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LICENSEH A D03-May-2022533 119

MakefileH A D03-May-20221.3 KiB6040

READMEH A D18-Feb-19971.2 KiB3427

app.ccH A D18-Feb-199717.4 KiB691556

bitmap.ccH A D18-Feb-19976.7 KiB238191

callbacks.ccH A D18-Feb-19976.9 KiB267201

constructor.ccH A D18-Feb-1997709 2710

event_handlers.ccH A D18-Feb-19972.7 KiB8766

interface.ccH A D18-Feb-199720.7 KiB640519

xminehunter.ccH A D18-Feb-1997709 269

xminehunter.hH A D18-Feb-19975.2 KiB195148

README

1Welcome to XMinehunter, version 0.4, a Motif minesweeper game.
2Version 0.1 was done 8/94.
3Version 0.2 was done 10/95.
4Version 0.3 was done Sun Jul 21 23:10:27 CDT 1996
5
6After playing several minesweeper games (MS, NeXT, Mac, X), I found the X
7version was most backward. So I decided to write a new one using Motif.
8
9It was developed under g++, with X11R5/R6, Motif 1.2/2.0.
10It ports to the following platforms:
11SunOS 4.1.4
12Solaris 2.5
13AIX 3.2
14OSF1 V4.0 (Digital UNIX)
15Linux 2.0.18 ELF (using Metro Link' Motif 2.0), static-linked binary included
16Irix 5.3 (the default Motif 1.2 seems to be very slow [PushButton/RowColumn])
17
18Availability:
19ftp://ftp.x.org/contrib/games/xminehunter-0.4.tar.gz
20http://www.research.digital.com/SRC/personal/Jin_Yu/ftp/xminehunter-0.4.tar.gz
21
22*******************************************************************************
23You must do `make install' in order to get scoring work.
24*******************************************************************************
25
26Use left mouse button to uncover square; right to mark mine;
27middle to mark question if the square is covered, or quickturn if the square
28is uncovered. Menus are pretty straight forward, so no need further
29explanation here.
30
31Jin Yu
32jyu@acm.org
33Tue Feb 18 15:01:19 PST 1997
34