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Searched refs:needsCollision (Results 1 – 25 of 166) sorted by relevance

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/dports/devel/godot/godot-3.2.3-stable/modules/bullet/
H A Dgodot_result_callbacks.h74 virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
99 virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
114 virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
132 virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
157 virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
183 virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
209 virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
H A Dgodot_result_callbacks.cpp58 bool GodotClosestRayResultCallback::needsCollision(btBroadphaseProxy *proxy0) const { in needsCollision() function in GodotClosestRayResultCallback
86 bool GodotAllConvexResultCallback::needsCollision(btBroadphaseProxy *proxy0) const { in needsCollision() function in GodotAllConvexResultCallback
121 bool GodotKinClosestConvexResultCallback::needsCollision(btBroadphaseProxy *proxy0) const { in needsCollision() function in GodotKinClosestConvexResultCallback
146 bool GodotClosestConvexResultCallback::needsCollision(btBroadphaseProxy *proxy0) const { in needsCollision() function in GodotClosestConvexResultCallback
177 bool GodotAllContactResultCallback::needsCollision(btBroadphaseProxy *proxy0) const { in needsCollision() function in GodotAllContactResultCallback
231 bool GodotContactPairContactResultCallback::needsCollision(btBroadphaseProxy *proxy0) const { in needsCollision() function in GodotContactPairContactResultCallback
274 bool GodotRestInfoContactResultCallback::needsCollision(btBroadphaseProxy *proxy0) const { in needsCollision() function in GodotRestInfoContactResultCallback
H A Dgodot_collision_dispatcher.cpp44 bool GodotCollisionDispatcher::needsCollision(const btCollisionObject *body0, const btCollisionObje… in needsCollision() function in GodotCollisionDispatcher
49 return btCollisionDispatcher::needsCollision(body0, body1); in needsCollision()
/dports/devel/godot-tools/godot-3.2.3-stable/modules/bullet/
H A Dgodot_result_callbacks.h74 virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
99 virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
114 virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
132 virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
157 virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
183 virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
209 virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
H A Dgodot_result_callbacks.cpp58 bool GodotClosestRayResultCallback::needsCollision(btBroadphaseProxy *proxy0) const { in needsCollision() function in GodotClosestRayResultCallback
86 bool GodotAllConvexResultCallback::needsCollision(btBroadphaseProxy *proxy0) const { in needsCollision() function in GodotAllConvexResultCallback
121 bool GodotKinClosestConvexResultCallback::needsCollision(btBroadphaseProxy *proxy0) const { in needsCollision() function in GodotKinClosestConvexResultCallback
146 bool GodotClosestConvexResultCallback::needsCollision(btBroadphaseProxy *proxy0) const { in needsCollision() function in GodotClosestConvexResultCallback
177 bool GodotAllContactResultCallback::needsCollision(btBroadphaseProxy *proxy0) const { in needsCollision() function in GodotAllContactResultCallback
231 bool GodotContactPairContactResultCallback::needsCollision(btBroadphaseProxy *proxy0) const { in needsCollision() function in GodotContactPairContactResultCallback
274 bool GodotRestInfoContactResultCallback::needsCollision(btBroadphaseProxy *proxy0) const { in needsCollision() function in GodotRestInfoContactResultCallback
H A Dgodot_collision_dispatcher.cpp44 bool GodotCollisionDispatcher::needsCollision(const btCollisionObject *body0, const btCollisionObje… in needsCollision() function in GodotCollisionDispatcher
49 return btCollisionDispatcher::needsCollision(body0, body1); in needsCollision()
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletCollision/CollisionDispatch/
H A DbtCollisionDispatcher.cpp172 bool btCollisionDispatcher::needsCollision(btCollisionObject* body0,btCollisionObject* body1) in needsCollision() function in btCollisionDispatcher
177 bool needsCollision = true; in needsCollision() local
192 needsCollision = false; in needsCollision()
194 needsCollision = false; in needsCollision()
196 return needsCollision ; in needsCollision()
260 if (dispatcher.needsCollision(colObj0,colObj1)) in defaultNearCallback()
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletCollision/CollisionDispatch/
H A DbtCollisionDispatcher.cpp164 bool btCollisionDispatcher::needsCollision(btCollisionObject* body0,btCollisionObject* body1) in needsCollision() function in btCollisionDispatcher
169 bool needsCollision = true; in needsCollision() local
185 needsCollision = false; in needsCollision()
187 needsCollision = false; in needsCollision()
189 return needsCollision ; in needsCollision()
253 if (dispatcher.needsCollision(colObj0,colObj1)) in defaultNearCallback()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletCollision/CollisionDispatch/
H A DbtCollisionDispatcher.cpp171 bool btCollisionDispatcher::needsCollision(const btCollisionObject* body0,const btCollisionObject* … in needsCollision() function in btCollisionDispatcher
176 bool needsCollision = true; in needsCollision() local
191 needsCollision = false; in needsCollision()
193 needsCollision = false; in needsCollision()
195 return needsCollision ; in needsCollision()
259 if (dispatcher.needsCollision(colObj0,colObj1)) in defaultNearCallback()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletCollision/CollisionDispatch/
H A DbtCollisionDispatcher.cpp172 bool btCollisionDispatcher::needsCollision(btCollisionObject* body0,btCollisionObject* body1) in needsCollision() function in btCollisionDispatcher
177 bool needsCollision = true; in needsCollision() local
192 needsCollision = false; in needsCollision()
194 needsCollision = false; in needsCollision()
196 return needsCollision ; in needsCollision()
260 if (dispatcher.needsCollision(colObj0,colObj1)) in defaultNearCallback()
/dports/devel/bullet/bullet3-3.21/src/BulletCollision/CollisionDispatch/
H A DbtCollisionDispatcher.cpp158 bool btCollisionDispatcher::needsCollision(const btCollisionObject* body0, const btCollisionObject*… in needsCollision() function in btCollisionDispatcher
163 bool needsCollision = true; in needsCollision() local
178 needsCollision = false; in needsCollision()
180 needsCollision = false; in needsCollision()
182 return needsCollision; in needsCollision()
236 if (dispatcher.needsCollision(colObj0, colObj1)) in defaultNearCallback()
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletCollision/CollisionDispatch/
H A DbtCollisionDispatcher.cpp158 bool btCollisionDispatcher::needsCollision(const btCollisionObject* body0, const btCollisionObject*… in needsCollision() function in btCollisionDispatcher
163 bool needsCollision = true; in needsCollision() local
178 needsCollision = false; in needsCollision()
180 needsCollision = false; in needsCollision()
182 return needsCollision; in needsCollision()
236 if (dispatcher.needsCollision(colObj0, colObj1)) in defaultNearCallback()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionDispatch/
H A DbtCollisionDispatcher.cpp158 bool btCollisionDispatcher::needsCollision(const btCollisionObject* body0, const btCollisionObject*… in needsCollision() function in btCollisionDispatcher
163 bool needsCollision = true; in needsCollision() local
178 needsCollision = false; in needsCollision()
180 needsCollision = false; in needsCollision()
182 return needsCollision; in needsCollision()
236 if (dispatcher.needsCollision(colObj0, colObj1)) in defaultNearCallback()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletCollision/CollisionDispatch/
H A DbtCollisionDispatcher.cpp183 bool btCollisionDispatcher::needsCollision(const btCollisionObject* body0,const btCollisionObject* … in needsCollision() function in btCollisionDispatcher
188 bool needsCollision = true; in needsCollision() local
203 needsCollision = false; in needsCollision()
205 needsCollision = false; in needsCollision()
207 return needsCollision ; in needsCollision()
269 if (dispatcher.needsCollision(colObj0,colObj1)) in defaultNearCallback()
/dports/devel/py-bullet3/bullet3-3.21/src/BulletCollision/CollisionDispatch/
H A DbtCollisionDispatcher.cpp158 bool btCollisionDispatcher::needsCollision(const btCollisionObject* body0, const btCollisionObject*… in needsCollision() function in btCollisionDispatcher
163 bool needsCollision = true; in needsCollision() local
178 needsCollision = false; in needsCollision()
180 needsCollision = false; in needsCollision()
182 return needsCollision; in needsCollision()
236 if (dispatcher.needsCollision(colObj0, colObj1)) in defaultNearCallback()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionDispatch/
H A DbtCollisionDispatcher.cpp158 bool btCollisionDispatcher::needsCollision(const btCollisionObject* body0, const btCollisionObject*… in needsCollision() function in btCollisionDispatcher
163 bool needsCollision = true; in needsCollision() local
178 needsCollision = false; in needsCollision()
180 needsCollision = false; in needsCollision()
182 return needsCollision; in needsCollision()
236 if (dispatcher.needsCollision(colObj0, colObj1)) in defaultNearCallback()
/dports/science/chrono/chrono-7.0.1/src/chrono/collision/bullet/BulletCollision/CollisionDispatch/
H A DbtCollisionDispatcher.cpp158 bool btCollisionDispatcher::needsCollision(const btCollisionObject* body0, const btCollisionObject*… in needsCollision() function in btCollisionDispatcher
163 bool needsCollision = true; in needsCollision() local
178 needsCollision = false; in needsCollision()
180 needsCollision = false; in needsCollision()
182 return needsCollision; in needsCollision()
236 if (dispatcher.needsCollision(colObj0, colObj1)) in defaultNearCallback()
/dports/misc/dartsim/dart-6.11.1/dart/collision/bullet/detail/
H A DBulletCollisionDispatcher.cpp70 bool BulletCollisionDispatcher::needsCollision( in needsCollision() function in dart::collision::detail::BulletCollisionDispatcher
84 return btCollisionDispatcher::needsCollision(body0, body1); in needsCollision()
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwphysics/
H A Dhasspherecollisioncallback.hpp45 if (needsCollision(*proxy)) in process()
63 bool needsCollision(const btBroadphaseProxy& proxy) const in needsCollision() function in MWPhysics::HasSphereCollisionCallback
/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/Character/
H A DbtKinematicCharacterController.cpp213 if (!needsCollision(obj0, obj1)) in recoverFromPenetration()
293 …if (callback.hasHit() && m_ghostObject->hasContactResponse() && needsCollision(m_ghostObject, call… in stepUp()
340 bool btKinematicCharacterController::needsCollision(const btCollisionObject* body0, const btCollisi… in needsCollision() function in btKinematicCharacterController
433 …if (callback.hasHit() && m_ghostObject->hasContactResponse() && needsCollision(m_ghostObject, call… in stepForwardAndStrafe()
539 …t() || callback2.hasHit()) && m_ghostObject->hasContactResponse() && needsCollision(m_ghostObject,… in stepDown()
541 …has_hit = callback2.hasHit() && m_ghostObject->hasContactResponse() && needsCollision(m_ghostObjec… in stepDown()
563 …if ((m_ghostObject->hasContactResponse() && (callback.hasHit() && needsCollision(m_ghostObject, ca… in stepDown()
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletDynamics/Character/
H A DbtKinematicCharacterController.cpp213 if (!needsCollision(obj0, obj1)) in recoverFromPenetration()
293 …if (callback.hasHit() && m_ghostObject->hasContactResponse() && needsCollision(m_ghostObject, call… in stepUp()
340 bool btKinematicCharacterController::needsCollision(const btCollisionObject* body0, const btCollisi… in needsCollision() function in btKinematicCharacterController
433 …if (callback.hasHit() && m_ghostObject->hasContactResponse() && needsCollision(m_ghostObject, call… in stepForwardAndStrafe()
539 …t() || callback2.hasHit()) && m_ghostObject->hasContactResponse() && needsCollision(m_ghostObject,… in stepDown()
541 …has_hit = callback2.hasHit() && m_ghostObject->hasContactResponse() && needsCollision(m_ghostObjec… in stepDown()
563 …if ((m_ghostObject->hasContactResponse() && (callback.hasHit() && needsCollision(m_ghostObject, ca… in stepDown()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Character/
H A DbtKinematicCharacterController.cpp213 if (!needsCollision(obj0, obj1)) in recoverFromPenetration()
293 …if (callback.hasHit() && m_ghostObject->hasContactResponse() && needsCollision(m_ghostObject, call… in stepUp()
340 bool btKinematicCharacterController::needsCollision(const btCollisionObject* body0, const btCollisi… in needsCollision() function in btKinematicCharacterController
433 …if (callback.hasHit() && m_ghostObject->hasContactResponse() && needsCollision(m_ghostObject, call… in stepForwardAndStrafe()
539 …t() || callback2.hasHit()) && m_ghostObject->hasContactResponse() && needsCollision(m_ghostObject,… in stepDown()
541 …has_hit = callback2.hasHit() && m_ghostObject->hasContactResponse() && needsCollision(m_ghostObjec… in stepDown()
563 …if ((m_ghostObject->hasContactResponse() && (callback.hasHit() && needsCollision(m_ghostObject, ca… in stepDown()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Character/
H A DbtKinematicCharacterController.cpp213 if (!needsCollision(obj0, obj1)) in recoverFromPenetration()
293 …if (callback.hasHit() && m_ghostObject->hasContactResponse() && needsCollision(m_ghostObject, call… in stepUp()
340 bool btKinematicCharacterController::needsCollision(const btCollisionObject* body0, const btCollisi… in needsCollision() function in btKinematicCharacterController
433 …if (callback.hasHit() && m_ghostObject->hasContactResponse() && needsCollision(m_ghostObject, call… in stepForwardAndStrafe()
539 …t() || callback2.hasHit()) && m_ghostObject->hasContactResponse() && needsCollision(m_ghostObject,… in stepDown()
541 …has_hit = callback2.hasHit() && m_ghostObject->hasContactResponse() && needsCollision(m_ghostObjec… in stepDown()
563 …if ((m_ghostObject->hasContactResponse() && (callback.hasHit() && needsCollision(m_ghostObject, ca… in stepDown()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletDynamics/Character/
H A DbtKinematicCharacterController.cpp213 if (!needsCollision(obj0, obj1)) in recoverFromPenetration()
292 …if (callback.hasHit() && m_ghostObject->hasContactResponse() && needsCollision(m_ghostObject, call… in stepUp()
337 bool btKinematicCharacterController::needsCollision(const btCollisionObject* body0, const btCollisi… in needsCollision() function in btKinematicCharacterController
431 …if (callback.hasHit() && m_ghostObject->hasContactResponse() && needsCollision(m_ghostObject, call… in stepForwardAndStrafe()
537 …t() || callback2.hasHit()) && m_ghostObject->hasContactResponse() && needsCollision(m_ghostObject,… in stepDown()
539 …has_hit = callback2.hasHit() && m_ghostObject->hasContactResponse() && needsCollision(m_ghostObjec… in stepDown()
562 …if ((m_ghostObject->hasContactResponse() && (callback.hasHit() && needsCollision(m_ghostObject, ca… in stepDown()
/dports/devel/py-bullet3/bullet3-3.21/src/BulletDynamics/Character/
H A DbtKinematicCharacterController.cpp213 if (!needsCollision(obj0, obj1)) in recoverFromPenetration()
293 …if (callback.hasHit() && m_ghostObject->hasContactResponse() && needsCollision(m_ghostObject, call… in stepUp()
340 bool btKinematicCharacterController::needsCollision(const btCollisionObject* body0, const btCollisi… in needsCollision() function in btKinematicCharacterController
433 …if (callback.hasHit() && m_ghostObject->hasContactResponse() && needsCollision(m_ghostObject, call… in stepForwardAndStrafe()
539 …t() || callback2.hasHit()) && m_ghostObject->hasContactResponse() && needsCollision(m_ghostObject,… in stepDown()
541 …has_hit = callback2.hasHit() && m_ghostObject->hasContactResponse() && needsCollision(m_ghostObjec… in stepDown()
563 …if ((m_ghostObject->hasContactResponse() && (callback.hasHit() && needsCollision(m_ghostObject, ca… in stepDown()

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