Searched refs:niceplay (Results 1 – 13 of 13) sorted by relevance
984 if (game.roomx == 107 && game.roomy == 106) music.niceplay(4); in gotoroom()985 if (game.roomx == 107 && game.roomy == 107) music.niceplay(4); in gotoroom()986 if (game.roomx == 107 && game.roomy == 108) music.niceplay(4); in gotoroom()987 if (game.roomx == 107 && game.roomy == 109) music.niceplay(4); in gotoroom()992 music.niceplay(9); in gotoroom()996 music.niceplay(2); in gotoroom()1003 music.niceplay(9); in gotoroom()1007 music.niceplay(2); in gotoroom()1011 if (game.roomx == 112 && game.roomy == 101) music.niceplay(4); in gotoroom()1012 if (game.roomx == 113 && game.roomy == 101) music.niceplay(4); in gotoroom()[all …]
390 void musicclass::niceplay(int t) in niceplay() function in musicclass406 niceplay(2); in changemusicarea()411 niceplay(3); in changemusicarea()416 niceplay(12); in changemusicarea()428 niceplay(4); in changemusicarea()432 niceplay(1); in changemusicarea()
25 void niceplay(int t);
747 music.niceplay(8); in gamelogic()862 music.niceplay(2); in gamelogic()878 music.niceplay(3); in gamelogic()
1190 music.niceplay(6); in titleinput()
3362 music.niceplay(9); in teleport()
1206 music.niceplay(15); //Final level remix in updatestate()
124 public function niceplay(t:int):void { method in musicclass140 niceplay(2);145 niceplay(3);150 niceplay(12);162 niceplay(4);166 niceplay(1);
690 if (game.roomx == 107 && game.roomy == 106) music.niceplay(4);691 if (game.roomx == 107 && game.roomy == 107) music.niceplay(4);692 if (game.roomx == 107 && game.roomy == 108) music.niceplay(4);693 if (game.roomx == 107 && game.roomy == 109) music.niceplay(4);695 if (dwgfx.setflipmode) { music.niceplay(9);696 }else{ music.niceplay(2); }699 if (dwgfx.setflipmode) { music.niceplay(9);700 }else{ music.niceplay(2); }703 if (game.roomx == 112 && game.roomy == 101) music.niceplay(4);704 if (game.roomx == 113 && game.roomy == 101) music.niceplay(4);[all …]
1997 music.niceplay(9);
2918 music.niceplay(15); //Final level remix
583 music.niceplay(8);656 music.niceplay(2);667 music.niceplay(3);
836 music.niceplay(6);