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Searched refs:noise_humidity_blend (Results 1 – 2 of 2) sorted by relevance

/dports/games/minetest/minetest-5.4.1/src/mapgen/
H A Dmg_biome.cpp204 noise_humidity_blend = new Noise(&params->np_humidity_blend, in BiomeGenOriginal()
224 delete noise_humidity_blend; in ~BiomeGenOriginal()
248 noise_humidity_blend->perlinMap2D(pmin.X, pmin.Z); in calcBiomeNoise()
252 noise_humidity->result[i] += noise_humidity_blend->result[i]; in calcBiomeNoise()
H A Dmg_biome.h184 Noise *noise_humidity_blend; variable