/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/hero/ |
H A D | SwordLoadingState.cpp | 145 void Hero::SwordLoadingState::notify_attacked_enemy( in notify_attacked_enemy() function in Solarus::Hero::SwordLoadingState 161 state->notify_attacked_enemy(attack, victim, victim_sprite, result, killed); in notify_attacked_enemy()
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H A D | SwordSwingingState.cpp | 216 void Hero::SwordSwingingState::notify_attacked_enemy( in notify_attacked_enemy() function in Solarus::Hero::SwordSwingingState
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H A D | SwordTappingState.cpp | 198 void Hero::SwordTappingState::notify_attacked_enemy( in notify_attacked_enemy() function in Solarus::Hero::SwordTappingState
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H A D | SpinAttackState.cpp | 246 void Hero::SpinAttackState::notify_attacked_enemy( in notify_attacked_enemy() function in Solarus::Hero::SpinAttackState
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/hero/ |
H A D | SwordLoadingState.h | 39 void notify_attacked_enemy(
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H A D | SwordTappingState.h | 45 void notify_attacked_enemy(
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H A D | SwordSwingingState.h | 44 void notify_attacked_enemy(
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H A D | SpinAttackState.h | 49 void notify_attacked_enemy(
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H A D | CustomState.h | 184 void notify_attacked_enemy(
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/entities/ |
H A D | Explosion.h | 58 virtual void notify_attacked_enemy(
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H A D | Hookshot.h | 62 void notify_attacked_enemy(
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H A D | Boomerang.h | 80 virtual void notify_attacked_enemy(
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H A D | Arrow.h | 67 virtual void notify_attacked_enemy(
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H A D | CarriedObject.h | 108 void notify_attacked_enemy(
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H A D | EntityState.h | 159 virtual void notify_attacked_enemy(
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H A D | Hero.h | 229 void notify_attacked_enemy(
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H A D | Entity.h | 350 virtual void notify_attacked_enemy(
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/entities/ |
H A D | Explosion.cpp | 160 void Explosion::notify_attacked_enemy( in notify_attacked_enemy() function in Solarus::Explosion
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H A D | Boomerang.cpp | 352 void Boomerang::notify_attacked_enemy( in notify_attacked_enemy() function in Solarus::Boomerang
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H A D | Hookshot.cpp | 327 void Hookshot::notify_attacked_enemy( in notify_attacked_enemy() function in Solarus::Hookshot
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H A D | Arrow.cpp | 412 void Arrow::notify_attacked_enemy( in notify_attacked_enemy() function in Solarus::Arrow
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H A D | CarriedObject.cpp | 516 void CarriedObject::notify_attacked_enemy( in notify_attacked_enemy() function in Solarus::CarriedObject
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H A D | EntityState.cpp | 1187 void Entity::State::notify_attacked_enemy( in notify_attacked_enemy() function in Solarus::Entity::State
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H A D | Hero.cpp | 2169 void Hero::notify_attacked_enemy( in notify_attacked_enemy() function in Solarus::Hero 2176 get_state()->notify_attacked_enemy(attack, victim, victim_sprite, result, killed); in notify_attacked_enemy()
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H A D | Enemy.cpp | 1276 source.notify_attacked_enemy( in try_hurt()
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