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Searched refs:num_weapons (Results 1 – 21 of 21) sorted by relevance

/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/
H A DTutorial.cpp220 Person::players[0]->num_weapons = 0; in Do()
222 Person::players[1]->num_weapons = 1; in Do()
234 Person::players[0]->num_weapons = 0; in Do()
236 Person::players[1]->num_weapons = 1; in Do()
244 Person::players[0]->num_weapons = 0; in Do()
246 Person::players[1]->num_weapons = 1; in Do()
282 Person::players[0]->num_weapons = 1; in Do()
285 Person::players[1]->num_weapons = 1; in Do()
299 Person::players[0]->num_weapons = 1; in Do()
302 Person::players[1]->num_weapons = 1; in Do()
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H A DGameTick.cpp664 if (Person::players[0]->num_weapons > 0 && Person::players[0]->num_weapons < 5) { in LoadLevel()
665 for (int j = 0; j < Person::players[0]->num_weapons; j++) { in LoadLevel()
1128 if (Person::players[closest]->num_weapons > 0) { in ProcessDevInput()
1145 Person::players[closest]->num_weapons = 1; in ProcessDevInput()
3618 Person::players[i]->num_weapons < 2 && in Tick()
3709 if (Person::players[j]->num_weapons && in Tick()
3867 Person::players[i]->num_weapons--; in Tick()
3868 if (Person::players[i]->num_weapons) { in Tick()
3886 (Person::players[i]->num_weapons == 2) && in Tick()
3907 Person::players[i]->num_weapons && in Tick()
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/dports/games/moria/umoria/util/weapons/
H A Dcalchits.c164 int num_weapons, i; in main() local
182 if( 1 != scanf( " %d", &num_weapons ) ) in main()
189 for( i = 0; i < num_weapons; i++ ) in main()
222 for( i = 0; i < num_weapons; i++ ) in main()
/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/Objects/
H A DPerson.cpp302 num_weapons(0) in Person()
386 if (num_weapons < 0 || num_weapons > 5) { in Person()
389 if (num_weapons > 0 && num_weapons < 5) { in Person()
1441 num_weapons--; in Reverse()
1442 if (num_weapons) { in Reverse()
1900 num_weapons--; in RagDoll()
4708 num_weapons--; in DoStuff()
5139 num_weapons--; in DoStuff()
5196 num_weapons--; in DoStuff()
7288 if (num_weapons > 0) { in takeWeapon()
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H A DWeapons.cpp174 Person::players[owner]->num_weapons--; in doStuff()
175 if (Person::players[owner]->num_weapons) { in doStuff()
176 …yers[owner]->weaponids[0] = Person::players[owner]->weaponids[Person::players[owner]->num_weapons]; in doStuff()
177 if (Person::players[owner]->weaponstuck == Person::players[owner]->num_weapons) { in doStuff()
276 Person::players[j]->num_weapons++; in doStuff()
277 Person::players[j]->weaponstuck = Person::players[j]->num_weapons - 1; in doStuff()
284 Person::players[j]->weaponids[Person::players[j]->num_weapons - 1] = i; in doStuff()
H A DPerson.hpp267 int num_weapons; member in Person
/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/Devtools/
H A DConsoleCmds.cpp217 Person::players[0]->yaw, Person::players[0]->targetyaw, Person::players[0]->num_weapons); in ch_save()
218 if (Person::players[0]->num_weapons > 0 && Person::players[0]->num_weapons < 5) { in ch_save()
219 for (int j = 0; j < Person::players[0]->num_weapons; j++) { in ch_save()
270 …Person::players[j]->num_weapons, Person::players[j]->howactive, Person::players[j]->scale, Person:… in ch_save()
271 if (Person::players[j]->num_weapons < 5) { in ch_save()
272 for (int k = 0; k < Person::players[j]->num_weapons; k++) { in ch_save()
/dports/games/uqm/uqm-0.8.0/src/uqm/
H A Dship.c300 COUNT num_weapons; in ship_postprocess() local
303 num_weapons = (*RDPtr->init_weapon_func) (ElementPtr, Weapon); in ship_postprocess()
305 if (num_weapons) in ship_postprocess()
332 } while (--num_weapons); in ship_postprocess()
H A Dcyborg.c343 COUNT n, num_weapons; in ship_weapons() local
361 num_weapons = in ship_weapons()
364 if ((n = num_weapons)) in ship_weapons()
398 if ((num_weapons = n)) in ship_weapons()
409 return (num_weapons > 0); in ship_weapons()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Db_game.c472 byte num_weapons = 0; in B_ChangeWeapon() local
510 num_weapons++; in B_ChangeWeapon()
515 || (num_weapons != pbot->lastNumWeapons)) in B_ChangeWeapon()
562 if( num_weapons != pbot->lastNumWeapons) in B_ChangeWeapon()
564 pbot->lastNumWeapons = num_weapons; in B_ChangeWeapon()
/dports/games/zangband/zangband/src/
H A Dzborg4.c98 int num_weapons; variable
3380 num_weapons = 0; in borg_notice_home_clear()
3608 num_weapons += l_ptr->number; in borg_notice_home_weapon()
4899 if (num_weapons > 5) in borg_power_home_aux1()
4900 value -= (num_weapons - 5) * 2000L; in borg_power_home_aux1()
4901 else if (num_weapons > 1) in borg_power_home_aux1()
4902 value -= (num_weapons - 1) * 100L; in borg_power_home_aux1()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/missionui/
H A Dmissionscreencommon.cpp1436 ubyte num_slots, num_weapons; in restore_wss_data() local
1487 GET_DATA(num_weapons); in restore_wss_data()
1496 for (j = 0; j < num_weapons; j++) { in restore_wss_data()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ai/
H A Dai.h639 extern void ai_good_secondary_time( int team, int weapon_index, int num_weapons, const char *shipna…
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ai/
H A Dai.h698 extern void ai_good_secondary_time( int team, int weapon_index, int num_weapons, char *shipname );
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudtarget.cpp6190 int num_weapons; in hud_update_weapon_flash() local
6193 num_weapons = sw->num_primary_banks + sw->num_secondary_banks; in hud_update_weapon_flash()
6195 if ( num_weapons > MAX_WEAPON_FLASH_LINES ) { in hud_update_weapon_flash()
6200 for(int i = 0; i < num_weapons; i++) { in hud_update_weapon_flash()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/
H A Dhudtarget.cpp6148 int num_weapons; in hud_update_weapon_flash() local
6151 num_weapons = sw->num_primary_banks + sw->num_secondary_banks; in hud_update_weapon_flash()
6153 if ( num_weapons > MAX_WEAPON_FLASH_LINES ) { in hud_update_weapon_flash()
6158 for(int i = 0; i < num_weapons; i++) { in hud_update_weapon_flash()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/mission/
H A Dmissionparse.cpp956 int num_weapons; in parse_player_info2() local
958 num_weapons = stuff_int_list(weapon_list_buf, MAX_WEAPON_TYPES, WEAPON_LIST_TYPE); in parse_player_info2()
960 for (i = 0; i < num_weapons; i++) in parse_player_info2()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/mission/
H A Dmissionparse.cpp975 int num_weapons; in parse_player_info2() local
977 num_weapons = (int)stuff_int_list(weapon_list_buf, MAX_WEAPON_TYPES, WEAPON_LIST_TYPE); in parse_player_info2()
979 for (i = 0; i < num_weapons; i++) in parse_player_info2()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_inter.c3907 INT32 num_weapons = M_CountBits((UINT32)player->ringweapons, NUM_WEAPONS-1); in P_PlayerWeaponPanelBurst() local
3910 for (i = 0; i < num_weapons; i++) in P_PlayerWeaponPanelBurst()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/parse/
H A Dsexp.cpp13233 int num_weapons, weapon_index, team; in sexp_good_secondary_time() local
13236 num_weapons = eval_num(CDR(n)); in sexp_good_secondary_time()
13254 ai_good_secondary_time( team, weapon_index, num_weapons, ship_name ); in sexp_good_secondary_time()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/parse/
H A Dsexp.cpp14995 int num_weapons = eval_num(n, is_nan, is_nan_forever); in sexp_good_secondary_time() local
15020 ai_good_secondary_time( team, weapon_index, num_weapons, ship_entry->name ); in sexp_good_secondary_time()