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Searched refs:normaldamageflipdir (Results 1 – 5 of 5) sorted by relevance

/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dentity.c339 (*pretvar)->lVal = (LONG)handle->normaldamageflipdir; in openbor_get_entity_property()
1414 handle->normaldamageflipdir = temp_int; in openbor_set_entity_property()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h2092 int normaldamageflipdir; // used to reset backpain direction member
H A Dopenbor.c21740 if (ent->normaldamageflipdir >= 0) in reset_backpain()
21742 if (ent->normaldamageflipdir == DIRECTION_RIGHT) ent->direction = DIRECTION_RIGHT; in reset_backpain()
23019 self->normaldamageflipdir = -1; in checkdamageflip()
23046 self->normaldamageflipdir = DIRECTION_RIGHT; in checkdamageflip()
23050 self->normaldamageflipdir = DIRECTION_LEFT; in checkdamageflip()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h2625 e_direction normaldamageflipdir; // Used to reset backpain direction. ~~ member
H A Dopenbor.c23253 if (ent->normaldamageflipdir >= 0) in reset_backpain()
23255 if (ent->normaldamageflipdir == DIRECTION_RIGHT) ent->direction = DIRECTION_RIGHT; in reset_backpain()
24776 self->normaldamageflipdir = -1; in checkdamageflip()
24803 self->normaldamageflipdir = DIRECTION_RIGHT; in checkdamageflip()
24807 self->normaldamageflipdir = DIRECTION_LEFT; in checkdamageflip()