/dports/games/scummvm/scummvm-2.5.1/engines/glk/adrift/ |
H A D | serialization.cpp | 239 sc_gameref_t new_game = nullptr; in load() local 272 var_register_game(new_vars, new_game); in load() 292 count = gs_room_count(new_game); in load() 298 count = gs_object_count(new_game); in load() 328 count = gs_event_count(new_game); in load() 354 count = gs_npc_count(new_game); in load() 411 new_game->undo = _game->undo; in load() 412 gs_copy(_game, new_game); in load() 415 gs_destroy(new_game); in load() 424 if (new_game) in load() [all …]
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/dports/games/scare/scare-1.3.10/source/ |
H A D | scserial.c | 597 new_game = NULL; in ser_load_game() 604 if (new_game) in ser_load_game() 605 gs_destroy (new_game); in ser_load_game() 638 var_register_game (new_vars, new_game); in ser_load_game() 643 new_game->score = ser_get_int (); in ser_load_game() 680 gs_set_object_state (new_game, index_, in ser_load_game() 766 new_game->turns = (sc_int) ser_get_uint (); in ser_load_game() 788 new_game->temporary = game->temporary; in ser_load_game() 789 new_game->undo = game->undo; in ser_load_game() 790 gs_copy (game, new_game); in ser_load_game() [all …]
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/dports/games/biloba/biloba-0.9.3/src/ |
H A D | game.c | 35 Game *new_game = malloc(sizeof(Game)); in init_game() local 37 if (new_game == NULL) in init_game() 40 memset(new_game, 0, sizeof(Game)); in init_game() 42 new_game->moves = NULL; in init_game() 43 new_game->move_id = -1; in init_game() 45 new_game->messages = NULL; in init_game() 46 new_game->message_id = -1; in init_game() 49 new_game->player_name[i] = NULL; in init_game() 50 new_game->players_move_id[i] = -1; in init_game() 51 new_game->players_msg_id[i] = -1; in init_game() [all …]
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H A D | server.c | 299 *new_game = init_game(); in server_setup_game() 310 (*new_game)->name = strdup(buf); in server_setup_game() 318 (*new_game)->id = cur_id; in server_setup_game() 337 (*new_game)->first_avail_spot = -1; in server_setup_game() 347 (*new_game)->player_type[p], p); in server_setup_game() 361 (*new_game)->num_remote = 0; in server_setup_game() 362 (*new_game)->first_avail_spot = -1; in server_setup_game() 367 (*new_game)->num_remote++; in server_setup_game() 388 (*new_game)->id); in server_setup_game() 399 free_game(*new_game); in server_setup_game() [all …]
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/dports/games/adonthell-wastesedge/wastesedge-0.3.8/scripts/modules/ |
H A D | main_menu.py | 67 self.new_game = win_label() 68 self.new_game.set_font(self.font) 69 self.new_game.set_form (label_AUTO_SIZE) 70 if enable_s == 0: self.new_game.set_text (_("New Game")) 71 else: self.new_game.set_text (_("Continue")) 72 self.new_game.move (-self.new_game.length (), y_pos) 73 self.new_game.pack() 74 self.new_game.thisown = 0 121 self.labels = [self.new_game, self.load_game, self.achievements, self.options, self.labquit] 316 self.new_game.set_text (_("New Game")) [all …]
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/dports/games/legesmotus/legesmotus-0.4.0/server/ |
H A D | ZombieMode.cpp | 38 m_server.new_game(); in check_state() 42 m_server.new_game(); in check_state() 85 m_server.new_game(); in game_timeout() 88 void ZombieMode::new_game() { in new_game() function in ZombieMode
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H A D | ClassicMode.cpp | 38 m_server.new_game(); in gate_open() 66 m_server.new_game(); in game_timeout() 69 void ClassicMode::new_game() { in new_game() function in ClassicMode
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H A D | DeathmatchMode.cpp | 52 m_server.new_game(); in game_timeout() 55 void DeathmatchMode::new_game() { in new_game() function in DeathmatchMode
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/dports/games/widelands/widelands-build21/src/ui_fsmenu/ |
H A D | singleplayer.cc | 38 new_game(&vbox_, "new_game", 0, 0, butw_, buth_, UI::ButtonStyle::kFsMenuMenu, _("New Game")), in FullscreenMenuSinglePlayer() 44 new_game.sigclicked.connect([this]() { in FullscreenMenuSinglePlayer() 59 vbox_.add(&new_game, UI::Box::Resizing::kFullSize); in FullscreenMenuSinglePlayer() 81 new_game.set_desired_size(butw_, buth_); in layout()
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/dports/lang/v/v-0.1.29/vlib/v/gen/js/tests/ |
H A D | life.v | 26 mut new_game := [][]bool{} 29 new_game[y] = new_row 35 return new_game
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/dports/games/xtrojka/xtrojka123/ |
H A D | actions.c | 22 extern void new_game(); 38 { "aNew", (XtActionProc)new_game },
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/dports/games/wesnoth/wesnoth-1.14.17/src/server/ |
H A D | player_connection.cpp | 36 void player_record::set_game(player_record& record, std::shared_ptr<game> new_game) in set_game() argument 38 record.game_ = new_game; in set_game()
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/dports/games/zangband/zangband/src/ |
H A D | main.c | 403 bool new_game = FALSE; in main() local 445 new_game = TRUE; in main() 577 if (0 == modules[i].init(argc, argv, (unsigned char *)&new_game)) in main() 604 play_game(new_game); in main()
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/dports/games/xminehunter/xminehunter/ |
H A D | callbacks.cc | 91 cd->new_game(10, 10, 10); in game_easy_cb() 101 cd->new_game(40, 16, 16); in game_medium_cb() 111 cd->new_game(99, 30, 15); in game_hard_cb() 147 cd->new_game(cd->app_part->num_of_mines, in new_game_cb() 231 cd->new_game(mine_num, width_of_field, height_of_field); in game_dialog_ok_cb()
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/dports/lang/erlang-runtime23/otp-OTP-23.3.4.10/lib/wx/examples/sudoku/ |
H A D | sudoku_game.erl | 86 Temp = new_game(S0), 144 new_game(S) -> function 147 stop -> new_game(S); 152 new_game(_,_,_,_St,_Acc,Cnt) when Cnt > 200 -> function 155 new_game(R,C,BT,St,Acc,Cnt) when R < 10, C < 10 -> function 162 new_game(BR,BC,gb_sets:add(BVal,BBT),BST,BAcc,Cnt+1); 166 new_game(R,C+1,gb_sets:empty(), 170 new_game(R,_C,Bt,S,Acc,Cnt) when R < 10 -> function 171 new_game(R+1,1,Bt,S,Acc,Cnt); 172 new_game(_,_,_,S,_Acc,_Cnt) -> function [all …]
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/dports/lang/erlang-runtime21/otp-OTP-21.3.8.24/lib/wx/examples/sudoku/ |
H A D | sudoku_game.erl | 86 Temp = new_game(S0), 144 new_game(S) -> function 147 stop -> new_game(S); 152 new_game(_,_,_,_St,_Acc,Cnt) when Cnt > 200 -> function 155 new_game(R,C,BT,St,Acc,Cnt) when R < 10, C < 10 -> function 162 new_game(BR,BC,gb_sets:add(BVal,BBT),BST,BAcc,Cnt+1); 166 new_game(R,C+1,gb_sets:empty(), 170 new_game(R,_C,Bt,S,Acc,Cnt) when R < 10 -> function 171 new_game(R+1,1,Bt,S,Acc,Cnt); 172 new_game(_,_,_,S,_Acc,_Cnt) -> function [all …]
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/dports/lang/erlang-runtime22/otp-OTP-22.3.4.24/lib/wx/examples/sudoku/ |
H A D | sudoku_game.erl | 86 Temp = new_game(S0), 144 new_game(S) -> function 147 stop -> new_game(S); 152 new_game(_,_,_,_St,_Acc,Cnt) when Cnt > 200 -> function 155 new_game(R,C,BT,St,Acc,Cnt) when R < 10, C < 10 -> function 162 new_game(BR,BC,gb_sets:add(BVal,BBT),BST,BAcc,Cnt+1); 166 new_game(R,C+1,gb_sets:empty(), 170 new_game(R,_C,Bt,S,Acc,Cnt) when R < 10 -> function 171 new_game(R+1,1,Bt,S,Acc,Cnt); 172 new_game(_,_,_,S,_Acc,_Cnt) -> function [all …]
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/dports/lang/erlang-wx/otp-OTP-24.1.7/lib/wx/examples/sudoku/ |
H A D | sudoku_game.erl | 86 Temp = new_game(S0), 144 new_game(S) -> function 147 stop -> new_game(S); 152 new_game(_,_,_,_St,_Acc,Cnt) when Cnt > 200 -> function 155 new_game(R,C,BT,St,Acc,Cnt) when R < 10, C < 10 -> function 162 new_game(BR,BC,gb_sets:add(BVal,BBT),BST,BAcc,Cnt+1); 166 new_game(R,C+1,gb_sets:empty(), 170 new_game(R,_C,Bt,S,Acc,Cnt) when R < 10 -> function 171 new_game(R+1,1,Bt,S,Acc,Cnt); 172 new_game(_,_,_,S,_Acc,_Cnt) -> function [all …]
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/dports/lang/erlang-runtime24/otp-OTP-24.1.7/lib/wx/examples/sudoku/ |
H A D | sudoku_game.erl | 86 Temp = new_game(S0), 144 new_game(S) -> function 147 stop -> new_game(S); 152 new_game(_,_,_,_St,_Acc,Cnt) when Cnt > 200 -> function 155 new_game(R,C,BT,St,Acc,Cnt) when R < 10, C < 10 -> function 162 new_game(BR,BC,gb_sets:add(BVal,BBT),BST,BAcc,Cnt+1); 166 new_game(R,C+1,gb_sets:empty(), 170 new_game(R,_C,Bt,S,Acc,Cnt) when R < 10 -> function 171 new_game(R+1,1,Bt,S,Acc,Cnt); 172 new_game(_,_,_,S,_Acc,_Cnt) -> function [all …]
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/dports/lang/erlang-java/otp-OTP-24.1.7/lib/wx/examples/sudoku/ |
H A D | sudoku_game.erl | 86 Temp = new_game(S0), 144 new_game(S) -> function 147 stop -> new_game(S); 152 new_game(_,_,_,_St,_Acc,Cnt) when Cnt > 200 -> function 155 new_game(R,C,BT,St,Acc,Cnt) when R < 10, C < 10 -> function 162 new_game(BR,BC,gb_sets:add(BVal,BBT),BST,BAcc,Cnt+1); 166 new_game(R,C+1,gb_sets:empty(), 170 new_game(R,_C,Bt,S,Acc,Cnt) when R < 10 -> function 171 new_game(R+1,1,Bt,S,Acc,Cnt); 172 new_game(_,_,_,S,_Acc,_Cnt) -> function [all …]
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/dports/lang/erlang/otp-OTP-24.1.7/lib/wx/examples/sudoku/ |
H A D | sudoku_game.erl | 86 Temp = new_game(S0), 144 new_game(S) -> function 147 stop -> new_game(S); 152 new_game(_,_,_,_St,_Acc,Cnt) when Cnt > 200 -> function 155 new_game(R,C,BT,St,Acc,Cnt) when R < 10, C < 10 -> function 162 new_game(BR,BC,gb_sets:add(BVal,BBT),BST,BAcc,Cnt+1); 166 new_game(R,C+1,gb_sets:empty(), 170 new_game(R,_C,Bt,S,Acc,Cnt) when R < 10 -> function 171 new_game(R+1,1,Bt,S,Acc,Cnt); 172 new_game(_,_,_,S,_Acc,_Cnt) -> function [all …]
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/dports/games/fishsupper/fishsupper-0.1.6/src/ |
H A D | Game_manager.cpp | 111 p_model.new_game(start_level); in start_loop() 225 p_model.new_game(); in handle_selection() 232 p_model.new_game(1); // FIXME: in future, select a tutorial level in handle_selection()
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/dports/games/gnome-2048/gnome-2048-3.38.2/src/ |
H A D | cli.vala | 34 bool new_game; 48 new_game = true; 57 new_game = true; 59 new_game = true; 62 new_game = false; 69 if (new_game) 84 if (new_game)
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/dports/games/moria/umoria/source/ |
H A D | main.c | 205 int new_game = FALSE; local 262 case 'n': new_game = TRUE; break; 344 if ((new_game == FALSE) && get_char(&generate)) 346 if ((new_game == FALSE) && !access(savefile, 0) && get_char(&generate))
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/dports/games/endgame-singularity/singularity-1.00/singularity/code/screens/ |
H A D | main_menu.py | 43 function=self.new_game) 99 def new_game(self): member in MainMenu 103 g.new_game(difficulty)
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