/dports/games/bstone/bstone-1.1.9/src/ |
H A D | 3d_act2.cpp | 707 ::new_actor, in SpawnOffsetObj() 720 ::new_actor, in SpawnOffsetObj() 3564 new_actor->s_tilex = new_actor->s_tiley = 0xff; in SpawnStand() 3750 new_actor->s_tilex = new_actor->s_tiley = 0xff; in SpawnPatrol() 3759 actorat[new_actor->tilex][new_actor->tiley] = new_actor; in SpawnPatrol() 5078 new_actor->x = x; in SpawnCusExplosion() 5079 new_actor->y = y; in SpawnCusExplosion() 5352 new_actor->s_tilex = new_actor->s_tiley = 0; in SpawnProjectile() 5393 new_actor->x = x; in SpawnProjectile() 5394 new_actor->y = y; in SpawnProjectile() [all …]
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H A D | 3d_game.cpp | 317 new_actor = nullptr; in ScanInfoPlane() 878 new_actor = nullptr; in ScanInfoPlane() 899 ::new_actor = nullptr; in ScanInfoPlane() 981 new_actor = nullptr; in ScanInfoPlane() 1009 new_actor = nullptr; in ScanInfoPlane() 1078 new_actor = nullptr; in ScanInfoPlane() 1107 new_actor->flags |= FL_STATIONARY; in ScanInfoPlane() 1620 new_actor->obclass = deadobj; in ScanInfoPlane() 1884 new_actor->flags |= FL_STATIONARY; in ScanInfoPlane() 2080 … if (new_actor && (new_actor->obclass >= rentacopobj) && (new_actor->obclass < crate1obj)) { in ScanInfoPlane() [all …]
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H A D | 3d_play.cpp | 88 objtype* new_actor; variable 1301 player = new_actor; in InitActorList() 1334 new_actor = &dummyobj; in GetNewActor() 1335 memset(new_actor, 0, sizeof(*new_actor)); in GetNewActor() 1340 new_actor = objfreelist; in GetNewActor() 1341 objfreelist = new_actor->prev; in GetNewActor() 1343 memset(new_actor, 0, sizeof(*new_actor)); in GetNewActor() 1346 lastobj->next = new_actor; in GetNewActor() 1349 new_actor->prev = lastobj; // new_actor->next is allready nullptr from memset in GetNewActor() 1351 lastobj = new_actor; in GetNewActor()
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H A D | 3d_state.cpp | 126 new_actor->state = state; in SpawnNewObj() 127 new_actor->ticcount = static_cast<int16_t>(Random(static_cast<uint16_t>( in SpawnNewObj() 130 new_actor->tilex = static_cast<uint8_t>(tilex); in SpawnNewObj() 131 new_actor->tiley = static_cast<uint8_t>(tiley); in SpawnNewObj() 132 new_actor->x = ((int32_t)tilex << TILESHIFT) + TILEGLOBAL / 2; in SpawnNewObj() 133 new_actor->y = ((int32_t)tiley << TILESHIFT) + TILEGLOBAL / 2; in SpawnNewObj() 134 new_actor->dir = new_actor->trydir = nodir; in SpawnNewObj() 138 actorat[tilex][tiley] = new_actor; in SpawnNewObj() 142 new_actor->areanumber = GetAreaNumber(new_actor->tilex, new_actor->tiley); in SpawnNewObj() 863 if (new_actor == &dummyobj) { in CheckAndReserve() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/ |
H A D | player.cpp | 196 void Player::set_actor(Actor *new_actor) { in set_actor() argument 198 if (new_actor == NULL) { in set_actor() 208 bool same_actor = (actor == new_actor); in set_actor() 209 actor = new_actor; in set_actor() 535 bool Player::set_party_mode(Actor *new_actor) { in set_party_mode() argument 536 if (party->contains_actor(new_actor) || party->is_in_vehicle()) { in set_party_mode() 538 set_actor(new_actor); in set_party_mode() 547 bool Player::set_solo_mode(Actor *new_actor) { in set_solo_mode() argument 548 if (party->contains_actor(new_actor)) { in set_solo_mode() 549 if (new_actor->is_charmed()) { in set_solo_mode() [all …]
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H A D | player.h | 89 bool set_party_mode(Actor *new_actor); 90 bool set_solo_mode(Actor *new_actor); 128 void set_actor(Actor *new_actor);
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H A D | egg_manager.cpp | 200 Actor *new_actor = NULL; in spawn_egg() local 209 …j->status, actor_loc.x, actor_loc.y, actor_loc.z, alignment, worktype, &new_actor) && prev_actor) { in spawn_egg()
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/dports/graphics/clutter/clutter-1.26.4/clutter/ |
H A D | clutter-align-constraint.c | 107 ClutterActor *new_actor) in clutter_align_constraint_set_actor() argument 112 if (new_actor != NULL && in clutter_align_constraint_set_actor() 114 clutter_actor_contains (new_actor, align->source)) in clutter_align_constraint_set_actor() 120 _clutter_actor_get_debug_name (new_actor), in clutter_align_constraint_set_actor() 126 align->actor = new_actor; in clutter_align_constraint_set_actor() 129 parent->set_actor (meta, new_actor); in clutter_align_constraint_set_actor()
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H A D | clutter-bind-constraint.c | 217 ClutterActor *new_actor) in clutter_bind_constraint_set_actor() argument 222 if (new_actor != NULL && in clutter_bind_constraint_set_actor() 224 clutter_actor_contains (new_actor, bind->source)) in clutter_bind_constraint_set_actor() 230 _clutter_actor_get_debug_name (new_actor), in clutter_bind_constraint_set_actor() 236 bind->actor = new_actor; in clutter_bind_constraint_set_actor() 239 parent->set_actor (meta, new_actor); in clutter_bind_constraint_set_actor()
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H A D | clutter-path-constraint.c | 124 ClutterActor *new_actor) in clutter_path_constraint_set_actor() argument 130 path->actor = new_actor; in clutter_path_constraint_set_actor() 133 parent->set_actor (meta, new_actor); in clutter_path_constraint_set_actor()
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H A D | clutter-snap-constraint.c | 203 ClutterActor *new_actor) in clutter_snap_constraint_set_actor() argument 209 self->actor = new_actor; in clutter_snap_constraint_set_actor() 212 parent->set_actor (meta, new_actor); in clutter_snap_constraint_set_actor()
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/dports/x11-wm/muffin/muffin-4.8.0/clutter/clutter/ |
H A D | clutter-align-constraint.c | 107 ClutterActor *new_actor) in clutter_align_constraint_set_actor() argument 112 if (new_actor != NULL && in clutter_align_constraint_set_actor() 114 clutter_actor_contains (new_actor, align->source)) in clutter_align_constraint_set_actor() 120 _clutter_actor_get_debug_name (new_actor), in clutter_align_constraint_set_actor() 126 align->actor = new_actor; in clutter_align_constraint_set_actor() 129 parent->set_actor (meta, new_actor); in clutter_align_constraint_set_actor()
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H A D | clutter-bind-constraint.c | 217 ClutterActor *new_actor) in clutter_bind_constraint_set_actor() argument 222 if (new_actor != NULL && in clutter_bind_constraint_set_actor() 224 clutter_actor_contains (new_actor, bind->source)) in clutter_bind_constraint_set_actor() 230 _clutter_actor_get_debug_name (new_actor), in clutter_bind_constraint_set_actor() 236 bind->actor = new_actor; in clutter_bind_constraint_set_actor() 239 parent->set_actor (meta, new_actor); in clutter_bind_constraint_set_actor()
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H A D | clutter-path-constraint.c | 124 ClutterActor *new_actor) in clutter_path_constraint_set_actor() argument 130 path->actor = new_actor; in clutter_path_constraint_set_actor() 133 parent->set_actor (meta, new_actor); in clutter_path_constraint_set_actor()
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H A D | clutter-snap-constraint.c | 203 ClutterActor *new_actor) in clutter_snap_constraint_set_actor() argument 209 self->actor = new_actor; in clutter_snap_constraint_set_actor() 212 parent->set_actor (meta, new_actor); in clutter_snap_constraint_set_actor()
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/dports/x11-wm/mutter/mutter-41.1/clutter/clutter/ |
H A D | clutter-align-constraint.c | 105 ClutterActor *new_actor) in clutter_align_constraint_set_actor() argument 110 if (new_actor != NULL && in clutter_align_constraint_set_actor() 112 clutter_actor_contains (new_actor, align->source)) in clutter_align_constraint_set_actor() 118 _clutter_actor_get_debug_name (new_actor), in clutter_align_constraint_set_actor() 124 align->actor = new_actor; in clutter_align_constraint_set_actor() 127 parent->set_actor (meta, new_actor); in clutter_align_constraint_set_actor()
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H A D | clutter-bind-constraint.c | 272 ClutterActor *new_actor) in clutter_bind_constraint_set_actor() argument 277 if (new_actor != NULL && in clutter_bind_constraint_set_actor() 279 clutter_actor_contains (new_actor, bind->source)) in clutter_bind_constraint_set_actor() 285 _clutter_actor_get_debug_name (new_actor), in clutter_bind_constraint_set_actor() 291 bind->actor = new_actor; in clutter_bind_constraint_set_actor() 294 parent->set_actor (meta, new_actor); in clutter_bind_constraint_set_actor()
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H A D | clutter-main.c | 1307 device_actor_changed = new_actor != old_actor; in clutter_stage_update_device() 1312 new_actor); in clutter_stage_update_device() 1332 if (new_actor && emit_crossing) in clutter_stage_update_device() 1348 ClutterActor *new_actor; in clutter_stage_repick_device() local 1351 new_actor = in clutter_stage_repick_device() 1359 new_actor, in clutter_stage_repick_device() 1370 ClutterActor *new_actor; in update_device_for_event() local 1377 new_actor = in update_device_for_event() 1381 g_return_val_if_fail (new_actor != NULL, NULL); in update_device_for_event() 1387 new_actor, in update_device_for_event() [all …]
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H A D | clutter-path-constraint.c | 122 ClutterActor *new_actor) in clutter_path_constraint_set_actor() argument 128 path->actor = new_actor; in clutter_path_constraint_set_actor() 131 parent->set_actor (meta, new_actor); in clutter_path_constraint_set_actor()
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H A D | clutter-snap-constraint.c | 201 ClutterActor *new_actor) in clutter_snap_constraint_set_actor() argument 207 self->actor = new_actor; in clutter_snap_constraint_set_actor() 210 parent->set_actor (meta, new_actor); in clutter_snap_constraint_set_actor()
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H A D | clutter-mutter.h | 87 ClutterActor *new_actor,
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/actors/ |
H A D | actor_manager.cpp | 822 if (new_actor) in create_temp_actor() 823 *new_actor = actor; in create_temp_actor() 829 if (new_actor) in create_temp_actor() 830 *new_actor = NULL; in create_temp_actor() 914 bool ActorManager::clone_actor(Actor *actor, Actor **new_actor, MapCoord new_location) { in clone_actor() argument 921 (*new_actor)->strength = actor->strength; in clone_actor() 922 (*new_actor)->dex = actor->dex; in clone_actor() 923 (*new_actor)->intelligence = actor->intelligence; in clone_actor() 925 (*new_actor)->magic = actor->magic; in clone_actor() 926 (*new_actor)->exp = actor->exp; in clone_actor() [all …]
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H A D | actor_manager.h | 113 …bj_status, uint16 x, uint16 y, uint8 z, uint8 alignment, uint8 worktype, Actor **new_actor = NULL); 114 bool clone_actor(Actor *actor, Actor **new_actor, MapCoord new_location);
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/ |
H A D | battle.cpp | 779 BattleCharacter* new_actor = new BattleCharacter(active_party.GetCharacterAtIndex(i)); in _Initialize() local 780 _character_actors.push_back(new_actor); in _Initialize() 781 _character_party.push_back(new_actor); in _Initialize() 789 if(new_actor->GetHitPoints() == 0) in _Initialize() 790 new_actor->ChangeState(ACTOR_STATE_DEAD); in _Initialize()
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/dports/games/allacrost/allacrost-1.0.2/src/common/global/ |
H A D | global_actors.cpp | 1699 GlobalActor* GlobalParty::ReplaceActorByIndex(uint32 index, GlobalActor* new_actor) { in ReplaceActorByIndex() argument 1700 if (new_actor == NULL) { in ReplaceActorByIndex() 1710 _actors[index] = new_actor; in ReplaceActorByIndex() 1716 GlobalActor* GlobalParty::ReplaceActorByID(uint32 id, GlobalActor* new_actor) { in ReplaceActorByID() argument 1721 if (new_actor == NULL) { in ReplaceActorByID() 1730 *position = new_actor; in ReplaceActorByID()
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