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Searched refs:niceplay (Results 1 – 13 of 13) sorted by relevance

/dports/games/vvvvvv/VVVVVV-cb3640e5/desktop_version/src/
H A DMap.cpp984 if (game.roomx == 107 && game.roomy == 106) music.niceplay(4); in gotoroom()
985 if (game.roomx == 107 && game.roomy == 107) music.niceplay(4); in gotoroom()
986 if (game.roomx == 107 && game.roomy == 108) music.niceplay(4); in gotoroom()
987 if (game.roomx == 107 && game.roomy == 109) music.niceplay(4); in gotoroom()
992 music.niceplay(9); in gotoroom()
996 music.niceplay(2); in gotoroom()
1003 music.niceplay(9); in gotoroom()
1007 music.niceplay(2); in gotoroom()
1011 if (game.roomx == 112 && game.roomy == 101) music.niceplay(4); in gotoroom()
1012 if (game.roomx == 113 && game.roomy == 101) music.niceplay(4); in gotoroom()
[all …]
H A DMusic.cpp390 void musicclass::niceplay(int t) in niceplay() function in musicclass
406 niceplay(2); in changemusicarea()
411 niceplay(3); in changemusicarea()
416 niceplay(12); in changemusicarea()
428 niceplay(4); in changemusicarea()
432 niceplay(1); in changemusicarea()
H A DMusic.h25 void niceplay(int t);
H A DLogic.cpp747 music.niceplay(8); in gamelogic()
862 music.niceplay(2); in gamelogic()
878 music.niceplay(3); in gamelogic()
H A DInput.cpp1190 music.niceplay(6); in titleinput()
H A DScript.cpp3362 music.niceplay(9); in teleport()
H A DGame.cpp1206 music.niceplay(15); //Final level remix in updatestate()
/dports/games/vvvvvv/VVVVVV-cb3640e5/mobile_version/src/
H A Dmusicclass.as124 public function niceplay(t:int):void { method in musicclass
140 niceplay(2);
145 niceplay(3);
150 niceplay(12);
162 niceplay(4);
166 niceplay(1);
H A Dmapclass.as690 if (game.roomx == 107 && game.roomy == 106) music.niceplay(4);
691 if (game.roomx == 107 && game.roomy == 107) music.niceplay(4);
692 if (game.roomx == 107 && game.roomy == 108) music.niceplay(4);
693 if (game.roomx == 107 && game.roomy == 109) music.niceplay(4);
695 if (dwgfx.setflipmode) { music.niceplay(9);
696 }else{ music.niceplay(2); }
699 if (dwgfx.setflipmode) { music.niceplay(9);
700 }else{ music.niceplay(2); }
703 if (game.roomx == 112 && game.roomy == 101) music.niceplay(4);
704 if (game.roomx == 113 && game.roomy == 101) music.niceplay(4);
[all …]
H A Dscriptclass.as1997 music.niceplay(9);
H A Dgameclass.as2918 music.niceplay(15); //Final level remix
/dports/games/vvvvvv/VVVVVV-cb3640e5/mobile_version/src/includes/
H A Dlogic.as583 music.niceplay(8);
656 music.niceplay(2);
667 music.niceplay(3);
H A Dinput.as836 music.niceplay(6);