1 /*
2  *  Empire - A multi-player, client/server Internet based war game.
3  *  Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
4  *                Ken Stevens, Steve McClure, Markus Armbruster
5  *
6  *  Empire is free software: you can redistribute it and/or modify
7  *  it under the terms of the GNU General Public License as published by
8  *  the Free Software Foundation, either version 3 of the License, or
9  *  (at your option) any later version.
10  *
11  *  This program is distributed in the hope that it will be useful,
12  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
13  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  *  GNU General Public License for more details.
15  *
16  *  You should have received a copy of the GNU General Public License
17  *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
18  *
19  *  ---
20  *
21  *  See files README, COPYING and CREDITS in the root of the source
22  *  tree for related information and legal notices.  It is expected
23  *  that future projects/authors will amend these files as needed.
24  *
25  *  ---
26  *
27  *  load.c: load/unload goods from a sector onto a ship or land unit
28  *
29  *  Known contributors to this file:
30  *     David Sharnoff, 1987
31  *     Ken Stevens, 1995 (rewritten)
32  *     Steve McClure, 1998-2000
33  *     Markus Armbruster, 2004-2021
34  */
35 
36 #include <config.h>
37 
38 #include <ctype.h>
39 #include "commands.h"
40 #include "item.h"
41 #include "land.h"
42 #include "optlist.h"
43 #include "plague.h"
44 #include "plane.h"
45 #include "ship.h"
46 #include "unit.h"
47 
48 static int load_plane_ship(struct sctstr *sectp, struct shpstr *sp,
49 			   int noisy, int loading, int *nshipsp);
50 static int load_land_ship(struct sctstr *sectp, struct shpstr *sp,
51 			  int noisy, int loading, int *nshipsp);
52 static int load_comm_ship(struct sctstr *sectp, struct shpstr *sp,
53 			  struct ichrstr *ich, int loading,
54 			  int *nshipsp);
55 static int load_plane_land(struct sctstr *sectp, struct lndstr *lp,
56 			   int noisy, int loading, int *nunitsp);
57 static int load_land_land(struct sctstr *sectp, struct lndstr *lp,
58 			  int noisy, int loading, int *nunitsp);
59 static int load_comm_land(struct sctstr *sectp, struct lndstr *lp,
60 			  struct ichrstr *ich, int loading,
61 			  int *nunitsp);
62 
63 int
c_load(void)64 c_load(void)
65 {
66     int loading = **player->argp == 'l';
67     int noisy;
68     int type;
69     struct nstr_item nbst;
70     struct ichrstr *ich;
71     int nships;
72     struct sctstr sect;
73     struct shpstr ship;
74     int retval;
75     char *p;
76     char buf[1024];
77 
78     p = getstarg(player->argp[1],
79 		 "What commodity (or 'plane' or 'land')? ", buf);
80     if (!p || !*p)
81 	return RET_SYN;
82     ich = item_by_name(p);
83     if (!strncmp(p, "plane", 5))
84 	type = EF_PLANE;
85     else if (!strncmp(p, "land", 4))
86 	type = EF_LAND;
87     else if (ich)
88 	type = EF_SECTOR;
89     else {
90 	pr("Can't %sload '%s'\n", loading ? "" : "un", p);
91 	return RET_SYN;
92     }
93 
94     p = getstarg(player->argp[2], "Ship(s): ", buf);
95     if (!p || !*p)
96 	return RET_SYN;
97 
98     if (!snxtitem(&nbst, EF_SHIP, p, NULL))
99 	return RET_SYN;
100 
101     noisy = nbst.sel == NS_LIST;
102 
103     nships = 0;
104     while (nxtitem(&nbst, &ship)) {
105 	if (!ship.shp_own)
106 	    continue;
107 	if (!player->owner) {
108 	    if (!loading || !noisy)
109 		continue;
110 	    if (relations_with(ship.shp_own, player->cnum) < FRIENDLY)
111 		continue;
112 	}
113 
114 	if (!getsect(ship.shp_x, ship.shp_y, &sect))	/* XXX */
115 	    continue;
116 	if (!player->owner) {
117 	    if (ship.shp_own != player->cnum)
118 		continue;
119 	    if (!sect_has_dock(&sect))
120 		continue;
121 	    if (loading) {
122 		if (noisy)
123 		    pr("You don't own %s\n",
124 		       xyas(sect.sct_x, sect.sct_y, player->cnum));
125 		continue;
126 	    }
127 	}
128 	if (!sect_has_dock(&sect)) {
129 	    if (noisy)
130 		pr("Sector %s is not a harbor or canal.\n",
131 		   xyas(sect.sct_x, sect.sct_y, player->cnum));
132 	    continue;
133 	}
134 	if (!loading
135 	    && !player->owner
136 	    && relations_with(sect.sct_own, player->cnum) < FRIENDLY) {
137 	    if (noisy)
138 		pr("You can't unload into an unfriendly %s\n",
139 		   dchr[sect.sct_type].d_name);
140 	    continue;
141 	}
142 	if (sect.sct_effic < 2) {
143 	    if (noisy)
144 		pr("The %s at %s is not 2%% efficient yet.\n",
145 		   dchr[sect.sct_type].d_name,
146 		   xyas(sect.sct_x, sect.sct_y, player->cnum));
147 	    continue;
148 	}
149 
150 	if (opt_MARKET) {
151 	    if (ontradingblock(EF_SHIP, &ship)) {
152 		if (noisy)
153 		    pr("%s is on the trading block\n", prship(&ship));
154 		continue;
155 	    }
156 	}
157 
158 	switch (type) {
159 	case EF_PLANE:
160 	    retval = load_plane_ship(&sect, &ship, noisy, loading, &nships);
161 	    if (retval != 0)
162 		return retval;
163 	    break;
164 	case EF_LAND:
165 	    retval = load_land_ship(&sect, &ship, noisy, loading, &nships);
166 	    if (retval != 0)
167 		return retval;
168 	    break;
169 	case EF_SECTOR:
170 	    retval = load_comm_ship(&sect, &ship, ich, loading, &nships);
171 	    if (retval != 0)
172 		return retval;
173 	}
174 	/* load/unload plague */
175 	if (sect.sct_pstage == PLG_INFECT
176 	    && ship.shp_pstage == PLG_HEALTHY)
177 	    ship.shp_pstage = PLG_EXPOSED;
178 	if (ship.shp_pstage == PLG_INFECT
179 	    && sect.sct_pstage == PLG_HEALTHY)
180 	    sect.sct_pstage = PLG_EXPOSED;
181 	putsect(&sect);
182 	putship(ship.shp_uid, &ship);
183     }
184     if (!nships)
185 	pr("No ships affected\n");
186     else
187 	pr("%d ship%s %sloaded\n", nships, splur(nships),
188 	   loading ? "" : "un");
189     return RET_OK;
190 }
191 
192 int
c_lload(void)193 c_lload(void)
194 {
195     int loading = player->argp[0][1] == 'l';
196     int noisy;
197     int type;
198     struct nstr_item nbst;
199     struct ichrstr *ich;
200     int nunits;
201     struct sctstr sect;
202     struct lndstr land;
203     int retval;
204     char *p;
205     char buf[1024];
206 
207     p = getstarg(player->argp[1],
208 		 "What commodity (or 'plane' or 'land')? ", buf);
209     if (!p || !*p)
210 	return RET_SYN;
211     ich = item_by_name(p);
212     if (!strncmp(p, "plane", 5))
213 	type = EF_PLANE;
214     else if (!strncmp(p, "land", 4))
215 	type = EF_LAND;
216     else if (ich)
217 	type = EF_SECTOR;
218     else {
219 	pr("Can't %sload '%s'\n", loading ? "" : "un", p);
220 	return RET_SYN;
221     }
222 
223     p = getstarg(player->argp[2], "Unit(s): ", buf);
224     if (!p || !*p)
225 	return RET_SYN;
226 
227     if (!snxtitem(&nbst, EF_LAND, p, NULL))
228 	return RET_SYN;
229 
230     noisy = nbst.sel == NS_LIST;
231 
232     nunits = 0;
233     while (nxtitem(&nbst, &land)) {
234 	if (land.lnd_own == 0)
235 	    continue;
236 	if (!player->owner) {
237 	    if (!loading || !noisy)
238 		continue;
239 	    if (relations_with(land.lnd_own, player->cnum) != ALLIED)
240 		continue;
241 	}
242 
243 	if (!getsect(land.lnd_x, land.lnd_y, &sect))	/* XXX */
244 	    continue;
245 	if (!player->owner) {
246 	    if (land.lnd_own != player->cnum)
247 		continue;
248 	    if (loading) {
249 		if (noisy)
250 		    pr("Sector %s is not yours.\n",
251 		       xyas(sect.sct_x, sect.sct_y, player->cnum));
252 		continue;
253 	    }
254 	    if (relations_with(sect.sct_own, player->cnum) != ALLIED) {
255 		if (noisy)
256 		    pr("Sector %s is not yours.\n",
257 		       xyas(sect.sct_x, sect.sct_y, player->cnum));
258 		continue;
259 	    }
260 	}
261 
262 	if (opt_MARKET) {
263 	    if (ontradingblock(EF_LAND, &land)) {
264 		if (noisy)
265 		    pr("%s is on the trading block\n", prland(&land));
266 		continue;
267 	    }
268 	}
269 
270 	switch (type) {
271 	case EF_LAND:
272 	    retval = load_land_land(&sect, &land, noisy, loading, &nunits);
273 	    if (retval != 0)
274 		return retval;
275 	    break;
276 	case EF_PLANE:
277 	    retval = load_plane_land(&sect, &land, noisy, loading, &nunits);
278 	    if (retval != 0)
279 		return retval;
280 	    break;
281 	case EF_SECTOR:
282 	    retval = load_comm_land(&sect, &land, ich, loading, &nunits);
283 	    if (retval != 0)
284 		return retval;
285 	}
286 	/* load/unload plague */
287 	if (sect.sct_pstage == PLG_INFECT
288 	    && land.lnd_pstage == PLG_HEALTHY)
289 	    land.lnd_pstage = PLG_EXPOSED;
290 	if (land.lnd_pstage == PLG_INFECT
291 	    && sect.sct_pstage == PLG_HEALTHY)
292 	    sect.sct_pstage = PLG_EXPOSED;
293 
294 	putsect(&sect);
295 	putland(land.lnd_uid, &land);
296     }
297     if (nunits == 0)
298 	pr("No units affected\n");
299     else
300 	pr("%d unit%s %sloaded\n", nunits, splur(nunits),
301 	   loading ? "" : "un");
302     return RET_OK;
303 }
304 
305 static int
move_amount(int sect_amt,int unit_amt,int unit_max,int loading,int amount)306 move_amount(int sect_amt, int unit_amt, int unit_max,
307 	   int loading, int amount)
308 {
309     int move_amt;
310 
311     if (amount < 0)
312 	move_amt = -amount - unit_amt;
313     else
314 	move_amt = loading ? amount : -amount;
315     move_amt = LIMIT_TO(move_amt, -unit_amt, unit_max - unit_amt);
316     move_amt = LIMIT_TO(move_amt, sect_amt - ITEM_MAX, sect_amt);
317     return move_amt;
318 }
319 
320 int
load_comm_ok(struct sctstr * sectp,natid unit_own,i_type item,int move_amt)321 load_comm_ok(struct sctstr *sectp, natid unit_own,
322 	     i_type item, int move_amt)
323 {
324     if (!move_amt)
325 	return 0;
326     if (move_amt < 0 && !player->god && unit_own != player->cnum)
327 	return 0;
328     if (move_amt > 0 && !player->god && sectp->sct_own != player->cnum)
329 	return 0;
330     if (sectp->sct_oldown != unit_own && item == I_CIVIL) {
331 	pr("%s civilians refuse to %s at %s!\n",
332 	   (move_amt < 0 ? unit_own : sectp->sct_oldown) == player->cnum
333 	   ? "Your" : "Foreign",
334 	   move_amt < 0 ? "disembark" : "board",
335 	   xyas(sectp->sct_x, sectp->sct_y, player->cnum));
336 	return 0;
337     }
338     return 1;
339 }
340 
341 void
gift(natid givee,natid giver,void * ptr,char * mesg)342 gift(natid givee, natid giver, void *ptr, char *mesg)
343 {
344     if (giver != givee)
345 	wu(0, givee, "%s %s %s\n", cname(giver), unit_nameof(ptr), mesg);
346     unit_give_away(ptr, givee, 0);
347 }
348 
349 static int
still_ok_ship(struct sctstr * sectp,struct shpstr * shipp)350 still_ok_ship(struct sctstr *sectp, struct shpstr *shipp)
351 {
352     if (!check_sect_ok(sectp))
353 	return 0;
354     if (!check_ship_ok(shipp))
355 	return 0;
356     return 1;
357 }
358 
359 static int
still_ok_land(struct sctstr * sectp,struct lndstr * landp)360 still_ok_land(struct sctstr *sectp, struct lndstr *landp)
361 {
362     if (!check_sect_ok(sectp))
363 	return 0;
364     if (!check_land_ok(landp))
365 	return 0;
366     return 1;
367 }
368 
369 static int
plane_loadable(struct plnstr * pp,int noisy)370 plane_loadable(struct plnstr *pp, int noisy)
371 {
372     if (pp->pln_ship >= 0) {
373 	if (noisy)
374 	    pr("%s is already on ship #%d!\n",
375 	       prplane(pp), pp->pln_ship);
376 	return 0;
377     }
378     if (pp->pln_land >= 0) {
379 	if (noisy)
380 	    pr("%s is already on land unit #%d!\n",
381 	       prplane(pp), pp->pln_land);
382 	return 0;
383     }
384     if (pp->pln_harden) {
385 	if (noisy)
386 	    pr("%s has been hardened and can't be loaded\n",
387 	       prplane(pp));
388 	return 0;
389     }
390     if (pln_is_in_orbit(pp)) {
391 	if (noisy)
392 	    pr("%s is in space\n", prplane(pp));
393 	return 0;
394     }
395     return 1;
396 }
397 
398 static int
land_loadable(struct lndstr * lp,int noisy)399 land_loadable(struct lndstr *lp, int noisy)
400 {
401     if (lp->lnd_ship >= 0) {
402 	if (noisy)
403 	    pr("%s is already on ship #%d!\n",
404 	       prland(lp), lp->lnd_ship);
405 	return 0;
406     }
407     if (lp->lnd_land >= 0) {
408 	if (noisy)
409 	    pr("%s is already on land #%d!\n",
410 	       prland(lp), lp->lnd_land);
411 	return 0;
412     }
413     if (lnd_first_on_land(lp) >= 0) {
414 	/* Outlawed to prevent arbitrarily deep recursion */
415 	if (noisy)
416 	    pr("%s cannot be loaded since it is carrying units\n",
417 	       prland(lp));
418 	return 0;
419     }
420     if (lchr[lp->lnd_type].l_flags & L_HEAVY) {
421 	if (noisy)
422 	    pr("%s is too heavy to load.\n", prland(lp));
423 	return 0;
424     }
425     return 1;
426 }
427 
428 static int
load_plane_ship(struct sctstr * sectp,struct shpstr * sp,int noisy,int loading,int * nshipsp)429 load_plane_ship(struct sctstr *sectp, struct shpstr *sp, int noisy,
430 		int loading, int *nshipsp)
431 {
432     struct nstr_item ni;
433     struct plnstr pln;
434     int loaded = 0;
435     char buf[1024];
436     char *p;
437     char prompt[512];
438     struct mchrstr *mcp = mchr + sp->shp_type;
439 
440     if (mcp->m_nplanes + mcp->m_nchoppers + mcp->m_nxlight == 0) {
441 	if (noisy)
442 	    pr("%s cannot carry planes\n", prship(sp));
443 	return 0;
444     }
445     if (loading &&
446 	shp_nplane(sp, NULL, NULL, NULL)
447 		>= mcp->m_nchoppers + mcp->m_nxlight + mcp->m_nplanes) {
448 	pr("%s doesn't have room for any more planes\n", prship(sp));
449 	return 0;
450     }
451     sprintf(prompt, "Plane(s) to %s %s? ",
452 	    loading ? "load onto" : "unload from", prship(sp));
453     p = getstarg(player->argp[3], prompt, buf);
454     if (!p)
455 	return RET_SYN;
456     if (!snxtitem(&ni, EF_PLANE, p, NULL))
457 	return RET_SYN;
458 
459     if (!still_ok_ship(sectp, sp))
460 	return RET_SYN;
461 
462     noisy = ni.sel == NS_LIST;
463 
464     while (nxtitem(&ni, &pln)) {
465 	if (!player->owner)
466 	    continue;
467 	if (!(plchr[(int)pln.pln_type].pl_flags & P_L)
468 	    && !(plchr[(int)pln.pln_type].pl_flags & P_E)
469 	    && !(plchr[(int)pln.pln_type].pl_flags & P_K)
470 	    && !(plchr[(int)pln.pln_type].pl_flags & P_M)
471 	    ) {
472 	    if (noisy)
473 		pr("You can only load light planes, helos, xtra-light, or missiles onto ships.\n");
474 	    continue;
475 	}
476 	if (loading && !plane_loadable(&pln, noisy))
477 	    continue;
478 
479 	if (!loading) {
480 	    if (pln.pln_ship != sp->shp_uid)
481 		continue;
482 	} else if (sp->shp_x != pln.pln_x || sp->shp_y != pln.pln_y)
483 	    continue;
484 
485 	if (!could_be_on_ship(&pln, sp)) {
486 	    if (noisy) {
487 		if (plchr[(int)pln.pln_type].pl_flags & P_K)
488 		    p = "choppers";
489 		else if (plchr[(int)pln.pln_type].pl_flags & P_E)
490 		    p = "extra light planes";
491 		else if (plchr[(int)pln.pln_type].pl_flags & P_M)
492 		    p = "missiles";
493 		else
494 		    p = "planes";
495 		pr("%s cannot carry %s.\n", prship(sp), p);
496 	    }
497 	    continue;
498 	}
499 	/* Fit plane on ship */
500 	if (loading) {
501 	    if (!put_plane_on_ship(&pln, sp)) {
502 		pr("Can't put plane %d on this ship!\n", pln.pln_uid);
503 		continue;
504 	    }
505 	    sprintf(buf, "loaded on your %s at %s",
506 		    prship(sp), xyas(sp->shp_x, sp->shp_y, sp->shp_own));
507 	    gift(sp->shp_own, player->cnum, &pln, buf);
508 	    putplane(pln.pln_uid, &pln);
509 	} else {
510 	    pln.pln_ship = -1;
511 	    sprintf(buf, "unloaded in your %s at %s",
512 		    dchr[sectp->sct_type].d_name,
513 		    xyas(sectp->sct_x, sectp->sct_y, sectp->sct_own));
514 	    gift(sectp->sct_own, player->cnum, &pln, buf);
515 	    putplane(pln.pln_uid, &pln);
516 	}
517 	pr("%s %s %s at %s.\n",
518 	   prplane(&pln),
519 	   loading ? "loaded onto" : "unloaded from",
520 	   prship(sp), xyas(sp->shp_x, sp->shp_y, player->cnum));
521 	loaded = 1;
522     }
523     *nshipsp += loaded;
524     return 0;
525 }
526 
527 static int
load_land_ship(struct sctstr * sectp,struct shpstr * sp,int noisy,int loading,int * nshipsp)528 load_land_ship(struct sctstr *sectp, struct shpstr *sp, int noisy,
529 	       int loading, int *nshipsp)
530 {
531     struct nstr_item ni;
532     struct lndstr land;
533     int loaded = 0;
534     char *p;
535     char prompt[512];
536     char buf[1024];
537     int load_spy = 0;
538 
539     if (!mchr[(int)sp->shp_type].m_nland
540 	&& !(mchr[sp->shp_type].m_flags & M_SUB)) {
541 	if (noisy)
542 	    pr("%s cannot carry land units!\n", prship(sp));
543 	return 0;
544     }
545     if (loading) {
546 	if ((mchr[(int)sp->shp_type].m_flags & M_SUB) &&
547 	    (mchr[(int)sp->shp_type].m_nland == 0)) {
548 	    if (shp_nland(sp) >= 2) {
549 		pr("Non-land unit carrying subs can only carry up to two spy units.\n");
550 		return 0;
551 	    }
552 	    /* Eh, let 'em load a spy only */
553 	    load_spy = 1;
554 	}
555 	if (!load_spy && shp_nland(sp) >= mchr[sp->shp_type].m_nland) {
556 	    pr("%s doesn't have room for any more land units!\n",
557 	       prship(sp));
558 	    return 0;
559 	}
560     }
561     sprintf(prompt, "Land unit(s) to %s %s? ",
562 	    loading ? "load onto" : "unload from", prship(sp));
563     p = getstarg(player->argp[3], prompt, buf);
564     if (!p)
565 	return RET_SYN;
566     if (!snxtitem(&ni, EF_LAND, p, NULL))
567 	return RET_SYN;
568 
569     if (!still_ok_ship(sectp, sp))
570 	return RET_SYN;
571 
572     noisy = ni.sel == NS_LIST;
573 
574     while (nxtitem(&ni, &land)) {
575 	if (!player->owner)
576 	    continue;
577 
578 	if (loading) {
579 	    if (!land_loadable(&land, noisy))
580 		continue;
581 	    if (load_spy && !(lchr[(int)land.lnd_type].l_flags & L_SPY)) {
582 		if (noisy)
583 		    pr("Subs can only carry spy units.\n");
584 		continue;
585 	    }
586 	}
587 
588 	/* Unit sanity done */
589 	/* Find the right ship */
590 	if (!loading) {
591 	    if (land.lnd_ship != sp->shp_uid)
592 		continue;
593 	    if (land.lnd_land > -1)
594 		continue;
595 	} else if (sp->shp_x != land.lnd_x || sp->shp_y != land.lnd_y)
596 	    continue;
597 
598 	if ((!(lchr[(int)land.lnd_type].l_flags & L_LIGHT)) &&
599 	    (!((mchr[(int)sp->shp_type].m_flags & M_SUPPLY) &&
600 	       (!(mchr[(int)sp->shp_type].m_flags & M_SUB))))) {
601 	    if (noisy) {
602 		pr("You can only load light units onto ships,\n");
603 		pr("unless the ship is a non-sub supply ship\n");
604 		pr("%s not loaded\n", prland(&land));
605 	    }
606 	    continue;
607 	}
608 	/* Fit unit on ship */
609 	if (loading) {
610 	    if (load_spy) {
611 		if (shp_nland(sp) >= 2) {
612 		    pr("Non-land unit carrying subs can only carry up to two spy units.\n");
613 		    return 0;
614 		}
615 	    } else {
616 		if (shp_nland(sp) >= mchr[sp->shp_type].m_nland) {
617 		    pr("%s doesn't have room for any more land units!\n",
618 		       prship(sp));
619 		    return 0;
620 		}
621 	    }
622 	    sprintf(buf, "loaded on your %s at %s",
623 		    prship(sp), xyas(sp->shp_x, sp->shp_y, sp->shp_own));
624 	    gift(sp->shp_own, player->cnum, &land, buf);
625 	    land.lnd_ship = sp->shp_uid;
626 	    land.lnd_harden = 0;
627 	    putland(land.lnd_uid, &land);
628 #if 0
629 	   /*
630 	    * FIXME if this supplies from the sector, the putsect in
631 	    * load() / lload() duplicates those supplies, causing a
632 	    * seqno mismatch
633 	    */
634 	    if (!lnd_supply_all(&land))
635 		pr("WARNING: %s is out of supply!\n", prland(&land));
636 #else
637 	    if (!lnd_in_supply(&land))
638 		pr("WARNING: %s is out of supply!\n", prland(&land));
639 #endif
640 	} else {
641 	    sprintf(buf, "unloaded in your %s at %s",
642 		    dchr[sectp->sct_type].d_name,
643 		    xyas(sectp->sct_x, sectp->sct_y, sectp->sct_own));
644 
645 	    /* Spies are unloaded quietly, others aren't */
646 	    if (!(lchr[(int)land.lnd_type].l_flags & L_SPY))
647 		gift(sectp->sct_own, player->cnum, &land, buf);
648 	    land.lnd_ship = -1;
649 	    putland(land.lnd_uid, &land);
650 	}
651 	pr("%s %s %s at %s.\n",
652 	   prland(&land),
653 	   loading ? "loaded onto" : "unloaded from",
654 	   prship(sp), xyas(sp->shp_x, sp->shp_y, player->cnum));
655 	loaded = 1;
656     }
657     *nshipsp += loaded;
658     return 0;
659 }
660 
661 static int
load_comm_ship(struct sctstr * sectp,struct shpstr * sp,struct ichrstr * ich,int loading,int * nshipsp)662 load_comm_ship(struct sctstr *sectp, struct shpstr *sp,
663 	       struct ichrstr *ich, int loading, int *nshipsp)
664 {
665     i_type item = ich->i_uid;
666     struct mchrstr *mcp = &mchr[(int)sp->shp_type];
667     int ship_amt, sect_amt, move_amt;
668     char prompt[512];
669     char *p;
670     char buf[1024];
671 
672     sprintf(prompt, "Number of %s to %s %s at %s? ",
673 	    ich->i_name,
674 	    loading ? "load onto" : "unload from",
675 	    prship(sp), xyas(sp->shp_x, sp->shp_y, player->cnum));
676     p = getstarg(player->argp[3], prompt, buf);
677     if (!p || !*p)
678 	return RET_SYN;
679 
680     if (!still_ok_ship(sectp, sp))
681 	return RET_SYN;
682 
683     ship_amt = sp->shp_item[item];
684     sect_amt = sectp->sct_item[item];
685     move_amt = move_amount(sect_amt, ship_amt, mcp->m_item[item],
686 			   loading, atoi(p));
687     if (!load_comm_ok(sectp, sp->shp_own, item, move_amt))
688 	return RET_OK;
689     if (!abandon_askyn(sectp, item, move_amt, NULL))
690 	return RET_FAIL;
691     if (!still_ok_ship(sectp, sp))
692 	return RET_SYN;
693     sectp->sct_item[item] = sect_amt - move_amt;
694     sp->shp_item[item] = ship_amt + move_amt;
695 
696     if (move_amt >= 0) {
697 	pr("%d %s loaded onto %s at %s\n",
698 	   move_amt, ich->i_name,
699 	   prship(sp), xyas(sp->shp_x, sp->shp_y, player->cnum));
700 	if (sp->shp_own != player->cnum) {
701 	    wu(0, sp->shp_own, "%s loaded %d %s onto %s at %s\n",
702 	       cname(player->cnum), move_amt, ich->i_name,
703 	       prship(sp), xyas(sp->shp_x, sp->shp_y, sp->shp_own));
704 	}
705     } else {
706 	pr("%d %s unloaded from %s at %s\n",
707 	   -move_amt, ich->i_name,
708 	   prship(sp), xyas(sp->shp_x, sp->shp_y, player->cnum));
709 	if (sectp->sct_own != player->cnum) {
710 	    wu(0, sectp->sct_own, "%s unloaded %d %s from %s at %s\n",
711 	       cname(player->cnum), -move_amt, ich->i_name,
712 	       prship(sp), xyas(sp->shp_x, sp->shp_y, sectp->sct_own));
713 	}
714     }
715     ++*nshipsp;
716     return 0;
717 }
718 
719 static int
load_plane_land(struct sctstr * sectp,struct lndstr * lp,int noisy,int loading,int * nunitsp)720 load_plane_land(struct sctstr *sectp, struct lndstr *lp, int noisy,
721 		int loading, int *nunitsp)
722 {
723     struct nstr_item ni;
724     struct plnstr pln;
725     int loaded = 0;
726     char *p;
727     char prompt[512];
728     char buf[1024];
729     struct lchrstr *lcp = lchr + lp->lnd_type;
730 
731     if (!lcp->l_nxlight) {
732 	if (noisy)
733 	    pr("%s cannot carry extra-light planes.\n", prland(lp));
734 	return 0;
735     }
736     if (loading && lnd_nxlight(lp) >= lcp->l_nxlight) {
737 	pr("%s doesn't have room for any more extra-light planes\n",
738 	   prland(lp));
739 	return 0;
740     }
741     sprintf(prompt, "Plane(s) to %s %s? ",
742 	    loading ? "load onto" : "unload from", prland(lp));
743     p = getstarg(player->argp[3], prompt, buf);
744     if (!p)
745 	return RET_SYN;
746     if (!snxtitem(&ni, EF_PLANE, p, NULL))
747 	return RET_SYN;
748 
749     if (!still_ok_land(sectp, lp))
750 	return RET_SYN;
751 
752     noisy = ni.sel == NS_LIST;
753 
754     while (nxtitem(&ni, &pln)) {
755 	if (!player->owner)
756 	    continue;
757 
758 	if (!(plchr[(int)pln.pln_type].pl_flags & P_E)) {
759 	    if (noisy)
760 		pr("You can only load xlight planes onto units.\n");
761 	    continue;
762 	}
763 	if (loading && !plane_loadable(&pln, noisy))
764 	    continue;
765 
766 	/* Plane sanity done */
767 	/* Find the right unit */
768 	if (!loading) {
769 	    if (pln.pln_land != lp->lnd_uid)
770 		continue;
771 	} else if (lp->lnd_x != pln.pln_x || lp->lnd_y != pln.pln_y)
772 	    continue;
773 
774 	/* Fit plane on unit */
775 	if (loading) {
776 	    if (!put_plane_on_land(&pln, lp)) {
777 		pr("Can't put plane %d on this unit!\n", pln.pln_uid);
778 		continue;
779 	    }
780 	    sprintf(buf, "loaded on %s at %s",
781 		    prland(lp), xyas(lp->lnd_x, lp->lnd_y, lp->lnd_own));
782 	    gift(lp->lnd_own, player->cnum, &pln, buf);
783 	    putplane(pln.pln_uid, &pln);
784 	} else {
785 	    pln.pln_land = -1;
786 	    sprintf(buf, "unloaded at your sector at %s",
787 		    xyas(sectp->sct_x, sectp->sct_y, sectp->sct_own));
788 	    gift(sectp->sct_own, player->cnum, &pln, buf);
789 	    putplane(pln.pln_uid, &pln);
790 	}
791 	pr("%s %s %s at %s.\n",
792 	   prplane(&pln),
793 	   loading ? "loaded onto" : "unloaded from",
794 	   prland(lp), xyas(lp->lnd_x, lp->lnd_y, player->cnum));
795 	loaded = 1;
796     }
797     *nunitsp += loaded;
798     return 0;
799 }
800 
801 static int
load_comm_land(struct sctstr * sectp,struct lndstr * lp,struct ichrstr * ich,int loading,int * nunitsp)802 load_comm_land(struct sctstr *sectp, struct lndstr *lp,
803 	       struct ichrstr *ich, int loading, int *nunitsp)
804 {
805     i_type item = ich->i_uid;
806     struct lchrstr *lcp = &lchr[(int)lp->lnd_type];
807     int land_amt, sect_amt, move_amt;
808     char prompt[512];
809     char *p;
810     char buf[1024];
811 
812     sprintf(prompt, "Number of %s to %s %s at %s? ",
813 	    ich->i_name,
814 	    loading ? "load onto" : "unload from",
815 	    prland(lp), xyas(lp->lnd_x, lp->lnd_y, player->cnum));
816     p = getstarg(player->argp[3], prompt, buf);
817     if (!p || !*p)
818 	return RET_SYN;
819 
820     if (!still_ok_land(sectp, lp))
821 	return RET_SYN;
822 
823     land_amt = lp->lnd_item[item];
824     sect_amt = sectp->sct_item[item];
825     move_amt = move_amount(sect_amt, land_amt, lcp->l_item[item],
826 			   loading, atoi(p));
827     if (!load_comm_ok(sectp, lp->lnd_own, item, move_amt))
828 	return RET_OK;
829     sectp->sct_item[item] = sect_amt - move_amt;
830     lp->lnd_item[item] = land_amt + move_amt;
831 
832     /* Did we put mils onto this unit? If so, reset the fortification */
833     if (item == I_MILIT && move_amt > 0)
834 	lp->lnd_harden = 0;
835 
836     if (move_amt >= 0) {
837 	pr("%d %s loaded onto %s at %s\n",
838 	   move_amt, ich->i_name,
839 	   prland(lp), xyas(lp->lnd_x, lp->lnd_y, player->cnum));
840 	if (lp->lnd_own != player->cnum) {
841 	    wu(0, lp->lnd_own, "%s loaded %d %s onto %s at %s\n",
842 	       cname(player->cnum), move_amt, ich->i_name,
843 	       prland(lp), xyas(lp->lnd_x, lp->lnd_y, lp->lnd_own));
844 	}
845     } else {
846 	pr("%d %s unloaded from %s at %s\n",
847 	   -move_amt, ich->i_name,
848 	   prland(lp), xyas(lp->lnd_x, lp->lnd_y, player->cnum));
849 	if (sectp->sct_own != player->cnum) {
850 	    wu(0, sectp->sct_own, "%s unloaded %d %s from %s at %s\n",
851 	       cname(player->cnum), -move_amt, ich->i_name,
852 	       prland(lp), xyas(lp->lnd_x, lp->lnd_y, sectp->sct_own));
853 	}
854     }
855     ++*nunitsp;
856     return 0;
857 }
858 
859 static int
load_land_land(struct sctstr * sectp,struct lndstr * lp,int noisy,int loading,int * nunitsp)860 load_land_land(struct sctstr *sectp, struct lndstr *lp, int noisy,
861 	       int loading, int *nunitsp)
862 {
863     struct nstr_item ni;
864     struct lndstr land;
865     int loaded = 0;
866     char *p;
867     char prompt[512];
868     char buf[1024];
869 
870     if (!lchr[lp->lnd_type].l_nland) {
871 	if (noisy)
872 	    pr("%s cannot carry land units!\n", prland(lp));
873 	return 0;
874     }
875     if (loading && lnd_nland(lp) >= lchr[lp->lnd_type].l_nland) {
876 	pr("%s doesn't have room for any more land units!\n",
877 	   prland(lp));
878 	return 0;
879     }
880     sprintf(prompt, "Land unit(s) to %s %s? ",
881 	    loading ? "load onto" : "unload from", prland(lp));
882     p = getstarg(player->argp[3], prompt, buf);
883     if (!p)
884 	return RET_SYN;
885     if (!snxtitem(&ni, EF_LAND, p, NULL))
886 	return RET_SYN;
887 
888     if (!still_ok_land(sectp, lp))
889 	return RET_SYN;
890 
891     noisy = ni.sel == NS_LIST;
892 
893     while (nxtitem(&ni, &land)) {
894 	if (!player->owner)
895 	    continue;
896 
897 	if (loading) {
898 	    if (land.lnd_uid == lp->lnd_uid) {
899 		if (noisy)
900 		    pr("%s can't be loaded onto itself!\n", prland(&land));
901 		continue;
902 	    }
903 	    if (!land_loadable(&land, noisy))
904 		continue;
905 	}
906 
907 	/* Unit sanity done */
908 	/* Find the right ship */
909 	if (!loading) {
910 	    if (land.lnd_land != lp->lnd_uid)
911 		continue;
912 	    if (land.lnd_ship > -1)
913 		continue;
914 	} else if (lp->lnd_x != land.lnd_x || lp->lnd_y != land.lnd_y)
915 	    continue;
916 
917 	/* Fit unit on ship */
918 	if (loading) {
919 	    if (lnd_nland(lp) >= lchr[lp->lnd_type].l_nland) {
920 		pr("%s doesn't have room for any more land units!\n",
921 		   prland(lp));
922 		break;
923 	    }
924 	    sprintf(buf, "loaded on your %s at %s",
925 		    prland(lp), xyas(lp->lnd_x, lp->lnd_y, lp->lnd_own));
926 	    gift(lp->lnd_own, player->cnum, &land, buf);
927 	    land.lnd_land = lp->lnd_uid;
928 	    land.lnd_harden = 0;
929 	    putland(land.lnd_uid, &land);
930 #if 0
931 	   /* FIXME same issue as in load_land_ship() */
932 	    if (!lnd_supply_all(&land))
933 		pr("WARNING: %s is out of supply!\n", prland(&land));
934 #else
935 	    if (!lnd_in_supply(&land))
936 		pr("WARNING: %s is out of supply!\n", prland(&land));
937 #endif
938 	} else {
939 	    sprintf(buf, "unloaded in your %s at %s",
940 		    dchr[sectp->sct_type].d_name,
941 		    xyas(sectp->sct_x, sectp->sct_y, sectp->sct_own));
942 	    gift(sectp->sct_own, player->cnum, &land, buf);
943 	    land.lnd_land = -1;
944 	    putland(land.lnd_uid, &land);
945 	}
946 	pr("%s %s %s at %s.\n",
947 	   prland(&land),
948 	   loading ? "loaded onto" : "unloaded from",
949 	   prland(lp), xyas(lp->lnd_x, lp->lnd_y, player->cnum));
950 	loaded = 1;
951     }
952     *nunitsp += loaded;
953     return 0;
954 }
955