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Searched refs:nships (Results 1 – 25 of 52) sorted by relevance

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/dports/games/wolfpack/empire-4.4.1/src/lib/commands/
H A Dsstat.c41 int nships; in c_sstat() local
48 nships = 0; in c_sstat()
52 if (nships++ == 0) { in c_sstat()
65 if (nships == 0) { in c_sstat()
72 pr("%d ship%s\n", nships, splur(nships)); in c_sstat()
H A Dshi.c41 int nships, noff, npln, nch, nxl; in c_ship() local
48 nships = noff = 0; in c_ship()
52 if (nships++ == 0) { in c_ship()
84 if (nships == 0) { in c_ship()
91 pr("%d ship%s", nships, splur(nships)); in c_ship()
H A Dpayo.c43 int nships; in c_payoff() local
53 nships = 0; in c_payoff()
62 if (nships++ == 0) { in c_payoff()
103 if (nships == 0) { in c_payoff()
110 pr("%d ship%s\n", nships, splur(nships)); in c_payoff()
H A Dcarg.c42 int nships; in c_cargo() local
48 nships = 0; in c_cargo()
54 if (nships++ == 0) in c_cargo()
77 if (nships == 0) { in c_cargo()
84 pr("%d ship%s\n", nships, splur(nships)); in c_cargo()
H A Dsdump.c42 int nships; in c_sdump() local
258 nships = 0; in c_sdump()
263 nships++; in c_sdump()
390 if (nships == 0) { in c_sdump()
397 pr("%d ship%s\n", nships, splur(nships)); in c_sdump()
H A Dbomb.c157 int nships; in pin_bomb() local
172 nships = shipsatxy(target->sct_x, target->sct_y, 0, M_SUB, 0); in pin_bomb()
207 if (nships == 0) { in pin_bomb()
349 int nships = 0; in ship_bomb() local
364 nships = asw_shipsatxy(target->sct_x, target->sct_y, 0, 0, in ship_bomb()
367 nships = shipsatxy(target->sct_x, target->sct_y, 0, M_SUB, 0); in ship_bomb()
368 if (nships == 0) { in ship_bomb()
H A Dload.c71 int nships; in c_load() local
103 nships = 0; in c_load()
160 retval = load_plane_ship(&sect, &ship, noisy, loading, &nships); in c_load()
165 retval = load_land_ship(&sect, &ship, noisy, loading, &nships); in c_load()
170 retval = load_comm_ship(&sect, &ship, ich, loading, &nships); in c_load()
184 if (!nships) in c_load()
187 pr("%d ship%s %sloaded\n", nships, splur(nships), in c_load()
/dports/games/spacezero/spacezero/include/
H A Dplayers.h51 int nships; /* number of players ships */ member
84 int nships; /* number of players ships */ member
104 short nships; /* number of players ships */ member
/dports/games/naev/naev-0.7.0/src/
H A Dland_shipyard.c56 int nships; in shipyard_open() local
146 ships = tech_getShip( land_planet->tech, &nships ); in shipyard_open()
147 if (nships <= 0) { in shipyard_open()
152 nships = 1; in shipyard_open()
155 sships = malloc(sizeof(char*)*nships); in shipyard_open()
156 tships = malloc(sizeof(glTexture*)*nships); in shipyard_open()
157 for (i=0; i<nships; i++) { in shipyard_open()
165 tships, sships, nships, shipyard_update, shipyard_rmouse ); in shipyard_open()
H A Dload.c497 int nships; in load_compatSlots() local
501 nships = player_nships(); in load_compatSlots()
502 sships = malloc(nships * sizeof(char*)); in load_compatSlots()
503 tships = malloc(nships * sizeof(glTexture*)); in load_compatSlots()
504 nships = player_ships( sships, tships ); in load_compatSlots()
506 for (i=-1; i<nships; i++) { in load_compatSlots()
526 for (i=0; i<nships; i++) in load_compatSlots()
H A Dnlua_player.c754 int i, nships; in playerL_ships() local
757 ships = player_getShipStack( &nships ); in playerL_ships()
760 for (i=0; i<nships; i++) { in playerL_ships()
782 int i, j, nships; in playerL_shipOutfits() local
789 ships = player_getShipStack( &nships ); in playerL_shipOutfits()
798 for (i=0; i<nships; i++) { in playerL_shipOutfits()
H A Dequipment.c1396 int nships; in equipment_genShipList() local
1410 nships = player_nships()+1; in equipment_genShipList()
1412 nships = 1; in equipment_genShipList()
1413 sships = malloc(sizeof(char*)*nships); in equipment_genShipList()
1414 tships = malloc(sizeof(glTexture*)*nships); in equipment_genShipList()
1422 tships, sships, nships, equipment_updateShips, NULL ); in equipment_genShipList()
1425 alt = malloc( sizeof(char*) * nships ); in equipment_genShipList()
1426 for (i=0; i<nships; i++) { in equipment_genShipList()
/dports/games/rockdodger/rockdodger-1.1.4/
H A Dship.h40 void draw_little_ships(int nships, SDL_Surface * surf_screen);
H A Dship.c22 void draw_little_ships(int nships, SDL_Surface * surf_screen) { in draw_little_ships() argument
26 for(i = 0; i < nships - 1; i++) { in draw_little_ships()
H A Dgame_state.c95 nships = 4; in reset_ship_state()
H A Dglobals.h148 extern int nships; //!< Number of ships the player has.
H A Dmain.c625 nships += 1; //Increase number of ships. in handle_powerups()
764 draw_little_ships(nships, surf_screen); in draw()
800 if(--nships <= 0) { in crash_boom_bang()
H A Dglobals.c47 int nships; variable
/dports/games/spacezero/spacezero/src/
H A Dspacecomm.c1629 player->nships=playerall.nships; in ReadObjsfromBuffer()
1668 players[pid].nships=pmod.nships; in ReadObjsfromBuffer()
3023 player->nships=playerall.nships; in ServerProcessBuffer()
3247 playerall->nships=player->nships; in CopyPlayer2Buffer()
3285 pmod.nships=player->nships; in CopyPlayerMod2Buffer()
H A Dstatistics.c81 stats_tmp.level[i]+=players[i].level+players[i].nships; in UpdateStatistics()
H A Dplayers.c86 players[i].nships=0; in CreatePlayers()
H A Dgraphics.c3066 sprintf(point,"%s: %d",GetLocale(L_NSHIPS),player->nships); in DrawPlayerInfo()
4723 if(pl[i].level+pl[i].nships>pl[a[j]].level+pl[a[j]].nships){ in DrawGameStatistics()
4742 ….gmaxlevel,pl[a[i]].maxlevel,pl[a[i]].level+pl[a[i]].nships,(float)(pl[a[i]].level)/(pl[a[i]].nshi… in DrawGameStatistics()
4744 GetLocale(L_SHIPS),pl[a[i]].nships, in DrawGameStatistics()
4755 GetLocale(L_SHIPS),pl[a[i]].nships, in DrawGameStatistics()
5289 if(players[i].level+players[i].nships > maxlevel)maxlevel=players[i].level + players[i].nships; in DrawStatistics()
5357 y1=rect.y+(rect.height-1)-(players[i].level + players[i].nships)*dy; in DrawStatistics()
H A Dai.c3572 int nships; in NearestCCPlanets() local
3600 nships=pinfo->nexplorer+pinfo->nfighter+pinfo->ntower+pinfo->ncargo; in NearestCCPlanets()
3601 if(pinfo->planet->player==player && nships>0){pinfo=pinfo->next;continue;} in NearestCCPlanets()
4308 if(players[pinfo->planet->player].nships>0){ in UpdateEnemyPlanetInfo()
4309 …ss/50000)*pow(2,(float)players[pinfo->planet->player].level/players[pinfo->planet->player].nships); in UpdateEnemyPlanetInfo()
4547 int nships; in BuyorUpgrade() local
4552 nships=ccdata->nfighter+ccdata->ntower; in BuyorUpgrade()
4574 if(player->level<nships*(player->gmaxlevel-1)){ in BuyorUpgrade()
4577 if(2*player->level<nships*(player->gmaxlevel-1)){ in BuyorUpgrade()
H A Dsave.c392 players[i].nships, in ExecSave()
782 &players[i].nships, in ExecLoad()
/dports/games/wolfpack/empire-4.4.1/src/lib/subs/
H A Dplnsub.c134 int nships; in pln_where_to_land() local
141 nships = carriersatxy(x, y, player->cnum); in pln_where_to_land()
142 if (nships) { in pln_where_to_land()

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