/dports/games/maxr/maxr-0.2.9/src/ui/graphical/menu/control/ |
H A D | menucontrollermultiplayerclient.cpp | 97 newGame = nullptr; in reset() 229 newGame->setGameSettings (gameSettings); in startGamePreparation() 230 newGame->setStaticMap (staticMap); in startGamePreparation() 231 newGame->setNetwork (network); in startGamePreparation() 246 if (!newGame) return; in startClanSelection() 272 if (!newGame || !newGame->getGameSettings()) return; in startLandingUnitSelection() 274 …auto initialLandingUnits = createInitialLandingUnitsList (newGame->getLocalPlayerClan(), *newGame-… in startLandingUnitSelection() 301 if (!newGame || !newGame->getStaticMap() || !network) return; in startLandingPositionSelection() 340 if (!newGame) return; in startNewGame() 346 newGame->start (application); in startNewGame() [all …]
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H A D | menucontrollermultiplayerhost.cpp | 114 newGame = nullptr; in reset() 395 newGame->setGameSettings (gameSettings); in startGamePreparation() 396 newGame->setStaticMap (staticMap); in startGamePreparation() 397 newGame->setNetwork (network); in startGamePreparation() 431 if (!newGame) return; in startClanSelection() 457 if (!newGame || !newGame->getGameSettings()) return; in startLandingUnitSelection() 459 …auto initialLandingUnits = createInitialLandingUnitsList (newGame->getLocalPlayerClan(), *newGame-… in startLandingUnitSelection() 486 if (!newGame || !newGame->getStaticMap() || !network) return; in startLandingPositionSelection() 582 if (!newGame) return; in startNewGame() 588 newGame->start (application); in startNewGame() [all …]
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/dports/games/gemrb/gemrb-0.9.0/gemrb/plugins/GAMImporter/ |
H A D | GAMImporter.cpp | 118 newGame->version = ver_override; in LoadGame() 121 newGame->version = version; in LoadGame() 135 newGame->Formations[0] = newGame->WhichFormation; in LoadGame() 136 newGame->WhichFormation = 0; in LoadGame() 161 memcpy(newGame->AnotherArea, newGame->CurrentArea, sizeof(ieResRef) ); in LoadGame() 196 if (!newGame->CurrentArea[0]) { in LoadGame() 222 newGame->AddNPC( actor ); in LoadGame() 248 newGame->kaputz->ParseKey( 1 ); in LoadGame() 266 newGame->AddJournalEntry( je ); in LoadGame() 273 newGame->AllocateMazeData(); in LoadGame() [all …]
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/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qtbase/examples/corelib/serialization/savegame/ |
H A D | main.cpp | 60 bool newGame = true; in main() local 62 newGame = (args[1].toLower() != QStringLiteral("load")); in main() 68 if (newGame) in main() 69 game.newGame(); in main()
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/dports/games/scorched3d/scorched/src/common/tanket/ |
H A D | Tanket.cpp | 67 void Tanket::newGame() in newGame() function in Tanket 71 Target::newGame(); in newGame() 73 if (tankAI_) tankAI_->newGame(); in newGame() 74 shotInfo_->newGame(); in newGame()
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/dports/games/chessx/chessx-1.5.6/src/database/ |
H A D | memorydatabase.cpp | 71 GameX* newGame = new GameX; in appendGame() local 72 *newGame = game; in appendGame() 73 newGame->clearTags(); in appendGame() 74 newGame->unmountBoard(); in appendGame() 75 m_games.append(newGame); in appendGame()
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/dports/games/scorched3d/scorched/src/common/tank/ |
H A D | Tank.cpp | 97 void Tank::newGame() in newGame() function in Tank 99 Tanket::newGame(); in newGame() 101 state_->newGame(); in newGame() 102 score_->newGame(); in newGame() 107 if (getTankAI()) getTankAI()->newGame(); in rezTank()
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H A D | TankTeamScore.cpp | 40 newGame(); in newMatch() 43 void TankTeamScore::newGame() in newGame() function in TankTeamScore
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/dports/games/brutalchess/brutalchess-0.5.2/src/ |
H A D | chessgame.cpp | 33 void ChessGame::newGame() in newGame() function in ChessGame 40 m_player1->newGame(); in newGame() 41 m_player2->newGame(); in newGame()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/libdoomsday/src/ |
H A D | doomsdayapp.cpp | 115 void currentGameChanged(Game const &newGame) 118 args << DictionaryValue() << TextValue(newGame.id()); 925 const auto &newGame = profile.game(); 927 if (!newGame.isNull()) 946 setGame(newGame); 951 if (!newGame.isNull()) 981 const auto &newGame = profile.game(); 988 if (game().id() == newGame.id() && !arePackagesDifferent) 995 LOG_NOTE("%s (%s) is already loaded") << newGame.title() << newGame.id(); 1008 DENG2_FOR_AUDIENCE2(GameLoad, i) i->aboutToLoadGame(newGame); [all …]
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/dports/graphics/cegui/cegui-0.8.7/samples/Minesweeper/ |
H A D | Sample_Minesweeper.cpp | 179 Window* newGame = winMgr.createWindow("Vanilla/Button", "new_game"); in initialise() local 180 action->addChild(newGame); in initialise() 181 newGame->setText("Start"); in initialise() 182 newGame->setTooltipText("Start a new game"); in initialise() 183 newGame->setXPosition(UDim(0.35f, 0.0f)); in initialise() 184 newGame->setYPosition(UDim(0.0f, 0.0f)); in initialise() 185 newGame->setWidth(UDim(0.3f, 0.0f)); in initialise() 186 newGame->setHeight(UDim(1.0f, 0.0f)); in initialise() 187 …newGame->subscribeEvent(PushButton::EventClicked, Event::Subscriber(&MinesweeperSample::handleGam… in initialise()
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/dports/net-im/psi/psi-1.5/src/plugins/deprecated/noughtsandcrosses/ |
H A D | tictac.cpp | 119 void TicTacGameBoard::newGame() in newGame() function in TicTacGameBoard 364 newGame = new QPushButton( "Play!", this ); in TicTacToe() 365 connect( newGame, SIGNAL(clicked()), SLOT(newGameClicked()) ); in TicTacToe() 366 newGame->setEnabled(false); in TicTacToe() 371 b->addWidget( newGame ); in TicTacToe() 393 board->newGame(); in newGameClicked()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/net.dengine.client.pack/modules/ |
H A D | bootstrap.ds | 21 def runLegacySavegameConversion(newGame) 22 if newGame == 'null-game': return 25 SavedSession.convertAll(newGame) 28 def runPluginLoadHooks(newGame) 29 if newGame == 'null-game': return
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/dports/games/tetzle/tetzle-2.2.0/src/ |
H A D | choose_game_dialog.cpp | 42 connect(m_new_game_tab, &NewGameTab::newGame, this, &ChooseGameDialog::accept); in ChooseGameDialog() 43 connect(m_new_game_tab, &NewGameTab::newGame, this, &ChooseGameDialog::newGame); in ChooseGameDialog()
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/dports/games/gshisen/GShisen-1.3.0/Resources/GShisen.gorm/ |
H A D | data.classes | 7 "newGame:", 23 "newGame:",
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/dports/games/gogui/gogui-1.4.10/src/net/sf/gogui/tools/terminal/ |
H A D | Terminal.java | 58 newGame(m_board.getSize()); in mainLoop() 188 newGame(cmdArray); in handleCommand() 268 if (! newGame(tree.getBoardSize())) in load() 299 private boolean newGame(int size) in newGame() method in Terminal 319 private void newGame(String[] cmdArray) in newGame() method in Terminal 332 newGame(size); in newGame()
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/dports/emulators/emulationstation/EmulationStation-2.9.4/es-app/src/ |
H A D | CollectionSystemManager.cpp | 274 CollectionFileData* newGame = new CollectionFileData(file, curSys); in updateCollectionSystem() local 275 rootFolder->addChild(newGame); in updateCollectionSystem() 276 fileIndex->addToIndex(newGame); in updateCollectionSystem() 497 CollectionFileData* newGame = new CollectionFileData(file, sysData); in toggleGameInCollection() local 498 rootFolder->addChild(newGame); in toggleGameInCollection() 499 fileIndex->addToIndex(newGame); in toggleGameInCollection() 506 systemViewToUpdate->getIndex()->addToIndex(newGame); in toggleGameInCollection() 733 rootFolder->addChild(newGame); in populateAutoCollection() 734 index->addToIndex(newGame); in populateAutoCollection() 776 rootFolder->addChild(newGame); in populateCustomCollection() [all …]
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/dports/games/sol/sol-1.0.8/ |
H A D | options.c | 75 int q, tmp, newGame = 0; in callbackOk() local 80 newGame = 1; in callbackOk() 85 newGame = 1; /* no cheating! */ in callbackOk() 95 if (newGame) { in callbackOk()
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/dports/games/kmines/kmines-21.12.3/src/ |
H A D | mainwindow.cpp | 111 newGame(); in KMinesMainWindow() 116 KStandardGameAction::gameNew(this, &KMinesMainWindow::newGame, actionCollection()); in setupActions() 130 connect(Kg::difficulty(), &KgDifficulty::currentLevelChanged, this, &KMinesMainWindow::newGame); in setupActions() 140 void KMinesMainWindow::newGame() in newGame() function in KMinesMainWindow
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/dports/net-im/psi/psi-1.5/src/plugins/deprecated/chess/ |
H A D | mainwindow.h | 54 void newGame(); 55 void newGame(int);
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ui/ |
H A D | kia_section_load.cpp | 165 self->_vm->newGame(kGameDifficultyEasy); in scrollBoxCallback() 167 self->_vm->newGame(kGameDifficultyMedium); in scrollBoxCallback() 169 self->_vm->newGame(kGameDifficultyHard); in scrollBoxCallback()
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/dports/games/granatier/granatier-21.12.3/src/ |
H A D | mainwindow.cpp | 54 KStandardGameAction::gameNew(this, &MainWindow::newGame, actionCollection()); in MainWindow() 106 connect(m_game, &Game::gameOver, this, &MainWindow::newGame); in initGame() 120 void MainWindow::newGame() in newGame() function in MainWindow
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ui/ |
H A D | kia_section_load.cpp | 165 self->_vm->newGame(kGameDifficultyEasy); in scrollBoxCallback() 167 self->_vm->newGame(kGameDifficultyMedium); in scrollBoxCallback() 169 self->_vm->newGame(kGameDifficultyHard); in scrollBoxCallback()
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/dports/games/tanglet/tanglet-1.6.0/src/ |
H A D | window.cpp | 70 virtual void newGame() in newGame() function in Window::State 358 void newGame() override in newGame() function in Window::AutoPauseState 498 menu->addAction(tr("New &Game..."), this, SLOT(newGame()), tr("Ctrl+Shift+N")); in Window() 578 newGame(); in Window() 597 newGame(); in eventFilter() 736 void Window::newGame() in newGame() function in Window 898 newGame(); in showLanguage() 985 m_state->newGame(); in startGame()
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/dports/games/einstein/einstein-2.0/ |
H A D | game.cpp | 259 bool newGame = false; in doAction() local 267 OkDlgCommand newGameCmd(&area, newGame); in doAction() 277 if (restart || newGame) { in doAction() 278 if (newGame) in doAction() 279 game->newGame(); in doAction() 514 void Game::newGame() in newGame() function in Game
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