1 /*
2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure, Markus Armbruster
5 *
6 * Empire is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 *
19 * ---
20 *
21 * See files README, COPYING and CREDITS in the root of the source
22 * tree for related information and legal notices. It is expected
23 * that future projects/authors will amend these files as needed.
24 *
25 * ---
26 *
27 * load.c: load/unload goods from a sector onto a ship or land unit
28 *
29 * Known contributors to this file:
30 * David Sharnoff, 1987
31 * Ken Stevens, 1995 (rewritten)
32 * Steve McClure, 1998-2000
33 * Markus Armbruster, 2004-2021
34 */
35
36 #include <config.h>
37
38 #include <ctype.h>
39 #include "commands.h"
40 #include "item.h"
41 #include "land.h"
42 #include "optlist.h"
43 #include "plague.h"
44 #include "plane.h"
45 #include "ship.h"
46 #include "unit.h"
47
48 static int load_plane_ship(struct sctstr *sectp, struct shpstr *sp,
49 int noisy, int loading, int *nshipsp);
50 static int load_land_ship(struct sctstr *sectp, struct shpstr *sp,
51 int noisy, int loading, int *nshipsp);
52 static int load_comm_ship(struct sctstr *sectp, struct shpstr *sp,
53 struct ichrstr *ich, int loading,
54 int *nshipsp);
55 static int load_plane_land(struct sctstr *sectp, struct lndstr *lp,
56 int noisy, int loading, int *nunitsp);
57 static int load_land_land(struct sctstr *sectp, struct lndstr *lp,
58 int noisy, int loading, int *nunitsp);
59 static int load_comm_land(struct sctstr *sectp, struct lndstr *lp,
60 struct ichrstr *ich, int loading,
61 int *nunitsp);
62
63 int
c_load(void)64 c_load(void)
65 {
66 int loading = **player->argp == 'l';
67 int noisy;
68 int type;
69 struct nstr_item nbst;
70 struct ichrstr *ich;
71 int nships;
72 struct sctstr sect;
73 struct shpstr ship;
74 int retval;
75 char *p;
76 char buf[1024];
77
78 p = getstarg(player->argp[1],
79 "What commodity (or 'plane' or 'land')? ", buf);
80 if (!p || !*p)
81 return RET_SYN;
82 ich = item_by_name(p);
83 if (!strncmp(p, "plane", 5))
84 type = EF_PLANE;
85 else if (!strncmp(p, "land", 4))
86 type = EF_LAND;
87 else if (ich)
88 type = EF_SECTOR;
89 else {
90 pr("Can't %sload '%s'\n", loading ? "" : "un", p);
91 return RET_SYN;
92 }
93
94 p = getstarg(player->argp[2], "Ship(s): ", buf);
95 if (!p || !*p)
96 return RET_SYN;
97
98 if (!snxtitem(&nbst, EF_SHIP, p, NULL))
99 return RET_SYN;
100
101 noisy = nbst.sel == NS_LIST;
102
103 nships = 0;
104 while (nxtitem(&nbst, &ship)) {
105 if (!ship.shp_own)
106 continue;
107 if (!player->owner) {
108 if (!loading || !noisy)
109 continue;
110 if (relations_with(ship.shp_own, player->cnum) < FRIENDLY)
111 continue;
112 }
113
114 if (!getsect(ship.shp_x, ship.shp_y, §)) /* XXX */
115 continue;
116 if (!player->owner) {
117 if (ship.shp_own != player->cnum)
118 continue;
119 if (!sect_has_dock(§))
120 continue;
121 if (loading) {
122 if (noisy)
123 pr("You don't own %s\n",
124 xyas(sect.sct_x, sect.sct_y, player->cnum));
125 continue;
126 }
127 }
128 if (!sect_has_dock(§)) {
129 if (noisy)
130 pr("Sector %s is not a harbor or canal.\n",
131 xyas(sect.sct_x, sect.sct_y, player->cnum));
132 continue;
133 }
134 if (!loading
135 && !player->owner
136 && relations_with(sect.sct_own, player->cnum) < FRIENDLY) {
137 if (noisy)
138 pr("You can't unload into an unfriendly %s\n",
139 dchr[sect.sct_type].d_name);
140 continue;
141 }
142 if (sect.sct_effic < 2) {
143 if (noisy)
144 pr("The %s at %s is not 2%% efficient yet.\n",
145 dchr[sect.sct_type].d_name,
146 xyas(sect.sct_x, sect.sct_y, player->cnum));
147 continue;
148 }
149
150 if (opt_MARKET) {
151 if (ontradingblock(EF_SHIP, &ship)) {
152 if (noisy)
153 pr("%s is on the trading block\n", prship(&ship));
154 continue;
155 }
156 }
157
158 switch (type) {
159 case EF_PLANE:
160 retval = load_plane_ship(§, &ship, noisy, loading, &nships);
161 if (retval != 0)
162 return retval;
163 break;
164 case EF_LAND:
165 retval = load_land_ship(§, &ship, noisy, loading, &nships);
166 if (retval != 0)
167 return retval;
168 break;
169 case EF_SECTOR:
170 retval = load_comm_ship(§, &ship, ich, loading, &nships);
171 if (retval != 0)
172 return retval;
173 }
174 /* load/unload plague */
175 if (sect.sct_pstage == PLG_INFECT
176 && ship.shp_pstage == PLG_HEALTHY)
177 ship.shp_pstage = PLG_EXPOSED;
178 if (ship.shp_pstage == PLG_INFECT
179 && sect.sct_pstage == PLG_HEALTHY)
180 sect.sct_pstage = PLG_EXPOSED;
181 putsect(§);
182 putship(ship.shp_uid, &ship);
183 }
184 if (!nships)
185 pr("No ships affected\n");
186 else
187 pr("%d ship%s %sloaded\n", nships, splur(nships),
188 loading ? "" : "un");
189 return RET_OK;
190 }
191
192 int
c_lload(void)193 c_lload(void)
194 {
195 int loading = player->argp[0][1] == 'l';
196 int noisy;
197 int type;
198 struct nstr_item nbst;
199 struct ichrstr *ich;
200 int nunits;
201 struct sctstr sect;
202 struct lndstr land;
203 int retval;
204 char *p;
205 char buf[1024];
206
207 p = getstarg(player->argp[1],
208 "What commodity (or 'plane' or 'land')? ", buf);
209 if (!p || !*p)
210 return RET_SYN;
211 ich = item_by_name(p);
212 if (!strncmp(p, "plane", 5))
213 type = EF_PLANE;
214 else if (!strncmp(p, "land", 4))
215 type = EF_LAND;
216 else if (ich)
217 type = EF_SECTOR;
218 else {
219 pr("Can't %sload '%s'\n", loading ? "" : "un", p);
220 return RET_SYN;
221 }
222
223 p = getstarg(player->argp[2], "Unit(s): ", buf);
224 if (!p || !*p)
225 return RET_SYN;
226
227 if (!snxtitem(&nbst, EF_LAND, p, NULL))
228 return RET_SYN;
229
230 noisy = nbst.sel == NS_LIST;
231
232 nunits = 0;
233 while (nxtitem(&nbst, &land)) {
234 if (land.lnd_own == 0)
235 continue;
236 if (!player->owner) {
237 if (!loading || !noisy)
238 continue;
239 if (relations_with(land.lnd_own, player->cnum) != ALLIED)
240 continue;
241 }
242
243 if (!getsect(land.lnd_x, land.lnd_y, §)) /* XXX */
244 continue;
245 if (!player->owner) {
246 if (land.lnd_own != player->cnum)
247 continue;
248 if (loading) {
249 if (noisy)
250 pr("Sector %s is not yours.\n",
251 xyas(sect.sct_x, sect.sct_y, player->cnum));
252 continue;
253 }
254 if (relations_with(sect.sct_own, player->cnum) != ALLIED) {
255 if (noisy)
256 pr("Sector %s is not yours.\n",
257 xyas(sect.sct_x, sect.sct_y, player->cnum));
258 continue;
259 }
260 }
261
262 if (opt_MARKET) {
263 if (ontradingblock(EF_LAND, &land)) {
264 if (noisy)
265 pr("%s is on the trading block\n", prland(&land));
266 continue;
267 }
268 }
269
270 switch (type) {
271 case EF_LAND:
272 retval = load_land_land(§, &land, noisy, loading, &nunits);
273 if (retval != 0)
274 return retval;
275 break;
276 case EF_PLANE:
277 retval = load_plane_land(§, &land, noisy, loading, &nunits);
278 if (retval != 0)
279 return retval;
280 break;
281 case EF_SECTOR:
282 retval = load_comm_land(§, &land, ich, loading, &nunits);
283 if (retval != 0)
284 return retval;
285 }
286 /* load/unload plague */
287 if (sect.sct_pstage == PLG_INFECT
288 && land.lnd_pstage == PLG_HEALTHY)
289 land.lnd_pstage = PLG_EXPOSED;
290 if (land.lnd_pstage == PLG_INFECT
291 && sect.sct_pstage == PLG_HEALTHY)
292 sect.sct_pstage = PLG_EXPOSED;
293
294 putsect(§);
295 putland(land.lnd_uid, &land);
296 }
297 if (nunits == 0)
298 pr("No units affected\n");
299 else
300 pr("%d unit%s %sloaded\n", nunits, splur(nunits),
301 loading ? "" : "un");
302 return RET_OK;
303 }
304
305 static int
move_amount(int sect_amt,int unit_amt,int unit_max,int loading,int amount)306 move_amount(int sect_amt, int unit_amt, int unit_max,
307 int loading, int amount)
308 {
309 int move_amt;
310
311 if (amount < 0)
312 move_amt = -amount - unit_amt;
313 else
314 move_amt = loading ? amount : -amount;
315 move_amt = LIMIT_TO(move_amt, -unit_amt, unit_max - unit_amt);
316 move_amt = LIMIT_TO(move_amt, sect_amt - ITEM_MAX, sect_amt);
317 return move_amt;
318 }
319
320 int
load_comm_ok(struct sctstr * sectp,natid unit_own,i_type item,int move_amt)321 load_comm_ok(struct sctstr *sectp, natid unit_own,
322 i_type item, int move_amt)
323 {
324 if (!move_amt)
325 return 0;
326 if (move_amt < 0 && !player->god && unit_own != player->cnum)
327 return 0;
328 if (move_amt > 0 && !player->god && sectp->sct_own != player->cnum)
329 return 0;
330 if (sectp->sct_oldown != unit_own && item == I_CIVIL) {
331 pr("%s civilians refuse to %s at %s!\n",
332 (move_amt < 0 ? unit_own : sectp->sct_oldown) == player->cnum
333 ? "Your" : "Foreign",
334 move_amt < 0 ? "disembark" : "board",
335 xyas(sectp->sct_x, sectp->sct_y, player->cnum));
336 return 0;
337 }
338 return 1;
339 }
340
341 void
gift(natid givee,natid giver,void * ptr,char * mesg)342 gift(natid givee, natid giver, void *ptr, char *mesg)
343 {
344 if (giver != givee)
345 wu(0, givee, "%s %s %s\n", cname(giver), unit_nameof(ptr), mesg);
346 unit_give_away(ptr, givee, 0);
347 }
348
349 static int
still_ok_ship(struct sctstr * sectp,struct shpstr * shipp)350 still_ok_ship(struct sctstr *sectp, struct shpstr *shipp)
351 {
352 if (!check_sect_ok(sectp))
353 return 0;
354 if (!check_ship_ok(shipp))
355 return 0;
356 return 1;
357 }
358
359 static int
still_ok_land(struct sctstr * sectp,struct lndstr * landp)360 still_ok_land(struct sctstr *sectp, struct lndstr *landp)
361 {
362 if (!check_sect_ok(sectp))
363 return 0;
364 if (!check_land_ok(landp))
365 return 0;
366 return 1;
367 }
368
369 static int
plane_loadable(struct plnstr * pp,int noisy)370 plane_loadable(struct plnstr *pp, int noisy)
371 {
372 if (pp->pln_ship >= 0) {
373 if (noisy)
374 pr("%s is already on ship #%d!\n",
375 prplane(pp), pp->pln_ship);
376 return 0;
377 }
378 if (pp->pln_land >= 0) {
379 if (noisy)
380 pr("%s is already on land unit #%d!\n",
381 prplane(pp), pp->pln_land);
382 return 0;
383 }
384 if (pp->pln_harden) {
385 if (noisy)
386 pr("%s has been hardened and can't be loaded\n",
387 prplane(pp));
388 return 0;
389 }
390 if (pln_is_in_orbit(pp)) {
391 if (noisy)
392 pr("%s is in space\n", prplane(pp));
393 return 0;
394 }
395 return 1;
396 }
397
398 static int
land_loadable(struct lndstr * lp,int noisy)399 land_loadable(struct lndstr *lp, int noisy)
400 {
401 if (lp->lnd_ship >= 0) {
402 if (noisy)
403 pr("%s is already on ship #%d!\n",
404 prland(lp), lp->lnd_ship);
405 return 0;
406 }
407 if (lp->lnd_land >= 0) {
408 if (noisy)
409 pr("%s is already on land #%d!\n",
410 prland(lp), lp->lnd_land);
411 return 0;
412 }
413 if (lnd_first_on_land(lp) >= 0) {
414 /* Outlawed to prevent arbitrarily deep recursion */
415 if (noisy)
416 pr("%s cannot be loaded since it is carrying units\n",
417 prland(lp));
418 return 0;
419 }
420 if (lchr[lp->lnd_type].l_flags & L_HEAVY) {
421 if (noisy)
422 pr("%s is too heavy to load.\n", prland(lp));
423 return 0;
424 }
425 return 1;
426 }
427
428 static int
load_plane_ship(struct sctstr * sectp,struct shpstr * sp,int noisy,int loading,int * nshipsp)429 load_plane_ship(struct sctstr *sectp, struct shpstr *sp, int noisy,
430 int loading, int *nshipsp)
431 {
432 struct nstr_item ni;
433 struct plnstr pln;
434 int loaded = 0;
435 char buf[1024];
436 char *p;
437 char prompt[512];
438 struct mchrstr *mcp = mchr + sp->shp_type;
439
440 if (mcp->m_nplanes + mcp->m_nchoppers + mcp->m_nxlight == 0) {
441 if (noisy)
442 pr("%s cannot carry planes\n", prship(sp));
443 return 0;
444 }
445 if (loading &&
446 shp_nplane(sp, NULL, NULL, NULL)
447 >= mcp->m_nchoppers + mcp->m_nxlight + mcp->m_nplanes) {
448 pr("%s doesn't have room for any more planes\n", prship(sp));
449 return 0;
450 }
451 sprintf(prompt, "Plane(s) to %s %s? ",
452 loading ? "load onto" : "unload from", prship(sp));
453 p = getstarg(player->argp[3], prompt, buf);
454 if (!p)
455 return RET_SYN;
456 if (!snxtitem(&ni, EF_PLANE, p, NULL))
457 return RET_SYN;
458
459 if (!still_ok_ship(sectp, sp))
460 return RET_SYN;
461
462 noisy = ni.sel == NS_LIST;
463
464 while (nxtitem(&ni, &pln)) {
465 if (!player->owner)
466 continue;
467 if (!(plchr[(int)pln.pln_type].pl_flags & P_L)
468 && !(plchr[(int)pln.pln_type].pl_flags & P_E)
469 && !(plchr[(int)pln.pln_type].pl_flags & P_K)
470 && !(plchr[(int)pln.pln_type].pl_flags & P_M)
471 ) {
472 if (noisy)
473 pr("You can only load light planes, helos, xtra-light, or missiles onto ships.\n");
474 continue;
475 }
476 if (loading && !plane_loadable(&pln, noisy))
477 continue;
478
479 if (!loading) {
480 if (pln.pln_ship != sp->shp_uid)
481 continue;
482 } else if (sp->shp_x != pln.pln_x || sp->shp_y != pln.pln_y)
483 continue;
484
485 if (!could_be_on_ship(&pln, sp)) {
486 if (noisy) {
487 if (plchr[(int)pln.pln_type].pl_flags & P_K)
488 p = "choppers";
489 else if (plchr[(int)pln.pln_type].pl_flags & P_E)
490 p = "extra light planes";
491 else if (plchr[(int)pln.pln_type].pl_flags & P_M)
492 p = "missiles";
493 else
494 p = "planes";
495 pr("%s cannot carry %s.\n", prship(sp), p);
496 }
497 continue;
498 }
499 /* Fit plane on ship */
500 if (loading) {
501 if (!put_plane_on_ship(&pln, sp)) {
502 pr("Can't put plane %d on this ship!\n", pln.pln_uid);
503 continue;
504 }
505 sprintf(buf, "loaded on your %s at %s",
506 prship(sp), xyas(sp->shp_x, sp->shp_y, sp->shp_own));
507 gift(sp->shp_own, player->cnum, &pln, buf);
508 putplane(pln.pln_uid, &pln);
509 } else {
510 pln.pln_ship = -1;
511 sprintf(buf, "unloaded in your %s at %s",
512 dchr[sectp->sct_type].d_name,
513 xyas(sectp->sct_x, sectp->sct_y, sectp->sct_own));
514 gift(sectp->sct_own, player->cnum, &pln, buf);
515 putplane(pln.pln_uid, &pln);
516 }
517 pr("%s %s %s at %s.\n",
518 prplane(&pln),
519 loading ? "loaded onto" : "unloaded from",
520 prship(sp), xyas(sp->shp_x, sp->shp_y, player->cnum));
521 loaded = 1;
522 }
523 *nshipsp += loaded;
524 return 0;
525 }
526
527 static int
load_land_ship(struct sctstr * sectp,struct shpstr * sp,int noisy,int loading,int * nshipsp)528 load_land_ship(struct sctstr *sectp, struct shpstr *sp, int noisy,
529 int loading, int *nshipsp)
530 {
531 struct nstr_item ni;
532 struct lndstr land;
533 int loaded = 0;
534 char *p;
535 char prompt[512];
536 char buf[1024];
537 int load_spy = 0;
538
539 if (!mchr[(int)sp->shp_type].m_nland
540 && !(mchr[sp->shp_type].m_flags & M_SUB)) {
541 if (noisy)
542 pr("%s cannot carry land units!\n", prship(sp));
543 return 0;
544 }
545 if (loading) {
546 if ((mchr[(int)sp->shp_type].m_flags & M_SUB) &&
547 (mchr[(int)sp->shp_type].m_nland == 0)) {
548 if (shp_nland(sp) >= 2) {
549 pr("Non-land unit carrying subs can only carry up to two spy units.\n");
550 return 0;
551 }
552 /* Eh, let 'em load a spy only */
553 load_spy = 1;
554 }
555 if (!load_spy && shp_nland(sp) >= mchr[sp->shp_type].m_nland) {
556 pr("%s doesn't have room for any more land units!\n",
557 prship(sp));
558 return 0;
559 }
560 }
561 sprintf(prompt, "Land unit(s) to %s %s? ",
562 loading ? "load onto" : "unload from", prship(sp));
563 p = getstarg(player->argp[3], prompt, buf);
564 if (!p)
565 return RET_SYN;
566 if (!snxtitem(&ni, EF_LAND, p, NULL))
567 return RET_SYN;
568
569 if (!still_ok_ship(sectp, sp))
570 return RET_SYN;
571
572 noisy = ni.sel == NS_LIST;
573
574 while (nxtitem(&ni, &land)) {
575 if (!player->owner)
576 continue;
577
578 if (loading) {
579 if (!land_loadable(&land, noisy))
580 continue;
581 if (load_spy && !(lchr[(int)land.lnd_type].l_flags & L_SPY)) {
582 if (noisy)
583 pr("Subs can only carry spy units.\n");
584 continue;
585 }
586 }
587
588 /* Unit sanity done */
589 /* Find the right ship */
590 if (!loading) {
591 if (land.lnd_ship != sp->shp_uid)
592 continue;
593 if (land.lnd_land > -1)
594 continue;
595 } else if (sp->shp_x != land.lnd_x || sp->shp_y != land.lnd_y)
596 continue;
597
598 if ((!(lchr[(int)land.lnd_type].l_flags & L_LIGHT)) &&
599 (!((mchr[(int)sp->shp_type].m_flags & M_SUPPLY) &&
600 (!(mchr[(int)sp->shp_type].m_flags & M_SUB))))) {
601 if (noisy) {
602 pr("You can only load light units onto ships,\n");
603 pr("unless the ship is a non-sub supply ship\n");
604 pr("%s not loaded\n", prland(&land));
605 }
606 continue;
607 }
608 /* Fit unit on ship */
609 if (loading) {
610 if (load_spy) {
611 if (shp_nland(sp) >= 2) {
612 pr("Non-land unit carrying subs can only carry up to two spy units.\n");
613 return 0;
614 }
615 } else {
616 if (shp_nland(sp) >= mchr[sp->shp_type].m_nland) {
617 pr("%s doesn't have room for any more land units!\n",
618 prship(sp));
619 return 0;
620 }
621 }
622 sprintf(buf, "loaded on your %s at %s",
623 prship(sp), xyas(sp->shp_x, sp->shp_y, sp->shp_own));
624 gift(sp->shp_own, player->cnum, &land, buf);
625 land.lnd_ship = sp->shp_uid;
626 land.lnd_harden = 0;
627 putland(land.lnd_uid, &land);
628 #if 0
629 /*
630 * FIXME if this supplies from the sector, the putsect in
631 * load() / lload() duplicates those supplies, causing a
632 * seqno mismatch
633 */
634 if (!lnd_supply_all(&land))
635 pr("WARNING: %s is out of supply!\n", prland(&land));
636 #else
637 if (!lnd_in_supply(&land))
638 pr("WARNING: %s is out of supply!\n", prland(&land));
639 #endif
640 } else {
641 sprintf(buf, "unloaded in your %s at %s",
642 dchr[sectp->sct_type].d_name,
643 xyas(sectp->sct_x, sectp->sct_y, sectp->sct_own));
644
645 /* Spies are unloaded quietly, others aren't */
646 if (!(lchr[(int)land.lnd_type].l_flags & L_SPY))
647 gift(sectp->sct_own, player->cnum, &land, buf);
648 land.lnd_ship = -1;
649 putland(land.lnd_uid, &land);
650 }
651 pr("%s %s %s at %s.\n",
652 prland(&land),
653 loading ? "loaded onto" : "unloaded from",
654 prship(sp), xyas(sp->shp_x, sp->shp_y, player->cnum));
655 loaded = 1;
656 }
657 *nshipsp += loaded;
658 return 0;
659 }
660
661 static int
load_comm_ship(struct sctstr * sectp,struct shpstr * sp,struct ichrstr * ich,int loading,int * nshipsp)662 load_comm_ship(struct sctstr *sectp, struct shpstr *sp,
663 struct ichrstr *ich, int loading, int *nshipsp)
664 {
665 i_type item = ich->i_uid;
666 struct mchrstr *mcp = &mchr[(int)sp->shp_type];
667 int ship_amt, sect_amt, move_amt;
668 char prompt[512];
669 char *p;
670 char buf[1024];
671
672 sprintf(prompt, "Number of %s to %s %s at %s? ",
673 ich->i_name,
674 loading ? "load onto" : "unload from",
675 prship(sp), xyas(sp->shp_x, sp->shp_y, player->cnum));
676 p = getstarg(player->argp[3], prompt, buf);
677 if (!p || !*p)
678 return RET_SYN;
679
680 if (!still_ok_ship(sectp, sp))
681 return RET_SYN;
682
683 ship_amt = sp->shp_item[item];
684 sect_amt = sectp->sct_item[item];
685 move_amt = move_amount(sect_amt, ship_amt, mcp->m_item[item],
686 loading, atoi(p));
687 if (!load_comm_ok(sectp, sp->shp_own, item, move_amt))
688 return RET_OK;
689 if (!abandon_askyn(sectp, item, move_amt, NULL))
690 return RET_FAIL;
691 if (!still_ok_ship(sectp, sp))
692 return RET_SYN;
693 sectp->sct_item[item] = sect_amt - move_amt;
694 sp->shp_item[item] = ship_amt + move_amt;
695
696 if (move_amt >= 0) {
697 pr("%d %s loaded onto %s at %s\n",
698 move_amt, ich->i_name,
699 prship(sp), xyas(sp->shp_x, sp->shp_y, player->cnum));
700 if (sp->shp_own != player->cnum) {
701 wu(0, sp->shp_own, "%s loaded %d %s onto %s at %s\n",
702 cname(player->cnum), move_amt, ich->i_name,
703 prship(sp), xyas(sp->shp_x, sp->shp_y, sp->shp_own));
704 }
705 } else {
706 pr("%d %s unloaded from %s at %s\n",
707 -move_amt, ich->i_name,
708 prship(sp), xyas(sp->shp_x, sp->shp_y, player->cnum));
709 if (sectp->sct_own != player->cnum) {
710 wu(0, sectp->sct_own, "%s unloaded %d %s from %s at %s\n",
711 cname(player->cnum), -move_amt, ich->i_name,
712 prship(sp), xyas(sp->shp_x, sp->shp_y, sectp->sct_own));
713 }
714 }
715 ++*nshipsp;
716 return 0;
717 }
718
719 static int
load_plane_land(struct sctstr * sectp,struct lndstr * lp,int noisy,int loading,int * nunitsp)720 load_plane_land(struct sctstr *sectp, struct lndstr *lp, int noisy,
721 int loading, int *nunitsp)
722 {
723 struct nstr_item ni;
724 struct plnstr pln;
725 int loaded = 0;
726 char *p;
727 char prompt[512];
728 char buf[1024];
729 struct lchrstr *lcp = lchr + lp->lnd_type;
730
731 if (!lcp->l_nxlight) {
732 if (noisy)
733 pr("%s cannot carry extra-light planes.\n", prland(lp));
734 return 0;
735 }
736 if (loading && lnd_nxlight(lp) >= lcp->l_nxlight) {
737 pr("%s doesn't have room for any more extra-light planes\n",
738 prland(lp));
739 return 0;
740 }
741 sprintf(prompt, "Plane(s) to %s %s? ",
742 loading ? "load onto" : "unload from", prland(lp));
743 p = getstarg(player->argp[3], prompt, buf);
744 if (!p)
745 return RET_SYN;
746 if (!snxtitem(&ni, EF_PLANE, p, NULL))
747 return RET_SYN;
748
749 if (!still_ok_land(sectp, lp))
750 return RET_SYN;
751
752 noisy = ni.sel == NS_LIST;
753
754 while (nxtitem(&ni, &pln)) {
755 if (!player->owner)
756 continue;
757
758 if (!(plchr[(int)pln.pln_type].pl_flags & P_E)) {
759 if (noisy)
760 pr("You can only load xlight planes onto units.\n");
761 continue;
762 }
763 if (loading && !plane_loadable(&pln, noisy))
764 continue;
765
766 /* Plane sanity done */
767 /* Find the right unit */
768 if (!loading) {
769 if (pln.pln_land != lp->lnd_uid)
770 continue;
771 } else if (lp->lnd_x != pln.pln_x || lp->lnd_y != pln.pln_y)
772 continue;
773
774 /* Fit plane on unit */
775 if (loading) {
776 if (!put_plane_on_land(&pln, lp)) {
777 pr("Can't put plane %d on this unit!\n", pln.pln_uid);
778 continue;
779 }
780 sprintf(buf, "loaded on %s at %s",
781 prland(lp), xyas(lp->lnd_x, lp->lnd_y, lp->lnd_own));
782 gift(lp->lnd_own, player->cnum, &pln, buf);
783 putplane(pln.pln_uid, &pln);
784 } else {
785 pln.pln_land = -1;
786 sprintf(buf, "unloaded at your sector at %s",
787 xyas(sectp->sct_x, sectp->sct_y, sectp->sct_own));
788 gift(sectp->sct_own, player->cnum, &pln, buf);
789 putplane(pln.pln_uid, &pln);
790 }
791 pr("%s %s %s at %s.\n",
792 prplane(&pln),
793 loading ? "loaded onto" : "unloaded from",
794 prland(lp), xyas(lp->lnd_x, lp->lnd_y, player->cnum));
795 loaded = 1;
796 }
797 *nunitsp += loaded;
798 return 0;
799 }
800
801 static int
load_comm_land(struct sctstr * sectp,struct lndstr * lp,struct ichrstr * ich,int loading,int * nunitsp)802 load_comm_land(struct sctstr *sectp, struct lndstr *lp,
803 struct ichrstr *ich, int loading, int *nunitsp)
804 {
805 i_type item = ich->i_uid;
806 struct lchrstr *lcp = &lchr[(int)lp->lnd_type];
807 int land_amt, sect_amt, move_amt;
808 char prompt[512];
809 char *p;
810 char buf[1024];
811
812 sprintf(prompt, "Number of %s to %s %s at %s? ",
813 ich->i_name,
814 loading ? "load onto" : "unload from",
815 prland(lp), xyas(lp->lnd_x, lp->lnd_y, player->cnum));
816 p = getstarg(player->argp[3], prompt, buf);
817 if (!p || !*p)
818 return RET_SYN;
819
820 if (!still_ok_land(sectp, lp))
821 return RET_SYN;
822
823 land_amt = lp->lnd_item[item];
824 sect_amt = sectp->sct_item[item];
825 move_amt = move_amount(sect_amt, land_amt, lcp->l_item[item],
826 loading, atoi(p));
827 if (!load_comm_ok(sectp, lp->lnd_own, item, move_amt))
828 return RET_OK;
829 sectp->sct_item[item] = sect_amt - move_amt;
830 lp->lnd_item[item] = land_amt + move_amt;
831
832 /* Did we put mils onto this unit? If so, reset the fortification */
833 if (item == I_MILIT && move_amt > 0)
834 lp->lnd_harden = 0;
835
836 if (move_amt >= 0) {
837 pr("%d %s loaded onto %s at %s\n",
838 move_amt, ich->i_name,
839 prland(lp), xyas(lp->lnd_x, lp->lnd_y, player->cnum));
840 if (lp->lnd_own != player->cnum) {
841 wu(0, lp->lnd_own, "%s loaded %d %s onto %s at %s\n",
842 cname(player->cnum), move_amt, ich->i_name,
843 prland(lp), xyas(lp->lnd_x, lp->lnd_y, lp->lnd_own));
844 }
845 } else {
846 pr("%d %s unloaded from %s at %s\n",
847 -move_amt, ich->i_name,
848 prland(lp), xyas(lp->lnd_x, lp->lnd_y, player->cnum));
849 if (sectp->sct_own != player->cnum) {
850 wu(0, sectp->sct_own, "%s unloaded %d %s from %s at %s\n",
851 cname(player->cnum), -move_amt, ich->i_name,
852 prland(lp), xyas(lp->lnd_x, lp->lnd_y, sectp->sct_own));
853 }
854 }
855 ++*nunitsp;
856 return 0;
857 }
858
859 static int
load_land_land(struct sctstr * sectp,struct lndstr * lp,int noisy,int loading,int * nunitsp)860 load_land_land(struct sctstr *sectp, struct lndstr *lp, int noisy,
861 int loading, int *nunitsp)
862 {
863 struct nstr_item ni;
864 struct lndstr land;
865 int loaded = 0;
866 char *p;
867 char prompt[512];
868 char buf[1024];
869
870 if (!lchr[lp->lnd_type].l_nland) {
871 if (noisy)
872 pr("%s cannot carry land units!\n", prland(lp));
873 return 0;
874 }
875 if (loading && lnd_nland(lp) >= lchr[lp->lnd_type].l_nland) {
876 pr("%s doesn't have room for any more land units!\n",
877 prland(lp));
878 return 0;
879 }
880 sprintf(prompt, "Land unit(s) to %s %s? ",
881 loading ? "load onto" : "unload from", prland(lp));
882 p = getstarg(player->argp[3], prompt, buf);
883 if (!p)
884 return RET_SYN;
885 if (!snxtitem(&ni, EF_LAND, p, NULL))
886 return RET_SYN;
887
888 if (!still_ok_land(sectp, lp))
889 return RET_SYN;
890
891 noisy = ni.sel == NS_LIST;
892
893 while (nxtitem(&ni, &land)) {
894 if (!player->owner)
895 continue;
896
897 if (loading) {
898 if (land.lnd_uid == lp->lnd_uid) {
899 if (noisy)
900 pr("%s can't be loaded onto itself!\n", prland(&land));
901 continue;
902 }
903 if (!land_loadable(&land, noisy))
904 continue;
905 }
906
907 /* Unit sanity done */
908 /* Find the right ship */
909 if (!loading) {
910 if (land.lnd_land != lp->lnd_uid)
911 continue;
912 if (land.lnd_ship > -1)
913 continue;
914 } else if (lp->lnd_x != land.lnd_x || lp->lnd_y != land.lnd_y)
915 continue;
916
917 /* Fit unit on ship */
918 if (loading) {
919 if (lnd_nland(lp) >= lchr[lp->lnd_type].l_nland) {
920 pr("%s doesn't have room for any more land units!\n",
921 prland(lp));
922 break;
923 }
924 sprintf(buf, "loaded on your %s at %s",
925 prland(lp), xyas(lp->lnd_x, lp->lnd_y, lp->lnd_own));
926 gift(lp->lnd_own, player->cnum, &land, buf);
927 land.lnd_land = lp->lnd_uid;
928 land.lnd_harden = 0;
929 putland(land.lnd_uid, &land);
930 #if 0
931 /* FIXME same issue as in load_land_ship() */
932 if (!lnd_supply_all(&land))
933 pr("WARNING: %s is out of supply!\n", prland(&land));
934 #else
935 if (!lnd_in_supply(&land))
936 pr("WARNING: %s is out of supply!\n", prland(&land));
937 #endif
938 } else {
939 sprintf(buf, "unloaded in your %s at %s",
940 dchr[sectp->sct_type].d_name,
941 xyas(sectp->sct_x, sectp->sct_y, sectp->sct_own));
942 gift(sectp->sct_own, player->cnum, &land, buf);
943 land.lnd_land = -1;
944 putland(land.lnd_uid, &land);
945 }
946 pr("%s %s %s at %s.\n",
947 prland(&land),
948 loading ? "loaded onto" : "unloaded from",
949 prland(lp), xyas(lp->lnd_x, lp->lnd_y, player->cnum));
950 loaded = 1;
951 }
952 *nunitsp += loaded;
953 return 0;
954 }
955