1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28  /*
29   * Authors:
30   *   Keith Whitwell <keithw@vmware.com>
31   *   Brian Paul
32   */
33 
34 
35 #include "main/context.h"
36 #include "main/macros.h"
37 #include "main/mtypes.h"
38 #include "main/samplerobj.h"
39 #include "main/teximage.h"
40 #include "main/texobj.h"
41 #include "program/prog_instruction.h"
42 
43 #include "st_context.h"
44 #include "st_atom.h"
45 #include "st_sampler_view.h"
46 #include "st_texture.h"
47 #include "st_format.h"
48 #include "st_cb_texture.h"
49 #include "pipe/p_context.h"
50 #include "util/format/u_format.h"
51 #include "util/u_inlines.h"
52 #include "cso_cache/cso_context.h"
53 
54 
55 /**
56  * Get a pipe_sampler_view object from a texture unit.
57  */
58 struct pipe_sampler_view *
st_update_single_texture(struct st_context * st,GLuint texUnit,bool glsl130_or_later,bool ignore_srgb_decode,bool get_reference)59 st_update_single_texture(struct st_context *st,
60                          GLuint texUnit, bool glsl130_or_later,
61                          bool ignore_srgb_decode, bool get_reference)
62 {
63    struct gl_context *ctx = st->ctx;
64    struct gl_texture_object *texObj;
65    struct st_texture_object *stObj;
66 
67    texObj = ctx->Texture.Unit[texUnit]._Current;
68    assert(texObj);
69 
70    stObj = st_texture_object(texObj);
71    GLenum target = texObj->Target;
72 
73    if (unlikely(target == GL_TEXTURE_BUFFER))
74       return st_get_buffer_sampler_view_from_stobj(st, stObj, get_reference);
75 
76    if (!st_finalize_texture(ctx, st->pipe, texObj, 0) || !stObj->pt)
77       return NULL; /* out of mem */
78 
79    if (target == GL_TEXTURE_EXTERNAL_OES &&
80        stObj->pt->screen->resource_changed)
81          stObj->pt->screen->resource_changed(stObj->pt->screen, stObj->pt);
82 
83    return st_get_texture_sampler_view_from_stobj(st, stObj,
84                                                  _mesa_get_samplerobj(ctx, texUnit),
85                                                  glsl130_or_later,
86                                                  ignore_srgb_decode, get_reference);
87 }
88 
89 
90 
91 unsigned
st_get_sampler_views(struct st_context * st,enum pipe_shader_type shader_stage,const struct gl_program * prog,struct pipe_sampler_view ** sampler_views)92 st_get_sampler_views(struct st_context *st,
93                      enum pipe_shader_type shader_stage,
94                      const struct gl_program *prog,
95                      struct pipe_sampler_view **sampler_views)
96 {
97    struct pipe_context *pipe = st->pipe;
98    const GLuint old_max = st->state.num_sampler_views[shader_stage];
99    GLbitfield samplers_used = prog->SamplersUsed;
100    GLbitfield texel_fetch_samplers = prog->info.textures_used_by_txf[0];
101    GLbitfield free_slots = ~prog->SamplersUsed;
102    GLbitfield external_samplers_used = prog->ExternalSamplersUsed;
103    GLuint unit;
104 
105    if (samplers_used == 0x0 && old_max == 0)
106       return 0;
107 
108    unsigned num_textures = util_last_bit(samplers_used);
109 
110    /* prog->sh.data is NULL if it's ARB_fragment_program */
111    bool glsl130 = (prog->sh.data ? prog->sh.data->Version : 0) >= 130;
112 
113    /* loop over sampler units (aka tex image units) */
114    for (unit = 0; unit < num_textures; unit++) {
115       unsigned bit = BITFIELD_BIT(unit);
116 
117       if (!(samplers_used & bit)) {
118          sampler_views[unit] = NULL;
119          continue;
120       }
121 
122       /* The EXT_texture_sRGB_decode extension says:
123        *
124        *    "The conversion of sRGB color space components to linear color
125        *     space is always performed if the texel lookup function is one
126        *     of the texelFetch builtin functions.
127        *
128        *     Otherwise, if the texel lookup function is one of the texture
129        *     builtin functions or one of the texture gather functions, the
130        *     conversion of sRGB color space components to linear color space
131        *     is controlled by the TEXTURE_SRGB_DECODE_EXT parameter.
132        *
133        *     If the TEXTURE_SRGB_DECODE_EXT parameter is DECODE_EXT, the
134        *     conversion of sRGB color space components to linear color space
135        *     is performed.
136        *
137        *     If the TEXTURE_SRGB_DECODE_EXT parameter is SKIP_DECODE_EXT,
138        *     the value is returned without decoding. However, if the texture
139        *     is also [statically] accessed with a texelFetch function, then
140        *     the result of texture builtin functions and/or texture gather
141        *     functions may be returned with decoding or without decoding."
142        *
143        * Note: the "statically" will be added to the language per
144        *       https://cvs.khronos.org/bugzilla/show_bug.cgi?id=14934
145        *
146        * So we simply ignore the setting entirely for samplers that are
147        * (statically) accessed with a texelFetch function.
148        */
149       sampler_views[unit] =
150          st_update_single_texture(st, prog->SamplerUnits[unit], glsl130,
151                                   texel_fetch_samplers & bit, true);
152    }
153 
154    /* For any external samplers with multiplaner YUV, stuff the additional
155     * sampler views we need at the end.
156     *
157     * Trying to cache the sampler view in the stObj looks painful, so just
158     * re-create the sampler view for the extra planes each time.  Main use
159     * case is video playback (ie. fps games wouldn't be using this) so I
160     * guess no point to try to optimize this feature.
161     */
162    while (unlikely(external_samplers_used)) {
163       GLuint unit = u_bit_scan(&external_samplers_used);
164       GLuint extra = 0;
165       struct st_texture_object *stObj =
166             st_get_texture_object(st->ctx, prog, unit);
167       struct pipe_sampler_view tmpl;
168 
169       if (!stObj)
170          continue;
171 
172       /* use original view as template: */
173       tmpl = *sampler_views[unit];
174 
175       /* if resource format matches then YUV wasn't lowered */
176       if (st_get_view_format(stObj) == stObj->pt->format)
177          continue;
178 
179       switch (st_get_view_format(stObj)) {
180       case PIPE_FORMAT_NV12:
181          if (stObj->pt->format == PIPE_FORMAT_R8_G8B8_420_UNORM)
182             /* no additional views needed */
183             break;
184 
185          /* we need one additional R8G8 view: */
186          tmpl.format = PIPE_FORMAT_RG88_UNORM;
187          tmpl.swizzle_g = PIPE_SWIZZLE_Y;   /* tmpl from Y plane is R8 */
188          extra = u_bit_scan(&free_slots);
189          sampler_views[extra] =
190                pipe->create_sampler_view(pipe, stObj->pt->next, &tmpl);
191          break;
192       case PIPE_FORMAT_P010:
193       case PIPE_FORMAT_P012:
194       case PIPE_FORMAT_P016:
195          /* we need one additional R16G16 view: */
196          tmpl.format = PIPE_FORMAT_RG1616_UNORM;
197          tmpl.swizzle_g = PIPE_SWIZZLE_Y;   /* tmpl from Y plane is R16 */
198          extra = u_bit_scan(&free_slots);
199          sampler_views[extra] =
200                pipe->create_sampler_view(pipe, stObj->pt->next, &tmpl);
201          break;
202       case PIPE_FORMAT_IYUV:
203          /* we need two additional R8 views: */
204          tmpl.format = PIPE_FORMAT_R8_UNORM;
205          extra = u_bit_scan(&free_slots);
206          sampler_views[extra] =
207                pipe->create_sampler_view(pipe, stObj->pt->next, &tmpl);
208          extra = u_bit_scan(&free_slots);
209          sampler_views[extra] =
210                pipe->create_sampler_view(pipe, stObj->pt->next->next, &tmpl);
211          break;
212       case PIPE_FORMAT_YUYV:
213          if (stObj->pt->format == PIPE_FORMAT_R8G8_R8B8_UNORM)
214             /* no additional views needed */
215             break;
216 
217          /* we need one additional BGRA8888 view: */
218          tmpl.format = PIPE_FORMAT_BGRA8888_UNORM;
219          tmpl.swizzle_b = PIPE_SWIZZLE_Z;
220          tmpl.swizzle_a = PIPE_SWIZZLE_W;
221          extra = u_bit_scan(&free_slots);
222          sampler_views[extra] =
223                pipe->create_sampler_view(pipe, stObj->pt->next, &tmpl);
224          break;
225       case PIPE_FORMAT_UYVY:
226          if (stObj->pt->format == PIPE_FORMAT_G8R8_B8R8_UNORM)
227             /* no additional views needed */
228             break;
229 
230          /* we need one additional RGBA8888 view: */
231          tmpl.format = PIPE_FORMAT_RGBA8888_UNORM;
232          tmpl.swizzle_b = PIPE_SWIZZLE_Z;
233          tmpl.swizzle_a = PIPE_SWIZZLE_W;
234          extra = u_bit_scan(&free_slots);
235          sampler_views[extra] =
236                pipe->create_sampler_view(pipe, stObj->pt->next, &tmpl);
237          break;
238       case PIPE_FORMAT_Y210:
239       case PIPE_FORMAT_Y212:
240       case PIPE_FORMAT_Y216:
241          /* we need one additional R16G16B16A16 view: */
242          tmpl.format = PIPE_FORMAT_R16G16B16A16_UNORM;
243          tmpl.swizzle_b = PIPE_SWIZZLE_Z;
244          tmpl.swizzle_a = PIPE_SWIZZLE_W;
245          extra = u_bit_scan(&free_slots);
246          sampler_views[extra] =
247                pipe->create_sampler_view(pipe, stObj->pt->next, &tmpl);
248          break;
249       default:
250          break;
251       }
252 
253       num_textures = MAX2(num_textures, extra + 1);
254    }
255 
256    return num_textures;
257 }
258 
259 static void
update_textures(struct st_context * st,enum pipe_shader_type shader_stage,const struct gl_program * prog)260 update_textures(struct st_context *st,
261                 enum pipe_shader_type shader_stage,
262                 const struct gl_program *prog)
263 {
264    struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
265    struct pipe_context *pipe = st->pipe;
266    unsigned num_textures =
267       st_get_sampler_views(st, shader_stage, prog, sampler_views);
268 
269    unsigned old_num_textures = st->state.num_sampler_views[shader_stage];
270    unsigned num_unbind = old_num_textures > num_textures ?
271                             old_num_textures - num_textures : 0;
272 
273    pipe->set_sampler_views(pipe, shader_stage, 0, num_textures, num_unbind,
274                            true, sampler_views);
275    st->state.num_sampler_views[shader_stage] = num_textures;
276 }
277 
278 void
st_update_vertex_textures(struct st_context * st)279 st_update_vertex_textures(struct st_context *st)
280 {
281    const struct gl_context *ctx = st->ctx;
282 
283    if (ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits > 0) {
284       update_textures(st, PIPE_SHADER_VERTEX,
285                             ctx->VertexProgram._Current);
286    }
287 }
288 
289 
290 void
st_update_fragment_textures(struct st_context * st)291 st_update_fragment_textures(struct st_context *st)
292 {
293    const struct gl_context *ctx = st->ctx;
294 
295    update_textures(st, PIPE_SHADER_FRAGMENT,
296                          ctx->FragmentProgram._Current);
297 }
298 
299 
300 void
st_update_geometry_textures(struct st_context * st)301 st_update_geometry_textures(struct st_context *st)
302 {
303    const struct gl_context *ctx = st->ctx;
304 
305    if (ctx->GeometryProgram._Current) {
306       update_textures(st, PIPE_SHADER_GEOMETRY,
307                             ctx->GeometryProgram._Current);
308    }
309 }
310 
311 
312 void
st_update_tessctrl_textures(struct st_context * st)313 st_update_tessctrl_textures(struct st_context *st)
314 {
315    const struct gl_context *ctx = st->ctx;
316 
317    if (ctx->TessCtrlProgram._Current) {
318       update_textures(st, PIPE_SHADER_TESS_CTRL,
319                             ctx->TessCtrlProgram._Current);
320    }
321 }
322 
323 
324 void
st_update_tesseval_textures(struct st_context * st)325 st_update_tesseval_textures(struct st_context *st)
326 {
327    const struct gl_context *ctx = st->ctx;
328 
329    if (ctx->TessEvalProgram._Current) {
330       update_textures(st, PIPE_SHADER_TESS_EVAL,
331                             ctx->TessEvalProgram._Current);
332    }
333 }
334 
335 
336 void
st_update_compute_textures(struct st_context * st)337 st_update_compute_textures(struct st_context *st)
338 {
339    const struct gl_context *ctx = st->ctx;
340 
341    if (ctx->ComputeProgram._Current) {
342       update_textures(st, PIPE_SHADER_COMPUTE,
343                             ctx->ComputeProgram._Current);
344    }
345 }
346