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Searched refs:newGame (Results 1 – 25 of 435) sorted by relevance

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/dports/games/maxr/maxr-0.2.9/src/ui/graphical/menu/control/
H A Dmenucontrollermultiplayerclient.cpp97 newGame = nullptr; in reset()
229 newGame->setGameSettings (gameSettings); in startGamePreparation()
230 newGame->setStaticMap (staticMap); in startGamePreparation()
231 newGame->setNetwork (network); in startGamePreparation()
246 if (!newGame) return; in startClanSelection()
272 if (!newGame || !newGame->getGameSettings()) return; in startLandingUnitSelection()
274 …auto initialLandingUnits = createInitialLandingUnitsList (newGame->getLocalPlayerClan(), *newGame-… in startLandingUnitSelection()
301 if (!newGame || !newGame->getStaticMap() || !network) return; in startLandingPositionSelection()
340 if (!newGame) return; in startNewGame()
346 newGame->start (application); in startNewGame()
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H A Dmenucontrollermultiplayerhost.cpp114 newGame = nullptr; in reset()
395 newGame->setGameSettings (gameSettings); in startGamePreparation()
396 newGame->setStaticMap (staticMap); in startGamePreparation()
397 newGame->setNetwork (network); in startGamePreparation()
431 if (!newGame) return; in startClanSelection()
457 if (!newGame || !newGame->getGameSettings()) return; in startLandingUnitSelection()
459 …auto initialLandingUnits = createInitialLandingUnitsList (newGame->getLocalPlayerClan(), *newGame-… in startLandingUnitSelection()
486 if (!newGame || !newGame->getStaticMap() || !network) return; in startLandingPositionSelection()
582 if (!newGame) return; in startNewGame()
588 newGame->start (application); in startNewGame()
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/dports/games/gemrb/gemrb-0.9.0/gemrb/plugins/GAMImporter/
H A DGAMImporter.cpp118 newGame->version = ver_override; in LoadGame()
121 newGame->version = version; in LoadGame()
135 newGame->Formations[0] = newGame->WhichFormation; in LoadGame()
136 newGame->WhichFormation = 0; in LoadGame()
161 memcpy(newGame->AnotherArea, newGame->CurrentArea, sizeof(ieResRef) ); in LoadGame()
196 if (!newGame->CurrentArea[0]) { in LoadGame()
222 newGame->AddNPC( actor ); in LoadGame()
248 newGame->kaputz->ParseKey( 1 ); in LoadGame()
266 newGame->AddJournalEntry( je ); in LoadGame()
273 newGame->AllocateMazeData(); in LoadGame()
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/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qtbase/examples/corelib/serialization/savegame/
H A Dmain.cpp60 bool newGame = true; in main() local
62 newGame = (args[1].toLower() != QStringLiteral("load")); in main()
68 if (newGame) in main()
69 game.newGame(); in main()
/dports/games/scorched3d/scorched/src/common/tanket/
H A DTanket.cpp67 void Tanket::newGame() in newGame() function in Tanket
71 Target::newGame(); in newGame()
73 if (tankAI_) tankAI_->newGame(); in newGame()
74 shotInfo_->newGame(); in newGame()
/dports/games/chessx/chessx-1.5.6/src/database/
H A Dmemorydatabase.cpp71 GameX* newGame = new GameX; in appendGame() local
72 *newGame = game; in appendGame()
73 newGame->clearTags(); in appendGame()
74 newGame->unmountBoard(); in appendGame()
75 m_games.append(newGame); in appendGame()
/dports/games/scorched3d/scorched/src/common/tank/
H A DTank.cpp97 void Tank::newGame() in newGame() function in Tank
99 Tanket::newGame(); in newGame()
101 state_->newGame(); in newGame()
102 score_->newGame(); in newGame()
107 if (getTankAI()) getTankAI()->newGame(); in rezTank()
H A DTankTeamScore.cpp40 newGame(); in newMatch()
43 void TankTeamScore::newGame() in newGame() function in TankTeamScore
/dports/games/brutalchess/brutalchess-0.5.2/src/
H A Dchessgame.cpp33 void ChessGame::newGame() in newGame() function in ChessGame
40 m_player1->newGame(); in newGame()
41 m_player2->newGame(); in newGame()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/libdoomsday/src/
H A Ddoomsdayapp.cpp115 void currentGameChanged(Game const &newGame)
118 args << DictionaryValue() << TextValue(newGame.id());
925 const auto &newGame = profile.game();
927 if (!newGame.isNull())
946 setGame(newGame);
951 if (!newGame.isNull())
981 const auto &newGame = profile.game();
988 if (game().id() == newGame.id() && !arePackagesDifferent)
995 LOG_NOTE("%s (%s) is already loaded") << newGame.title() << newGame.id();
1008 DENG2_FOR_AUDIENCE2(GameLoad, i) i->aboutToLoadGame(newGame);
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/dports/graphics/cegui/cegui-0.8.7/samples/Minesweeper/
H A DSample_Minesweeper.cpp179 Window* newGame = winMgr.createWindow("Vanilla/Button", "new_game"); in initialise() local
180 action->addChild(newGame); in initialise()
181 newGame->setText("Start"); in initialise()
182 newGame->setTooltipText("Start a new game"); in initialise()
183 newGame->setXPosition(UDim(0.35f, 0.0f)); in initialise()
184 newGame->setYPosition(UDim(0.0f, 0.0f)); in initialise()
185 newGame->setWidth(UDim(0.3f, 0.0f)); in initialise()
186 newGame->setHeight(UDim(1.0f, 0.0f)); in initialise()
187newGame->subscribeEvent(PushButton::EventClicked, Event::Subscriber(&MinesweeperSample::handleGam… in initialise()
/dports/net-im/psi/psi-1.5/src/plugins/deprecated/noughtsandcrosses/
H A Dtictac.cpp119 void TicTacGameBoard::newGame() in newGame() function in TicTacGameBoard
364 newGame = new QPushButton( "Play!", this ); in TicTacToe()
365 connect( newGame, SIGNAL(clicked()), SLOT(newGameClicked()) ); in TicTacToe()
366 newGame->setEnabled(false); in TicTacToe()
371 b->addWidget( newGame ); in TicTacToe()
393 board->newGame(); in newGameClicked()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/net.dengine.client.pack/modules/
H A Dbootstrap.ds21 def runLegacySavegameConversion(newGame)
22 if newGame == 'null-game': return
25 SavedSession.convertAll(newGame)
28 def runPluginLoadHooks(newGame)
29 if newGame == 'null-game': return
/dports/games/tetzle/tetzle-2.2.0/src/
H A Dchoose_game_dialog.cpp42 connect(m_new_game_tab, &NewGameTab::newGame, this, &ChooseGameDialog::accept); in ChooseGameDialog()
43 connect(m_new_game_tab, &NewGameTab::newGame, this, &ChooseGameDialog::newGame); in ChooseGameDialog()
/dports/games/gshisen/GShisen-1.3.0/Resources/GShisen.gorm/
H A Ddata.classes7 "newGame:",
23 "newGame:",
/dports/games/gogui/gogui-1.4.10/src/net/sf/gogui/tools/terminal/
H A DTerminal.java58 newGame(m_board.getSize()); in mainLoop()
188 newGame(cmdArray); in handleCommand()
268 if (! newGame(tree.getBoardSize())) in load()
299 private boolean newGame(int size) in newGame() method in Terminal
319 private void newGame(String[] cmdArray) in newGame() method in Terminal
332 newGame(size); in newGame()
/dports/emulators/emulationstation/EmulationStation-2.9.4/es-app/src/
H A DCollectionSystemManager.cpp274 CollectionFileData* newGame = new CollectionFileData(file, curSys); in updateCollectionSystem() local
275 rootFolder->addChild(newGame); in updateCollectionSystem()
276 fileIndex->addToIndex(newGame); in updateCollectionSystem()
497 CollectionFileData* newGame = new CollectionFileData(file, sysData); in toggleGameInCollection() local
498 rootFolder->addChild(newGame); in toggleGameInCollection()
499 fileIndex->addToIndex(newGame); in toggleGameInCollection()
506 systemViewToUpdate->getIndex()->addToIndex(newGame); in toggleGameInCollection()
733 rootFolder->addChild(newGame); in populateAutoCollection()
734 index->addToIndex(newGame); in populateAutoCollection()
776 rootFolder->addChild(newGame); in populateCustomCollection()
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/dports/games/sol/sol-1.0.8/
H A Doptions.c75 int q, tmp, newGame = 0; in callbackOk() local
80 newGame = 1; in callbackOk()
85 newGame = 1; /* no cheating! */ in callbackOk()
95 if (newGame) { in callbackOk()
/dports/games/kmines/kmines-21.12.3/src/
H A Dmainwindow.cpp111 newGame(); in KMinesMainWindow()
116 KStandardGameAction::gameNew(this, &KMinesMainWindow::newGame, actionCollection()); in setupActions()
130 connect(Kg::difficulty(), &KgDifficulty::currentLevelChanged, this, &KMinesMainWindow::newGame); in setupActions()
140 void KMinesMainWindow::newGame() in newGame() function in KMinesMainWindow
/dports/net-im/psi/psi-1.5/src/plugins/deprecated/chess/
H A Dmainwindow.h54 void newGame();
55 void newGame(int);
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ui/
H A Dkia_section_load.cpp165 self->_vm->newGame(kGameDifficultyEasy); in scrollBoxCallback()
167 self->_vm->newGame(kGameDifficultyMedium); in scrollBoxCallback()
169 self->_vm->newGame(kGameDifficultyHard); in scrollBoxCallback()
/dports/games/granatier/granatier-21.12.3/src/
H A Dmainwindow.cpp54 KStandardGameAction::gameNew(this, &MainWindow::newGame, actionCollection()); in MainWindow()
106 connect(m_game, &Game::gameOver, this, &MainWindow::newGame); in initGame()
120 void MainWindow::newGame() in newGame() function in MainWindow
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ui/
H A Dkia_section_load.cpp165 self->_vm->newGame(kGameDifficultyEasy); in scrollBoxCallback()
167 self->_vm->newGame(kGameDifficultyMedium); in scrollBoxCallback()
169 self->_vm->newGame(kGameDifficultyHard); in scrollBoxCallback()
/dports/games/tanglet/tanglet-1.6.0/src/
H A Dwindow.cpp70 virtual void newGame() in newGame() function in Window::State
358 void newGame() override in newGame() function in Window::AutoPauseState
498 menu->addAction(tr("New &Game..."), this, SLOT(newGame()), tr("Ctrl+Shift+N")); in Window()
578 newGame(); in Window()
597 newGame(); in eventFilter()
736 void Window::newGame() in newGame() function in Window
898 newGame(); in showLanguage()
985 m_state->newGame(); in startGame()
/dports/games/einstein/einstein-2.0/
H A Dgame.cpp259 bool newGame = false; in doAction() local
267 OkDlgCommand newGameCmd(&area, newGame); in doAction()
277 if (restart || newGame) { in doAction()
278 if (newGame) in doAction()
279 game->newGame(); in doAction()
514 void Game::newGame() in newGame() function in Game

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