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CREDITSH A D29-Apr-2017960 4331

ChangeLogH A D02-Mar-20024.6 KiB15494

INSTALLH A D02-Mar-20021.1 KiB3825

MakefileH A D03-May-20226 KiB204138

READMEH A D02-Mar-20022.3 KiB6546

TODOH A D02-Mar-20021 KiB4427

about.cH A D02-Mar-20025.4 KiB198149

about.hH A D02-Mar-2002183 106

board.cH A D02-Mar-200214.1 KiB597505

board.hH A D02-Mar-2002817 3526

card.cH A D02-Mar-20021.1 KiB4523

card.hH A D02-Mar-2002563 2014

envvar.cH A D02-Mar-20028 KiB319144

envvar.hH A D02-Mar-2002123 85

game.cH A D29-Apr-201712.2 KiB578473

game.hH A D02-Mar-20021.1 KiB4839

highscores.cH A D02-Mar-20024.3 KiB173123

highscores.hH A D02-Mar-2002213 106

options.cH A D02-Mar-20027.7 KiB295238

options.hH A D02-Mar-2002191 106

parsefile.cH A D02-Mar-20024.8 KiB224151

parsefile.hH A D02-Mar-2002475 1710

pile.cH A D02-Mar-20023.3 KiB171136

pile.hH A D02-Mar-20021.1 KiB3726

rcfile.cH A D02-Mar-20024.6 KiB154115

rcfile.hH A D02-Mar-2002173 116

readme.cH A D02-Mar-20023.1 KiB11167

readme.hH A D02-Mar-2002185 106

readme.varH A D29-Apr-20172.6 KiB6766

score.cH A D02-Mar-200210.6 KiB515414

score.hH A D02-Mar-2002560 2217

sol-1.0.8.lsmH A D29-Apr-2017596 1615

sol.6H A D02-Mar-20022.9 KiB9375

sol.cH A D02-Mar-20023.2 KiB12583

sol.lsm.inH A D02-Mar-2002591 1615

sol.scoreH A D02-Mar-200252 32

suid.cH A D02-Mar-20024.1 KiB12633

suid.hH A D02-Mar-2002271 1912

win.cH A D02-Mar-20028.9 KiB380300

win.hH A D02-Mar-2002662 2822

README

1sol - X11 solitaire card game
2=============================
3
4Sol is a card game for lonely persons, highly inspired by the game
5bundeled with a well known non-Unix "operating system".
6
7I assume the motive of the game is well known, so I won't go into any
8details here, but rather explain the controls of this particular
9implementation.
10
11To select new cards from the upper left pile, click on the back of the
12pile.  When the pile is empty, click on the outline to turn it.  The
13number of cards to draw may be either one or three, selectable from
14the Options menu.  You may turn the pile as many times you like.
15
16Cards may be moved in a drag--drop fashion.  Click on a card with
17button 1 (normally the left button), drag the card to the destination
18pile, and release the button.  You may drag several cards at once:
19Pointing at a card not at the top of a pile, will move the chosen
20card, and all cards above (or below, depending on how you see it) it.
21
22You may double-click on a card to move it to one of the four upper
23right target piles.  The program will locate the correct pile, if any.
24You may also use button 2 or 3 for the same purpose.
25
26The game features a site-wide highscore file, containing the top 200
27players.  Each user may appear only once in the highscore table.  The
28highscore list is sorted on the time taken to bring the game to a
29solution.  Chose the Highscores menu to bring up a window containing
30the list.  The window is updated every now and then.  If you don't
31want to be part of the race, you may avoid being included in the
32highscore list from the Options menu.
33
34All options are stored in .solrc in your home directory, along with a
35count of games played, and the time used for playing.  The latter two
36may be viewed from the About menu.
37
38
39Author
40------
41
42The program is written by
43
44        Sverre H. Huseby        shh@thathost.com
45        Lofthusvn. 11 B         http://shh.thathost.com/
46        N-0587 Oslo
47        Norway
48
49
50License
51-------
52
53This program is released under the Artistic License:
54
55  http://www.opensource.org/licenses/artistic-license.html
56
57Comments (even as simple as "I use your program") are very welcome.
58If you insist on paying something, please donate some money to an
59organization that strives to make the world a better place for
60everyone.
61
62I don't like bugs, so please help me removing them by reporting
63whatever you find!
64
65

readme.c

1 /* $Id: readme.c,v 1.3 2002/03/02 21:02:21 sverrehu Exp $ */
2 /**************************************************************************
3  *
4  *  FILE            readme.c
5  *  MODULE OF       Card game.
6  *
7  *  DESCRIPTION     REAME file viewer.
8  *
9  *  WRITTEN BY      Sverre H. Huseby <shh@thathost.com>
10  *
11  **************************************************************************/
12 
13 #include <stdlib.h>
14 
15 #include <X11/Xlib.h>
16 #include <X11/Intrinsic.h>
17 #include <X11/StringDefs.h>
18 #include <X11/Shell.h>
19 #include <X11/Xaw/Command.h>
20 #include <X11/Xaw/AsciiText.h>
21 #include <X11/Xaw/Form.h>
22 
23 #include "win.h"
24 #include "readme.h"
25 
26 /**************************************************************************
27  *                                                                        *
28  *                       P R I V A T E    D A T A                         *
29  *                                                                        *
30  **************************************************************************/
31 
32 static Widget readmeWidget, readmeParent, textWidget;
33 static int isPoppedUp = 0;
34 #include "readme.var"
35 
36 
37 
38 /**************************************************************************
39  *                                                                        *
40  *                   P R I V A T E    F U N C T I O N S                   *
41  *                                                                        *
42  **************************************************************************/
43 
44 static void
callbackOk(Widget w,XtPointer clientData,XtPointer callData)45 callbackOk(Widget w, XtPointer clientData, XtPointer callData)
46 {
47     XtPopdown(readmeWidget);
48     XtSetSensitive(readmeButton, 1);
49     isPoppedUp = 0;
50 }
51 
52 
53 
54 /**************************************************************************
55  *                                                                        *
56  *                    P U B L I C    F U N C T I O N S                    *
57  *                                                                        *
58  **************************************************************************/
59 
60 void
readmeInit(Widget parent)61 readmeInit(Widget parent)
62 {
63     Widget form, button;
64 
65     readmeParent = parent;
66     readmeWidget
67 	= XtVaCreatePopupShell("readmeWindow",
68 			       topLevelShellWidgetClass, parent,
69 			       XtNtitle, "Sol Help",
70 			       XtNallowShellResize, 1,
71 			       NULL);
72     form
73 	= XtVaCreateManagedWidget("readmeFrom",
74 				  formWidgetClass, readmeWidget,
75 				  NULL);
76     textWidget
77 	= XtVaCreateManagedWidget("readme",
78 				  asciiTextWidgetClass, form,
79 				  XtNwidth, 66,
80 				  XtNheight, 25 * 10 + 4,
81 				  XtNdisplayCaret, 0,
82 				  XtNscrollVertical, XawtextScrollWhenNeeded,
83 				  XtNresizable, 1,
84 				  XtNresize, XawtextResizeWidth,
85 				  NULL);
86     button
87 	= XtVaCreateManagedWidget("ok",
88 				  commandWidgetClass, form,
89 				  XtNlabel, "It's all clear to me now.",
90 				  XtNfromVert, textWidget,
91 				  NULL);
92     XtAddCallback(button, XtNcallback, callbackOk, 0);
93 }
94 
95 void
readmeFinish(void)96 readmeFinish(void)
97 {
98 }
99 
100 void
readmePopup(void)101 readmePopup(void)
102 {
103     if (isPoppedUp)
104 	return;
105     XtSetSensitive(readmeButton, 0);
106     isPoppedUp = 1;
107 
108     XtVaSetValues(textWidget, XtNstring, readmeText, NULL);
109     XtPopup(readmeWidget, XtGrabNone);
110 }
111 

readme.h

1 /* $Id: readme.h,v 1.1 1997/02/24 20:28:01 sverrehu Exp $ */
2 #ifndef README_H
3 #define README_H
4 
5 void readmeInit(Widget parent);
6 void readmeFinish(void);
7 void readmePopup(void);
8 
9 #endif
10 

readme.var

1static char *readmeText =
2"sol - X11 solitaire card game\n"
3"=============================\n"
4"\n"
5"Sol is a card game for lonely persons, highly inspired by the game\n"
6"bundeled with a well known non-Unix \"operating system\".\n"
7"\n"
8"I assume the motive of the game is well known, so I won't go into any\n"
9"details here, but rather explain the controls of this particular\n"
10"implementation.\n"
11"\n"
12"To select new cards from the upper left pile, click on the back of the\n"
13"pile.  When the pile is empty, click on the outline to turn it.  The\n"
14"number of cards to draw may be either one or three, selectable from\n"
15"the Options menu.  You may turn the pile as many times you like.\n"
16"\n"
17"Cards may be moved in a drag--drop fashion.  Click on a card with\n"
18"button 1 (normally the left button), drag the card to the destination\n"
19"pile, and release the button.  You may drag several cards at once:\n"
20"Pointing at a card not at the top of a pile, will move the chosen\n"
21"card, and all cards above (or below, depending on how you see it) it.\n"
22"\n"
23"You may double-click on a card to move it to one of the four upper\n"
24"right target piles.  The program will locate the correct pile, if any.\n"
25"You may also use button 2 or 3 for the same purpose.\n"
26"\n"
27"The game features a site-wide highscore file, containing the top 200\n"
28"players.  Each user may appear only once in the highscore table.  The\n"
29"highscore list is sorted on the time taken to bring the game to a\n"
30"solution.  Chose the Highscores menu to bring up a window containing\n"
31"the list.  The window is updated every now and then.  If you don't\n"
32"want to be part of the race, you may avoid being included in the\n"
33"highscore list from the Options menu.\n"
34"\n"
35"All options are stored in .solrc in your home directory, along with a\n"
36"count of games played, and the time used for playing.  The latter two\n"
37"may be viewed from the About menu.\n"
38"\n"
39"\n"
40"Author\n"
41"------\n"
42"\n"
43"The program is written by\n"
44"\n"
45"        Sverre H. Huseby        shh@thathost.com\n"
46"        Lofthusvn. 11 B         http://shh.thathost.com/\n"
47"        N-0587 Oslo\n"
48"        Norway\n"
49"\n"
50"\n"
51"License\n"
52"-------\n"
53"\n"
54"This program is released under the Artistic License:\n"
55"\n"
56"  http://www.opensource.org/licenses/artistic-license.html\n"
57"\n"
58"Comments (even as simple as \"I use your program\") are very welcome.\n"
59"If you insist on paying something, please donate some money to an\n"
60"organization that strives to make the world a better place for\n"
61"everyone.\n"
62"\n"
63"I don't like bugs, so please help me removing them by reporting\n"
64"whatever you find!\n"
65"\n"
66;
67