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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/perf/
H A Ddrawoverhead.c134 for (i = 0; i < num_textures; i++) in get_fs_text()
146 for (i = 0; i < num_textures; i++) in get_fs_text()
164 unsigned num_textures, in setup_shaders_and_resources() argument
175 assert(num_textures <= max); in setup_shaders_and_resources()
685 num_textures ? num_textures : in perf_run()
688 num_textures ? "Tex" : in perf_run()
732 unsigned num_textures = 0; in perf_draw_variant() local
751 num_textures = 16; in perf_draw_variant()
759 num_textures = 8; in perf_draw_variant()
781 num_textures = 0; in perf_draw_variant()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_texture_barrier/
H A Dblending-in-shader-arb.c84 static int num_textures = 0; variable
122 for (t = 0; t < num_textures; t++) { in allocate_data()
137 for (t = 0; t < num_textures; t++) { in compare_with_reference()
170 for (t = 0; t < num_textures; t++) { in initialize_data()
311 glDeleteTextures(num_textures, tex); in clean_resources()
318 for (t = 0; t < num_textures; t++) { in clean_resources()
373 glGenTextures(num_textures, tex); in initialize_textures()
374 for (t = 0; t < num_textures; t++) { in initialize_textures()
393 for (t = 0; t < num_textures; t++) { in initialize_fbo()
499 num_textures = atoi(argv[3]); in parse_args()
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/mesa/state_tracker/
H A Dst_atom_texture.c108 unsigned num_textures = util_last_bit(samplers_used); in st_get_sampler_views() local
114 for (unit = 0; unit < num_textures; unit++) { in st_get_sampler_views()
253 num_textures = MAX2(num_textures, extra + 1); in st_get_sampler_views()
256 return num_textures; in st_get_sampler_views()
266 unsigned num_textures = in update_textures() local
270 unsigned num_unbind = old_num_textures > num_textures ? in update_textures()
271 old_num_textures - num_textures : 0; in update_textures()
273 pipe->set_sampler_views(pipe, shader_stage, 0, num_textures, num_unbind, in update_textures()
275 st->state.num_sampler_views[shader_stage] = num_textures; in update_textures()
/dports/lang/clover/mesa-21.3.6/src/mesa/state_tracker/
H A Dst_atom_texture.c108 unsigned num_textures = util_last_bit(samplers_used); in st_get_sampler_views() local
114 for (unit = 0; unit < num_textures; unit++) { in st_get_sampler_views()
253 num_textures = MAX2(num_textures, extra + 1); in st_get_sampler_views()
256 return num_textures; in st_get_sampler_views()
266 unsigned num_textures = in update_textures() local
270 unsigned num_unbind = old_num_textures > num_textures ? in update_textures()
271 old_num_textures - num_textures : 0; in update_textures()
273 pipe->set_sampler_views(pipe, shader_stage, 0, num_textures, num_unbind, in update_textures()
275 st->state.num_sampler_views[shader_stage] = num_textures; in update_textures()
/dports/graphics/libosmesa/mesa-21.3.6/src/mesa/state_tracker/
H A Dst_atom_texture.c108 unsigned num_textures = util_last_bit(samplers_used); in st_get_sampler_views() local
114 for (unit = 0; unit < num_textures; unit++) { in st_get_sampler_views()
253 num_textures = MAX2(num_textures, extra + 1); in st_get_sampler_views()
256 return num_textures; in st_get_sampler_views()
266 unsigned num_textures = in update_textures() local
270 unsigned num_unbind = old_num_textures > num_textures ? in update_textures()
271 old_num_textures - num_textures : 0; in update_textures()
273 pipe->set_sampler_views(pipe, shader_stage, 0, num_textures, num_unbind, in update_textures()
275 st->state.num_sampler_views[shader_stage] = num_textures; in update_textures()
/dports/graphics/mesa-libs/mesa-21.3.6/src/mesa/state_tracker/
H A Dst_atom_texture.c108 unsigned num_textures = util_last_bit(samplers_used); in st_get_sampler_views() local
114 for (unit = 0; unit < num_textures; unit++) { in st_get_sampler_views()
253 num_textures = MAX2(num_textures, extra + 1); in st_get_sampler_views()
256 return num_textures; in st_get_sampler_views()
266 unsigned num_textures = in update_textures() local
270 unsigned num_unbind = old_num_textures > num_textures ? in update_textures()
271 old_num_textures - num_textures : 0; in update_textures()
273 pipe->set_sampler_views(pipe, shader_stage, 0, num_textures, num_unbind, in update_textures()
275 st->state.num_sampler_views[shader_stage] = num_textures; in update_textures()
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/mesa/state_tracker/
H A Dst_atom_texture.c108 unsigned num_textures = util_last_bit(samplers_used); in st_get_sampler_views() local
114 for (unit = 0; unit < num_textures; unit++) { in st_get_sampler_views()
253 num_textures = MAX2(num_textures, extra + 1); in st_get_sampler_views()
256 return num_textures; in st_get_sampler_views()
266 unsigned num_textures = in update_textures() local
270 unsigned num_unbind = old_num_textures > num_textures ? in update_textures()
271 old_num_textures - num_textures : 0; in update_textures()
273 pipe->set_sampler_views(pipe, shader_stage, 0, num_textures, num_unbind, in update_textures()
275 st->state.num_sampler_views[shader_stage] = num_textures; in update_textures()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/mesa/state_tracker/
H A Dst_atom_texture.c108 unsigned num_textures = util_last_bit(samplers_used); in st_get_sampler_views() local
114 for (unit = 0; unit < num_textures; unit++) { in st_get_sampler_views()
253 num_textures = MAX2(num_textures, extra + 1); in st_get_sampler_views()
256 return num_textures; in st_get_sampler_views()
266 unsigned num_textures = in update_textures() local
270 unsigned num_unbind = old_num_textures > num_textures ? in update_textures()
271 old_num_textures - num_textures : 0; in update_textures()
273 pipe->set_sampler_views(pipe, shader_stage, 0, num_textures, num_unbind, in update_textures()
275 st->state.num_sampler_views[shader_stage] = num_textures; in update_textures()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/mesa/state_tracker/
H A Dst_atom_texture.c108 unsigned num_textures = util_last_bit(samplers_used); in st_get_sampler_views() local
114 for (unit = 0; unit < num_textures; unit++) { in st_get_sampler_views()
253 num_textures = MAX2(num_textures, extra + 1); in st_get_sampler_views()
256 return num_textures; in st_get_sampler_views()
266 unsigned num_textures = in update_textures() local
270 unsigned num_unbind = old_num_textures > num_textures ? in update_textures()
271 old_num_textures - num_textures : 0; in update_textures()
273 pipe->set_sampler_views(pipe, shader_stage, 0, num_textures, num_unbind, in update_textures()
275 st->state.num_sampler_views[shader_stage] = num_textures; in update_textures()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/mesa/state_tracker/
H A Dst_atom_texture.c108 unsigned num_textures = util_last_bit(samplers_used); in st_get_sampler_views() local
114 for (unit = 0; unit < num_textures; unit++) { in st_get_sampler_views()
253 num_textures = MAX2(num_textures, extra + 1); in st_get_sampler_views()
256 return num_textures; in st_get_sampler_views()
266 unsigned num_textures = in update_textures() local
270 unsigned num_unbind = old_num_textures > num_textures ? in update_textures()
271 old_num_textures - num_textures : 0; in update_textures()
273 pipe->set_sampler_views(pipe, shader_stage, 0, num_textures, num_unbind, in update_textures()
275 st->state.num_sampler_views[shader_stage] = num_textures; in update_textures()
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/mesa/state_tracker/
H A Dst_atom_texture.c106 unsigned num_textures = util_last_bit(samplers_used); in st_get_sampler_views() local
112 for (unit = 0; unit < num_textures; unit++) { in st_get_sampler_views()
251 num_textures = MAX2(num_textures, extra + 1); in st_get_sampler_views()
254 return num_textures; in st_get_sampler_views()
264 unsigned num_textures = in update_textures() local
268 unsigned num_unbind = old_num_textures > num_textures ? in update_textures()
269 old_num_textures - num_textures : 0; in update_textures()
271 pipe->set_sampler_views(pipe, shader_stage, 0, num_textures, num_unbind, in update_textures()
273 st->state.num_sampler_views[shader_stage] = num_textures; in update_textures()
/dports/graphics/mesa-dri/mesa-21.3.6/src/mesa/state_tracker/
H A Dst_atom_texture.c108 unsigned num_textures = util_last_bit(samplers_used); in st_get_sampler_views() local
114 for (unit = 0; unit < num_textures; unit++) { in st_get_sampler_views()
253 num_textures = MAX2(num_textures, extra + 1); in st_get_sampler_views()
256 return num_textures; in st_get_sampler_views()
266 unsigned num_textures = in update_textures() local
270 unsigned num_unbind = old_num_textures > num_textures ? in update_textures()
271 old_num_textures - num_textures : 0; in update_textures()
273 pipe->set_sampler_views(pipe, shader_stage, 0, num_textures, num_unbind, in update_textures()
275 st->state.num_sampler_views[shader_stage] = num_textures; in update_textures()
/dports/audio/lenticular-lv2/lenticular_lv2-0.5.0-14-g14d8075/eurorack/clouds/dsp/pvoc/
H A Dphase_vocoder.cc59 size_t num_textures = kMaxNumTextures; in Init() local
65 num_textures = min( in Init()
67 num_textures); in Init()
80 num_textures * texture_size); in Init()
81 frame_transformation_[i].Init(texture_buffer, fft_size, num_textures); in Init()
/dports/audio/lenticular-lv2/lenticular_lv2-0.5.0-14-g14d8075/parasites/clouds/dsp/pvoc/
H A Dphase_vocoder.cc59 size_t num_textures = kMaxNumTextures; in Init() local
65 num_textures = min( in Init()
67 num_textures); in Init()
80 num_textures * texture_size); in Init()
81 frame_transformation_[i].Init(texture_buffer, fft_size, num_textures); in Init()
/dports/audio/surge-synthesizer-lv2/surge-release_1.9.0/libs/eurorack/eurorack/clouds/dsp/pvoc/
H A Dphase_vocoder.cc59 size_t num_textures = kMaxNumTextures; in Init() local
65 num_textures = min( in Init()
67 num_textures); in Init()
80 num_textures * texture_size); in Init()
81 frame_transformation_[i].Init(texture_buffer, fft_size, num_textures); in Init()
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/mesa/state_tracker/
H A Dst_atom_texture.c116 unsigned num_textures = 0; in update_textures() local
158 num_textures = unit + 1; in update_textures()
239 num_textures = MAX2(num_textures, extra + 1); in update_textures()
244 num_textures, in update_textures()
246 st->state.num_sampler_views[shader_stage] = num_textures; in update_textures()
/dports/games/glmaze/glmaze/
H A Dload_maze.c15 int num_textures=0; variable
24 glGenTextures(num_textures, &texture[0] ); in convert_textures()
27 for ( loop = 0; loop < num_textures; loop++ ) { in convert_textures()
52 for ( loop = 0; loop < num_textures; loop++ ) in convert_textures()
124 known_textures[(int)p[8]] = num_textures+1; in load_maze()
130 load_texture(p, num_textures++); in load_maze()
/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/nouveau/nv50/
H A Dnv50_tex.c250 assert(nv50->num_textures[s] <= PIPE_MAX_SAMPLERS); in nv50_validate_tic()
251 for (i = 0; i < nv50->num_textures[s]; ++i) { in nv50_validate_tic()
319 for (; i < nv50->state.num_textures[s]; ++i) { in nv50_validate_tic()
326 if (nv50->num_textures[s]) { in nv50_validate_tic()
333 BEGIN_NV04(push, NV50_CP(CB_DATA(0)), nv50->num_textures[s] * 2); in nv50_validate_tic()
335 BEGIN_NI04(push, NV50_3D(CB_DATA(0)), nv50->num_textures[s] * 2); in nv50_validate_tic()
336 for (i = 0; i < nv50->num_textures[s]; i++) { in nv50_validate_tic()
350 nv50->state.num_textures[s] = nv50->num_textures[s]; in nv50_validate_tic()
/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/nouveau/nv50/
H A Dnv50_tex.c250 assert(nv50->num_textures[s] <= PIPE_MAX_SAMPLERS); in nv50_validate_tic()
251 for (i = 0; i < nv50->num_textures[s]; ++i) { in nv50_validate_tic()
319 for (; i < nv50->state.num_textures[s]; ++i) { in nv50_validate_tic()
326 if (nv50->num_textures[s]) { in nv50_validate_tic()
333 BEGIN_NV04(push, NV50_CP(CB_DATA(0)), nv50->num_textures[s] * 2); in nv50_validate_tic()
335 BEGIN_NI04(push, NV50_3D(CB_DATA(0)), nv50->num_textures[s] * 2); in nv50_validate_tic()
336 for (i = 0; i < nv50->num_textures[s]; i++) { in nv50_validate_tic()
350 nv50->state.num_textures[s] = nv50->num_textures[s]; in nv50_validate_tic()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/nouveau/nv50/
H A Dnv50_tex.c250 assert(nv50->num_textures[s] <= PIPE_MAX_SAMPLERS); in nv50_validate_tic()
251 for (i = 0; i < nv50->num_textures[s]; ++i) { in nv50_validate_tic()
319 for (; i < nv50->state.num_textures[s]; ++i) { in nv50_validate_tic()
326 if (nv50->num_textures[s]) { in nv50_validate_tic()
333 BEGIN_NV04(push, NV50_CP(CB_DATA(0)), nv50->num_textures[s] * 2); in nv50_validate_tic()
335 BEGIN_NI04(push, NV50_3D(CB_DATA(0)), nv50->num_textures[s] * 2); in nv50_validate_tic()
336 for (i = 0; i < nv50->num_textures[s]; i++) { in nv50_validate_tic()
350 nv50->state.num_textures[s] = nv50->num_textures[s]; in nv50_validate_tic()
/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/nouveau/nv50/
H A Dnv50_tex.c250 assert(nv50->num_textures[s] <= PIPE_MAX_SAMPLERS); in nv50_validate_tic()
251 for (i = 0; i < nv50->num_textures[s]; ++i) { in nv50_validate_tic()
319 for (; i < nv50->state.num_textures[s]; ++i) { in nv50_validate_tic()
326 if (nv50->num_textures[s]) { in nv50_validate_tic()
333 BEGIN_NV04(push, NV50_CP(CB_DATA(0)), nv50->num_textures[s] * 2); in nv50_validate_tic()
335 BEGIN_NI04(push, NV50_3D(CB_DATA(0)), nv50->num_textures[s] * 2); in nv50_validate_tic()
336 for (i = 0; i < nv50->num_textures[s]; i++) { in nv50_validate_tic()
350 nv50->state.num_textures[s] = nv50->num_textures[s]; in nv50_validate_tic()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/nouveau/nv50/
H A Dnv50_tex.c250 assert(nv50->num_textures[s] <= PIPE_MAX_SAMPLERS); in nv50_validate_tic()
251 for (i = 0; i < nv50->num_textures[s]; ++i) { in nv50_validate_tic()
319 for (; i < nv50->state.num_textures[s]; ++i) { in nv50_validate_tic()
326 if (nv50->num_textures[s]) { in nv50_validate_tic()
333 BEGIN_NV04(push, NV50_CP(CB_DATA(0)), nv50->num_textures[s] * 2); in nv50_validate_tic()
335 BEGIN_NI04(push, NV50_3D(CB_DATA(0)), nv50->num_textures[s] * 2); in nv50_validate_tic()
336 for (i = 0; i < nv50->num_textures[s]; i++) { in nv50_validate_tic()
350 nv50->state.num_textures[s] = nv50->num_textures[s]; in nv50_validate_tic()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/drivers/nouveau/nv50/
H A Dnv50_tex.c250 assert(nv50->num_textures[s] <= PIPE_MAX_SAMPLERS); in nv50_validate_tic()
251 for (i = 0; i < nv50->num_textures[s]; ++i) { in nv50_validate_tic()
319 for (; i < nv50->state.num_textures[s]; ++i) { in nv50_validate_tic()
326 if (nv50->num_textures[s]) { in nv50_validate_tic()
333 BEGIN_NV04(push, NV50_CP(CB_DATA(0)), nv50->num_textures[s] * 2); in nv50_validate_tic()
335 BEGIN_NI04(push, NV50_3D(CB_DATA(0)), nv50->num_textures[s] * 2); in nv50_validate_tic()
336 for (i = 0; i < nv50->num_textures[s]; i++) { in nv50_validate_tic()
350 nv50->state.num_textures[s] = nv50->num_textures[s]; in nv50_validate_tic()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/drivers/nouveau/nv50/
H A Dnv50_tex.c250 assert(nv50->num_textures[s] <= PIPE_MAX_SAMPLERS); in nv50_validate_tic()
251 for (i = 0; i < nv50->num_textures[s]; ++i) { in nv50_validate_tic()
319 for (; i < nv50->state.num_textures[s]; ++i) { in nv50_validate_tic()
326 if (nv50->num_textures[s]) { in nv50_validate_tic()
333 BEGIN_NV04(push, NV50_CP(CB_DATA(0)), nv50->num_textures[s] * 2); in nv50_validate_tic()
335 BEGIN_NI04(push, NV50_3D(CB_DATA(0)), nv50->num_textures[s] * 2); in nv50_validate_tic()
336 for (i = 0; i < nv50->num_textures[s]; i++) { in nv50_validate_tic()
350 nv50->state.num_textures[s] = nv50->num_textures[s]; in nv50_validate_tic()
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/drivers/nouveau/nv50/
H A Dnv50_tex.c250 assert(nv50->num_textures[s] <= PIPE_MAX_SAMPLERS); in nv50_validate_tic()
251 for (i = 0; i < nv50->num_textures[s]; ++i) { in nv50_validate_tic()
319 for (; i < nv50->state.num_textures[s]; ++i) { in nv50_validate_tic()
326 if (nv50->num_textures[s]) { in nv50_validate_tic()
333 BEGIN_NV04(push, NV50_CP(CB_DATA(0)), nv50->num_textures[s] * 2); in nv50_validate_tic()
335 BEGIN_NI04(push, NV50_3D(CB_DATA(0)), nv50->num_textures[s] * 2); in nv50_validate_tic()
336 for (i = 0; i < nv50->num_textures[s]; i++) { in nv50_validate_tic()
350 nv50->state.num_textures[s] = nv50->num_textures[s]; in nv50_validate_tic()

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