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Searched refs:noshowgameover (Results 1 – 6 of 6) sorted by relevance

/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dlevel.c142 (*pretvar)->lVal = (LONG)handle->noshowgameover; in openbor_get_set_property()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h2258 int noshowgameover; member
H A Dopenbor.c1482 …var->lVal = levelsets[current_set].noshowgameover; // or s_set_entry *set = levelsets + current_se… in getsyspropertybyindex()
1752 levelsets[current_set].noshowgameover = (int)ltemp; in changesyspropertybyindex()
12653 set->noshowgameover = GET_INT_ARG(1); in load_levelorder()
33839 if(!set->noshowgameover && !(goto_mainmenu_flag&2)) gameover(); in playgame()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h2768 int noshowgameover; member
H A Dopenborscript.c8610 …var->lVal = levelsets[current_set].noshowgameover; // or s_set_entry *set = levelsets + current_se… in getsyspropertybyindex()
8913 levelsets[current_set].noshowgameover = (LONG)ltemp; in changesyspropertybyindex()
H A Dopenbor.c13237 set->noshowgameover = GET_INT_ARG(1); in load_levelorder()
37319 if( (!set->noshowgameover && !(goto_mainmenu_flag&2)) ) in playgame()