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Searched refs:new_actor (Results 1 – 25 of 87) sorted by relevance

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/dports/games/bstone/bstone-1.1.9/src/
H A D3d_act2.cpp707 ::new_actor, in SpawnOffsetObj()
720 ::new_actor, in SpawnOffsetObj()
3564 new_actor->s_tilex = new_actor->s_tiley = 0xff; in SpawnStand()
3750 new_actor->s_tilex = new_actor->s_tiley = 0xff; in SpawnPatrol()
3759 actorat[new_actor->tilex][new_actor->tiley] = new_actor; in SpawnPatrol()
5078 new_actor->x = x; in SpawnCusExplosion()
5079 new_actor->y = y; in SpawnCusExplosion()
5352 new_actor->s_tilex = new_actor->s_tiley = 0; in SpawnProjectile()
5393 new_actor->x = x; in SpawnProjectile()
5394 new_actor->y = y; in SpawnProjectile()
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H A D3d_game.cpp317 new_actor = nullptr; in ScanInfoPlane()
878 new_actor = nullptr; in ScanInfoPlane()
899 ::new_actor = nullptr; in ScanInfoPlane()
981 new_actor = nullptr; in ScanInfoPlane()
1009 new_actor = nullptr; in ScanInfoPlane()
1078 new_actor = nullptr; in ScanInfoPlane()
1107 new_actor->flags |= FL_STATIONARY; in ScanInfoPlane()
1620 new_actor->obclass = deadobj; in ScanInfoPlane()
1884 new_actor->flags |= FL_STATIONARY; in ScanInfoPlane()
2080 … if (new_actor && (new_actor->obclass >= rentacopobj) && (new_actor->obclass < crate1obj)) { in ScanInfoPlane()
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H A D3d_play.cpp88 objtype* new_actor; variable
1301 player = new_actor; in InitActorList()
1334 new_actor = &dummyobj; in GetNewActor()
1335 memset(new_actor, 0, sizeof(*new_actor)); in GetNewActor()
1340 new_actor = objfreelist; in GetNewActor()
1341 objfreelist = new_actor->prev; in GetNewActor()
1343 memset(new_actor, 0, sizeof(*new_actor)); in GetNewActor()
1346 lastobj->next = new_actor; in GetNewActor()
1349 new_actor->prev = lastobj; // new_actor->next is allready nullptr from memset in GetNewActor()
1351 lastobj = new_actor; in GetNewActor()
H A D3d_state.cpp126 new_actor->state = state; in SpawnNewObj()
127 new_actor->ticcount = static_cast<int16_t>(Random(static_cast<uint16_t>( in SpawnNewObj()
130 new_actor->tilex = static_cast<uint8_t>(tilex); in SpawnNewObj()
131 new_actor->tiley = static_cast<uint8_t>(tiley); in SpawnNewObj()
132 new_actor->x = ((int32_t)tilex << TILESHIFT) + TILEGLOBAL / 2; in SpawnNewObj()
133 new_actor->y = ((int32_t)tiley << TILESHIFT) + TILEGLOBAL / 2; in SpawnNewObj()
134 new_actor->dir = new_actor->trydir = nodir; in SpawnNewObj()
138 actorat[tilex][tiley] = new_actor; in SpawnNewObj()
142 new_actor->areanumber = GetAreaNumber(new_actor->tilex, new_actor->tiley); in SpawnNewObj()
863 if (new_actor == &dummyobj) { in CheckAndReserve()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/
H A Dplayer.cpp196 void Player::set_actor(Actor *new_actor) { in set_actor() argument
198 if (new_actor == NULL) { in set_actor()
208 bool same_actor = (actor == new_actor); in set_actor()
209 actor = new_actor; in set_actor()
535 bool Player::set_party_mode(Actor *new_actor) { in set_party_mode() argument
536 if (party->contains_actor(new_actor) || party->is_in_vehicle()) { in set_party_mode()
538 set_actor(new_actor); in set_party_mode()
547 bool Player::set_solo_mode(Actor *new_actor) { in set_solo_mode() argument
548 if (party->contains_actor(new_actor)) { in set_solo_mode()
549 if (new_actor->is_charmed()) { in set_solo_mode()
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H A Dplayer.h89 bool set_party_mode(Actor *new_actor);
90 bool set_solo_mode(Actor *new_actor);
128 void set_actor(Actor *new_actor);
H A Degg_manager.cpp200 Actor *new_actor = NULL; in spawn_egg() local
209 …j->status, actor_loc.x, actor_loc.y, actor_loc.z, alignment, worktype, &new_actor) && prev_actor) { in spawn_egg()
/dports/graphics/clutter/clutter-1.26.4/clutter/
H A Dclutter-align-constraint.c107 ClutterActor *new_actor) in clutter_align_constraint_set_actor() argument
112 if (new_actor != NULL && in clutter_align_constraint_set_actor()
114 clutter_actor_contains (new_actor, align->source)) in clutter_align_constraint_set_actor()
120 _clutter_actor_get_debug_name (new_actor), in clutter_align_constraint_set_actor()
126 align->actor = new_actor; in clutter_align_constraint_set_actor()
129 parent->set_actor (meta, new_actor); in clutter_align_constraint_set_actor()
H A Dclutter-bind-constraint.c217 ClutterActor *new_actor) in clutter_bind_constraint_set_actor() argument
222 if (new_actor != NULL && in clutter_bind_constraint_set_actor()
224 clutter_actor_contains (new_actor, bind->source)) in clutter_bind_constraint_set_actor()
230 _clutter_actor_get_debug_name (new_actor), in clutter_bind_constraint_set_actor()
236 bind->actor = new_actor; in clutter_bind_constraint_set_actor()
239 parent->set_actor (meta, new_actor); in clutter_bind_constraint_set_actor()
H A Dclutter-path-constraint.c124 ClutterActor *new_actor) in clutter_path_constraint_set_actor() argument
130 path->actor = new_actor; in clutter_path_constraint_set_actor()
133 parent->set_actor (meta, new_actor); in clutter_path_constraint_set_actor()
H A Dclutter-snap-constraint.c203 ClutterActor *new_actor) in clutter_snap_constraint_set_actor() argument
209 self->actor = new_actor; in clutter_snap_constraint_set_actor()
212 parent->set_actor (meta, new_actor); in clutter_snap_constraint_set_actor()
/dports/x11-wm/muffin/muffin-4.8.0/clutter/clutter/
H A Dclutter-align-constraint.c107 ClutterActor *new_actor) in clutter_align_constraint_set_actor() argument
112 if (new_actor != NULL && in clutter_align_constraint_set_actor()
114 clutter_actor_contains (new_actor, align->source)) in clutter_align_constraint_set_actor()
120 _clutter_actor_get_debug_name (new_actor), in clutter_align_constraint_set_actor()
126 align->actor = new_actor; in clutter_align_constraint_set_actor()
129 parent->set_actor (meta, new_actor); in clutter_align_constraint_set_actor()
H A Dclutter-bind-constraint.c217 ClutterActor *new_actor) in clutter_bind_constraint_set_actor() argument
222 if (new_actor != NULL && in clutter_bind_constraint_set_actor()
224 clutter_actor_contains (new_actor, bind->source)) in clutter_bind_constraint_set_actor()
230 _clutter_actor_get_debug_name (new_actor), in clutter_bind_constraint_set_actor()
236 bind->actor = new_actor; in clutter_bind_constraint_set_actor()
239 parent->set_actor (meta, new_actor); in clutter_bind_constraint_set_actor()
H A Dclutter-path-constraint.c124 ClutterActor *new_actor) in clutter_path_constraint_set_actor() argument
130 path->actor = new_actor; in clutter_path_constraint_set_actor()
133 parent->set_actor (meta, new_actor); in clutter_path_constraint_set_actor()
H A Dclutter-snap-constraint.c203 ClutterActor *new_actor) in clutter_snap_constraint_set_actor() argument
209 self->actor = new_actor; in clutter_snap_constraint_set_actor()
212 parent->set_actor (meta, new_actor); in clutter_snap_constraint_set_actor()
/dports/x11-wm/mutter/mutter-41.1/clutter/clutter/
H A Dclutter-align-constraint.c105 ClutterActor *new_actor) in clutter_align_constraint_set_actor() argument
110 if (new_actor != NULL && in clutter_align_constraint_set_actor()
112 clutter_actor_contains (new_actor, align->source)) in clutter_align_constraint_set_actor()
118 _clutter_actor_get_debug_name (new_actor), in clutter_align_constraint_set_actor()
124 align->actor = new_actor; in clutter_align_constraint_set_actor()
127 parent->set_actor (meta, new_actor); in clutter_align_constraint_set_actor()
H A Dclutter-bind-constraint.c272 ClutterActor *new_actor) in clutter_bind_constraint_set_actor() argument
277 if (new_actor != NULL && in clutter_bind_constraint_set_actor()
279 clutter_actor_contains (new_actor, bind->source)) in clutter_bind_constraint_set_actor()
285 _clutter_actor_get_debug_name (new_actor), in clutter_bind_constraint_set_actor()
291 bind->actor = new_actor; in clutter_bind_constraint_set_actor()
294 parent->set_actor (meta, new_actor); in clutter_bind_constraint_set_actor()
H A Dclutter-main.c1307 device_actor_changed = new_actor != old_actor; in clutter_stage_update_device()
1312 new_actor); in clutter_stage_update_device()
1332 if (new_actor && emit_crossing) in clutter_stage_update_device()
1348 ClutterActor *new_actor; in clutter_stage_repick_device() local
1351 new_actor = in clutter_stage_repick_device()
1359 new_actor, in clutter_stage_repick_device()
1370 ClutterActor *new_actor; in update_device_for_event() local
1377 new_actor = in update_device_for_event()
1381 g_return_val_if_fail (new_actor != NULL, NULL); in update_device_for_event()
1387 new_actor, in update_device_for_event()
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H A Dclutter-path-constraint.c122 ClutterActor *new_actor) in clutter_path_constraint_set_actor() argument
128 path->actor = new_actor; in clutter_path_constraint_set_actor()
131 parent->set_actor (meta, new_actor); in clutter_path_constraint_set_actor()
H A Dclutter-snap-constraint.c201 ClutterActor *new_actor) in clutter_snap_constraint_set_actor() argument
207 self->actor = new_actor; in clutter_snap_constraint_set_actor()
210 parent->set_actor (meta, new_actor); in clutter_snap_constraint_set_actor()
H A Dclutter-mutter.h87 ClutterActor *new_actor,
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/actors/
H A Dactor_manager.cpp822 if (new_actor) in create_temp_actor()
823 *new_actor = actor; in create_temp_actor()
829 if (new_actor) in create_temp_actor()
830 *new_actor = NULL; in create_temp_actor()
914 bool ActorManager::clone_actor(Actor *actor, Actor **new_actor, MapCoord new_location) { in clone_actor() argument
921 (*new_actor)->strength = actor->strength; in clone_actor()
922 (*new_actor)->dex = actor->dex; in clone_actor()
923 (*new_actor)->intelligence = actor->intelligence; in clone_actor()
925 (*new_actor)->magic = actor->magic; in clone_actor()
926 (*new_actor)->exp = actor->exp; in clone_actor()
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H A Dactor_manager.h113 …bj_status, uint16 x, uint16 y, uint8 z, uint8 alignment, uint8 worktype, Actor **new_actor = NULL);
114 bool clone_actor(Actor *actor, Actor **new_actor, MapCoord new_location);
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/
H A Dbattle.cpp779 BattleCharacter* new_actor = new BattleCharacter(active_party.GetCharacterAtIndex(i)); in _Initialize() local
780 _character_actors.push_back(new_actor); in _Initialize()
781 _character_party.push_back(new_actor); in _Initialize()
789 if(new_actor->GetHitPoints() == 0) in _Initialize()
790 new_actor->ChangeState(ACTOR_STATE_DEAD); in _Initialize()
/dports/games/allacrost/allacrost-1.0.2/src/common/global/
H A Dglobal_actors.cpp1699 GlobalActor* GlobalParty::ReplaceActorByIndex(uint32 index, GlobalActor* new_actor) { in ReplaceActorByIndex() argument
1700 if (new_actor == NULL) { in ReplaceActorByIndex()
1710 _actors[index] = new_actor; in ReplaceActorByIndex()
1716 GlobalActor* GlobalParty::ReplaceActorByID(uint32 id, GlobalActor* new_actor) { in ReplaceActorByID() argument
1721 if (new_actor == NULL) { in ReplaceActorByID()
1730 *position = new_actor; in ReplaceActorByID()

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