1 /*
2 Minetest
3 Copyright (C) 2014-2018 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
4 Copyright (C) 2014-2018 paramat
5 
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
10 
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 GNU Lesser General Public License for more details.
15 
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 */
20 
21 #include "mg_biome.h"
22 #include "mg_decoration.h"
23 #include "emerge.h"
24 #include "server.h"
25 #include "nodedef.h"
26 #include "map.h" //for MMVManip
27 #include "util/numeric.h"
28 #include "porting.h"
29 #include "settings.h"
30 
31 
32 ///////////////////////////////////////////////////////////////////////////////
33 
34 
BiomeManager(Server * server)35 BiomeManager::BiomeManager(Server *server) :
36 	ObjDefManager(server, OBJDEF_BIOME)
37 {
38 	m_server = server;
39 
40 	// Create default biome to be used in case none exist
41 	Biome *b = new Biome;
42 
43 	b->name            = "default";
44 	b->flags           = 0;
45 	b->depth_top       = 0;
46 	b->depth_filler    = -MAX_MAP_GENERATION_LIMIT;
47 	b->depth_water_top = 0;
48 	b->depth_riverbed  = 0;
49 	b->min_pos         = v3s16(-MAX_MAP_GENERATION_LIMIT,
50 			-MAX_MAP_GENERATION_LIMIT, -MAX_MAP_GENERATION_LIMIT);
51 	b->max_pos         = v3s16(MAX_MAP_GENERATION_LIMIT,
52 			MAX_MAP_GENERATION_LIMIT, MAX_MAP_GENERATION_LIMIT);
53 	b->heat_point      = 0.0;
54 	b->humidity_point  = 0.0;
55 	b->vertical_blend  = 0;
56 
57 	b->m_nodenames.emplace_back("mapgen_stone");
58 	b->m_nodenames.emplace_back("mapgen_stone");
59 	b->m_nodenames.emplace_back("mapgen_stone");
60 	b->m_nodenames.emplace_back("mapgen_water_source");
61 	b->m_nodenames.emplace_back("mapgen_water_source");
62 	b->m_nodenames.emplace_back("mapgen_river_water_source");
63 	b->m_nodenames.emplace_back("mapgen_stone");
64 	b->m_nodenames.emplace_back("ignore");
65 	b->m_nodenames.emplace_back("ignore");
66 	b->m_nnlistsizes.push_back(1);
67 	b->m_nodenames.emplace_back("ignore");
68 	b->m_nodenames.emplace_back("ignore");
69 	b->m_nodenames.emplace_back("ignore");
70 	m_ndef->pendNodeResolve(b);
71 
72 	add(b);
73 }
74 
75 
clear()76 void BiomeManager::clear()
77 {
78 	EmergeManager *emerge = m_server->getEmergeManager();
79 
80 	// Remove all dangling references in Decorations
81 	DecorationManager *decomgr = emerge->getWritableDecorationManager();
82 	for (size_t i = 0; i != decomgr->getNumObjects(); i++) {
83 		Decoration *deco = (Decoration *)decomgr->getRaw(i);
84 		deco->biomes.clear();
85 	}
86 
87 	// Don't delete the first biome
88 	for (size_t i = 1; i < m_objects.size(); i++)
89 		delete (Biome *)m_objects[i];
90 
91 	m_objects.resize(1);
92 }
93 
94 
clone() const95 BiomeManager *BiomeManager::clone() const
96 {
97 	auto mgr = new BiomeManager();
98 	assert(mgr);
99 	ObjDefManager::cloneTo(mgr);
100 	mgr->m_server = m_server;
101 	return mgr;
102 }
103 
104 
105 // For BiomeGen type 'BiomeGenOriginal'
getHeatAtPosOriginal(v3s16 pos,NoiseParams & np_heat,NoiseParams & np_heat_blend,u64 seed) const106 float BiomeManager::getHeatAtPosOriginal(v3s16 pos, NoiseParams &np_heat,
107 	NoiseParams &np_heat_blend, u64 seed) const
108 {
109 	return
110 		NoisePerlin2D(&np_heat,       pos.X, pos.Z, seed) +
111 		NoisePerlin2D(&np_heat_blend, pos.X, pos.Z, seed);
112 }
113 
114 
115 // For BiomeGen type 'BiomeGenOriginal'
getHumidityAtPosOriginal(v3s16 pos,NoiseParams & np_humidity,NoiseParams & np_humidity_blend,u64 seed) const116 float BiomeManager::getHumidityAtPosOriginal(v3s16 pos, NoiseParams &np_humidity,
117 	NoiseParams &np_humidity_blend, u64 seed) const
118 {
119 	return
120 		NoisePerlin2D(&np_humidity,       pos.X, pos.Z, seed) +
121 		NoisePerlin2D(&np_humidity_blend, pos.X, pos.Z, seed);
122 }
123 
124 
125 // For BiomeGen type 'BiomeGenOriginal'
getBiomeFromNoiseOriginal(float heat,float humidity,v3s16 pos) const126 const Biome *BiomeManager::getBiomeFromNoiseOriginal(float heat,
127 	float humidity, v3s16 pos) const
128 {
129 	Biome *biome_closest = nullptr;
130 	Biome *biome_closest_blend = nullptr;
131 	float dist_min = FLT_MAX;
132 	float dist_min_blend = FLT_MAX;
133 
134 	for (size_t i = 1; i < getNumObjects(); i++) {
135 		Biome *b = (Biome *)getRaw(i);
136 		if (!b ||
137 				pos.Y < b->min_pos.Y || pos.Y > b->max_pos.Y + b->vertical_blend ||
138 				pos.X < b->min_pos.X || pos.X > b->max_pos.X ||
139 				pos.Z < b->min_pos.Z || pos.Z > b->max_pos.Z)
140 			continue;
141 
142 		float d_heat = heat - b->heat_point;
143 		float d_humidity = humidity - b->humidity_point;
144 		float dist = (d_heat * d_heat) + (d_humidity * d_humidity);
145 
146 		if (pos.Y <= b->max_pos.Y) { // Within y limits of biome b
147 			if (dist < dist_min) {
148 				dist_min = dist;
149 				biome_closest = b;
150 			}
151 		} else if (dist < dist_min_blend) { // Blend area above biome b
152 			dist_min_blend = dist;
153 			biome_closest_blend = b;
154 		}
155 	}
156 
157 	const u64 seed = pos.Y + (heat + humidity) * 0.9f;
158 	PcgRandom rng(seed);
159 
160 	if (biome_closest_blend && dist_min_blend <= dist_min &&
161 			rng.range(0, biome_closest_blend->vertical_blend) >=
162 			pos.Y - biome_closest_blend->max_pos.Y)
163 		return biome_closest_blend;
164 
165 	return (biome_closest) ? biome_closest : (Biome *)getRaw(BIOME_NONE);
166 }
167 
168 
169 ////////////////////////////////////////////////////////////////////////////////
170 
readParams(const Settings * settings)171 void BiomeParamsOriginal::readParams(const Settings *settings)
172 {
173 	settings->getNoiseParams("mg_biome_np_heat",           np_heat);
174 	settings->getNoiseParams("mg_biome_np_heat_blend",     np_heat_blend);
175 	settings->getNoiseParams("mg_biome_np_humidity",       np_humidity);
176 	settings->getNoiseParams("mg_biome_np_humidity_blend", np_humidity_blend);
177 }
178 
179 
writeParams(Settings * settings) const180 void BiomeParamsOriginal::writeParams(Settings *settings) const
181 {
182 	settings->setNoiseParams("mg_biome_np_heat",           np_heat);
183 	settings->setNoiseParams("mg_biome_np_heat_blend",     np_heat_blend);
184 	settings->setNoiseParams("mg_biome_np_humidity",       np_humidity);
185 	settings->setNoiseParams("mg_biome_np_humidity_blend", np_humidity_blend);
186 }
187 
188 
189 ////////////////////////////////////////////////////////////////////////////////
190 
BiomeGenOriginal(BiomeManager * biomemgr,BiomeParamsOriginal * params,v3s16 chunksize)191 BiomeGenOriginal::BiomeGenOriginal(BiomeManager *biomemgr,
192 	BiomeParamsOriginal *params, v3s16 chunksize)
193 {
194 	m_bmgr   = biomemgr;
195 	m_params = params;
196 	m_csize  = chunksize;
197 
198 	noise_heat           = new Noise(&params->np_heat,
199 									params->seed, m_csize.X, m_csize.Z);
200 	noise_humidity       = new Noise(&params->np_humidity,
201 									params->seed, m_csize.X, m_csize.Z);
202 	noise_heat_blend     = new Noise(&params->np_heat_blend,
203 									params->seed, m_csize.X, m_csize.Z);
204 	noise_humidity_blend = new Noise(&params->np_humidity_blend,
205 									params->seed, m_csize.X, m_csize.Z);
206 
207 	heatmap  = noise_heat->result;
208 	humidmap = noise_humidity->result;
209 
210 	biomemap = new biome_t[m_csize.X * m_csize.Z];
211 	// Initialise with the ID of 'BIOME_NONE' so that cavegen can get the
212 	// fallback biome when biome generation (which calculates the biomemap IDs)
213 	// is disabled.
214 	memset(biomemap, 0, sizeof(biome_t) * m_csize.X * m_csize.Z);
215 }
216 
~BiomeGenOriginal()217 BiomeGenOriginal::~BiomeGenOriginal()
218 {
219 	delete []biomemap;
220 
221 	delete noise_heat;
222 	delete noise_humidity;
223 	delete noise_heat_blend;
224 	delete noise_humidity_blend;
225 }
226 
227 // Only usable in a mapgen thread
calcBiomeAtPoint(v3s16 pos) const228 Biome *BiomeGenOriginal::calcBiomeAtPoint(v3s16 pos) const
229 {
230 	float heat =
231 		NoisePerlin2D(&m_params->np_heat,       pos.X, pos.Z, m_params->seed) +
232 		NoisePerlin2D(&m_params->np_heat_blend, pos.X, pos.Z, m_params->seed);
233 	float humidity =
234 		NoisePerlin2D(&m_params->np_humidity,       pos.X, pos.Z, m_params->seed) +
235 		NoisePerlin2D(&m_params->np_humidity_blend, pos.X, pos.Z, m_params->seed);
236 
237 	return calcBiomeFromNoise(heat, humidity, pos);
238 }
239 
240 
calcBiomeNoise(v3s16 pmin)241 void BiomeGenOriginal::calcBiomeNoise(v3s16 pmin)
242 {
243 	m_pmin = pmin;
244 
245 	noise_heat->perlinMap2D(pmin.X, pmin.Z);
246 	noise_humidity->perlinMap2D(pmin.X, pmin.Z);
247 	noise_heat_blend->perlinMap2D(pmin.X, pmin.Z);
248 	noise_humidity_blend->perlinMap2D(pmin.X, pmin.Z);
249 
250 	for (s32 i = 0; i < m_csize.X * m_csize.Z; i++) {
251 		noise_heat->result[i]     += noise_heat_blend->result[i];
252 		noise_humidity->result[i] += noise_humidity_blend->result[i];
253 	}
254 }
255 
256 
getBiomes(s16 * heightmap,v3s16 pmin)257 biome_t *BiomeGenOriginal::getBiomes(s16 *heightmap, v3s16 pmin)
258 {
259 	for (s16 zr = 0; zr < m_csize.Z; zr++)
260 	for (s16 xr = 0; xr < m_csize.X; xr++) {
261 		s32 i = zr * m_csize.X + xr;
262 		Biome *biome = calcBiomeFromNoise(
263 			noise_heat->result[i],
264 			noise_humidity->result[i],
265 			v3s16(pmin.X + xr, heightmap[i], pmin.Z + zr));
266 
267 		biomemap[i] = biome->index;
268 	}
269 
270 	return biomemap;
271 }
272 
273 
getBiomeAtPoint(v3s16 pos) const274 Biome *BiomeGenOriginal::getBiomeAtPoint(v3s16 pos) const
275 {
276 	return getBiomeAtIndex(
277 		(pos.Z - m_pmin.Z) * m_csize.X + (pos.X - m_pmin.X),
278 		pos);
279 }
280 
281 
getBiomeAtIndex(size_t index,v3s16 pos) const282 Biome *BiomeGenOriginal::getBiomeAtIndex(size_t index, v3s16 pos) const
283 {
284 	return calcBiomeFromNoise(
285 		noise_heat->result[index],
286 		noise_humidity->result[index],
287 		pos);
288 }
289 
290 
calcBiomeFromNoise(float heat,float humidity,v3s16 pos) const291 Biome *BiomeGenOriginal::calcBiomeFromNoise(float heat, float humidity, v3s16 pos) const
292 {
293 	Biome *biome_closest = nullptr;
294 	Biome *biome_closest_blend = nullptr;
295 	float dist_min = FLT_MAX;
296 	float dist_min_blend = FLT_MAX;
297 
298 	for (size_t i = 1; i < m_bmgr->getNumObjects(); i++) {
299 		Biome *b = (Biome *)m_bmgr->getRaw(i);
300 		if (!b ||
301 				pos.Y < b->min_pos.Y || pos.Y > b->max_pos.Y + b->vertical_blend ||
302 				pos.X < b->min_pos.X || pos.X > b->max_pos.X ||
303 				pos.Z < b->min_pos.Z || pos.Z > b->max_pos.Z)
304 			continue;
305 
306 		float d_heat = heat - b->heat_point;
307 		float d_humidity = humidity - b->humidity_point;
308 		float dist = (d_heat * d_heat) + (d_humidity * d_humidity);
309 
310 		if (pos.Y <= b->max_pos.Y) { // Within y limits of biome b
311 			if (dist < dist_min) {
312 				dist_min = dist;
313 				biome_closest = b;
314 			}
315 		} else if (dist < dist_min_blend) { // Blend area above biome b
316 			dist_min_blend = dist;
317 			biome_closest_blend = b;
318 		}
319 	}
320 
321 	// Carefully tune pseudorandom seed variation to avoid single node dither
322 	// and create larger scale blending patterns similar to horizontal biome
323 	// blend.
324 	const u64 seed = pos.Y + (heat + humidity) * 0.9f;
325 	PcgRandom rng(seed);
326 
327 	if (biome_closest_blend && dist_min_blend <= dist_min &&
328 			rng.range(0, biome_closest_blend->vertical_blend) >=
329 			pos.Y - biome_closest_blend->max_pos.Y)
330 		return biome_closest_blend;
331 
332 	return (biome_closest) ? biome_closest : (Biome *)m_bmgr->getRaw(BIOME_NONE);
333 }
334 
335 
336 ////////////////////////////////////////////////////////////////////////////////
337 
clone() const338 ObjDef *Biome::clone() const
339 {
340 	auto obj = new Biome();
341 	ObjDef::cloneTo(obj);
342 	NodeResolver::cloneTo(obj);
343 
344 	obj->flags = flags;
345 
346 	obj->c_top = c_top;
347 	obj->c_filler = c_filler;
348 	obj->c_stone = c_stone;
349 	obj->c_water_top = c_water_top;
350 	obj->c_water = c_water;
351 	obj->c_river_water = c_river_water;
352 	obj->c_riverbed = c_riverbed;
353 	obj->c_dust = c_dust;
354 	obj->c_cave_liquid = c_cave_liquid;
355 	obj->c_dungeon = c_dungeon;
356 	obj->c_dungeon_alt = c_dungeon_alt;
357 	obj->c_dungeon_stair = c_dungeon_stair;
358 
359 	obj->depth_top = depth_top;
360 	obj->depth_filler = depth_filler;
361 	obj->depth_water_top = depth_water_top;
362 	obj->depth_riverbed = depth_riverbed;
363 
364 	obj->min_pos = min_pos;
365 	obj->max_pos = max_pos;
366 	obj->heat_point = heat_point;
367 	obj->humidity_point = humidity_point;
368 	obj->vertical_blend = vertical_blend;
369 
370 	return obj;
371 }
372 
resolveNodeNames()373 void Biome::resolveNodeNames()
374 {
375 	getIdFromNrBacklog(&c_top,           "mapgen_stone",              CONTENT_AIR,    false);
376 	getIdFromNrBacklog(&c_filler,        "mapgen_stone",              CONTENT_AIR,    false);
377 	getIdFromNrBacklog(&c_stone,         "mapgen_stone",              CONTENT_AIR,    false);
378 	getIdFromNrBacklog(&c_water_top,     "mapgen_water_source",       CONTENT_AIR,    false);
379 	getIdFromNrBacklog(&c_water,         "mapgen_water_source",       CONTENT_AIR,    false);
380 	getIdFromNrBacklog(&c_river_water,   "mapgen_river_water_source", CONTENT_AIR,    false);
381 	getIdFromNrBacklog(&c_riverbed,      "mapgen_stone",              CONTENT_AIR,    false);
382 	getIdFromNrBacklog(&c_dust,          "ignore",                    CONTENT_IGNORE, false);
383 	getIdsFromNrBacklog(&c_cave_liquid);
384 	getIdFromNrBacklog(&c_dungeon,       "ignore",                    CONTENT_IGNORE, false);
385 	getIdFromNrBacklog(&c_dungeon_alt,   "ignore",                    CONTENT_IGNORE, false);
386 	getIdFromNrBacklog(&c_dungeon_stair, "ignore",                    CONTENT_IGNORE, false);
387 }
388