatch/ |
H A D | btCollisionDispatcher.cpp | 172 bool btCollisionDispatcher::needsCollision(btCollisionObject* body0,btCollisionObject* body1) in needsCollision() function in btCollisionDispatcher 177 bool needsCollision = true; in needsCollision() local 192 needsCollision = false; in needsCollision() 194 needsCollision = false; in needsCollision() 196 return needsCollision ; in needsCollision() 260 if (dispatcher.needsCollision(colObj0,colObj1)) in defaultNearCallback()
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/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletCollision/CollisionDispatch/ |
H A D | btCollisionDispatcher.cpp | 164 bool btCollisionDispatcher::needsCollision(btCollisionObject* body0,btCollisionObject* body1) in needsCollision() function in btCollisionDispatcher 169 bool needsCollision = true; in needsCollision() local 185 needsCollision = false; in needsCollision() 187 needsCollision = false; in needsCollision() 189 return needsCollision ; in needsCollision() 253 if (dispatcher.needsCollision(colObj0,colObj1)) in defaultNearCallback()
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletCollision/CollisionDispatch/ |
H A D | btCollisionDispatcher.cpp | 171 bool btCollisionDispatcher::needsCollision(const btCollisionObject* body0,const btCollisionObject* … in needsCollision() function in btCollisionDispatcher 176 bool needsCollision = true; in needsCollision() local 191 needsCollision = false; in needsCollision() 193 needsCollision = false; in needsCollision() 195 return needsCollision ; in needsCollision() 259 if (dispatcher.needsCollision(colObj0,colObj1)) in defaultNearCallback()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletCollision/CollisionDispatch/ |
H A D | btCollisionDispatcher.cpp | 172 bool btCollisionDispatcher::needsCollision(btCollisionObject* body0,btCollisionObject* body1) in needsCollision() function in btCollisionDispatcher 177 bool needsCollision = true; in needsCollision() local 192 needsCollision = false; in needsCollision() 194 needsCollision = false; in needsCollision() 196 return needsCollision ; in needsCollision() 260 if (dispatcher.needsCollision(colObj0,colObj1)) in defaultNearCallback()
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/dports/devel/bullet/bullet3-3.21/src/BulletCollision/CollisionDispatch/ |
H A D | btCollisionDispatcher.cpp | 158 bool btCollisionDispatcher::needsCollision(const btCollisionObject* body0, const btCollisionObject*… in needsCollision() function in btCollisionDispatcher 163 bool needsCollision = true; in needsCollision() local 178 needsCollision = false; in needsCollision() 180 needsCollision = false; in needsCollision() 182 return needsCollision; in needsCollision() 236 if (dispatcher.needsCollision(colObj0, colObj1)) in defaultNearCallback()
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/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletCollision/CollisionDispatch/ |
H A D | btCollisionDispatcher.cpp | 158 bool btCollisionDispatcher::needsCollision(const btCollisionObject* body0, const btCollisionObject*… in needsCollision() function in btCollisionDispatcher 163 bool needsCollision = true; in needsCollision() local 178 needsCollision = false; in needsCollision() 180 needsCollision = false; in needsCollision() 182 return needsCollision; in needsCollision() 236 if (dispatcher.needsCollision(colObj0, colObj1)) in defaultNearCallback()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionDispatch/ |
H A D | btCollisionDispatcher.cpp | 158 bool btCollisionDispatcher::needsCollision(const btCollisionObject* body0, const btCollisionObject*… in needsCollision() function in btCollisionDispatcher 163 bool needsCollision = true; in needsCollision() local 178 needsCollision = false; in needsCollision() 180 needsCollision = false; in needsCollision() 182 return needsCollision; in needsCollision() 236 if (dispatcher.needsCollision(colObj0, colObj1)) in defaultNearCallback()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletCollision/CollisionDispatch/ |
H A D | btCollisionDispatcher.cpp | 183 bool btCollisionDispatcher::needsCollision(const btCollisionObject* body0,const btCollisionObject* … in needsCollision() function in btCollisionDispatcher 188 bool needsCollision = true; in needsCollision() local 203 needsCollision = false; in needsCollision() 205 needsCollision = false; in needsCollision() 207 return needsCollision ; in needsCollision() 269 if (dispatcher.needsCollision(colObj0,colObj1)) in defaultNearCallback()
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/dports/devel/py-bullet3/bullet3-3.21/src/BulletCollision/CollisionDispatch/ |
H A D | btCollisionDispatcher.cpp | 158 bool btCollisionDispatcher::needsCollision(const btCollisionObject* body0, const btCollisionObject*… in needsCollision() function in btCollisionDispatcher 163 bool needsCollision = true; in needsCollision() local 178 needsCollision = false; in needsCollision() 180 needsCollision = false; in needsCollision() 182 return needsCollision; in needsCollision() 236 if (dispatcher.needsCollision(colObj0, colObj1)) in defaultNearCallback()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionDispatch/ |
H A D | btCollisionDispatcher.cpp | 158 bool btCollisionDispatcher::needsCollision(const btCollisionObject* body0, const btCollisionObject*… in needsCollision() function in btCollisionDispatcher 163 bool needsCollision = true; in needsCollision() local 178 needsCollision = false; in needsCollision() 180 needsCollision = false; in needsCollision() 182 return needsCollision; in needsCollision() 236 if (dispatcher.needsCollision(colObj0, colObj1)) in defaultNearCallback()
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/dports/science/chrono/chrono-7.0.1/src/chrono/collision/bullet/BulletCollision/CollisionDispatch/ |
H A D | btCollisionDispatcher.cpp | 158 bool btCollisionDispatcher::needsCollision(const btCollisionObject* body0, const btCollisionObject*… in needsCollision() function in btCollisionDispatcher 163 bool needsCollision = true; in needsCollision() local 178 needsCollision = false; in needsCollision() 180 needsCollision = false; in needsCollision() 182 return needsCollision; in needsCollision() 236 if (dispatcher.needsCollision(colObj0, colObj1)) in defaultNearCallback()
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/dports/misc/dartsim/dart-6.11.1/dart/collision/bullet/detail/ |
H A D | BulletCollisionDispatcher.cpp | 70 bool BulletCollisionDispatcher::needsCollision( in needsCollision() function in dart::collision::detail::BulletCollisionDispatcher 84 return btCollisionDispatcher::needsCollision(body0, body1); in needsCollision()
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwphysics/ |
H A D | hasspherecollisioncallback.hpp | 45 if (needsCollision(*proxy)) in process() 63 bool needsCollision(const btBroadphaseProxy& proxy) const in needsCollision() function in MWPhysics::HasSphereCollisionCallback
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/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/Character/ |
H A D | btKinematicCharacterController.cpp | 213 if (!needsCollision(obj0, obj1)) in recoverFromPenetration() 293 …if (callback.hasHit() && m_ghostObject->hasContactResponse() && needsCollision(m_ghostObject, call… in stepUp() 340 bool btKinematicCharacterController::needsCollision(const btCollisionObject* body0, const btCollisi… in needsCollision() function in btKinematicCharacterController 433 …if (callback.hasHit() && m_ghostObject->hasContactResponse() && needsCollision(m_ghostObject, call… in stepForwardAndStrafe() 539 …t() || callback2.hasHit()) && m_ghostObject->hasContactResponse() && needsCollision(m_ghostObject,… in stepDown() 541 …has_hit = callback2.hasHit() && m_ghostObject->hasContactResponse() && needsCollision(m_ghostObjec… in stepDown() 563 …if ((m_ghostObject->hasContactResponse() && (callback.hasHit() && needsCollision(m_ghostObject, ca… in stepDown()
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/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletDynamics/Character/ |
H A D | btKinematicCharacterController.cpp | 213 if (!needsCollision(obj0, obj1)) in recoverFromPenetration() 293 …if (callback.hasHit() && m_ghostObject->hasContactResponse() && needsCollision(m_ghostObject, call… in stepUp() 340 bool btKinematicCharacterController::needsCollision(const btCollisionObject* body0, const btCollisi… in needsCollision() function in btKinematicCharacterController 433 …if (callback.hasHit() && m_ghostObject->hasContactResponse() && needsCollision(m_ghostObject, call… in stepForwardAndStrafe() 539 …t() || callback2.hasHit()) && m_ghostObject->hasContactResponse() && needsCollision(m_ghostObject,… in stepDown() 541 …has_hit = callback2.hasHit() && m_ghostObject->hasContactResponse() && needsCollision(m_ghostObjec… in stepDown() 563 …if ((m_ghostObject->hasContactResponse() && (callback.hasHit() && needsCollision(m_ghostObject, ca… in stepDown()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Character/ |
H A D | btKinematicCharacterController.cpp | 213 if (!needsCollision(obj0, obj1)) in recoverFromPenetration() 293 …if (callback.hasHit() && m_ghostObject->hasContactResponse() && needsCollision(m_ghostObject, call… in stepUp() 340 bool btKinematicCharacterController::needsCollision(const btCollisionObject* body0, const btCollisi… in needsCollision() function in btKinematicCharacterController 433 …if (callback.hasHit() && m_ghostObject->hasContactResponse() && needsCollision(m_ghostObject, call… in stepForwardAndStrafe() 539 …t() || callback2.hasHit()) && m_ghostObject->hasContactResponse() && needsCollision(m_ghostObject,… in stepDown() 541 …has_hit = callback2.hasHit() && m_ghostObject->hasContactResponse() && needsCollision(m_ghostObjec… in stepDown() 563 …if ((m_ghostObject->hasContactResponse() && (callback.hasHit() && needsCollision(m_ghostObject, ca… in stepDown()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Character/ |
H A D | btKinematicCharacterController.cpp | 213 if (!needsCollision(obj0, obj1)) in recoverFromPenetration() 293 …if (callback.hasHit() && m_ghostObject->hasContactResponse() && needsCollision(m_ghostObject, call… in stepUp() 340 bool btKinematicCharacterController::needsCollision(const btCollisionObject* body0, const btCollisi… in needsCollision() function in btKinematicCharacterController 433 …if (callback.hasHit() && m_ghostObject->hasContactResponse() && needsCollision(m_ghostObject, call… in stepForwardAndStrafe() 539 …t() || callback2.hasHit()) && m_ghostObject->hasContactResponse() && needsCollision(m_ghostObject,… in stepDown() 541 …has_hit = callback2.hasHit() && m_ghostObject->hasContactResponse() && needsCollision(m_ghostObjec… in stepDown() 563 …if ((m_ghostObject->hasContactResponse() && (callback.hasHit() && needsCollision(m_ghostObject, ca… in stepDown()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletDynamics/Character/ |
H A D | btKinematicCharacterController.cpp | 213 if (!needsCollision(obj0, obj1)) in recoverFromPenetration() 292 …if (callback.hasHit() && m_ghostObject->hasContactResponse() && needsCollision(m_ghostObject, call… in stepUp() 337 bool btKinematicCharacterController::needsCollision(const btCollisionObject* body0, const btCollisi… in needsCollision() function in btKinematicCharacterController 431 …if (callback.hasHit() && m_ghostObject->hasContactResponse() && needsCollision(m_ghostObject, call… in stepForwardAndStrafe() 537 …t() || callback2.hasHit()) && m_ghostObject->hasContactResponse() && needsCollision(m_ghostObject,… in stepDown() 539 …has_hit = callback2.hasHit() && m_ghostObject->hasContactResponse() && needsCollision(m_ghostObjec… in stepDown() 562 …if ((m_ghostObject->hasContactResponse() && (callback.hasHit() && needsCollision(m_ghostObject, ca… in stepDown()
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/dports/devel/py-bullet3/bullet3-3.21/src/BulletDynamics/Character/ |
H A D | btKinematicCharacterController.cpp | 213 if (!needsCollision(obj0, obj1)) in recoverFromPenetration() 293 …if (callback.hasHit() && m_ghostObject->hasContactResponse() && needsCollision(m_ghostObject, call… in stepUp() 340 bool btKinematicCharacterController::needsCollision(const btCollisionObject* body0, const btCollisi… in needsCollision() function in btKinematicCharacterController 433 …if (callback.hasHit() && m_ghostObject->hasContactResponse() && needsCollision(m_ghostObject, call… in stepForwardAndStrafe() 539 …t() || callback2.hasHit()) && m_ghostObject->hasContactResponse() && needsCollision(m_ghostObject,… in stepDown() 541 …has_hit = callback2.hasHit() && m_ghostObject->hasContactResponse() && needsCollision(m_ghostObjec… in stepDown() 563 …if ((m_ghostObject->hasContactResponse() && (callback.hasHit() && needsCollision(m_ghostObject, ca… in stepDown()
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