/dports/games/wolfpack/empire-4.4.1/src/lib/commands/ |
H A D | sstat.c | 41 int nships; in c_sstat() local 48 nships = 0; in c_sstat() 52 if (nships++ == 0) { in c_sstat() 65 if (nships == 0) { in c_sstat() 72 pr("%d ship%s\n", nships, splur(nships)); in c_sstat()
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H A D | shi.c | 41 int nships, noff, npln, nch, nxl; in c_ship() local 48 nships = noff = 0; in c_ship() 52 if (nships++ == 0) { in c_ship() 84 if (nships == 0) { in c_ship() 91 pr("%d ship%s", nships, splur(nships)); in c_ship()
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H A D | payo.c | 43 int nships; in c_payoff() local 53 nships = 0; in c_payoff() 62 if (nships++ == 0) { in c_payoff() 103 if (nships == 0) { in c_payoff() 110 pr("%d ship%s\n", nships, splur(nships)); in c_payoff()
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H A D | carg.c | 42 int nships; in c_cargo() local 48 nships = 0; in c_cargo() 54 if (nships++ == 0) in c_cargo() 77 if (nships == 0) { in c_cargo() 84 pr("%d ship%s\n", nships, splur(nships)); in c_cargo()
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H A D | sdump.c | 42 int nships; in c_sdump() local 258 nships = 0; in c_sdump() 263 nships++; in c_sdump() 390 if (nships == 0) { in c_sdump() 397 pr("%d ship%s\n", nships, splur(nships)); in c_sdump()
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H A D | bomb.c | 157 int nships; in pin_bomb() local 172 nships = shipsatxy(target->sct_x, target->sct_y, 0, M_SUB, 0); in pin_bomb() 207 if (nships == 0) { in pin_bomb() 349 int nships = 0; in ship_bomb() local 364 nships = asw_shipsatxy(target->sct_x, target->sct_y, 0, 0, in ship_bomb() 367 nships = shipsatxy(target->sct_x, target->sct_y, 0, M_SUB, 0); in ship_bomb() 368 if (nships == 0) { in ship_bomb()
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H A D | load.c | 71 int nships; in c_load() local 103 nships = 0; in c_load() 160 retval = load_plane_ship(§, &ship, noisy, loading, &nships); in c_load() 165 retval = load_land_ship(§, &ship, noisy, loading, &nships); in c_load() 170 retval = load_comm_ship(§, &ship, ich, loading, &nships); in c_load() 184 if (!nships) in c_load() 187 pr("%d ship%s %sloaded\n", nships, splur(nships), in c_load()
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/dports/games/spacezero/spacezero/include/ |
H A D | players.h | 51 int nships; /* number of players ships */ member 84 int nships; /* number of players ships */ member 104 short nships; /* number of players ships */ member
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/dports/games/naev/naev-0.7.0/src/ |
H A D | land_shipyard.c | 56 int nships; in shipyard_open() local 146 ships = tech_getShip( land_planet->tech, &nships ); in shipyard_open() 147 if (nships <= 0) { in shipyard_open() 152 nships = 1; in shipyard_open() 155 sships = malloc(sizeof(char*)*nships); in shipyard_open() 156 tships = malloc(sizeof(glTexture*)*nships); in shipyard_open() 157 for (i=0; i<nships; i++) { in shipyard_open() 165 tships, sships, nships, shipyard_update, shipyard_rmouse ); in shipyard_open()
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H A D | load.c | 497 int nships; in load_compatSlots() local 501 nships = player_nships(); in load_compatSlots() 502 sships = malloc(nships * sizeof(char*)); in load_compatSlots() 503 tships = malloc(nships * sizeof(glTexture*)); in load_compatSlots() 504 nships = player_ships( sships, tships ); in load_compatSlots() 506 for (i=-1; i<nships; i++) { in load_compatSlots() 526 for (i=0; i<nships; i++) in load_compatSlots()
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H A D | nlua_player.c | 754 int i, nships; in playerL_ships() local 757 ships = player_getShipStack( &nships ); in playerL_ships() 760 for (i=0; i<nships; i++) { in playerL_ships() 782 int i, j, nships; in playerL_shipOutfits() local 789 ships = player_getShipStack( &nships ); in playerL_shipOutfits() 798 for (i=0; i<nships; i++) { in playerL_shipOutfits()
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H A D | equipment.c | 1396 int nships; in equipment_genShipList() local 1410 nships = player_nships()+1; in equipment_genShipList() 1412 nships = 1; in equipment_genShipList() 1413 sships = malloc(sizeof(char*)*nships); in equipment_genShipList() 1414 tships = malloc(sizeof(glTexture*)*nships); in equipment_genShipList() 1422 tships, sships, nships, equipment_updateShips, NULL ); in equipment_genShipList() 1425 alt = malloc( sizeof(char*) * nships ); in equipment_genShipList() 1426 for (i=0; i<nships; i++) { in equipment_genShipList()
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/dports/games/rockdodger/rockdodger-1.1.4/ |
H A D | ship.h | 40 void draw_little_ships(int nships, SDL_Surface * surf_screen);
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H A D | ship.c | 22 void draw_little_ships(int nships, SDL_Surface * surf_screen) { in draw_little_ships() argument 26 for(i = 0; i < nships - 1; i++) { in draw_little_ships()
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H A D | game_state.c | 95 nships = 4; in reset_ship_state()
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H A D | globals.h | 148 extern int nships; //!< Number of ships the player has.
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H A D | main.c | 625 nships += 1; //Increase number of ships. in handle_powerups() 764 draw_little_ships(nships, surf_screen); in draw() 800 if(--nships <= 0) { in crash_boom_bang()
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H A D | globals.c | 47 int nships; variable
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/dports/games/spacezero/spacezero/src/ |
H A D | spacecomm.c | 1629 player->nships=playerall.nships; in ReadObjsfromBuffer() 1668 players[pid].nships=pmod.nships; in ReadObjsfromBuffer() 3023 player->nships=playerall.nships; in ServerProcessBuffer() 3247 playerall->nships=player->nships; in CopyPlayer2Buffer() 3285 pmod.nships=player->nships; in CopyPlayerMod2Buffer()
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H A D | statistics.c | 81 stats_tmp.level[i]+=players[i].level+players[i].nships; in UpdateStatistics()
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H A D | players.c | 86 players[i].nships=0; in CreatePlayers()
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H A D | graphics.c | 3066 sprintf(point,"%s: %d",GetLocale(L_NSHIPS),player->nships); in DrawPlayerInfo() 4723 if(pl[i].level+pl[i].nships>pl[a[j]].level+pl[a[j]].nships){ in DrawGameStatistics() 4742 ….gmaxlevel,pl[a[i]].maxlevel,pl[a[i]].level+pl[a[i]].nships,(float)(pl[a[i]].level)/(pl[a[i]].nshi… in DrawGameStatistics() 4744 GetLocale(L_SHIPS),pl[a[i]].nships, in DrawGameStatistics() 4755 GetLocale(L_SHIPS),pl[a[i]].nships, in DrawGameStatistics() 5289 if(players[i].level+players[i].nships > maxlevel)maxlevel=players[i].level + players[i].nships; in DrawStatistics() 5357 y1=rect.y+(rect.height-1)-(players[i].level + players[i].nships)*dy; in DrawStatistics()
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H A D | ai.c | 3572 int nships; in NearestCCPlanets() local 3600 nships=pinfo->nexplorer+pinfo->nfighter+pinfo->ntower+pinfo->ncargo; in NearestCCPlanets() 3601 if(pinfo->planet->player==player && nships>0){pinfo=pinfo->next;continue;} in NearestCCPlanets() 4308 if(players[pinfo->planet->player].nships>0){ in UpdateEnemyPlanetInfo() 4309 …ss/50000)*pow(2,(float)players[pinfo->planet->player].level/players[pinfo->planet->player].nships); in UpdateEnemyPlanetInfo() 4547 int nships; in BuyorUpgrade() local 4552 nships=ccdata->nfighter+ccdata->ntower; in BuyorUpgrade() 4574 if(player->level<nships*(player->gmaxlevel-1)){ in BuyorUpgrade() 4577 if(2*player->level<nships*(player->gmaxlevel-1)){ in BuyorUpgrade()
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H A D | save.c | 392 players[i].nships, in ExecSave() 782 &players[i].nships, in ExecLoad()
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/dports/games/wolfpack/empire-4.4.1/src/lib/subs/ |
H A D | plnsub.c | 134 int nships; in pln_where_to_land() local 141 nships = carriersatxy(x, y, player->cnum); in pln_where_to_land() 142 if (nships) { in pln_where_to_land()
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