Home
last modified time | relevance | path

Searched refs:nextFrameTimer (Results 1 – 6 of 6) sorted by relevance

/dports/devel/flex-sdk35/flex-sdk3-3.5.0.12683_1/frameworks/projects/framework/src/mx/core/
H A DFlexModuleFactory.as224 private var nextFrameTimer:Timer = null;
539 nextFrameTimer = new Timer(100);
540 nextFrameTimer.addEventListener(TimerEvent.TIMER,
542 nextFrameTimer.start();
637 nextFrameTimer.removeEventListener(TimerEvent.TIMER,
640 nextFrameTimer.reset();
/dports/devel/flex-sdk/flex-sdk-4.6.0.23201/frameworks/projects/framework/src/mx/core/
H A DFlexModuleFactory.as198 private var nextFrameTimer:Timer = null;
735 nextFrameTimer = new Timer(100);
736 nextFrameTimer.addEventListener(TimerEvent.TIMER,
738 nextFrameTimer.start();
853 nextFrameTimer.removeEventListener(TimerEvent.TIMER,
856 nextFrameTimer.reset();
/dports/devel/flex-sdk/flex-sdk-4.6.0.23201/frameworks/projects/framework/src/mx/managers/
H A DSystemManager.as288 nextFrameTimer = new Timer(100);
289 nextFrameTimer.addEventListener(TimerEvent.TIMER,
291 nextFrameTimer.start();
422 private var nextFrameTimer:Timer = null;
2948 nextFrameTimer.removeEventListener(TimerEvent.TIMER, nextFrameTimerHandler);
2950 nextFrameTimer.reset();
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/sequence/
H A Dsequences_eob.cpp199 uint32 nextFrameTimer = _vm->_system->getMillis() + _openingFrmDelay[i + 1] * _vm->_tickLength; in openingCredits() local
202 _vm->delayUntil(nextFrameTimer); in openingCredits()
/dports/devel/flex-sdk35/flex-sdk3-3.5.0.12683_1/frameworks/projects/framework/src/mx/managers/
H A DSystemManager.as327 nextFrameTimer = new Timer(100);
328 nextFrameTimer.addEventListener(TimerEvent.TIMER,
330 nextFrameTimer.start();
474 private var nextFrameTimer:Timer = null;
3282 nextFrameTimer.removeEventListener(TimerEvent.TIMER, nextFrameTimerHandler);
3284 nextFrameTimer.reset();
/dports/games/scummvm/scummvm-2.5.1/engines/kyra/sequence/
H A Dsequences_eob.cpp476 uint32 nextFrameTimer = _vm->_system->getMillis() + _openingFrmDelay[i + 1] * _vm->_tickLength; in openingCredits() local
482 _vm->delayUntil(nextFrameTimer); in openingCredits()