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Searched refs:new_game (Results 1 – 25 of 310) sorted by relevance

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/dports/games/scummvm/scummvm-2.5.1/engines/glk/adrift/
H A Dserialization.cpp239 sc_gameref_t new_game = nullptr; in load() local
272 var_register_game(new_vars, new_game); in load()
292 count = gs_room_count(new_game); in load()
298 count = gs_object_count(new_game); in load()
328 count = gs_event_count(new_game); in load()
354 count = gs_npc_count(new_game); in load()
411 new_game->undo = _game->undo; in load()
412 gs_copy(_game, new_game); in load()
415 gs_destroy(new_game); in load()
424 if (new_game) in load()
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/dports/games/scare/scare-1.3.10/source/
H A Dscserial.c597 new_game = NULL; in ser_load_game()
604 if (new_game) in ser_load_game()
605 gs_destroy (new_game); in ser_load_game()
638 var_register_game (new_vars, new_game); in ser_load_game()
643 new_game->score = ser_get_int (); in ser_load_game()
680 gs_set_object_state (new_game, index_, in ser_load_game()
766 new_game->turns = (sc_int) ser_get_uint (); in ser_load_game()
788 new_game->temporary = game->temporary; in ser_load_game()
789 new_game->undo = game->undo; in ser_load_game()
790 gs_copy (game, new_game); in ser_load_game()
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/dports/games/biloba/biloba-0.9.3/src/
H A Dgame.c35 Game *new_game = malloc(sizeof(Game)); in init_game() local
37 if (new_game == NULL) in init_game()
40 memset(new_game, 0, sizeof(Game)); in init_game()
42 new_game->moves = NULL; in init_game()
43 new_game->move_id = -1; in init_game()
45 new_game->messages = NULL; in init_game()
46 new_game->message_id = -1; in init_game()
49 new_game->player_name[i] = NULL; in init_game()
50 new_game->players_move_id[i] = -1; in init_game()
51 new_game->players_msg_id[i] = -1; in init_game()
[all …]
H A Dserver.c299 *new_game = init_game(); in server_setup_game()
310 (*new_game)->name = strdup(buf); in server_setup_game()
318 (*new_game)->id = cur_id; in server_setup_game()
337 (*new_game)->first_avail_spot = -1; in server_setup_game()
347 (*new_game)->player_type[p], p); in server_setup_game()
361 (*new_game)->num_remote = 0; in server_setup_game()
362 (*new_game)->first_avail_spot = -1; in server_setup_game()
367 (*new_game)->num_remote++; in server_setup_game()
388 (*new_game)->id); in server_setup_game()
399 free_game(*new_game); in server_setup_game()
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/dports/games/adonthell-wastesedge/wastesedge-0.3.8/scripts/modules/
H A Dmain_menu.py67 self.new_game = win_label()
68 self.new_game.set_font(self.font)
69 self.new_game.set_form (label_AUTO_SIZE)
70 if enable_s == 0: self.new_game.set_text (_("New Game"))
71 else: self.new_game.set_text (_("Continue"))
72 self.new_game.move (-self.new_game.length (), y_pos)
73 self.new_game.pack()
74 self.new_game.thisown = 0
121 self.labels = [self.new_game, self.load_game, self.achievements, self.options, self.labquit]
316 self.new_game.set_text (_("New Game"))
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/dports/games/legesmotus/legesmotus-0.4.0/server/
H A DZombieMode.cpp38 m_server.new_game(); in check_state()
42 m_server.new_game(); in check_state()
85 m_server.new_game(); in game_timeout()
88 void ZombieMode::new_game() { in new_game() function in ZombieMode
H A DClassicMode.cpp38 m_server.new_game(); in gate_open()
66 m_server.new_game(); in game_timeout()
69 void ClassicMode::new_game() { in new_game() function in ClassicMode
H A DDeathmatchMode.cpp52 m_server.new_game(); in game_timeout()
55 void DeathmatchMode::new_game() { in new_game() function in DeathmatchMode
/dports/games/widelands/widelands-build21/src/ui_fsmenu/
H A Dsingleplayer.cc38 new_game(&vbox_, "new_game", 0, 0, butw_, buth_, UI::ButtonStyle::kFsMenuMenu, _("New Game")), in FullscreenMenuSinglePlayer()
44 new_game.sigclicked.connect([this]() { in FullscreenMenuSinglePlayer()
59 vbox_.add(&new_game, UI::Box::Resizing::kFullSize); in FullscreenMenuSinglePlayer()
81 new_game.set_desired_size(butw_, buth_); in layout()
/dports/lang/v/v-0.1.29/vlib/v/gen/js/tests/
H A Dlife.v26 mut new_game := [][]bool{}
29 new_game[y] = new_row
35 return new_game
/dports/games/xtrojka/xtrojka123/
H A Dactions.c22 extern void new_game();
38 { "aNew", (XtActionProc)new_game },
/dports/games/wesnoth/wesnoth-1.14.17/src/server/
H A Dplayer_connection.cpp36 void player_record::set_game(player_record& record, std::shared_ptr<game> new_game) in set_game() argument
38 record.game_ = new_game; in set_game()
/dports/games/zangband/zangband/src/
H A Dmain.c403 bool new_game = FALSE; in main() local
445 new_game = TRUE; in main()
577 if (0 == modules[i].init(argc, argv, (unsigned char *)&new_game)) in main()
604 play_game(new_game); in main()
/dports/games/xminehunter/xminehunter/
H A Dcallbacks.cc91 cd->new_game(10, 10, 10); in game_easy_cb()
101 cd->new_game(40, 16, 16); in game_medium_cb()
111 cd->new_game(99, 30, 15); in game_hard_cb()
147 cd->new_game(cd->app_part->num_of_mines, in new_game_cb()
231 cd->new_game(mine_num, width_of_field, height_of_field); in game_dialog_ok_cb()
/dports/lang/erlang-runtime23/otp-OTP-23.3.4.10/lib/wx/examples/sudoku/
H A Dsudoku_game.erl86 Temp = new_game(S0),
144 new_game(S) -> function
147 stop -> new_game(S);
152 new_game(_,_,_,_St,_Acc,Cnt) when Cnt > 200 -> function
155 new_game(R,C,BT,St,Acc,Cnt) when R < 10, C < 10 -> function
162 new_game(BR,BC,gb_sets:add(BVal,BBT),BST,BAcc,Cnt+1);
166 new_game(R,C+1,gb_sets:empty(),
170 new_game(R,_C,Bt,S,Acc,Cnt) when R < 10 -> function
171 new_game(R+1,1,Bt,S,Acc,Cnt);
172 new_game(_,_,_,S,_Acc,_Cnt) -> function
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/dports/lang/erlang-runtime21/otp-OTP-21.3.8.24/lib/wx/examples/sudoku/
H A Dsudoku_game.erl86 Temp = new_game(S0),
144 new_game(S) -> function
147 stop -> new_game(S);
152 new_game(_,_,_,_St,_Acc,Cnt) when Cnt > 200 -> function
155 new_game(R,C,BT,St,Acc,Cnt) when R < 10, C < 10 -> function
162 new_game(BR,BC,gb_sets:add(BVal,BBT),BST,BAcc,Cnt+1);
166 new_game(R,C+1,gb_sets:empty(),
170 new_game(R,_C,Bt,S,Acc,Cnt) when R < 10 -> function
171 new_game(R+1,1,Bt,S,Acc,Cnt);
172 new_game(_,_,_,S,_Acc,_Cnt) -> function
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/dports/lang/erlang-runtime22/otp-OTP-22.3.4.24/lib/wx/examples/sudoku/
H A Dsudoku_game.erl86 Temp = new_game(S0),
144 new_game(S) -> function
147 stop -> new_game(S);
152 new_game(_,_,_,_St,_Acc,Cnt) when Cnt > 200 -> function
155 new_game(R,C,BT,St,Acc,Cnt) when R < 10, C < 10 -> function
162 new_game(BR,BC,gb_sets:add(BVal,BBT),BST,BAcc,Cnt+1);
166 new_game(R,C+1,gb_sets:empty(),
170 new_game(R,_C,Bt,S,Acc,Cnt) when R < 10 -> function
171 new_game(R+1,1,Bt,S,Acc,Cnt);
172 new_game(_,_,_,S,_Acc,_Cnt) -> function
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/dports/lang/erlang-wx/otp-OTP-24.1.7/lib/wx/examples/sudoku/
H A Dsudoku_game.erl86 Temp = new_game(S0),
144 new_game(S) -> function
147 stop -> new_game(S);
152 new_game(_,_,_,_St,_Acc,Cnt) when Cnt > 200 -> function
155 new_game(R,C,BT,St,Acc,Cnt) when R < 10, C < 10 -> function
162 new_game(BR,BC,gb_sets:add(BVal,BBT),BST,BAcc,Cnt+1);
166 new_game(R,C+1,gb_sets:empty(),
170 new_game(R,_C,Bt,S,Acc,Cnt) when R < 10 -> function
171 new_game(R+1,1,Bt,S,Acc,Cnt);
172 new_game(_,_,_,S,_Acc,_Cnt) -> function
[all …]
/dports/lang/erlang-runtime24/otp-OTP-24.1.7/lib/wx/examples/sudoku/
H A Dsudoku_game.erl86 Temp = new_game(S0),
144 new_game(S) -> function
147 stop -> new_game(S);
152 new_game(_,_,_,_St,_Acc,Cnt) when Cnt > 200 -> function
155 new_game(R,C,BT,St,Acc,Cnt) when R < 10, C < 10 -> function
162 new_game(BR,BC,gb_sets:add(BVal,BBT),BST,BAcc,Cnt+1);
166 new_game(R,C+1,gb_sets:empty(),
170 new_game(R,_C,Bt,S,Acc,Cnt) when R < 10 -> function
171 new_game(R+1,1,Bt,S,Acc,Cnt);
172 new_game(_,_,_,S,_Acc,_Cnt) -> function
[all …]
/dports/lang/erlang-java/otp-OTP-24.1.7/lib/wx/examples/sudoku/
H A Dsudoku_game.erl86 Temp = new_game(S0),
144 new_game(S) -> function
147 stop -> new_game(S);
152 new_game(_,_,_,_St,_Acc,Cnt) when Cnt > 200 -> function
155 new_game(R,C,BT,St,Acc,Cnt) when R < 10, C < 10 -> function
162 new_game(BR,BC,gb_sets:add(BVal,BBT),BST,BAcc,Cnt+1);
166 new_game(R,C+1,gb_sets:empty(),
170 new_game(R,_C,Bt,S,Acc,Cnt) when R < 10 -> function
171 new_game(R+1,1,Bt,S,Acc,Cnt);
172 new_game(_,_,_,S,_Acc,_Cnt) -> function
[all …]
/dports/lang/erlang/otp-OTP-24.1.7/lib/wx/examples/sudoku/
H A Dsudoku_game.erl86 Temp = new_game(S0),
144 new_game(S) -> function
147 stop -> new_game(S);
152 new_game(_,_,_,_St,_Acc,Cnt) when Cnt > 200 -> function
155 new_game(R,C,BT,St,Acc,Cnt) when R < 10, C < 10 -> function
162 new_game(BR,BC,gb_sets:add(BVal,BBT),BST,BAcc,Cnt+1);
166 new_game(R,C+1,gb_sets:empty(),
170 new_game(R,_C,Bt,S,Acc,Cnt) when R < 10 -> function
171 new_game(R+1,1,Bt,S,Acc,Cnt);
172 new_game(_,_,_,S,_Acc,_Cnt) -> function
[all …]
/dports/games/fishsupper/fishsupper-0.1.6/src/
H A DGame_manager.cpp111 p_model.new_game(start_level); in start_loop()
225 p_model.new_game(); in handle_selection()
232 p_model.new_game(1); // FIXME: in future, select a tutorial level in handle_selection()
/dports/games/gnome-2048/gnome-2048-3.38.2/src/
H A Dcli.vala34 bool new_game;
48 new_game = true;
57 new_game = true;
59 new_game = true;
62 new_game = false;
69 if (new_game)
84 if (new_game)
/dports/games/moria/umoria/source/
H A Dmain.c205 int new_game = FALSE; local
262 case 'n': new_game = TRUE; break;
344 if ((new_game == FALSE) && get_char(&generate))
346 if ((new_game == FALSE) && !access(savefile, 0) && get_char(&generate))
/dports/games/endgame-singularity/singularity-1.00/singularity/code/screens/
H A Dmain_menu.py43 function=self.new_game)
99 def new_game(self): member in MainMenu
103 g.new_game(difficulty)

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