/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/ |
H A D | Tutorial.cpp | 220 Person::players[0]->num_weapons = 0; in Do() 222 Person::players[1]->num_weapons = 1; in Do() 234 Person::players[0]->num_weapons = 0; in Do() 236 Person::players[1]->num_weapons = 1; in Do() 244 Person::players[0]->num_weapons = 0; in Do() 246 Person::players[1]->num_weapons = 1; in Do() 282 Person::players[0]->num_weapons = 1; in Do() 285 Person::players[1]->num_weapons = 1; in Do() 299 Person::players[0]->num_weapons = 1; in Do() 302 Person::players[1]->num_weapons = 1; in Do() [all …]
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H A D | GameTick.cpp | 664 if (Person::players[0]->num_weapons > 0 && Person::players[0]->num_weapons < 5) { in LoadLevel() 665 for (int j = 0; j < Person::players[0]->num_weapons; j++) { in LoadLevel() 1128 if (Person::players[closest]->num_weapons > 0) { in ProcessDevInput() 1145 Person::players[closest]->num_weapons = 1; in ProcessDevInput() 3618 Person::players[i]->num_weapons < 2 && in Tick() 3709 if (Person::players[j]->num_weapons && in Tick() 3867 Person::players[i]->num_weapons--; in Tick() 3868 if (Person::players[i]->num_weapons) { in Tick() 3886 (Person::players[i]->num_weapons == 2) && in Tick() 3907 Person::players[i]->num_weapons && in Tick() [all …]
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/dports/games/moria/umoria/util/weapons/ |
H A D | calchits.c | 164 int num_weapons, i; in main() local 182 if( 1 != scanf( " %d", &num_weapons ) ) in main() 189 for( i = 0; i < num_weapons; i++ ) in main() 222 for( i = 0; i < num_weapons; i++ ) in main()
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/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/Objects/ |
H A D | Person.cpp | 302 num_weapons(0) in Person() 386 if (num_weapons < 0 || num_weapons > 5) { in Person() 389 if (num_weapons > 0 && num_weapons < 5) { in Person() 1441 num_weapons--; in Reverse() 1442 if (num_weapons) { in Reverse() 1900 num_weapons--; in RagDoll() 4708 num_weapons--; in DoStuff() 5139 num_weapons--; in DoStuff() 5196 num_weapons--; in DoStuff() 7288 if (num_weapons > 0) { in takeWeapon() [all …]
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H A D | Weapons.cpp | 174 Person::players[owner]->num_weapons--; in doStuff() 175 if (Person::players[owner]->num_weapons) { in doStuff() 176 …yers[owner]->weaponids[0] = Person::players[owner]->weaponids[Person::players[owner]->num_weapons]; in doStuff() 177 if (Person::players[owner]->weaponstuck == Person::players[owner]->num_weapons) { in doStuff() 276 Person::players[j]->num_weapons++; in doStuff() 277 Person::players[j]->weaponstuck = Person::players[j]->num_weapons - 1; in doStuff() 284 Person::players[j]->weaponids[Person::players[j]->num_weapons - 1] = i; in doStuff()
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H A D | Person.hpp | 267 int num_weapons; member in Person
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/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/Devtools/ |
H A D | ConsoleCmds.cpp | 217 Person::players[0]->yaw, Person::players[0]->targetyaw, Person::players[0]->num_weapons); in ch_save() 218 if (Person::players[0]->num_weapons > 0 && Person::players[0]->num_weapons < 5) { in ch_save() 219 for (int j = 0; j < Person::players[0]->num_weapons; j++) { in ch_save() 270 …Person::players[j]->num_weapons, Person::players[j]->howactive, Person::players[j]->scale, Person:… in ch_save() 271 if (Person::players[j]->num_weapons < 5) { in ch_save() 272 for (int k = 0; k < Person::players[j]->num_weapons; k++) { in ch_save()
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/dports/games/uqm/uqm-0.8.0/src/uqm/ |
H A D | ship.c | 300 COUNT num_weapons; in ship_postprocess() local 303 num_weapons = (*RDPtr->init_weapon_func) (ElementPtr, Weapon); in ship_postprocess() 305 if (num_weapons) in ship_postprocess() 332 } while (--num_weapons); in ship_postprocess()
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H A D | cyborg.c | 343 COUNT n, num_weapons; in ship_weapons() local 361 num_weapons = in ship_weapons() 364 if ((n = num_weapons)) in ship_weapons() 398 if ((num_weapons = n)) in ship_weapons() 409 return (num_weapons > 0); in ship_weapons()
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | b_game.c | 472 byte num_weapons = 0; in B_ChangeWeapon() local 510 num_weapons++; in B_ChangeWeapon() 515 || (num_weapons != pbot->lastNumWeapons)) in B_ChangeWeapon() 562 if( num_weapons != pbot->lastNumWeapons) in B_ChangeWeapon() 564 pbot->lastNumWeapons = num_weapons; in B_ChangeWeapon()
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/dports/games/zangband/zangband/src/ |
H A D | zborg4.c | 98 int num_weapons; variable 3380 num_weapons = 0; in borg_notice_home_clear() 3608 num_weapons += l_ptr->number; in borg_notice_home_weapon() 4899 if (num_weapons > 5) in borg_power_home_aux1() 4900 value -= (num_weapons - 5) * 2000L; in borg_power_home_aux1() 4901 else if (num_weapons > 1) in borg_power_home_aux1() 4902 value -= (num_weapons - 1) * 100L; in borg_power_home_aux1()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/missionui/ |
H A D | missionscreencommon.cpp | 1436 ubyte num_slots, num_weapons; in restore_wss_data() local 1487 GET_DATA(num_weapons); in restore_wss_data() 1496 for (j = 0; j < num_weapons; j++) { in restore_wss_data()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ai/ |
H A D | ai.h | 639 extern void ai_good_secondary_time( int team, int weapon_index, int num_weapons, const char *shipna…
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ai/ |
H A D | ai.h | 698 extern void ai_good_secondary_time( int team, int weapon_index, int num_weapons, char *shipname );
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/ |
H A D | hudtarget.cpp | 6190 int num_weapons; in hud_update_weapon_flash() local 6193 num_weapons = sw->num_primary_banks + sw->num_secondary_banks; in hud_update_weapon_flash() 6195 if ( num_weapons > MAX_WEAPON_FLASH_LINES ) { in hud_update_weapon_flash() 6200 for(int i = 0; i < num_weapons; i++) { in hud_update_weapon_flash()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/ |
H A D | hudtarget.cpp | 6148 int num_weapons; in hud_update_weapon_flash() local 6151 num_weapons = sw->num_primary_banks + sw->num_secondary_banks; in hud_update_weapon_flash() 6153 if ( num_weapons > MAX_WEAPON_FLASH_LINES ) { in hud_update_weapon_flash() 6158 for(int i = 0; i < num_weapons; i++) { in hud_update_weapon_flash()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/mission/ |
H A D | missionparse.cpp | 956 int num_weapons; in parse_player_info2() local 958 num_weapons = stuff_int_list(weapon_list_buf, MAX_WEAPON_TYPES, WEAPON_LIST_TYPE); in parse_player_info2() 960 for (i = 0; i < num_weapons; i++) in parse_player_info2()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/mission/ |
H A D | missionparse.cpp | 975 int num_weapons; in parse_player_info2() local 977 num_weapons = (int)stuff_int_list(weapon_list_buf, MAX_WEAPON_TYPES, WEAPON_LIST_TYPE); in parse_player_info2() 979 for (i = 0; i < num_weapons; i++) in parse_player_info2()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | p_inter.c | 3907 INT32 num_weapons = M_CountBits((UINT32)player->ringweapons, NUM_WEAPONS-1); in P_PlayerWeaponPanelBurst() local 3910 for (i = 0; i < num_weapons; i++) in P_PlayerWeaponPanelBurst()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/parse/ |
H A D | sexp.cpp | 13233 int num_weapons, weapon_index, team; in sexp_good_secondary_time() local 13236 num_weapons = eval_num(CDR(n)); in sexp_good_secondary_time() 13254 ai_good_secondary_time( team, weapon_index, num_weapons, ship_name ); in sexp_good_secondary_time()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/parse/ |
H A D | sexp.cpp | 14995 int num_weapons = eval_num(n, is_nan, is_nan_forever); in sexp_good_secondary_time() local 15020 ai_good_secondary_time( team, weapon_index, num_weapons, ship_entry->name ); in sexp_good_secondary_time()
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